![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
![]() ![]() « Citoyen » 1563706260000
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@7626442 |
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Left as is: @7623198 - Fastyle#0000 - Mice can temporarily break the mechanism by going and walljumping on the none moving grounds and wait until the moving one collides with them. If the shaman tries to B-nail the moving grounds the map will glitch and everyone will teleport to the top left of the map. @7623342 - Fastyle#0000 - Same as above. @7623230 - Liniloi#0000 - The map is quite similar to one already in rotation. @6584177 - Demon#6876 - If mice standing in the middle get hit by cannons on purpose there is a chance they will just hit the wall to the left and survive, alternatively get pressed against the wall by the cannon and go flying into the sky and from there reach the highest ground. Ramps of any sort is recommended for survivor as they make for unbalanced gameplay. @6558494 - Demon#6876 - Quite dull map, the gameplay isn't very interesting and fun. @6799478 - Demon#6876 - This type of layout in maps with trampolines are overused and not fun to play on. @6926803 - Ota#1782 - Similar to a map in rotation. Mice can easily camp on the two side ramps and be annoying for the shaman to kill. @6348313 - Grimmaro#0095 - Shooting cannons at the mice from the shaman's spawn isn't the most comfortable due to how close the small ground above is, it feels rather cramped. Mice can easily camp on the wooden circle underneath them and wait to get hit by a cannon in order to reach higher grounds. @6656495 - Grimmaro#0095 - The smaller grounds are too small, especially the bottom one as it'll likely be used more than the other two (at least by the mice). The small ramp to the left is fine as you've put cheese to prevent camping, however I do dislike the one to the right. If the shaman is trying to kill mice there, other players can take advantage of that and try to use the cannon in order to get further up, a more experienced player shouldn't struggle much with doing so. @7625149 - Comen#2581 - Lava grounds are forbidden in survivor. The layout isn't very pleasant to play on, the shaman is forced to move in order to reach the bottom right and left grounds to kill mice on them, which is annoying. @7625436 - Anoniims#2546 - This layout is quite overused and gets really boring to play on. @7625728 - Anoniims#2546 - Ramps aren't recommended in survivor and this map is pretty much one huge ramp with three grounds, making it hard for the shaman as the mice will just camp close to the ramp. Also, when you are making a cage for the shaman, you need to make sure that they can't abuse going off-screen to shoot cannons. @7625756 - Anoniims#2546 - The trampolines are far too strong, any mice standing down there will have a very hard time surviving once the cannon hit the trampoline. Overall, the layout is dull. @7625803 - Xxxskywalker#0000 - This wouldn't work in rotation, the shaman can abuse the anticloud grounds in the middle by placing a box inside it which will likely whipe the entire platform. I find is uncomfortable how the shaman is forced to shoot from one way, if they don't they will just shoot the mice straight into the middle ground. The space between each platform is also too narrow. @7626442 - Rainb0wtigr#0360 - This map is too similar to another one in rotation. Will be discussed: None Ignored: None Dernière modification le 1563710160000 |
![]() ![]() « Citoyen » 1563819180000
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@7627088 |
![]() ![]() « Citoyen » 1563820740000
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@7623198 - fixed @7623342 - fixed |
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@7627104 edit: i fixed the spawns (i think) Dernière modification le 1563821940000 |
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@7627186 |
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@6776074 |
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@7485680 |
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@7627920 |
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@7629081 |
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@7629985 |
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@7630926 @7630922 Dernière modification le 1575680520000 |
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[Modéré par Etyla, raison : Double post] |
![]() ![]() « Citoyen » 1564685400000
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@7630944 @7178932 |
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@7630972 |
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@7630985 |
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@7631603 |
![]() ![]() « Consul » 1565017140000
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@6656495 @6686020 Dernière modification le 1565020260000 |
![]() « Citoyen » 1565027400000
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@7493377. @7493388. |
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Left as is: @7627088 - Hirunda#0095 - The problem that I have with this map is that, as a whole, it doesn't offer anything too different or unique compared to what we've seen in the past. In addition to that, another problem with this map is that the small wood cubes are way too small to be a viable option for mice because the surface area offered is almost completely taken up by an incoming cannon, proving those platforms to be ineffective. @7623198 - Fastyle#0000 - The mechanism is neat but during tests, we found that it gave mice way too much mobility which in turn, overwhelmed the shaman because the shaman had to deal with mice almost everywhere. @7623342 - Fastyle#0000 - This map has several issues that needs to be addressed. The first problem that we ran into was the fact that you could camp on the far-right corner, thus making it hard for the shaman to kill them on the other side of the map. Another issue is that this map might become a little too tough for low-experienced shamans because of the mobility potential that this map offers; mobility can be good but too much can be just