Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Jackellina « Citoyen » 1698941160000
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Left as is: @7865432 - Jota#0676 - I'm afraid this would not work because of the triangle at the bottom. Mice standing on it are immediately killed when cannon hits them from the top as they go through. On top of that it's very similar to a P24 map that's already in rotation. @1691396 - Jota#0676 - Very similar to a P24 map that's already in rotation. @7777049 - Xaxadoooooo#0000 - Loved this map! The only issue was the little triangle under the vertical ice that causes mice to die immediately when cannon shoots them. When you delete it, send me a message please! @7777093 - Xaxadoooooo#0000 - Since circular objects act as a ramp in survivor, we recommend avoiding them. This map would not work. @7777195 - Xaxadoooooo#0000 - Love the idea, however it is almost impossible for mice to survive due to the clouds. @7779171 - M23#4702 - This feels way too easy for shamans. But the main issue are the swinging platforms at the sides. When mice are being shot from the top, they fall through and that's leading to their immediate death. @7779173 - M23#4702 - Interesting, new idea, however I'm afraid it would not work. When both shamans decide to shoot the same side, mice will very likely end up in the acid almost immediately. Another thing is that the cube allows mice to sort of camp under it. @7779176 - M23#4702 - I would not recommend putting shaman spawn next to mice spawn. The problem with that is that the shaman can shoot one cannon at the beginning of the round and that will lead to immediate death. Also the freedom that is given to mice on this map could be problematic as shamans most likely won't be able to kill mice if they spread around. @6999321 - Ifo#4275 - Nice map! However, since shamans' cage is so large, shamans could gather at one side and shoot cannons towards the same direction making it impossible for mice to survive. @6999440 - Ifo#4275 - Unfortunately, this would not work. The platforms are very close to each other. This would allow mice to easily run around. What's more, the platform under shamans spawn is also very close to these platforms. Considering this is dual shaman map, I believe it would be almost impossible for mice to survive despite the given freedom. Lastly, since the top platform at the right side isn't anticloud, mice can easily camp by walljumping the right side of the cube. @7943401 - Ifo#4275 - Very similar to P10 (@7673750) map. Will be discussed: @1576815 - Jota#0676 Ignored: None Dernière modification le 1699041240000 |
Xaxadoooooo « Citoyen » 1699119480000
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@7948722 @7938297 @7944322 Dernière modification le 1706747700000 |
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@7944381 |
Okpatinhos « Citoyen » 1699320180000
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@7039371 |
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@6999321 - Cage is now smaller |
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@7945087 |
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@7865432 |
Orororii « Citoyen » 1703962620000
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@7883452 @7884144 Dernière modification le 1704077640000 |
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@7947082 @7947086 |
Eremia « Censeur » 1707181200000
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Left as is: @7948722 - Xaxadoooooo#0000 - The ice corners are a unique tool for shamans, but they're quite difficult to use and may only benefit advanced shamans. As for the layout, it closely resembles several P24 maps. Moreover, the anticloud is difficult to tacke, especially if one shaman is not active. Lastly, the small platform at the bottom is hard to reach and may be abused by mice. @7944381 - Ghost#6398 - The map is certainly unique, but it does not work quite well. Firstly, the circle grounds can be difficult to deal with as shaman, since mice can easily exploit them. The middle ground between the shaman spawns is also very safe for mice. Secondly, the water grounds are too strong and easy to survive on, even with the trampolines being close. What's more, the trampolines are not very involved in the gameplay and could be used in a better way. Overall, the map is too unbalanced for P24. @7039371 - Okpatinhos#0000 - The layout has been used in a few other maps, partly or entirely, and doesn't stand out much here. The ice ramps are a nice addition, but the gameplay is average and not up to standard for a perm. @7945087 - Out#9916 - No major flaws gameplay-wise, but the map is simply not enjoyable