Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Mariovcxz « Citoyen » 1611432120000
| 0 | ||
@7826439 Dernière modification le 1611433500000 |
Azrael « Citoyen » 1611510480000
| 0 | ||
@7826648 |
Eremia « Censeur » 1611524640000
| 0 | ||
@7826731 |
0 | ||
@7827564 |
F3n1ksss « Citoyen » 1611842400000
| 0 | ||
@7826999 |
Ticci_aura 1611914880000
| | ||
[Modéré par Ork, raison : Do not submit porn maps.] |
Lucaoo « Citoyen » 1612227900000
| 0 | ||
@7827597 |
Lucaoo « Citoyen » 1612227960000
| 0 | ||
@7827597 |
Widabapo « Citoyen » 1612371780000
| 0 | ||
@7432590 |
Budweiser 1612588260000
| | ||
[Modéré par Ork, raison : Removed.] Dernière modification le 1612616400000 |
Mapcrew « Consul » 1612825200000
| 0 | ||
Left as is: @7770280 - Bautipro#5357 - This map is pretty basic and its gameplay is really dull. It only consists in running to the right and sometimes going up or down. The collision only makes it even more irritating. It's also very confusing at the beginning with those moving grounds and the defilante parameter. @7820798 - Zetdey#3845 - Once you understand the pattern of those dynamic acids, the map kinda becomes uninteresting because you can predict where and when they will spawn. You should try to edit the map in a way the spawn point gets more unpredictable. @7816857 - Dansinquin#4470 - This map doesn't even look soloable and fake grounds are forbidden in the rotation. @7815108 - Stovedove#0000 - The concept is nice but could be used in a more interesting way. Right now the spam of tokens just makes it very repetitive and frustrating. I think you could come up with more interesting obstacles to make the whole thing less monotonous. Also I don't think dodue is necessary here! @7817440 - Djegret#0000 - The map is too common. It's sort of fun to play because the pace is fast but as a whole it is too short/lacks obstacles. So far the gameplay is mainly tramping which turns out to be uninteresting quite fast. It would be nice as well to have different routes instead of a single path that everybody uses. Also we have tons of them already in the rotation. @7817850 - Luascas#8624 - There are many maps like this in the P7/P9 rotation. The gameplay here is repetitive and dull as you just have to keep bouncing on a tramp to get each cheese. The spam of those triangles is irritating and whether they are static or dynamic doesn't really change anything to the gameplay. @7703513 - Wiannix#7716 - The map seemed promising but sadly the sync issues kinda ruined it. It also lead to mass death due to the two gaps at the bottom of the map. @7703446 - B0wl#7075 - The gameplay is too uninteresting and tedious for highperm in my opinion. I also sometimes got stuck between the bottom ground and the falling ojects/grounds, and I'm scared it might kill mice when the bottom ground disappears. @7819249 - Hackdesamba#0000 - It reminds me of other maps already in rotation and this one is pretty linear. There are also some sync issues that make the rounds teleporting when one mouse touches them, therefore killing the others. @7819674 - Mousechris#0000 - The gameplay is pretty unoriginal. It kinda looks like a 2012 racing map but with acid grounds (I think they are not even needed for they add nothing to the gameplay). @7814225 - Newen#6196 - The pace of the map is too slow to be enjoyable. You just travel through the map, wait for 4/5 seconds in the middle, get the cheese, repeat and that's about all. Try to change the layout to make the map less dull. @5780099 - Viaxeiro#0000 - La carte est assez symétrique et ça limite le gameplay à choisir l'un des deux côtés pour au final faire la même chose dans les deux cas. D'ailleurs le gameplay est pas fou, il se résume à aller sur un bloc et attendre que les autres te rejoignent pour le faire descendre. @7808542 - Refused#6163 - I remember you submitted a similar version of this map earlier but I don't think it changed much gameplay-wise. In my opinion the first obstacle is too hard for P7 and the gameplay is overall a bit boring. @7822707 - Bigfluffball#0000 - It's repetitive and doesn't bring anything to the rotation. The map feels empty and the concept of avoiding acid grounds could be used in a better way with a totally different layout. @7608420 - Keyx#0000 - The gameplay is very similar to another map already in discussion, except the movements here are predictable and the map has a H="800". It's pretty repetitive though. @7823315 - Uwu#8216 - Crashable map. @7823460 - Ponzi#8610 - Cheese and holes seem to be placed randomly. The map is doable within a couple of seconds and there's nothing interesting when it comes to the gameplay. I like the fact there are many paths but some are definitely faster without ever being particularly harder. @7816258 - Bluevintrix#6860 - Pretty common collision map that doesn't bring anything new. The use of dodue