as bad. @7627104 - Zyv#6475 - A major problem with this map has to be the middle platform as a whole; given that there is an X there that forms two ramps, it is possible for mice to camp there because it acts as a bowl and every time the shaman tries to cannon them out, they'll hit the side and go upward, then back down, thus making it a prime hugging map. Another problem here is that the platforms are too safe given the sheer size of the platforms on the bottom, which makes this map really really easy for the mice to survive on because there just isn't much risk here. @7627186 - Reddeathnick#3204 - AFK death. Submit again when you've fixed this. @6776074 - Demon#6876 - Interesting take on a familiar and common layout but not without its faults. One issue is that the map just doesn't differentiate itself much from other similar maps we've seen before and there's nothing unique about it. Another problem is that you've implemented transparency on most of the grounds which are commonly known as anti-grounds and the problem with this is that anti-grounds are supposed to have no object collision, yet some of your grounds do which can be misleading. @7485680 - Joxd#0000 - There are several issues here that we have to talk about. Firstly, your clouds are way too strong and it becomes very chaotic and almost random for mice because there's nothing predictable about them, they'll go just about anywhere and unfairly kill mice. Another problem is that it is possible -- though a little hard -- to use the water to reach the shaman platform and hug them which is an obvious no-no. Lastly, there just isn't that much space for the mice to actually roam around on because the bottom two wood collumns are small. @7627920 - Darkphoenix#7764 - There are three main issues that I can spot on this map. The first and probably most important one is that the grounds are too close together. The bottom ground is too cramped with little space in relation to the wood platform above it and while I understand that the shaman is supposed to drop to kill the mice down there, because the two outer-most platforms are close, they'll act as a barrier and save mice from dying, thus making it much easier to reach the shaman to hug. Another issue here is another problem due to the cramped platforms and that's the potential for cannon surfing. It is possible that the cannon can hit the players on the upper platform and then surf onto the outer-most platforms because of the specific angle that they are in together. Lastly, the anti-clouds don't really have too much of a purpose from what I can tell, other than to prevent trick shotting. @7629081 - Fsnid#0000 - I guess the main problems here is that that there aren't enough platforms provided in the map to give mice a viable chance at surviving because they'll either be isolated on the bottom or the top with almost no chance of going back up. "They can use the slanted ground" I'm sure you thought, but the problem with that slanted ground is that, its way too easy for mice to die and its a literal death trap to be on because the cannons will surf mice on the way down and kill them really easily, thus not making this platform that safe to be on. @7629985 - Yeahright#9937 - The concept is unique but not viable for survivor. The main problem here is that the grounds aren't good for cannons because of the slanted parts and then the point, which causes mice to become airborne more than anything, which makes it an absolute pain for the shaman because they're in the air too much to actually kill. @7630926 - Kralizmox#0000 - Nothing too unique or different about this map to warrant a discussion. Too similar to maps we've seen in the past and maps in rotation. @7630922 - Kralizmox#0000 - The layout here is nothing too unique or different to be honest, the only thing different really is the water but it doesn't offer much in terms of game play and acts more as a way to increase mobility. You also forgot to remove object collision on the left-most anti-cloud. @7630944 - Cccberkinccc#0000 - Firstly, ice is usually not recommended in survivor because it's a hassle for mice and shaman to deal with the ice and the shaman. The clouds are quite useless because the shaman would need to jump up to hit the clouds. Also the map is pretty boring and there are many maps similar to this. @7178932 - Cccberkinccc#0000 - This map is similar to the map above but with a cloud instead of ice. The problem with the cloud is that it doesn't offer too much and now this map doesn't have much mobility. @7630972 - Kralizmox#0000 - Firstly, the shamans spawn is too close to the information bar as it blocks some of summoning range. Secondly, water is not recommended in survivor because it can be abused by both shaman and mice (e.g. cannons direction may alter). Furthermore, the two platforms on either end are too small and mice can barely survive on them. @7630985 - Cccberkinccc#0000 - The same issue with the water is also an issue here in this map as well. I would say the other big problem here are the ramps and while I understand that you tried to be a little unique, ramps like this don't work because it causes a lot of cannon surfing which isn't fun to combat against. @7631603 - Quacky_Ducky#3928 - The problem here is that the ramp is too easy to abuse for mice because the angle allows mice to get hit upward due to the momentum from the cannon, thus allowing them to be in the air a lot and that makes it much harder for the shaman to kill them. @7493377 - Legend#6840 - Firstly, water is not recommended at all because it can be abuse by shaman and mice. Secondly, the mice dont have many other places to go so they are stuck on their spawn platform. Furthermore, the trampoline is not recommended because it can also be abused by shaman and mice. Also, once the mice reach the trampoline platform, it is hard for the shaman to kill them. Fake grounds are also not recommended since they are deceiving as in this case the wooden platform is actually a trampoline @7493388 - Legend#6840 - Will be discussed: @6656495 - Grimmaro#0095 - @6686020 - Grimmaro#0095 - Ignored: None Dernière modification le 1565039580000 |