![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7607299 ![]() Dernière modification le 1575680400000 |
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@7607386 @7607393 @7607901 Dernière modification le 1559323440000 |
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@7608298 |
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Left as is: @7603799 - Backy112#0000 - Trampolines aren't usually recommended in survivor, since the shaman is able to abuse them in order to kill mice easier. Mice are able to wall jump outside of the map, since there is nothing stopping them from the walljumping over the vertical wall on the right, which is not allowed. They'd also be able to stand on top of it. The vertical wall in the middle of the map would prove annoying for the shaman, since the mice would also be able to hide behind it by walljumping, forcing the shaman to move. The platforms are far too spaced out at the bottom, so if a mouse fell, it'd be stuck down there with no possible escape route. Not only that, but the shaman is stuck on a high platform at the top, and the information bar would be in the way for most of their reach with cannons. @7606590 - Boo#5343 - This map is very boring to play. The platforms are stereotypical for survivor maps, and the ice isn't even aligned properly in between them. There's a bit too much space for the mice to move, which can make it more difficult for the shaman once they all spread out. Overall, it just isn't something we'd look for in survivor. @7606591 - Boo#5343 - Firstly, there is way too much space in between the platforms. Too much space in between platforms isn't normally recommended because mice won't be able to get anywhere other than the platform they're already on, and it'll be a struggle to get to the next. The fake anticloud grounds are not allowed, since it's misleading to both mice and shaman. Also, there is way too much space on this map, making it very difficult for the shaman to kill mice. Not to mention that if they got to the top, the shaman would be forced to move, as well as have to struggle since the information bar is so close to the top platform. Overall, the layout is boring, and overused. @7607246 - Zoldseg#0000 - The farthest platform on the left is too close to the edge of the screen, and mice who aren't able to see outside of it would think they can hide, but would slide down to the ice. Most mice would jump towards the middle of the screen, but since the anticloud is actually solid, it'd kill them off. Fake grounds are not allowed in survivor. The ice on the right is a bit useless as well, and isn't visually appealing. The layout as well is a bit stereotypical for survivor. @7607299 - Mategotosao#0000 - The layout on this map is far too boring. There are no other options other than the two platforms, which are far too large for mice, so the shaman will struggle. Not to mention that the shaman's platform is against the edge of the screen, so mice with fullscreen would be able to hide off screen, which isn't allowed. @7607386 - Fastyle#0000 - Ramps aren't usually recommended for survivor since mice will camp against them and launch themselves upwards into oblivion, making it difficult for the shaman. Otherwise, the layout is pretty standard for survivor, and we'd like something more unique. Also, the bottom left platform would be annoying for the shaman, since mice are able to hide against the corner, and shaman wouldn't be able to reach unless they moved. @7607393 - Fastyle#0000 - See previous review. @7607901 - Fastyle#0000 - This map seems a bit sloppy, since the platforms are randomly placed. There are also too many platforms, which would make it difficult for the shaman to kill mice, since they would spread out all over the map. The top platform is a bit too close to the information bar, which cuts off part of the shaman's range. Ice can also be annoying to play on for both mice and shaman, since they're trying to move or stay still, or summon an object, but constantly have to move so they don't fall off the edge. @5802382 - Ethonyds#3905 - Mice are able to hide underneath the anticloud and avoid oncoming cannons. Aside from that, the two smallest platforms are way too small for mice to survive on and will be wiped out immediately. The layout seems a bit random, but overall not fun to play on. @7211216 - Ethonyds#3905 - No ramps! Mice would camp at spawn as well, just to fly over and over to higher platforms, and the shaman would never be able to kill any of them. Some of the platforms are a bit too small as well, and hard to survive on. Layout seems a bit random otherwise, and not too fun to play on. @7608298 - Serek535#0000 - Firstly, the mice can hide under the cloud surfaces to avoid all cannons making it too easy to survive. Secondly, once the mice spread out, it's harder for the sham to kill any mice because there's too much space for them to avoid cannons. Thirdly, cheese is never recommended in survivor as it can be annoying to play with. Fourthly, the shamans surfaces is too big and it would be to hard to get any mice of that platform. Furthermore, the clouds on either side of the shamans spawn surface are quite useless as they dont affect the gameplay in any way. Also, the platforms at the bottom aren't perfectly aligned, and the shamans platform is too thin. There is also too much space everywhere. Finally, the layout is not unique so it'd provide boring gameplay. Will be discussed: None Ignored: None Dernière modification le 1559429880000 |