here doesn't feel necessary. @6963852 - Lassapq#0000 - The maps gives off racing vibes but the pace is too slow to be enjoyable and the gameplay is not original. Some shortcuts are okay since they are kinda tricky but overall it turns out the map is a bit too hard for regular room. @7757836 - Godmcb#6577 - The start is okayish but the end is mostly composed of walljump with a meh shortcut. @7824126 - Nemorian#0000 - The map is a combination of unoriginal obstacles. The acid grounds just makes the map more annoying and don't bring anything. @7824143 - Fakepozekron#0000 - Uninteresting gameplay. Wood slides are too precise and the shortcuts you can do with them are too hard to be enjoyable. Other than that the whole thing is too repetitive. @7816264 - Chmw#0000 - This map is confusing, you don't really know where to go and what tokens lead to the fastest path. If you use the two srpings and fail the obstacle, the map becomes impossible. The rest of the gameplay is nothing too outstanding that we can't find in other maps. By the way, you should add a roof since you can walljump the grass and basically skip the whole map. @7825015 - Aquaaah#0000 - Map hasn't anything interesting to offer to rotation. @7826358 - P0lak353#5130 - Frustrating map with a trampoline that has the resitution of a lava. It might as well cause lags. @7826439 - Mariovcxz#0000 - Nothing wrong with this map except that those ostacles are overused and therefore make the map less interesting. @7826648 - Azrael#2817 - The map is likely to be mass deathy. It's repetitive, short and uninteresting. @7827564 - Sazd#0148 - Playing with the mgoc parameter could be nice but everything here is too clustered and makes the whole map frustrating. I also have concerns about sync issues since it might give an advantage or handicap players depending on their connections. In the public test it turned out the map was luck-based. @7826999 - F3n1ksss#0000 - Same problem as usual with symmetrical maps. The gameplay is very poor and boring. Also fake grounds are forbidden in the rotation. @7827650 - Ticci_Aura#6601 - Inappropriate map. @7827597 - Seantheking#5225 - Way too much walljump and too many overused obstacles. The map plays like a racing map and doesn't bring anything to the rotation. P1'ed: @7816875 - Xaxadoooooo#0000 - The map is decent but the current gameplay is a bit frustrating. Either it's too short because you hit none of the obstacles and then bounce on the tramp and go back (I did it twice, I only had to press jump once and then either press left or right) or too long, hitting one of the earth grounds makes you go down veeeeeeery slowly and then it all becomes boring. It also happened one of the mouse missed the cheese. @4171390 - Jasseh#0000 - The shortcut is okay. Satisfying enough for P1. @6170669 - Ifo#4275 - Will be good as P1. The gameplay it displays is not outstanding but pleasant. @6301002 - Uolesportee#0000 - Many parts of the map are rushable and I feel it would be much better to submit it to P17. However I kinda like the 2015 vibe of it, so I'm going to P1 it. @7826731 - Eremia#2246 - This concept could be interesting but it turns out the map lacks pace and the gameplay is repetitive. Also the lava at the top sometimes glitches and makes mice bounce randomly through the map. Could you try to use the concept in a different layout? @7432590 - Widabapo#0511 - The shortcut is nice but that's about all, the rest is made of basic obstacles with treadmills. I also advise you to remove the roof/invisible grounds on each side next time you make this kind of maps. Will be discussed: @1408189 - Viniciusdara#4015 - To my great surprise the map actually worked in public. I'm gonna put this up to discussion so the rest of the team do their own tests. The concept is actually pretty innovative but the gameplay is kinda lacking and I'm worried about some cases where people don't know how to use consumables or just don't have them. @7825263 - Poteerfotter#0000 - I must admit it took me some time to realise it wasn't a survivor map. The concept is quite interesting and original so it's enough for me to put it in discussion. @7801030 - Portwave#8221 - Personally I find it too slow but the concept itself looks really interesting. Many people managed to complete the map so I'd like to hear some more opinions about it. Ignored: None |
0 | ||
@7798252 |
Viniciusdara « Consul » 1612895940000
| 0 | ||
@1415995 |
Budweiser « Censeur » 1612946280000
| 0 | ||
@7830762 |
Widabapo « Citoyen » 1612984740000
| 0 | ||
@7423097 |
Zetdey « Censeur » 1613000280000
| 0 | ||
@7820798 (edited according to the last review) Dernière modification le 1613404620000 |
Fakepozekron « Citoyen » 1613156880000
| 0 | ||
@7826074 |
Xaxadoooooo « Citoyen » 1613161560000
| 0 | ||
@7761872 |
Bautipro « Censeur » 1613440260000
| 0 | ||
@7756311 |
0 | ||
@7664160 |