Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Lanadot « Citoyen » 1622727120000
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@5691586 |
Tracks « Citoyen » 1623113460000
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@6977168 |
King_seniru « Censeur » 1623133320000
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@7860176 |
Plubio « Censeur » 1623187440000
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Left as is: @6384225 - Zetdey#3845 - Another map of yours with the same design is already in P17 rotation (@6480535). Please avoid submitting maps to other high perm categories that are already in rotation and/or haven't been edited since a previous review. @1167589 - Viniciusdara#4015 - Basic walljump on tramps-kind of map with skulls that block the way so everybody dies. @7063860 - Legend#6840 - Looks more like a P17 map rather than a P7. There's too much wall-jump and the entire left side of the map is unused. @7840988 - Atx#8733 - The map gets way too hard for rotation because of the use you made of the acid. That being said, editing the acid part wouldn't make the whole map any more interesting. @7824553 - Newen#6196 - Dynamic trampolines are a problem since their restitution is often unpredictable, therefore making the map frustrating to play on. @7222294 - Jota#0676 - There's basically no gameplay here. Free cheese maps aren't accepted in rotation, you'd need to make it more interesting. @7842452 - Xdapoloxd#0000 - The map is overall boring because of the way it forces you to take a precise path. This only makes your map uninteresting. Also the left side is somewhat hard which isn't good either. @7463843 - Widabapo#0511 - This map fits the P17 style more, it's way too hard and players in normal rooms will struggle way too much. @7844992 - Bluevintrix#6860 - The map is very unclear, the hole is hidden and there's no clue about the behaviour of each one of the objects you put in the map (some are dynamic, some are static, some are anchored...). That being said the gameplay itself is really dull and brings nothing new. @7846006 - Eremia#2246 - Ballons are overused in no-shaman maps and this one doesn't make an exception since we already have lots of maps with the similar gameplay in rotation (basic back and forth hole-cheese-hole). @7846053 - C_Ris#5161 - The map is overall too hard for new players. There's a lot of walljump involucrated in here and it makes it also boring to play in, as it lacks gameplay. Also, the chocolate platform that is next to the hole is way too high for mice to reach. @7846781 - Diego#4901 - Please don't make high gravity maps for P7 category if you're going to make the whole gameplay rely on walljump. Is too difficult even for advanced players and can become very tedious. Also, please don't add a lot of walljumping on P7 maps as it's against our guidelines. @7846378 - Xaxadoooooo#0000 - Even though the idea is interesting, it isn't implemented too well as it's obligatory the use of that treadmill to complete the map. Also, there's a lot of waiting, making it boring. @7841408 - Maia#4025 - Pretty boring map. The gameplay consists of just jumping across the ice to get to the cheese. Nothing interesting or innovative in here. @7847397 - Turtwean#0000 - The path is not clear as to where to go first, thus making the map very confusing. Also, if you go to the hole side first, you will almost get trapped there, which isn't good either. @7849500 - Stovedove#0000 - At first it's very unclear on what to do or where to go. There's too much waiting in this map. Falling into the hole turns out to be the whole gameplay.... @6937896 - Viptoto#0000 - The gameplay is solely consisting on walking in a lineal and boring path. The layout is too simple to make the objects work and thus making the map interesting. @7848358 - Korthiix#0000 - The map is way too simple. There isn't too much to do here, which makes the map boring. @7848038 - Anjincelest#7554 - Too much walljump and hidden cheese. @7848845 - Jacintf#0000 - Even though it works, it overall feels very empty. You rely on other players to complete the map. Also, it's basically a one time go. If you miss the first ride, you're done. That's bad, you want everyone to be able to complete the map. @7784422 - Bautipro#5357 - The gameplay is very tedious. There's too many treadmills and things to be aware of, making it very easy to loose the momentum. @7788871 - Guisanper#0000 - There's not too much to interact with, making it feel empty. Even though it works, gameplay-wise is very uninteresting. It would bring nothing new to the rotation. @7819990 - Thekingwys#4005 - The map is incomplete. If the only way to reach the hole is to do the turn around, then that's bad. @7849694 - Marrybell#3180 - The concept is interesting, but waiting to reach the hole can turn out tedious. Also, it's very difficult to survive as balls begin to fall and fill up the entire map. @7849907 - Eventhorizon#0309 - There's a big dependency of walljump in this map. Also, there's not any shortcuts which makes the map boring. @7850368 - Akiong#3458 - The map is not welcoming to new players. If you obtain speed the soulmate characteristic becomes annoying as you turn out to be flying all around the map. Also, having this characteristic enabled