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@7608519 @7608523 Dernière modification le 1559486640000 |
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@7608813 |
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@7609025 |
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HEY SO I HOPE YOU LIKE IT @7607522 3> Dernière modification le 1559774460000 |
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@7609465 |
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@7594921 @7609975 |
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@7610259 |
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@7608458 @7610503 |
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Left as is: @7608519 - Zoldseg#0000 - This map is similar layout-wise to a map already in rotation. As for the platforms, shamans and mice would be confused since they look as if they're meant to be anticloud, but they are in fact solid. Since they are solid, the shaman more often than not would have to move since mice can easily hide behind platforms. Newer shamans would struggle with this. Ice is never usually recommended as it can be annoying to play on for both the shaman and mice. Not only that, but ramps aren't usually advised, as mice will camp against them in order to be shot up into the air by oncoming cannons. @7608523 - Zoldseg#0000 - This map is too similar to maps already in rotation. Please no ramps! @7608813 - Voidk1#2666 - This map seems to be highly in favor of the shaman, as the layout is built to wipe out the mice in the first couple of cannnons. Since mice have nowhere to go, it ultimately depends on whether or not they can survive the first couple cannons. While a little ice is okay, it's not usually recommended as mice and shamans can get irritated by slipping and sliding all over. Ramps are also not recommended, since mice will camp against them in order to get to a higher ground. @7608966 - Austinbacky#0000 - Firstly, the shamans spawn is too close to the information bar which blocks some spawn range. Secondly, the mice spawn platform is too big which makes it easier for the mice to avoid direct cannons as they have too much space to move around. Thirdly, trampolines are not usually recommended in survivor as they can make the cannons behave spontaneously. Furthermore, the mice can hide in or behind the cloud surfaces avoiding all cannons and making it impossible for the shaman to kill. Finally, the layout of the map is too simple and will provide a boring gameplay. @7609025 - Reddeathnick#3204 - This map is too similar to maps already in rotation, just with an added platform in the middle. In the future, please don't add fake platforms as well. @7607522 - Mahmoud_Da_Ana#8427 - This would never work in rotation, the ice is annoying to play on and the water will be a deathtrap as the shaman can easily kill mice going up it with a plank. @7609465 - Backy112#0000 - Surfaces are too big for mice which it makes easier to survive due to more room. The length between platforms are uneven and the cloud surface is useless. The shaman would need to move if the mice drop to the bottom as they are not in range to be killed. @7594921 - Fastyle#0000 - There is quite a lot of unused space on this map, you should use it because the current grounds you have placed for the mice are too small considering how fast the cannons go once they hit the trampoline. If mice reach the top platform they will be very hard to kill, especially if they are quite experienced in the gamemode, as the shaman can barely reach there with cannons, due to the information bar being in the way. @7609975 - Fastyle#0000 - Remove collision with objects on the mechanism grounds because the platforms glitch when cannons are directly hit into them. Also make sure it shows that they are anti-cloud, resubmit it once edits are applied and we may give it a test in public. @6385682 - Grimmaro#0095 - Mice have little to no mobility, the grounds are a tad too small and the map is overall not very fun and exciting to play on. @7610259 - Austinbacky#0000 - This would never work in rotation, mice can camp by the ice ground and be impossible to kill if the shaman is standing at the top of the map, as mice will get shot into the ice ground. I advice you to play survivor more so that you get a feel for what kind of maps we are looking for. @7608458 - Bikanyl#0000 - The layout for the map is quite boring. If mice were to get to the shaman's platform, the shaman would have a hard time killing the mice on top of it. Mice would end up hugging the shaman. @7610503 - Bikanyl#0000 - The mice can hide behind the middle platform making it hard for the shaman to kill them and it'd force him to move. Not only that, but the bottom platform would be shielded by the middle one. The layout for it is pretty standard as well, which would provide boring gameplay. Will be discussed: None Ignored: None Dernière modification le 1560123120000 |
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@7610804 @7610817 Dernière modification le 1560124800000 |
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@7594921 - fixed @7609975 - fixed @7611274 Dernière modification le 1560276120000 |