Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Mapcrew « Consul » 1524332220000
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Left as is: @3562108 - Art%234696 - Fine as P1. @1406777 - Muntz%230000 - Event backgrounds are not recommended for the rotation + The map is quite similtar to others already in rotation. @7293289 - Matzi%231510 - Only ramp up to the cheese/hole will be boring for the shaman. @7398988 - Cuphea%230000 - Even the map having good supports for the shaman build on, build through the water will be painful. The hole part is really cramped and will be easy for the shaman block the way unintentionally. @3961169 - Drotik%238972 - The wind is way too strong in this map, which makes it very hard for players with cheese to go towards the right of the map. Another problem with this map is the top cloud ground, since it is so easy to get to the slanted ground on the right, no shaman will actually take the bottom route and will end up becoming useless and empty space. @7421780 - Iphone8s%232152 - The shaman will die at the map start + The shaman can just spawn the portals without any build. @7421802 - Stefanmocarz%230000 - It's a nice layout, the left part is perfect, but the right part is complicated for newer shamans, since the plank block the hole and they will struggle with that. @6683315 - Smutny_Nalesnik%230000 - This map is basically bridge + ramps solution, this kind of builds don't inspire shamans to be creative. @7421971 - Looils%230000 - Nobody will really use the path at the bottom left, which means that most shamans will take the same exact route for every round this map in played on in public, creating a situation where builds are never unique or creative but follow the same set-up for each round. @7422179 - Tatoloops%230000 - Similar to others maps already in rotation. @1549486 - Kitx%230000 - Not a shaman map. @7422250 - Blitzx%236198 - Not a shaman map. @3328088 - Brunoav%230000 - The dynamic grounds are very annoying for the shaman although I do understand the concept. The building on this map is pretty unoriginal as well given that you only really need a ramp to the cheese and a bridge under to get all of the players. @6019149 - Curin%239312 - Mapas com gravidade alta pode ser um pouco irritante para os shamans. Isso atrapalha especialmente em construções diagonais e o mapa influência muitas construções assim. @7419954 - Teuvmt%230000 - O mapa parece um pouco desbalanceado para quem nasce na parte inferior do mapa. Possivelmente o shaman irá construir diretamente a toca e o queijo para quem nasce na parte superior e então construir para baixo. No final, será um pouco injusto. @6014571 - Javizi%237794 - Fine as P1. @7422885 - Dariusseby_Y%231467 - Blacklisted until may 10, 2018. @7367122 - Urook%231131 - It's a nice layout, but it's too annoying to build down for newer shamans. You should add a ground with collision with mice in the bottom part. @7422902 - Kana%232630 - Random decoration and the layout is quite similar to maps already in rotation. @7421037 - Arbuzeek%235159 - This map doesn't encourage a lot of building variety for the shaman and the spawn/cheese/hole parts are too cramped. @7422999 - Fakecakebake%230000 - This map doesn't encourage a lot of building variety for the shaman and doesn't offer many supports for the shaman start their builds. @7232624 - Bendittt%230000 - Quite similar to maps already in rotation. @7411460 - Krome%231204 - The dynamic wood ground is pretty annoying, the shaman will have to spawn a lot of shaman objects to free the mice. Also, the rest of the map is cramped not appealing for the shaman. @7416071 - +Mistersacri%230000 - Eu gostei do layout do mapa, mas a parte esquerda não é tão interessante assim, é bastante apertada e um pouco complicada para shamans iniciantes, já que não tem um bom suporte para o shaman iniciar a construir. @7423190 - Unidentified%238421 - This map wouldn't work in P4. @7423458 - U_Shi%232979 - Pretty much only vertical builds, which are annoying for newer shamans. Also, symmetrical maps like this mean that only half of the map will be use. @7416681 - Sugarnote%230000 - From the shaman spawn, this map becomes a straight bridge to the cheese and then a ramp up to the hole. Another problem with this map is that there are almost to no support for the shaman to build from, which means that a lot of builds will become unstable which raises the potential of failure in public rooms. @7424084 - Sirakaba%230000 - The cheese area is really cramped, but other than that, this map ultimately becomes a bridge solution with a couple of ramps; there is no build variation which means that builds will look similiar everytime. @7412330 - Blood%233565 - The entire map is kind of cramped and unpleasant to build on due to the couple of alignment issues and clouds. The bottom two platforms have little access to the support, which means that the shaman has to rely on it from the top given that they're slanted, the builds will come out a little unstable. @7424588 - Mlekowaty%234870 - This crate concept is pretty common in rotation and it doesn't particularly stand out form those. @7424637 - Hipim%230000 - Collision never works in P4. @7409837 - Andrezitow%230000 - This map is just a bridge + ramp solution at the bottom, which is not really interesting to build on for the shaman. @4242670 - Namelessh%230000 - The wind is just way too strong and really makes the shaman experience an annoyance for the shaman. I also don't really understand the purpose of the pre-spawned planks -- are they there for support? Overall, the the wind is too strong and building on this map becomes a chore rather than enjoying. @7415155 - Gamog%230000 - These kinds of map layout are rarely ever permed nowadays because they're just so common in rotation. This map is nothing but a bridge + ramp solution. @7425280 - Snyro%230000 - The map layout is really linear and the builds turn out to be really cramped in the end. @7421540 - Eyux%230000 - The cheese is really cramped which means that the shaman will have no choice but to lay planks all along the bottom. The 3 skinny clouds are also very annoying because they don't add anything productive to the map. @7426099 - Syrius%238114 - Not only are scroll maps annoying but the entire map can be done on one side due to the spawn and cheese being on the same side and the hole being in the middle. This map has very little support and a lot of people will end up struggling to build on this, especially divine and newer shamans. @7426558 - Mochiileroo%230000 - This map has absolutely no support, which makes it very hard to produce a stable build. Also, due to the map layout, the builds end up becoming two ramps on the side and then a bridge at the bottom. @7426752 - Scrapie%239290 - Due to the layout of this map, the builds will become two very long ramps up to the cheese and up to the hole with a bridge at the bottom or middle; those kinds of builds are never ideal because they don't encourage the shamans to come up with anything unique or creative. @7426802 - Ikke%230015 - Anti gravity maps are just too hard for public rotation. @7426808 - Takriaruless%230000 - The water makes it very annoying for the shaman to build unless they grab the cheese. This map also only needs a couple of ramps to complete and due to this, builds won't be very unique or creative because they layout doesn't encourage that. @7105757 - Grimmaro%230000 - The lack of support on this map makes it very hard for the shaman to make stable builds, especially with slanted grounds. @7416890 - Upiot%230000 - The map layout but the building on this map is nothing exciting or creative. @7425222 - Zekos%230908 - Bridge at the bottom and ramps up to the cheese and hole, which makes the building on this map pretty boring for the shaman. P1'ed: @5000360 - Viniciusdara%230000 - @7423781 - John%239081 - Nice layout. @7252503 - Qadori%230000 - Harmless, but fun. @3583410 - Garyforum%230000 - @7404982 - Uelintondd%230000 - Will be discussed: @7401014 - Jfrl%230000 - The water is used in a way where you can avoid it completely and there are a good variety of routes to take. Let's see what the others think of it. Ignored: @7425568 - Extreme980%230000 - Posted more than 1 map (#10068) @7425597 - Extreme980%230000 - Posted more than 1 map (#10068) Dernière modification le 1524345600000 |
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