![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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[Modéré par Etyla, raison : Double post] |
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Falkrana a dit : |
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P10 @7555346 Dernière modification le 1546054260000 |
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@7555926 |
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@7557826 @7557886 Dernière modification le 1546541160000 |
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Left as is: @7555134 - Uhzinhooo#0000 - No. This will never work in rotation. This map is a big mess, if mice jump down to the left of their spawn they will be unkillable there, no matter where the shaman stands. Their only option would be to trap the mice and use portals. This map is a big no, I’d scratch this whole map and start over from the start. @7553527 - Falkrana#0000 - Very boring map, mice have no mobility whatsoever and the shaman has no comfortable way to aim at mice from their cage, they are forced to aim their cannon in a downwards angle which not only will make it annoying to kill mice, it will also make it hard. The overall layout is dull and boring. @7555346 - Coco_Nugs#2345 - No. This map looks almost like another map in rotation but with some moving grounds in the middle. The moving grounds are no fun here, they make cannon bounce like crazy if you shoot at them, they are removable with skills and stoppable with B-planks. The ice makes the map look very ugly. @7555926 - Syrius#8114 - I don’t like this. The shaman is a bit too close to the information bar and the water is very annoyingly placed, the shaman will easily be able to abuse it. If mice camp at the ice ramps and are hit by a cannon that isn’t going too fast they will go airborne and reach the shaman. Overall, the gameplay just isn’t very fun. @7557826 - Tioeter#0000 - This map looks like a mix between 2-3 other maps that are currently in rotation. Mice can camp on the right ramp and wait to get hit by a cannon so that they fly upwards and reach higher grounds. If mice at the two right bottom grounds are shot by a straight left angled cannon, they will simply get shot into the wall on the far left. If the shaman angles the cannon slightly all they need to do is jump and they will hit the wall without dying again. @7557886 - Tioeter#0000 - This too seems like a mix of a few maps in rotation. There isn’t any huge problem with the map but it’s just not that fun when it comes to gameplay. @7556897 - Killahgoose#9971 - Big no. The shaman can just place a box where the mice are and shoot at it. This will never work in rotation. I advice you to play more survivor to get a feel for what kind of maps we are looking for. Will be discussed: None Ignored: None Dernière modification le 1546777500000 |
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@6975545 edited @6749884 @6704816 Dernière modification le 1547148900000 |
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@7560502 - edited Dernière modification le 1547117400000 |
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Left as is: @6975545 - Kratos#2341 - First of all, there are too many grounds too close to each other, offerring mice too much mobility. It also feels cramped and the clouds don't provide any good angles for cannons pointed at them, the angles are quite chaotic and the shots are too overpowered for the bottom ground. @6749884 - Kratos#2341 - The mice get propelled upwards whenever a cannon pushes them against the corner of the ground to their right. Apart from that, it feels cramped, with a lot of alternatives for mobility, thus making it slightly unbalanced in the mice's favour. @6704816 - Kratos#2341 - The map contains too many platform, thus looking rather messy. Mice can easily reach the top right platform by using the shaman's cannons, and gaining height, so the shaman wouldn't be able to reach them without moving from his spawn point. Ramps aren't usually recommended for survivor as they make the gameplay unbalanced and they can be abused. I find the bottom left ground rather useless since the shaman is more likely to be shooting cannons aimed to the right rather than the left. @7559513 - Colossus#7755 - First of all, such a big surface on the same Y-axis offers the mice a huge advantage and it isn't anything new or fun either. Such long grounds also favour headsurfing; the trampolines' restitution is also a bit too high, and the wooden grounds at the top are too high for the shaman to be able to aim properly. Also, we generally use cloud grounds with higher restitution rather than trampolines so that the mice don't use them. You forgot to place a shaman spawn point. @7559517 - Colossus#7755 - Firstly, you forgot to place both a shaman spawn point and a mouse spawn point, so they spawn at the same place, which means the sham will get hugged from the beginning of the round. Secondly, there is not much surface for the mice to survive on and too few opportunities to move around the map, the outer grounds are too far away from each other and the shaman will have a hard time getting good shots. Interesting placement of the trampolines but it is unesthetic and their restitution is too high. @7559530 - Cs1rk3#0000 - The map is too similar to maps already in rotation. Plus, the mice’s mobility on this map is pretty bad. @7560438 - Guguwrx#0000 - It will be painful for the shaman to have to deal with mice moving around uncontrollably due to the water. The mice can also reach the shaman too easily. Also, they wooden grounds are what we consider fake, as they seem to have no collision with objects, when they actually do. You should use the rectangle grounds in the same color as the background only if you wish to have a ground without collision with objects, to not make it confusing for players. @7560502 - Dad_Yx#3534 - This map would never work in rotation for several reason. The grounds at the bottom are quite confusing, I don't see the point in having the fake grounds inbetween the grounds you can stand on. Mice can easily camp on the other edges of the bottom grounds and force the shaman to move or to use spirits. Another problem would be the two big squares are the top edges of the map, as well as the cage for the shaman. They are far too close to the information bar, making it more or less impossible for the shaman to kill the mice if they manage to get up there. I'd also advice you to remove the collision with the trampoline grounds inside the cage as they are too strong and not necessary for this layout. @7560328 - Tansu#3072 - First off all, water grounds are not recommended for survivor as they can be abused by both the shaman and the mice. This map relies on water entirely. The bottom stone ground is the only solid ground the mice have and it is very small and doesn't allow mice to survivor properly. Another thing is that the water slows the cannons down before they hit the mice which is a huge disadvantage for the shaman, and makes the gameplay unfair in the mice's favour. @7398880 - John#9081 - Reviewed in whispers. @7409187 - John#9081 - Reviewed in whispers. @5771502 - Ethonyds#3905 - The map's layout is nothing new that we haven't seen before, and having vertical grounds in mid-air usually ends up in mice camping. This can occur here easily if the shaman moves to one of the left grounds and there are mice on the two right wooden walls. In addition, the bottom right ground is very hard to reach for the mice, so I doubt it will be used. Mice can easily get to higher grounds do to them hitting corners and flying upwards. The information bar is in the shaman's spawning range as well. @7561831 - Dewbones#3969 - This map is too similar to others already in rotation. @7562329 - Dryrz#9780 - This map is one big mess and woul never work in rotation. There is several fake grounds, the trampoline, the small wooden ground next to it and the ice ground. You should only use the rectangle ground in the same color as the background when you want to indicate that a ground has no collision with objects, which these grounds do not; hense why they are fake. The layout is very odd and it seems like you've just placed a bunch of grounds on the maps and submitted it. I'd recommend you to play more survivor so you can get a feel for what kind of maps we are looking for. Will be discussed: @6336929 - Ethonyds#3905 - Ignored: None Dernière modification le 1547661120000 |