Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Stovedove « Citoyen » 1615615080000
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Apollopolo « Censeur » 1615748280000
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Xdapoloxd « Censeur » 1616281620000
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Dastan « Citoyen » 1616307180000
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Okpatinhos « Citoyen » 1616462400000
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+Hotboy « Citoyen » 1616495640000
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Mapcrew « Consul » 1616859720000
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Left as is: @7838509 - Zetdey#3845 - The map is overall too hard for newbies, also I don't get why there are gaps on both sides of the maps where mice can easily fall. The gameplay itself is repetitive and feels kinda luckbased depending on where exactly you touch the cannons. @3301299 - Viniciusdara#4015 - The gameplay here is very repetitive and might probably be very frustrating for noobs since when you fall you have to start it all over again. Making a chocolate ground appear at the end of the round is not a good idea here since it just allows you to skip the whole map without barely even playing. @7836925 - Lucasnumlock#0000 - There's too much walljump and that's not noob-friendly, please refrain from using this kind of obstacle in P7. Also the dynamic lavas are in fact fake grounds since there's no restitution and are therefore forbidden. @7799442 - M23#4702 - Nothing changed since the last time you submitted the map, right? @7711233 - Wiannix#7716 - Very nice idea to get people introduced to sticky circles, however the map doesn't really work since you can get all three cheese without moving, but when you move on the map it gets really hard to get them all. Also the fact you make a tramp appear at the end just makes the map really free (you just have to bounce on it to get the cheese) and that's not good, rather I suggest you to make the whole layout easier so you don't have to make that trampoline spawn. @7838576 - +guai#0000 - This map is really weird in that it mixes things that don't go well together. The skulls are really unnecessary and even at time they prevent people from doing shortcuts, which is the opposite of what we look for in this kind of P7. The treadmills are really useless here because they are just way too weak, and replacing the by chocolate would just do the same work. The map overall is not really fun to play on. @7385896 - Widabapo#0511 - Edits helped a lot to understand where to go, but the middle part is really way too cramped for me and it'll probably be very hard for noobs to get past this obstacle. @7838727 - Newen#6196 - The dynamic grounds are glitching and teleporting, which leads to peoples' death. Other than that it's just about running back and forth trying to avoid some acid grounds, and this concept is already used in some highperms. @565133 - Xaxadoooooo#0000 - You only have very little to do here in order to complete the map, it's all pretty free and therefore not very interesting to play on. @7541714 - Sunlight#0123 - The map doesn't work in public, most of the time, mice with cheese go throught the boxes and just get annoyed by how it doesn't work. @7799900 - Jasseh#0000 - This map's likely to be massdeath. The moving tramps makes it very unpredictable and even more experienced mice might end up dying. Regarding the gameplay it's a tramp spam so it's not really enjoyable to play on, and the safe way is just about bouncing againg and again until you go offscreen and skip the obstacles. @7838889 - Gtimes#0000 - The gameplay is not original and we already have many maps with only ice-based obstacles. The design is interesting but the grounds are not well placed and sometimes it happened I just stopped sliding, which is not a good thing. @6123872 - Jota#0676 - The idea itself is not really innovative and since the balls oppose very little resistance it would almost be the same if they weren't here. I personally completed the map just running right to the cheese and left to the hole without even having to jump. @7838321 - Stovedove#0000 - I feel like it's even harder now. Increasing the number of objects was a good idea since it gives you more opportunites, however it feels like those apples are less heavy than the cannons you used last time. It seems like even if you touch them they will just push you sideways and leave you in the column you already are in. Maybe try to replace objects by chocolate grounds, with more friction it might acutally help a lot. Another thing I didn't like is that the afk who was with me in the room made his way through faster than me... @7839697 - Atx#8733 - Too much walljump here. Everything is too hard and eveybody will get stuck at the cheese part. @7839770 - B0wl#7075 - Gameplay is repetitive but that's not the main problem in my opinion. The cobwebs are not a good idea here, they just make the original path too complicated for mice to even try. In the public test, everybody just went on the left/right of the map and simple climbed the tramp. @7818642 - Apollopolo#0000 - That's the same concept as your recent P3 if I'm not mistaken. The map is very linear and the fact it allows mice to just go through cobwebs without even having to jump makes it really uninteresting: you just have to run right/left till the cheese/hole. @7400047 - A_4#0000 - Nothing really new here. If you miss some obstacles the first time the map either becomes too difficult or impossible. @7770767 - Omgjrn#0000 - The map is too hard at some places and the gameplay consists in a lot of walljump/running. Overall the obstacles don't work really well so it's not satisfying to play on. @7832199 - Xdapoloxd#0000 - Noobs are likely to die to the first obstacle. The rest of the map is made of a lot of walljump and is not really fun to play. @7841552 - Turtwean#0000 - The acid grounds don't bring anything interesting here, it will just make people die for no reason. The gameplay is not original either since we can find lots of maps with the same layout in P1. @7841526 - Aranea#1648 - Too hard for P7. In addition the map is fairly long and has no pace. Mice who get the first cheese will be stuck and won't be able to finish the map. Please remember P7 maps have no shaman to help mice. @6986493 - Okpatinhos#0000 - There are a lot of maps with the combo tramps+cobwebs these days so let me tell you they don't go well together. Cobwebs just slow the pace of the map for no reason and trampolines as objects make the way you bounce random. Either way this map's layout is nothing we never saw before and the gameplay is just not enjoyable. @7359896 - +hotboy#0000 - This map looks like a P17 and the concept of slanted lava is kinda overused. The obstacles are not really original and I don't like how you have to do the same obstacle twice at the beginning. Also you can get stuck the sticky and the chocolate grounds on the left after getting the cheese. @7773553 - Nnaaaz#0000 - The edits to improve the maps are appreciated, however the platforms are quite glitchy (mostly the one on the right that goes totally crazy for no reason). I'd personally appreciate if the plateforms moved faster because in the current state, it's way too underwhelming. Now regardless of what I just said, keep in mind the the layout of this map limits the gameplay, and a huge part of it is just running. The map is appealing to the eye but gameplay is more important for highperm. If you really want to make the map better, introduce some more interesting obstacles than just running. @7822416 - Caduhdarkboy#6569 - Obstacles are not original and space is not well used. Please refrain from using walljump in P7. P1'ed: @7837549 - Mapadded#0000 - Nothing outstanding gameplay-wise. You just have to do the map back and forth and that's about all. However considering the map has a decent flow I'm okay to P1 it. Will be discussed: None Ignored: @7840810 - Dastan#5846 - Posted more than 1 map (#10248, #10251) @7841571 - Dastan#5846 - Posted more than 1 map (#10248, #10251) |
Zetdey « Censeur » 1616861280000
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Viniciusdara « Consul » 1616865720000
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Hapiupvis « Citoyen » 1616922000000
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