or innovative enough for a perm. This layout has been explored in the past. On a side note, the anticloud ice can be quite confusing. @7865432 - Jota#0676 - The mechanism is original and the visual part is lovely, but the layout is too similar to an already existing map. On top of that, due to the triangle being dynamic, mice can sometimes fall through. This is not a huge problem, but given that the middle platforms disappear throughout the round, it can make the map a bit too deadly. @7884144 - Orororii#0000 - While the mechanism is very creative, it unfortunately proved to be quite unstable in larger rooms. So given how much the gameplay relies on it, the map could end up not playing as intended. The chocolate tool is unique and great for combos. We'd suggest keeping it, along with the bottom side of the map. As for the mechanism, it's best to limit it to one or two grounds (pink one preferrably), while transforming the brown ones into static platforms. @7947082 - R_Y#8502 - While the cloud trampolines are interesting, the layout itself is pretty basic and doesn't stand out from other perms. Another issue is the platforms that are part solid, part anticloud. They tend to create blind spots on the grounds below, giving mice an advantage. @7947086 - R_Y#8502 - The map is interesting, however there are a few issues with it. Firstly, the mechanism is a bit dangerous as mice can fall through it easily when being shot from above and there isn't any platform under which could potentially save them. Secondly, the small grounds in the bottom corners don't seem to be a fit for P24. Lastly, since the top middle platform isn't anticloud and shamans shoot against each other, cannons could collide and possibly be stuck on that platform. Will be discussed: @7883452 - Orororii#0000 - The layout is pretty average, but the combination of sticky grounds and acid adds the element of innovation. Moreover, the design is visually pleasing. @7944322 - Xaxadoooooo#0000 @7938297 - Xaxadoooooo#0000 @6999321 - Ifo#4275 Ignored: None Dernière modification le 1707348360000 |
Xaxadoooooo « Citoyen » 1708020540000
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@7949407 @7915169 @7950514 Dernière modification le 1709824620000 |
Orororii « Citoyen » 1708185600000
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@7884144 @7949896 Dernière modification le 1708828800000 |
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@7865432 - edited @7079639 Dernière modification le 1708963980000 |
Godmcb « Censeur » 1710103320000
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@7820045 |
Jackellina « Citoyen » 1711836000000
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Left as is: @7915169 - Xaxadoooooo#0000 - Anticlouds are somewhat unique compared to other P24's, as they cover a large area without solid grounds. This is however problematic as it can be too difficult for one shaman, but too easy if the two cooperate. The layout itself resembles other P24 maps. @7949896 - Orororii#0000 - While the mechanism is very nice, the platforms feel a bit too short. Also the map is similar to other maps that are already in rotation. I suggest changing the bottom, maybe making it 1 long platform? And adding creative elements. Feel free to contact me privately for more details! @7865432 - Jota#0676 - Some of the issues from last time have been fixed, but unfortunately the map still remains too similar to existing ones (@1701758, @7502773). The mechanism is quite interesting, I would suggest using it in a different layout. @7079639 - Jota#0676 - Nice idea with the ramps! Sadly shamans cannot make much use of them in time before they vanish. Afterwards, the acid loses most of its purpose and the layout becomes rather generic. The ramps would work in a different layout, however they are easy to dodge. Mice can simply jump to stop mid air, avoiding death. Will be discussed: @7949407 - Xaxadoooooo#0000 @7950514 - Xaxadoooooo#0000 @7884144 - Orororii#0000 @7820045 - Godmcb#6577 Ignored: None Dernière modification le 1711840620000 |
Jasseh « Censeur » 1711918560000
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@7701469 @7611333 Dernière modification le 1711921020000 |
Zewsos « Citoyen » 1712050140000
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Deleted Dernière modification le 1724048100000 |
Lian11 « Citoyen » 1712602560000
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@7952081 |
Xaxadoooooo « Citoyen » 1712858220000
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@7952200 |
Orororii « Citoyen » 1712952720000
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@7952267 @7952268 Dernière modification le 1712953080000 |