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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Cs1rk3
« Citoyen »
1568386440000
    • Cs1rk3#0000
    • Profil
    • Derniers messages
#10261
  0
@7643428
Periculoss
« Citoyen »
1568558760000
    • Periculoss#1884
    • Profil
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    • Tribu
#10262
  5
@5927205 - Double mice spawn.

https://i.postimg.cc/nhLMjCtw/Screenshot-2.png


Dernière modification le 1575680580000
Bemmh
« Consul »
1568567160000
    • Bemmh#0095
    • Profil
    • Derniers messages
    • Tribu
#10263
  3
Left as is:
@7643064 - Darkphoenix#7764 - Firstly, all the platforms are too small for the mice to survive on. Secondly, the map lacks mobility as the mice don't have much room to go anywhere else. Furthermore, the mice can hide behind their spawn ground which would force the shaman to move or use spirits. Overall, the map is too biased towards the shaman and would provide a boring gameplay.
@7643419 - Istvansimon#0000 - Firstly, the shaman's spawn is too close to the information bar, as some of the summoning range is blocked. Secondly, there are similar maps in rotation already. Thirdly, the mice can hide behind their spawn ground, which forces the shaman to move or use spirits. The ice ground, as well as the cheese are not necessary, they don't provide much to the gameplay Overall, the map would provide a boring gameplay.
@7643428 - Cs1rk3#0000 - Firstly, backgrounds are strictly forbidden in survivor. Secondly, the shaman's spawn surface is too close to the info bar, which blocks off some of the summoning range. Thirdly, ramps are usually not recommended in survivor as they can be camped on to always be boosted upwards. Furthermore, two grounds on the left get blocked off by the ice ramp in the middle, which forces the shaman to move to be able to get them. Overall, the map looks boring and wouldn't provide a fun gameplay.
@5927205 - Velearo#1884 - This layout is something we've seen a lot in survivor submissions and there's similar maps in rotation so, unfortunately this isn't what we're looking for.


Will be discussed:
None


Ignored:
None

Dernière modification le 1568573820000
Periculoss
« Citoyen »
1568586120000
    • Periculoss#1884
    • Profil
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#10264
  1
@7644082 - Timed Despawn grounds.

https://i.postimg.cc/PJFTqj1V/Screenshot-5.png



@7644532

https://i.postimg.cc/8cd4r5rp/Screenshot-6.png



@5927205 - Double mice spawn. Fixed

https://i.postimg.cc/DwShdwKS/Screenshot-2.png


Dernière modification le 1569490500000
Darkphoenix
« Citoyen »
1568837520000
    • Darkphoenix#7764
    • Profil
    • Derniers messages
    • Tribu
#10265
  1
@7644647
@7644961
@7644963
@7641140

Dernière modification le 1568989140000
Antivira
« Citoyen »
1569049740000
    • Antivira#0000
    • Profil
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    • Tribu
#10266
  1
@6789296
@6788005
Quacky_ducky
« Citoyen »
1569051240000
    • Quacky_ducky#3928
    • Profil
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    • Tribu
#10267
  1
@7643062
@7477794 (Double Mice Spawn)
@7477790
Darkphoenix
« Citoyen »
1569057600000
    • Darkphoenix#7764
    • Profil
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    • Tribu
#10268
  1
@7645175
Elmaspro
« Citoyen »
1569516660000
    • Elmaspro#2098
    • Profil
    • Derniers messages
    • Tribu
#10269
  0
@7646294
@7646301

Dernière modification le 1575680580000
Elmaspro
1569517380000
    • Elmaspro#2098
    • Profil
    • Derniers messages
    • Tribu
#10270
[Modéré par Etyla, raison : Double post]
Darkphoenix
« Citoyen »
1569856800000
    • Darkphoenix#7764
    • Profil
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    • Tribu
#10271
  0
@7647225
Mapcrew
« Consul »
1569868200000
    • Mapcrew#0020
    • Profil
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    • Tribu
#10273
  1
Left as is:
@7644082 - Velearo#1884 - Firstly, the spawn platform is too big for the mice and the shaman would not be able to kill anyone. Secondly, the platform above them disappears too quickly, that they wouldn't even get a chance to use it, so it's pointless. Thirdly, once all platforms have disappeared, the mice lack a lot of mobility which is biased towards the sham. Finally, if the shaman is not in full screen, he would not be able to see whether the mice are alive and wall jumping on the long wooden surface. Overall, the map looks boring and there are similar maps in rotation.
@7644532 - Velearo#1884 - Firstly, the two platforms at the top are deceiving as you would assume it to have no collision with objects, however it does. Secondly, the mice can hide behind the lower surfaces, forcing the shaman to move (or use spirits). Furthermore, there are similar maps already in rotation. Overall, the map looks quite generic and would provide a boring gameplay.
@5927205 - Velearo#1884 - Firstly, water is usually not recommened in survivor as it can abused by both shaman and mice, in this case the shaman's cannons can be altered. Additionally, there are similar maps in rotation already. Overall, the map is quite boring.
@6789296 - Antivira#0000 - The map is already in the P10 rotation.
@6788005 - Antivira#0000 - Firstly, the mice lack mobility which automatically provides boring gameplay as they are restricted onto one platform. Secondly, the map is very biased towards the shaman as a couple cannons can easily kill all the mice. Thirdly, the mice can hide behind the surfaces on the left and right, which forces the shaman to move (or use spirits). Overall, the map is quite generic and would provide a boring gameplay.
@7643062 - Quacky_Ducky#3928 - irstly, we usually don't like accepting ceiling maps, as it restricts full gameplay of the map, which makes it boring. Furthermore, the map is quite generic as there's not much to it and plus there's already similar maps in rotation. Overall, the map would provide a boring gameplay,
@7477794 - Quacky_Ducky#3928 - Firstly, the circles can be camped as it acts as a ramp which is usually not recommened in survivor because it can be abused by mice to always be shot up. Secondly, there are similar maps already in rotation. Overall, the map looks quite generic and would provide a boring gameplay for both mice and shaman.
@7477790 - Quacky_Ducky#3928 - Firstly, water is usually not recommened in survivor as it can be abused by both shaman and mice, in this case the shaman's cannons can be altered, making the gameplay annoying. Additionally, there are similar maps already in rotation. Overall, the map is quite generic and would provide a boring gameplay.
@7646294 - Elmaspro#2098 - Firstly, the shaman's spawn platform is too close to the info bar, which blocks some of the shaman's summoning range. Secondly, the mice can hide behind their spawn ground, which forces the shaman to move (or use spirits). Furthermore, ice platforms can be annoying as the mice are having to constantly stay still whilst cannons are shot at them. Additionally, there are similar maps in rotation and overall, the map looks quite boring.
@7646301 - Elmaspro#2098 - Firstly, excessive use of ice is not recommended in survivor as it makes it really hard for mice to try and stay still whilst being shot at with cannons. Secondly, the trampoline makes cannons extremely strong making it near impossible to survive. Thirdly, mice can hide on the wooden surfaces, which forces the shaman to move (or use spirits). Furthermore, the mice can camp by standing next to the trampoline which will result in them never being able to die. Additionally, if the mice make it above the shaman's caged area, they're most likely to survive with ease, same goes for camping on top of the trampoline, as the shaman cannot shoot in that area due to summoning range. Also, the shaman must use portals to be able to get out as he is caged. Overall, the map would not work in survivor.


