Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Mapcrew « Consul » 1607336040000
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Left as is: @7795530 - Obsyt#0000 - I like the general idea, and I feel like it's something that could be worked with, however this map in its current state is not fit for rotation. First of all, I tested the map in some public rooms, and several users complained that they found the map scary or triggering, so I would first of all suggest working with this concept but with a different, reworked design instead of the guillotines. Other than this, the map right now was way too mass-deathy. I know the insta killing acid grounds is still a new concept for players, and they will get more used to it with time, so the mass death could become reduced. However I feel like if only the bottom of the blades were acid ground, and not the sides, that would also help a bit. Many people successfully avoided the bottom, but they'd run into the sides not knowing that those kill too. @7791970 - Thekingwys#4005 - The gameplay of this map felt very linear and a bit boring to me. The obstacles offer nothing new to the rotation, and also it's quite easy to get stuck in some places, mostly in the right side of the map, which makes for a slight annoyance. @7811345 - Zetdey#3845 - I like that there are two different path options, as well as two holes, in case you miss a jump. However I found the gameplay of this map a bit bland and boring, because the obstacles lack variety, it's mostly just threadmills. Also, the beginning, with the water and the trampoline ground is a bit awkward, it's difficult to get that right. @6171071 - Ifo#4275 - The map felt very cramped, and most obstacles, especially the part with the spring tokens felt more frustrating than enjoyable. The use of dodue wasn't the best either in my opinion, and it's very unfair for the "losing" side of the map, as no matter what, they can't get 3 cheeses, while the others can with zero effort just because one person was faster on their team. @7798885 - B0wl#7075 - I know it's supposed to be a meme, but regardless considering the events of the past year, I don't find it appropriate to joke around with coronavirus, it feels quite insensivite. The gameplay is not so bad, but not with this design. @7799685 - Wal#3922 - The map still felt a bit monotonous to me, and the gameplay doesn't offer anything new. Also, you can very easily bump into the stone gorunds due to thight spaces, forcing you to walljump, which is not too enjoyable in P7. @7465928 - Wed#0000 - This map is too hard for normal rotation, and the gameplay didn't feel to enjoyable. @7802149 - Suppon#1377 - The map is too difficult and frustrating for normal rotation, and in general it's advised to keep walljumping to a minimum in P7 maps. @7800997 - R4zzer#4174 - This map feels like it would fit racing more. With all the repetitive walljumping, it's rather unenjoyable for the P7 rotation. @7801781 - Gilcatmey#0000 - I liked the base concept, but this map right now is too difficult for rotation, it took me several attempts to complete it. I would suggest either making the big acid ground fall a bit slower, or editing the obstacles so it's not so easy to get stuck and die. @7795200 - Budweiser#0405 - It's a very racing-like map, and feels too difficult for the P7 rotation. I feel like the map focuses more on being first to complete, rather than being fun for all players of all skill levels. @7770280 - Bautipro#5357 - Visually it feels different from what we mostly have in rotation, that's nice. However the map as a whole felt unnecessarily large and the gameplay wasn't so exciting. The first part of the map is too confusing, there is no indication as for which blocks can or cannot be moved. Having all the cheese, especially with doude on, and all the holes in the end felt pointless too. @7802562 - Nopechoop#9621 - While they can be fine in racing, it is advised to keep walljumping and cornerjumping obstacles to a minimum in P7. Maps in this category should be enjoyable for everyone regardless of their skill levels. @7804675 - Uwu#8216 - The gameplay feels very bland and linear, it is mostly just running back and forth. @7709160 - Newen#6196 - The gameplay feels boring and repetitive, the same kind of obstacle is repeated several times over the map. @7807204 - Hackdesamba#0000 - The gameplay is too difficult and frustrating for normal rotation, it leads to mass deaths. @7807601 - Karaka#0647 - I kinda like the concept, however the timing of the grounds makes the way back from the cheese really difficult to pull off. @7807503 - Biel_Voador#9106 - This map feels like it's more racing-like with the walljumping and turnaround obstacles, and these make it less enjoyable for the P7 rotation. Maps in this category should cater for players of all skill levels. @7771807 - Commandantso#0000 - I enjoyed the bouncing trampolines, but I feel like it's too easy to get stuck in the bottom cheese area, especially for newer players. I also didn't really like the black ground moving up and down in the middle, it's very likely to break the flow, which feels unrewarding and frustrating. Overall, I liked the base concept but I feel like certain parts of the map could be reworked for a better and more enjoyable gameplay. @7808611 - Paweluss#0000 - The gameplay is not too enjoyable, the obstacles look like they'd be more suitable in a racing map. Maps in the P7 rotation should focus less on difficult and getting first, and