![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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i tried once again :') @7598379 @7598390 |
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Left as is: @7596661 - Smutny_Nalesnik#0000 - It's still too easy for the mice to reach the shaman's platform, esepcially from the bottom right platform with the trampoline underneath. If a player is hit directly by a cannon at that same ground, they'll likely get shot right into the wall of the very far left ground each time. @7597022 - Kasparasb#0000 - Ice grounds aren't always the most enjoyable grounds to play on in survivor as they're slippery. The two ramps at the top of the map are a big no, if mice manage to get up there, they will have a big advantage over the shaman as they can camp on them, once hit by a cannon they will only get shot into the air. Meaning that the shaman will have a very hard time killing all the players that get up there. We never recommend using ramps in survivor maps. @7597165 - Kasparasb#0000 - The cloud walls to the sides are unnecessary and only makes it more difficult for the shaman. Their cannons will get stuck between the cloud and the two wooden diamonds to the right and the left, once they get stuck there the mice can camp outside of the cloud and be hard to kill. The three grounds at the bottom doesn't provide an enjoyable gameplay experience. @7597548 - Kasparasb#0000 - The ice ground at the bottom center is what we call fake, meaning that it looks like objects will collide with the grounds when they in reality don't. The ice and wood at the bottom two corners are a good camping spot for mice, as the shaman doesn't quite have a comfortable angle to aim at the mice down there. The fact that it's ramps will only make it easier for the mice, as when they are hit by a cannon they will go flying into the air rather than dying. When making caged maps, make sure that the shaman can properly reach everywhere on the map, since there are players that do not use skills and will therefor be unable to get out of the cage. @3805233 - Moldify#0000 - Lava isn't allowed in survivor. The mice can camp inside the cloud ground, forcing the shaman to either use meep or spirit in order to kill them. Overall, the layout is very basic and doesn't offer any new and exciting gameplay. @7597637 - Moldify#0000 - Off-screen grounds are against the rules, not everyone will be able to see the trampolines. Any experienced player will also be able to camp inside the cloud grounds at the bottom here and be hard to kill. @6428798 - Moldify#0000 - The mice have no mobility whatsoever, the shaman will simply go down to the platform underneath their spawn to kill the players as they have nowhere to escape to. @7594921 - Fastyle#0000 - Because the two top grounds are anti-cloud it will be a bit too easy for the players to survive, esepcially the ones that a tad more experienced. I'm not a fan of the water, it will allow the shaman the shaman to place boxes on it and then shoot it against the mice, as well as the shaman will be able to use it to manipulate the way the cannons are going. @7595272 - Fastyle#0000 - The map is similar to other maps in rotation, the only real difference is that the grounds you've used are circular. Try to spice up the gameplay. @7598146 - Fastyle#0000 - This looks like a spinoff of another map. The two trampolines at the top are more or less useless as the shaman can properly reach them, so they never hit the mice at the top, and if the cannon hits those trampolines it will fall down to the ones next to the shaman, but they won't do much good that way either. Overall, the gameplay isn't very fun. @7597978 - Cannon#2465 - The map is too similar to other maps already in rotation. @7597981 - Ventrumx#4278 - The grounds are fake, it looks like objects won't collide with the grounds but they do. We never recommend using circles like this for survivor maps as it creates ramps that mice can camp in order to get launched upwards once they are hit by a cannon. @7598117 - Marian#3402 - It will be pretty much impossible for the shaman to kill a single mouse here, the players can camp against the vertical ground in the middle of the map and simply get shot into the ground every time. @7598379 - Boo#5343 - When making caged maps you need to make sure that the shaman can't use the cage to go off-screen to the sides and abuse that. The circular ground in the middle is fake, meaning it looks like objects won't collide with it, but they do. The other four grounds are anti-cloud, which will make it difficult for the shaman to kill as it makes it easier for the mice to dodge cannons when they go through the grounds. @7598390 - Boo#5343 - This is similar to another map already in rotation, only that on your map the two bottom grounds are taller. Will be discussed: None Ignored: None Dernière modification le 1556719200000 |
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@7600806 Dernière modification le 1557258840000 |
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@7601013 |
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@7601567 |
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@7601707 @7598754 |
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@7601935 @7601967 Dernière modification le 1557629640000 |
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@6389954 |
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Left as is: @7600806 - Gamefre1#6059 - The map is quite cluttered with platforms, thus giving too much mobility for the mice. The shaman would keep having to move around the map in an attempt to kill everyone. The ice grounds in the middle of the map are blocking the shaman's aim; so in other words, the cannon cannot reach the mice unless the shaman goes to lower platform, giving the mice the opportunity to hug them. Ice isn't really recommended for survivor as it can be quite annoying to play on for both the shaman and the mice. The cheese also doesn't really provide anything sufficient to the gameplay; it just slows things down and makes it quite boring. The spawn point for the mice is rather tiny, and they dont have much space to survive on which will probably cause most to fall to the bottom of the map. @7601013 - Ventrumx#4278 - Firstly, if you had to make an invisible ceiling, you know you've made a mistake. The layout is very stereotypical for survivor, and nothing really stands out, which would make gameplay really boring. The anticloud