Will be discussed:
None


Ignored:
@7644647 - Darkphoenix#7764 - Posted more than 3 maps (#10265)
@7644961 - Darkphoenix#7764 - Posted more than 3 maps (#10265)
@7644963 - Darkphoenix#7764 - Posted more than 3 maps (#10265)
@7641140 - Darkphoenix#7764 - Posted more than 3 maps (#10265)
@7645175 - Darkphoenix#7764 - Posted more than 3 maps (#10268)
@7647225 - Darkphoenix#7764 - Posted more than 3 maps (#10271)

Dernière modification le 1569868380000
Darkphoenix
« Citoyen »
1570014180000
    • Darkphoenix#7764
    • Profil
    • Derniers messages
    • Tribu
#10274
  1
@7641140
@7647225
@7645175

Dernière modification le 1571554620000
Fastyle
« Citoyen »
1570677000000
    • Fastyle#0000
    • Profil
    • Derniers messages
    • Tribu
#10275
  1
@7623342
@7611274
John
« Citoyen »
1571343600000
    • John#9081
    • Profil
    • Derniers messages
#10276
  0
@7651518
Reddeathnick
« Citoyen »
1571370480000
    • Reddeathnick#3204
    • Profil
    • Derniers messages
    • Tribu
#10277
  1
Double mice spawn
@7651577
Hubert
« Citoyen »
1571515020000
    • Hubert#9854
    • Profil
    • Derniers messages
#10278
  0
https://s6.ifotos.pl/mini/moja-mapa_qsqqhrq.png


.!map @7651981

Dernière modification le 1575680640000
Yuki
« Archonte »
1571660100000
    • Yuki#0010
    • Profil
    • Derniers messages
    • Tribu
#10279
  0
Left as is:
@7641140 - Darkphoenix#7764 - Wrong category.
@7647225 - Darkphoenix#7764 - Firstly, the platforms in the middle are too small for the mice to be able to survive on. Secondly, the mice can hide behind their spawn ground, which would force the shaman to move or use spirits. Thirdly, there are similar maps in rotation already. Overall, the map is quite boring and wouldn't provide anything new to the rotation.
@7645175 - Darkphoenix#7764 - Wrong category.
@7623342 - Fastyle#0000 - I don't see any edits, and this map has been rejected before.
@7611274 - Fastyle#0000 - I don't see any edits, and this map has been rejected before.
@7651518 - John#9081 - Firstly, the two chocolate grounds appear to have no collision with objects and would be assumed to have collision on. Furthermore, if the mice get to the chocolate ground, they can hug the wall and the shaman would struggle to get them down. Secondly, the surface at the top is too big and if mice were to get on top, it would be difficult for the shaman to kill. Overall, the map is quite boring and there are similar maps already in rotation.
@7651577 - Reddeathnick#3204 - Firstly, the map causes AFK death due to there being no mice spawn which is not allowed. Secondly, the two vertical grounds are too small to be able to survive on. Additionally, the mice can keep moving from one vertical ground to the other, providing too much mobility for the mice, which could be annoying for the sham. Overall, the gameplay would be boring as there are similar maps already in rotation.
@7651981 - Hubert#9854 - Firstly, the mice spawn surface is too long which would make it easy for the mice to survive on. Secondly, ramps are usually not recommended in survivor as they can be camped by mice, to always be shot upwards. Additionally, the shamans' spawn is too close to the information bar which would be annoying for the shaman as it blocks some of its summoning range, therefore, keep the shamans spawn lower in the future. Also, the cheese on this map is quite useless as it wouldn't help the shaman in any way. I would suggest for you to play more survivor, in order to see what kind of maps we are looking for. If I were you, I'd scratch this idea entirely and start over. Furthermore, art and grounds off-screen are strictly forbidden.


Will be discussed:
None


Ignored:
None

Dernière modification le 1571662320000
Darkphoenix
« Citoyen »
1571669760000
    • Darkphoenix#7764
    • Profil
    • Derniers messages
    • Tribu
#10280
  1
@7627920
@7632387
@7637342

Dernière modification le 1571670240000
  • Forums
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