more on being enjoyable for all players. @7695157 - Guisanper#0000 - At first glance I liked how there might be more ways to get around the map, but after some testing, the gameplay still felt a bit linear and generic. @7809293 - Arango#3453 - The trampoline part is super annoying and difficult with the wind, and the rest of the map feels boring. @331437 - Dollyblue#0095 - The concept is not so bad, but I didn't find the gameplay particularly enjoyable, It's fine as is. @7809535 - Farabi#5948 - It's generally advised to avoid too much walljumping in P7, since it's not enjoyable for newer players. However the gameplay of this map almost entirely relies on wj, and the added wind makes it more difficult for the general public. @7809584 - Joaojbq#0000 - The behaviour of the acid grounds is quite unpredictable, and they can be a bit hard to see when there are many mice in the room. This results in mass deaths. @7771771 - Jasseh#0000 - Most players just use the top path with the grass grounds to get to the cheese and back to the hole, because in the botton, you are likely to bump into some ice grounds and slowing down, making that a not very rewarding route. And like this, the gameplay is quite boring. @7809846 - Sazd#0148 - While I like the moving ground in the middle, it doesn't really complement the map, and the gameplay as a whole feels boring, and it relies on walljumping too much, which is generally not so enjoyable. @5600085 - Kasch#7605 - The gameplay is fine, but there is nothing really special or unique about it. P1 is fine. P1'ed: @7786068 - Dextech#0000 - The gameplay of this map has a nice flow, although it feels a bit linear. The dodue parameter also feels kinda useless and forced, as most players will easily pick up both cheeses since both of them are in the path, and are pretty much unavoidable. @5036489 - Pgmsule#0000 - This map has a decent flow, and there are some ways to get ahead, but the gameplay felt a bit linear and there is nothing really outstanding here. @7690679 - Refused#6163 - I liked the visual aspect of this map, but the gameplay isn't very outstanding. @7770168 - Blood#3565 - I didn't really enjoy having to go through the beginning of the map again to get to the hole, it made the gameplay feel a bit repetitive. But otherwise it's a decent map, but it has nothing outstanding or too exciting, P1 is fine. Will be discussed: @4224441 - Lei#0020 - The completion rates on this map are a bit low still, but since the gameplay is quite simple, I feel like this would be a nice way to introduce players to the new acid grounds. @7800105 - Pamdecp#0000 - I really liked the concept, it was unexpected but very fun. @1168386 - Viniciusdara#4015 - Chaotic but enjoyable gameplay, and I like how the balls can be used to your advantage. @7764840 - Xaxadoooooo#0000 - I enjoyed this map a lot, and the mechanism at the end helps the players who initially couldn't complete it. @7704865 - Ikke#0095 - It's a simple collision map but works fine, however I feel like it would actually benefit from having a shaman, so I will be discussing it for P9. Ignored: @7803711 - Ceagy#7796 - Blacklisted until dec. 17, 2020. @7803714 - Ceagy#7796 - Blacklisted until dec. 17, 2020. Dernière modification le 1607345100000 |
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edited: f*ck that, i don't really care, i'm wasting so many time with this lol @6171071 - no edited anyway Dernière modification le 1607353680000 |
Thekingwys « Citoyen » 1607353020000
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Thekingwys#4005 - The gameplay of this map felt very linear and a bit boring to me. The obstacles offer nothing new to the rotation, and also it's quite easy to get stuck in some places, mostly in the right side of the map, which makes for a slight annoyance. ????? wtf man not and slow right side and the map much less linear @7791970 - no edited Dernière modification le 1607355240000 |
Viniciusdara « Consul » 1607354940000
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@1167589 |
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@7795530 same gameplay, but i prefer the last version :( (no more guillotines) |
Norffolk « Citoyen » 1607397900000
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@7812725 |
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@7807601 edited |
Guisanper « Citoyen » 1607517840000
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@7788871 |
Refused « Censeur » 1607705100000
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@7771123 |
Clannan « Citoyen » 1607748480000
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@7795942 |
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@1407993 |
Farabi « Citoyen » 1607995260000
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@7809534 |
Stovedove « Citoyen » 1608001680000
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@7815108 |
Gilcatmey « Citoyen » 1608061560000
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@7801781 Thanks for the comment =) I did several edits to make the map easier now. |
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@7813048 |
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@7815296 |
Godmcb « Censeur » 1608165240000
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@7731826 |
Zetdey « Censeur » 1608244680000
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@7816001 |
Bluevintrix « Censeur » 1608329160000
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@7816258 - Triple cheese! |