![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7608938 Edited @7611294 @7612074 Dernière modification le 1560458460000 |
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Left as is: @7610804 - Jets#9678 - The grounds are fairly small which leave mice with little space to survive on, especially when the shaman can easily abuse the trampolines. Overall, the gameplay isn't very interesting. @7610817 - Jets#9678 - The trampolines are a tad too strong, making it difficult for mice to time their jumps to avoid the incoming cannons. Although now a big issue, I don't like how the mice can reach the inside of the vertical grounds as it can be used as a camping spot, forcing the shaman to move or use spirit. The anticloud ground makes it harder for the shaman to kill mice there, typically those type of grounds are easier to survive on as the cannons will go through the grounds, the mice won't have to try as hard to survive. @7610861 - Bazsi96#0000 - The water will allow the shaman to easily manipulate the cannons, the mice will also be able to use it as a way to reach higher platforms, which will likely result in the shaman spending a good amount of time keeping mice away from the water. We don't recommend using water or ice grounds as it can be hard to create balanced maps with these grounds. @7610876 - Kana#2630 - The grounds at the bottom are far too small, leaving mice with little to no surface to survive on. The shaman is kind of forced to move to one of the grounds to the far sides in order to aim comfortably, as aiming strictly from above isn't very pleasing. The cheese is unnecessary. @7594921 - Fastyle#0000 - The layout isn't quite what we are looking for. However, I'd be intrigued to see you create new maps with the mechanism. @7608938 - Zoldseg#0000 - The water makes it quite annoying and isn't necessary, it also gives the shaman the ability to abuse the water to manipulate the cannons, as well as place objects inside of it such as planks and boxes. The ramps in the middle at the bottom will only help mice survive, as they can camp on them and get launched upwards each time they are hit with a cannon from behind. If you're going to make a caged map, make sure that the shaman(s) can't go offscreen to the sides and abuse that, as some players can't see that far out. @7611294 - Zoldseg#0000 - None of the water in this map is necessary, neither is the two cloud squares at the top of the map. The bottom grounds a bit confusing, you're not sure wether they're supposed to be solid or actually be water. We typically don't recommend to use water in survivor maps as it can be difficult to create well-balanced maps with it. @7612074 - Zoldseg#0000 - The map unfortunately doesn't offer anything new despite the fact that it's unique. Mice won't have much mobility, as well as the shaman, considering the fact that they are cut off from half the map. The shaman would be able to hide off screen by going upwards which would provide a huge disadvantage for players who don't have full screen. @7611468 - Hakanproft#0000 - The mice will be able to camp inside the cloud grounds and be pretty much impossible for the shaman to kill. The trampolines are far too strong and the map is too cramped. @5612039 - Julia6102#7181 - Not a survivor map. @3135667 - Julia6102#7181 - Not a survivor map. @4145623 - Julia6102#7181 - Not a survivor map. @7611871 - M_1#9290 - The mice have no mobility whatsoever and the trampoline is far too strong. The layout and gameplay is dull. @7612031 - Bikanyl#0000 - The water isn't necessary and neither is the roof. The gameplay isn't very fun, the best thing this map has going for itself is the use of the ice inside the grounds for neat combos. Will be discussed: @7609975 - Fastyle#0000 - @7611274 - Fastyle#0000 - Ignored: None Dernière modification le 1560556500000 |
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@7533958 @7612803 Dernière modification le 1575680400000 |
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[Modéré par Etyla, raison : Double post] |
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@7612841 @7613062 Dernière modification le 1560693300000 |
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@1557674 - Updated map |
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@7518338 @7518158 - Dual sham Maybe (?) Dernière modification le 1561409700000 |
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