ground would make it annoying for the shaman to kill the mice on, since the cannons would go through the wall, and mice would just jump against it the whole time. @7601567 - Jotiformes#0000 - First and foremost, please do not use defilante for any maps that you are planning to be survivor related. The ground which the shaman spawns on is a bit too small, the mice could easily just get up there from a cannon and hug the shaman. The center grounds, along with the water, are pretty useless in my opinion since there's no point in even going in between the two vertical platforms, as you're just going to get killed. The platforms also aren't even placed evenly on each side, which is kind of an eyesore. The information bar is also partially blocking the shaman's aim, it'd be best move their spawnpoint to a lower destination. @7598754 - Bikanyl#0000 - While the layout is certainly different, the cloud grounds would give a bit of an unfair advantage to the mice, since the shaman would be able to manipulate the cloud ground to send cannons everywhere. Not only that, but the fact that half of the map relies on walljumping would make it more difficult for newer mice. Not much else is wrong with the map. @7601935 - Molzart#0000 - Despite urges to be at the fair, and ride the ferris wheel, I don't think this will work in survivor for many reasons. The mice have little to no space to survive on the mech other than horizontal ground to the far right of the map. It's basically a death wheel because mice will be already be struggling to stay on it and then die from oncoming cannons. The shaman's spawnpoint is also ridiculously small. If the mice somehow do manage to get up, it'd be challenging to get them down. @7601967 - Molzart#0000 - Once again, this design is not suited for rotation. The cloud grounds are too strong and even if they weren't as strong, the mice could still propel themselves upwards to reach the shaman and hug. The information is also blocking some of the shaman's range. Ice is also not recommended for survivor as it provides much more difficult and annoying gameplay for both the mice and shaman. I'd recommend that you may want to play survivor more to get an idea of what we're looking for. @6389954 - Grimmaro#0095 - The water on this map makes it a bit too difficult to play on, as the shaman has trouble firing cannons correctly towards the mice, so they spread out and make it harder for the shaman to aim them properly. It would likely cause the shaman to move into the water, which would be annoying to deal with while firing cannons. Especially those who aren't using skills. There isn't much else wrong with the map. Will be discussed: @7601707 - Bikanyl#0000 - Nice layout for this map. It will be put into discussion. Ignored: None Dernière modification le 1557903900000 |
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@6389954 - edit |
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@7603001 |
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@7604860 |
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@1557674 |
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@7603430 @7603434 @7605436 |
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Left as is: @6389954 - Grimmaro#0095 - Water in survivor maps is never usually recommended, since both the shaman and mice are able to abuse it. While ice on the sides of platforms can be alright sometimes, it'd make it very hard to survive as mice, since every single platform is surrounded by ice. It'd be a bit annoying. The layout is somewhat stereotypical as well, and would make for boring gameplay. @7603001 - Ventrumx#4278 - Cheese in survivor is not usually advised, since it can be annoying to play with if either the mice or shaman lands on it. The upper platforms are too close together. The layout is a bit overused, and wouldn't be fun for gameplay. Not only that, but if mice were to go up high enough, they can stand on top of the ice and be completely hidden off screen. The shaman would be forced to move in certain circumstances, since mice would be able to walljump on either side of the lower platforms, and the shaman couldn't reach them. @7604860 - Alarobzein#0000 - The ice below the surfaces makes it hard for the mice to wall jump at all, once the mice get to the lowest platform they can hide and wall jump making the shaman having to move. The ice near the sham can be abused as it makes the cannons behave randomly once fired against. The layout seems a bit random, as nothing is aligned, and is a bit stereotypical for survivor. @1557674 - Spritesudo#0000 - Firstly, the clouds make it much harder to kill at the bottom because the mice can hide under the cloud surfaces avoiding all cannons. Water is not recommened in survivor because it can be abused both mice and sham since mice will hide in the water and the shaman will have to go up in order to get them down. Newer players will struggle with it. The spawn of the shaman should be at the top because of that factor. The layout of the map is nice though because it's unique. @6437763 - Ethonyds#3905 - Firstly, the mice can hide under their spawn surface forcing the shaman to move positions to get to those mice. Secondly, the platforms are too small making it harder for the mice to survive. The layout of the map isn't the best due to the spacing of the surfaces. Also, the mice have nowhere to go at spawn. They can't jump to other platforms which would limit their movement, and would be unfair. @7603434 - Tioeter#0000 - Since the middle platform is anticloud, the mice would be able to easily dodge any oncoming cannons. The bounce off of the cloud grounds isn't very strong, so it'd be useless for the mice that are on the upper platform. The shaman would have a big disadvantage in this map, since the mice have a lot of room to move. Too much space can make the shaman struggle to wipe out the mice. Especially newer ones. @7605436 - Tioeter#0000 - The layout isn't necessarily bad. However, the cloud ground is way too bouncy and can make the cannons go very weirdly. Also it's very long, and mice can hide behind it, so the shaman's cannons can't reach it properly. Will be discussed: @7603430 - Tioeter#0000 - Odd layout, but seems to work fine. It will be discussed. Ignored: None Dernière modification le 1558742520000 |
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@7603799 |
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@7607246 Edited Dernière modification le 1559141100000 |