![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7533958 - Soricelul_1#0000 - The ramps would make it extremely difficult for the shaman to kill mice, since mice will camp against the ramp to fly upwards. Once mice got up to the top platform, it'd be hard for the shaman to get them off due to the small area. The gameplay would be boring as well, since there's only one major platform to hold the mice. @7612803 - Soricelul_1#0000 - Not a survivor map. Please play more survivor to see what we're looking for. @7612841 - Xdxboxjaja#0000 - Please don't add high or low gravity in survivor maps. Majority of players will end up dying trying to reach the shaman. Layout isn't interesting either. @7613062 - Xdxboxjaja#0000 - We appreciate your originality but cobwebs do not work in survivor due to how they manipulate objects, as well as it's a tad annoying having to deal with their stickiness. Plus the wooden grounds are too small, leaving mice with little to no surface to survive on. The shaman will struggle to kill mice on the top platform on the otherside due to the distance between them. @7612362 - Ethonyds#3905 - While this map has a similar layout to what we already see, it's not the worst. The middle platform is way too small though, and is generally pointless, because the mice will be wiped away immediately. Otherwise, it's not the worst. @7572884 - Ethonyds#3905 - The mice spawn is way too small, but even though it is, the shaman will have a terrible time trying to reach the mice, because the information bar is in the way, and the natural range can't reach the mice. The shaman would either have to move, or jump every time they spawn a cannon. The layout isn't the worst, but still is pretty stereotypical for a survivor map. @7246002 - Ethonyds#3905 - This map looks similar to maps already in rotation, but the grounds are smaller. In fact, they're too small for mice to adequately survive on. Not only that, but there are too many platforms. The shaman will have trouble killing the mice since they will spread out too much. @7613855 - Zoldseg#0000 - First off, if you had to add a ceiling, you've already made a mistake. The map feels extremely clustered. There are too many grounds, varying in all shapes and types, and it all feels completely random. The cloud grounds are way too strong and if a cannon hit them, it'd bounce off sporadically and hit mice all over the map. The water isn't recommended, as shamans can abuse it and make the cannons move in weird ways, so it'll usually kill mice. Mice are able to camp in the water to avoid the shaman, so it's typically not advised to be added. In the future, I recommend playing a bit more survivor to see what we do and don't look for when looking for new maps. @7614593 - Zoldseg#0000 - Invisible grounds or fake grounds are not allowed in survivor. Mice will think they're about to jump onto a platform but end up smacking into an invisible wall and dying. As stated above, ceilings are a mistake, same with water. Overall the layout is terrible and seems a bit random. Trampolines are also not advised, since the shaman can abuse them to smack mice down with varying cannon speeds and paths. @7614602 - Zoldseg#0000 - No ceiling! The anticloud grounds serve little to no purpose in this map since half of them the mice and shaman can't reach. Overall the map is clustered and awkward, and again seems very random, as if each ground was just thrown onto the map. On the right side of the map, mice basically become unkillable since they'll just slam into the right wall. Please look at our current survivor rotation to see what we're looking for in the future. @7613860 - Fastyle#0000 - The idea of these maps are really cool and different, but this one will be a bit too difficult, since it's all anticloud. We'd really enjoy if you made some maps with the mech in P11 as well! @1557674 - Spritesudo#0000 - Similar to a map already in rotation. Though it seems you made some ground appear anticloud when they were solid, and anticloud grounds appear solid. @7603434 - Tioeter#0000 - These type of caged maps aren't exactly fun, and they're not something we want in rotation anymore. @7518338 - Trexexjc#0000 - Very colorful, but unfortunately the gameplay would be very boring since there are only three platforms to shoot or stand on. Water is also not recommended, as the shaman and mice can abuse it. Shaman's can use it to manipulate cannons into firing weird ways, and mice can use it to camp inside and the shaman will have a hard time firing at them. @7518158 - Trexexjc#0000 - The overall layout for this map is stereotypical and would provide boring gameplay. While we appreciate the effort of making it look cool, it just wouldn't be fun for players or shamans. @7616562 - Cannon#2465 - Unfortunately once mice got up to the top platform, they would be almost impossible to kill, as they'd hug the anticloud ramp, and the shaman wouldn't be able to get them off of it. There aren't any grounds for the mice to be able to move, so mice would be limited to the platform they spawn on, and the map therefore is very geared towards the shaman's victory. New players would be nearly immediately wiped out. @7616567 - Beyazgalaksi#0000 - The distance between the upper and lower platforms that the mice and shaman spawn on are too close together, and it'll make it nearly impossible to dodge oncoming cannons, as well as avoid headsurfing. If mice made their way to the highest platform, the shaman would have a lot of difficulty getting them off, because they'd have to move, and the corresponding platform is too far away to kill mice properly. The layout isn't too interesting otherwise, and would provide boring gameplay. @7616728 - Cannon#2465 - Is there a reason there are tiny ice blocks everywhere? Not to mention there is one ice block outside of the screen that mice could get to, and the shaman if they didn't have full screen wouldn't be able to kill them. The circle ground wouldn't be good for the shaman, since mice will camp on the sides and launch themselves in the air, as they would do with a ramp. The two wood platforms on the sides are too small and essentially useless. If mice landed there, they'd be wiped away anyways. Overall, the layout isn't something we'd look for in survivor. @7591002 - Xxxskywalker#0000 - Ramps are not usually advised to add into survivor, since mice will stay against them in order to fly upwards with cannons. Even without the ramps though, the layout of this map is just too overused, and would make the gameplay boring. @7592650 - Xxxskywalker#0000 - Too similar to maps already in rotation. Will be discussed: @7612510 - Bemmh#0020 - Very nice map. I'll be putting it up for discussion. Ignored: None Dernière modification le 1561574880000 |
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@7617587 @7619926 it's hard to make a pleased map Dernière modification le 1562250480000 |
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@7619808 @7619831 Dernière modification le 1575680460000 |
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Left as is: @7615446 - Zoldseg#0000 - The overall platforms are too small, leaving mice will little surface to survive on. I find the mechanism rather weird and it doesn't have a huge impact on the overall gameplay. You can easily mess with mechanism by placing an objects at the outer sides of the anticloud grounds at the bottom, you can also attach items to the moving grounds.. @7616734 - Zoldseg#0000 - While I understand wanting to make the map original with the mechanism, it just makes the map quite bad. The mechanism can easily be broken by the players. Part from the mechanism, the overall gameplay on the map isn't very fun. @7616411 - Zoldseg#0000 - The mechanism is super easily broken by placing a ground inside the wooden anticloud grounds, besides the lava makes the cannons go far too fast, mice would struggle very much to survive at the bottom. Overall, the layout is unpleasing to play on. @7617211 - Xxxskywalker#0000 - This map is similar to a map that was put in discussion from the last review. @7199496 - Xxxskywalker#0000 - The shaman is forced to move in order to reach the bottom right platform. The rest of the map feels quite awkard, the grounds are poorly aligned. @7607516 - Shadoow#8458 - The layout for this map is way too blank. There's plenty of room to add platforms, but there's only two, giving mice nowhere to go. Essentially the map is designed purely for the shaman to wipe out the mice, but the cloud ground makes the trampoline useless. Not only that, but trampolines aren't usually recommended in survivor, as shamans can abuse it to make the mice fly off screen easily. Shaman would also have a difficult time, seeing as the platform he/she spawns on is rather small, and the mice would hug the shaman, seeing as they wouldn't want to go back down to death valley. In the future, try to add just a couple more platforms so the mice can have places to go. @7617023 - Beyazgalaksi#0000 - All this ice isn't necessary. The top left platform is far too close to the information bar, which would make it difficult for the shaman to shoot cannons if they are standing up there, especially if there's mice they need to kill. Half the far top right platform is offscreen which is against the rules, since mice would be able to camp out there and shamans that can't see that far won't be able to kill them. @7617587 - Cannon#2465 - This map is too similar to another ap in rotation. @7619926 - Cannon#2465 - Typically platforms made entirely out of ice can be both annoying for the shaman and players, as they'll slip and slide everywhere and won't be able to stand still. The layout is pretty boring, and wouldn't give exciting gameplay. Not only that, but mice have nowhere to go at the beginning. Newer players will struggle because they're all stuck at the bottom, and will likely be wiped out by the first cannon. The platforms are also a bit small, so it'd make it more difficult considering all of them are standing on one in the very beginning. @7613860 - Fastyle#0000 - You're submitting the same layout slightly different each time and it's becoming quite boring and repetative. @7615077 - Fastyle#0000 - While this is different in layout it doesn't suit the rotation. The grounds are too small, I think it's time to give up on creating more maps with this mechanism. @6859067 - Pratton#0000 - The shaman is more or less forced to go up the water at the very beginning to comfortably aim at the mice, as they spawn on a higher platform level than the shaman. Newer shamans may die trying to make their way up to the higher platforms. The two squares on both sides are far too small. The rest of the grounds on the mice's side are a tad small too, leaving mice with little to no surface to survive on. @7619085 - Soricelul_1#0000 - This map is very uncomfortable to play on and quite confusing. The large ice and wood squares are what we consider fake, as they show they are anticloud when they actually aren't. When you place a ground inside another ground with the shaman color as the background it means that objects will be able to to through that ground. The very tiny ground at the bottom right is way too small, making it pretty much impossible for mice to survive on it. Also, the shaman will struggle to kill mice on the top right ground, due to it being to close to the information bar. Lastly, the mice can camp inside the cloud grounds and be pretty much impossible to kill. @6543936 - Demon#6876 - This would never work in rotation. Circle grounds are not recommended for survivor since mice can camp on them and wait for a cannon to hit them, then they will go flying into the air and then reach, either higher grounds, reach the shaman or simply be very difficult to kill. @7619808 - Anjinglucupu#0000 - Circle grounds can be annoying for the shaman, as they act the same way as ramps. Mice will hug the sides and be launched up into the air from oncoming cannons. Not only that, but since they are anticloud grounds, it'll make it more difficult since the cannons will go through the platforms, and mice can dodge them easily. The layout otherwise isn't too interesting, and would end up being pretty boring after the first round. @7619831 - Anjinglucupu#0000 - The grounds are awkwardly placed and poorly aligned. The water is unnecessary and if mice were to get up to the shaman they would be very difficult for the shaman to kill as they could camp on the ramps. @7619844 - Fsnid#0000 - This wouldn't work in rotation, mice can camp by walljumping on the wooden grounds underneath their spawn, which would force the shaman to use a spirit on them. The trampoline isn't quite necessary, it's quite weak and the shaman can't properly use it for the mice at their spawpoint without ending up shooting yourself with the cannon. The shaman can also abuse the trampoline by placing a ground at their spawn that allows them to reach the very top of the trampoline. @7618702 - Fsnid#0000 - The shaman will spend majority of the round keeping mice away from their spawnpoint and if the shaman end up going to the right side of the map, the mice on the ramp will be impossible to kill, as they'll get shot into the ramp and go airbourne. We don't recommend to use ramps in survivor maps as they make for unbalanced gameplay. @7619839 - Fsnid#0000 - I see no big use for the trampoline ground to the left as the shaman can easily shoot at the mice on the diamond ground from their spawn. The layout is a bit odd and not the most comfortable to play on. @7256343 - Levi#4356 - Since the upper ground is anticloud, it'll be extremely difficult for the shaman to get mice off of it once they got up there, since the platform is so large. Mice don't really have anywhere to go otherwise, since they spawn on an isolated platform at the bottom. Layout is pretty standard, and we're looking for something more unique, rather than the same thing over and over. Will be discussed: None Ignored: None Dernière modification le 1562341020000 |
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@7620417 @7619831 ~edited Dernière modification le 1575680460000 |
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@7617023 (edited) -fewer ice elements -slight adjustments made |