![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7575621 |
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@7574931 |
![]() « Citoyen » 1550512620000
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@7575749 @7381426 Dernière modification le 1550589060000 |
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@7553749 - edited @7553785 - edited |
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@7577258 |
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Left as is: @7575621 - Renax#3834 - For starters, all of the platforms are too close to one another, which would cause the mice to just slam against each platform after being hit with a cannon. Considering where the shaman spawns versus where the mice spawn, the shaman would be forced to move in order to shoot the mice properly, as the Shaman candnot reach where the mice spawn normally. The height difference between each platform is too similar, and most mice would be headsurfed from the most upper solid platform. The anticloud platform is uneccessary, and would cause even more stress to the Shaman if the mice got up there, as anticloud platforms are far more difficult to kill mice, since they can run back and forth to dodge cannons. The layout is messy, and not something we'd look for. @7574931 - John#9081 - Firstly, the layout is far too overused for us to be interested in. Cheese in survivor can also be very annoying, as it makes it harder for the mice to survive, or for the shaman to move, if he or she hits the cheese. The upper most platform is far too close to the information bar, and should mice make it to the top, and the range would be limited. The four most upper platforms are a bit too small, which would usually allow the shaman to wipe them off of the platforms with a single cannon, making it not fair. @7259533 - Ethonyds#3905 - Normally, we'd advise against putting the shaman in a box, as it can be uncomfortable for those who wish to move. The layout isn't too interesting otherwise, and looks similar to several maps already in rotation. @5771499 - Ethonyds#3905 - This map is too similar to maps already in rotation. @7575749 - Afwein#0000 - The shaman box, as mentioned above, isn't usually advised, as it makes the shaman feel claustrophobic. Since there is no roof or anything to block the box off from getting on top of, mice would definitely aim to get on top of it, and it would be extremely annoying for the shaman to try to get them off, considering the limited range. The mice have a bit too much room to move, and the layout seems a bit messy. @7381426 - Afwein#0000 - Fake grounds are not allowed in survivor. By fake grounds, I am referring to the trampolines that mice would attempt to jump on, and would just jump through. Not only that, but trampolines aren't usually recommended, since the shaman can use it to their advantage and kill mice far too easily. The top platform on top is far too close to the information bar, and would be annoying if mice got up there, since the range of the shaman would be cut off significantly. Since the shaman spawn platform is raised a bit more, it would cause a massive headsurf zone for the platform to the left of it as well. Overall, it is a messy map. @7553749 - Fastyle#0000 - Unfortunately, even with the changes, this layout will not work with survivor. Circle grounds, as mentioned before, are easy to abuse as mice will camp on them to launch themselves upwards. The ice would only intensify the launching. Ice around each of the platforms also limits where the mice can travel. Yes, they can go down, but they cannot go back to higher platforms once they're down far enough. This map will simply not work for survival, even with editing. @7553785 - Fastyle#0000 - As mentioned in the previous review, even with the changes, this style of map for survivor would not work, as the circle grounds would give the mice too much of an advantage. Adding ice would simply make it worse. @7577258 - Keyx#0000 - The concept of the darker map is cool, but the layout for this map is beyond stereotypical. The mice have way too much room to move, and it'd be extremely difficult for the shaman to adequately kill mice. Not only that, but with the bottom platform, mice can simply hide underneath higher platforms, which would force the shaman to move in order to kill them. Will be discussed: None Ignored: None Dernière modification le 1551003120000 |
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@7577625 |
![]() ![]() « Citoyen » 1551424740000
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@7579006 @7579007 Dernière modification le 1551425400000 |
![]() ![]() « Citoyen » 1551506040000
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@7579330 |
![]() ![]() « Citoyen » 1551718500000
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@6702420 |
![]() « Consul » 1551744300000
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Left as is: @7577625 - Blood#3565 - The map is too spaced out; the layout here is seen quite often. The mice could easily just hug the wall right next to their spawnpoint, and would make it considerably harder for the noobs on the game. The ground below the shaman is very tiny, making it somewhat difficult to survive on. The grounds between the mice's spawnpoint are very close. If it's less than one small plank, it's a bit too narrow. @7577688 - Ethonyds#3905 - This map is very generic, there's nothing that makes it stand out. The shaman's spawnpoint is also very tiny, so if the mice managed to reach them, they'd practically be impossible to kill unless meeped due to too little space.The ground where the shaman spawns is also anticloud, which would make it even more impossible to kill the mice. @5800991 - Ethonyds#3905 - This map just looks as though it was thrown together in less than ten minutes. The tiny platform to the far right is extremely unnecessary, as it'd be difficult to survive on. The platform where the shaman spawns is also way too tiny, giving huggers an advantage. The grounds are also aligned closely, making headsurfs very likely. @7572815 - Ethonyds#3905 - The layout is generic, and would provide boring gameplay. The open space on the bottom of the map is way too small and unnecessary as well. I'd recommend restarting and trying something new. @7579006 - Trollduro#0000 - When the shaman aims at the cloud ground at their spawnpoint, the cannon hits them and sends them flying, it doesn't even work.. I'd like to also mention that ramps are not recommended for survivor. The mice could easily just use the sides to shoot upwards. It'd also be difficult to at mice on the other side of the map from the highest platform, as the information bar and triangular cloud ground are in the way. The mice also have very limited space where they are spawned at, making it difficult for noobs. @7579007 - Trollduro#0000 - If you have to add an invisble roof, you've already made a mistake. The mice could easily hug the corner of the shaman's spawnpoint, and since the information bar is blocking the shaman's aim it's basically impossible to kill them there. Ramps are also not recommended for survivor, as mice could use them to hug. The vertical platform to the far right is also very unnecessary, as the mice could just hug the sides, it's also a bit too far for the shaman too reach. They'd have to move. The cheese also just slows down the mice's movement on the map. Ultimately, the grounds on this map are a bit too far apart. @7579330 - Osihrhon#0652 - Are you sure you submitted this map in the correct category? First and foremost, this map is way too cramped together. The mice could easily reach the top of the triangular ground, giving the shaman a disadvantage. The x shaped platforms are also impossible to kill on as well because the mice would just be slammed into the ground further when hit. Ramps are also not recommended for survivor, as they can use the sides of them to shoot upwards. If the mice were to reach the shaman, it'd be close to impossible to kill them. The shaman would already have to move because of the triangular platform in the way. I recommend you play survivor more to get an idea of what you're looking for. @6702420 - Ventrumx#4278 - The water makes it difficult to really kill the mice, as they could go from side to side and dodge the slow-moving cannons. The plank which the shaman spawns on is also longer than necessary, making it harder to kill the mice; any experienced play can reach the top ground quite easily. The sides of the middle platforms could also be hugged, and they're also way too close to the ground that the shaman spawns on. Will be discussed: None Ignored: None Dernière modification le 1551749580000 |
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@6702420 |
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@7580891 |
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@7581067 |
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@7581161 |
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@7581853 |
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@7582727 :) |
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@7582756 |