Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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Gtimes « Citoyen » 1615125120000
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Provincias « Citoyen » 1615170180000
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Refused « Censeur » 1615175340000
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Left as is: @7826645 - Poteerfotter#0000 - The gameplay here is solely made of walljump and running left or right, even the shortcuts are wawlljumping obstacles. It makes the whole map tedious to play on. We highly recommend to keep wj at minimum in no-shaman maps because unskilled players might suffer a bit to complete them. @7692264 - Sazd#0148 - The map is very confusing at first and waiting for the dynamic tramp ground just makes the whole map underwhelming. I believe the mech is interesting but could be used in a way better layout. Cheese part also lacks pace since and doesn't fit with the rest of the map. It would probably work better if it didn't have vertical scroll, even though the gameplay isn't all that. @6797458 - Obsyt#0000 - I don't know if it's the right @code but the map is way too long and it's basically running left and right. Very repetitive gameplay. @3027094 - Viniciusdara#4015 - Gameplay is too challenging for P7, the mech sometimes get laggy which leads to some accidental deaths. You could maybe reorganise the acid grounds so that they are far enough away from each other and mice don't suffer much from lag and on the gameplay itself. @7834932 - Mxt#3312 - Unfortunately the gameplay presented in this map is very basic and doesn't showcase anything new. We can see very similar obstacles in many race and no-shaman maps. @6259070 - Zetdey#3845 - The map is very tiresome in that the only thing you have to do in order to complete it is to wait for the tramp to appear. Dodue spam coupled with the high restitution makes for a strange and unenjoyable gameplay where you have to put 0 effort to gather 3 cheese. No one is likely to finish the map before the tramp spawns. @7835009 - Newen#6196 - The gameplay is very lacking. Pushing stuff in order to walk safely on acid is a good concept but here it just feels kinda uninteresting. @7385896 - Widabapo#0511 - Way too confusing for P7. People will just randomly die hitting the flowers. Instead of using the sham arrows, it would probably be better to add some that aren't temporary. I also think the cheese should be on foreground for better understanding. @1469637 - Jota#0676 - Balloons map are getting very unoriginal and the gameplay in this one is not interesting either. By the way hidden grounds should be avoided. @7812221 - Portwave#8221 - Way too hard and confusing. People already have a hard time to complete the map when there's nightmode, you can't expect them to finish this one with no shaman and foreground grounds that hide a huge part of the map. @7835509 - Fastyle#0000 - We already have plenty of maps with the same set of obstacles and this one doesn't really showcase anything qualitative enough to be P1. @7777070 - Xaxadoooooo#0000 - There's too much going on here. I don't think using nightmode is a great idea since mice will just get lost. Either get rid of the nighmode of make the whole map easier and resubmit it. @7835568 - Eremia#2246 - The map takes too long to complete and the concept of pushing things in order to make ground disappear has already been overexploited in P6. @7834246 - Colouree#0000 - Interesting concept. The map is very well made and the art is pretty neat. However because of the afk death we can't test it out in public as we wish @7821153 - Hackdesamba#0000 - It just looks like you put random lava grounds. The gameplay itself is too luckbased to be enjoyable and even if it was, that's something we already have in rotation. @7834979 - Luascas#8624 - I'm not sure I quite get the concept behind this map. The dynamic joints seem to be moving randomly but that's just frustrating since if you miss them you might just end up dying on the acid ground at the bottom. I'm also worried there might be sync problems. I'm also not sure about the use of the cobwebs that slows the pace and make the map overall less enjoyable. @7836047 - Diostauro#0000 - Overused concept that displays a very repetitive and unoriginal gameplay. @7400000 - A_4#0000 - Too hard for P7. It looks like a somewhat old P17 map with basic racing obstacles. @7698921 - Omgjrn#0000 - It playesl like a racing map and even then it's not that fun for P17. @7836243 - Blackvaire#0000 - Repetitive gameplay with walljump. The mech here doesn't really add anything to the gameplay but rather slows the map pace, making the whole thing even more underwhelming. @7836268 - Turtwean#0000 - Poor use of space. There are only a few obstacles but they take too much space and are not original at all. @7836398 - B0wl#7075 - Very interesting and unique gameplay, however it's pretty clear it's too difficult for normal rotation right now. I'd consider this map for P7 under some conditions: lower the mech speed a bit and resize all the grounds so that the map doesn't feel cramped nor cause mass death. Furthermore, you should remove the ice blocks because players who had advantage will just lose it with them. @7836964 - Rofenom#0000 - The map's pace is awfully slow and it's likely no one will understand the top part is the reversed version of the bottom one. @7837128 - Atx#8733 - Looks like a racing map with unoriginal obstacles. People might also easily die after the cheese part. @7819328 - Stovedove#0000 - The concept is pretty nice but it's very hard to touch the cannons the right way. It also looks like if you're in the space just right before the hole, you might have hard time getting hit by the cannons for they don't reach your position really often. Please edit and resubmit. @7799442 - M23#4702 - The gameplay feels quite repetitive yet frustrating since it's hard to predict where both the dynamic grounds will lead you. @7837882 - Gtimes#0000 - Very basic trampoline-based gameplay which we already have in plenty of maps. Also blocking the start really seems unnecessary. @7794715 - Provincias#0000 - Acid spam. Too hard and very repetitive gameplay. @7803649 - Refused#6163 - I don't think the tokens are the right solution on this map, they kinda ruin it all in my opinion... Have you tried using slanted grounds instead? P1'ed: @5890352 - Namelessh#0000 - Feels okay as P1. Gameplay is very short and there's nothing really astounding that makes up for it. @7773553 - Nnaaaz#0000 - Decent art but I don't like the fact the people who have to press the first button are really disadvantaged compared to the ones that just wait at the top of the map to get the cheese. Overall the gameplay isn't that great but I like the atmosphere, P1 seems okay here. @7836093 - Mapadded#0000 - It's not too bad gameplay-wise but it uses obstacles that we commonly see in many no-shaman and race maps so it doesn't bring anything fresh to the rotation. P1 for the effort. Will be discussed: None Ignored: @7835201 - Missdilan#3234 - Posted more than 1 map (#10198, #10214) @7836533 - Missdilan#3234 - Posted more than 1 map (#10198, #10214) Dernière modification le 1615243080000 |
Zetdey « Censeur » 1615226820000
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@7838509 Dernière modification le 1615580880000 |
Viniciusdara « Consul » 1615233900000
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Mapadded « Citoyen » 1615239840000
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Wiannix « Citoyen » 1615251000000
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Widabapo « Citoyen » 1615394820000
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Bautipro « Censeur » 1615401360000
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deleted Dernière modification le 1616434200000 |
Xaxadoooooo « Citoyen » 1615415580000
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@565133 Dernière modification le 1616607960000 |
Sunlight « Consul » 1615417200000
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Gtimes « Citoyen » 1615579080000
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@6123872 Dernière modification le 1616434740000 |