makes no sense, as the map is perfectly soloable. @7818000 - M23#4702 - The map is too difficult for newbies. There's a lot of difficult walljumping required to both get the cheese and complete the map. Also, no indication makes the path confusing at first. @7841305 - +guai#0000 - There isn't any interesting shortcut, making the path too lineal and simple for a high perm. As fow now, it's a very overused concept, making it pretty bland and having nothing that stands-out. @7849731 - West#9808 - We highly encourage not to use fake grounds as it can confuse the players. The map isn't too good either, there's a big lack of gameplay and it just feels dull. @7851014 - Xzowtx#0000 - I don't understand the point of having that floating cheese in the upper part of the map. It just causes confusion and it's not clear on how to get to it. Also, there's a lot of walljumping involucrated and the last part of the path turns out to be pretty annoying @3637121 - Xvmaxima#0000 - Too difficult for the rotation and lacking gameplay. @7850812 - Joaojbq#0000 - There's a big lack on gameplay in here, you just fall. Also, the collision makes it very cramped in public rooms, making gameplay chaotic and tedious for players who get stuck somewhere in the map. @6175447 - Sullivan#5482 - This looks and feels like a P17 map. There's too much walljump required and it comes out to be very difficult to complete for new players, i'd say almost impossible for them. @7770706 - Omgjrn#0000 - The gameplay turns out to very annoying. You're constantly being pushed back to the spawning point and have to re-do the map from the start, making it repetitive and tedious to complete. Overall, the map is too precise for normal rooms. @5946724 - Websterny#0000 - The map's concept is ok but cooperative and simple maps like this not always turn out to be completed as intended. If you put the box on the wrong side it's basically done, and then there's a long waiting time for the map to end. Also, coop maps are meant to be on P6 rather than P7. @7853878 - Ikke#0095 - Having collision maps with a constant risk of dying turn out to be very painful. You're constantly seeking out for the danger to try and avoid it, but collision makes it very difficult. Overall, the map is very tedious. @7768382 - Blood#3565 - Visually it looks very polished, but gameplay-wise it turns out to be very dissapointing. The lava restitution ends up being confusing. Also, it's very linear. @7854663 - Mursello#0000 - This is not a P7 map. Please submit your map to the appropiate category. Even though I liked the coop. the blue tint of the maze it's way too similar to the default colour of the background in Transformice. Making it barely visible. Also, the acid ground at the end is way too random and should be replaced with an ice ground. Lastly, there's no need to add wall jump at the end, you can just put the cheese and hole together. @7854662 - Refused#6163 - This is not a P7 map. Please submit your map to the appropiate category. Gameplay's quite frustrating. @3773187 - B0wl#7075 - We have already reviewed this map and there's apparently no changes since the last time. @7774145 - Esekayagi#0000 - Big lack of gameplay in addition of a very simple layout, the map is overall basic and boring. There's nothing entertaining or outstanding from it. @7465928 - Wed#0000 - Please try not to make high gravity maps as they can turn out to be very tedious and difficult to complete. Also, symetrical maps are not encouraged as they turn out to have a very big waste of space that could be used for further gameplay. @7855330 - Tectu#0000 - Please refrain making maps with this sudden change of color, it can make someone get a seizure. @7855982 - Henrikx#0000 - Very boring map. There's not a lot to do in here and the bottom part is too cramped. Also, it's too easy for people to be stuck due to circle because there's no shaman taking care of it. @7856188 - Sasuke_23_23#0000 - Too difficult for the rotation, not well-aligned grounds, too much walljump and a lot of ways to die in here. @4274150 - Danielmago#0000 - There's no clear indication of the presence of invisible water on the map and use of yellow treadmills. @7858797 - Shuk#4685 - Too simple for the rotation. Big lack of gameplay. @7209527 - Viaxeiro#0000 - Nothing new or outstanding from this map. Too difficult for P7. @5691586 - Lanadot#0000 - Too simple, big lack of gameplay, too much walljumping and a lot of random fake grounds. @7860176 - King_Seniru#5890 - This map doesn't seem completable without a shaman. P1'ed: @7695320 - Jasseh#0000 - I don't know if this would fit in the P7 category. Even though it works, I feel it lacks a little bit of gameplay as it can turn out very repetitive over time. Fine as P1. @5068310 - Namelessh#0000 - Even though it works and plays just fine, it's really awkward to navigate in, as there isn't too much of a path in here. Just fine as P1. @6096819 - Okpatinhos#0000 - Nothing outstanding from this map, the gameplay is too simple and boring for a high perm. Fine as P1. Will be discussed: None Ignored: @7847751 - Ponzi#8610 - Posted more than 1 map (#10288) @7850242 - Ponzi#8610 - Posted more than 1 map (#10288) @7854786 - Arthur107#1925 - Posted more than 1 map (#10312) @7854785 - Arthur107#1925 - Posted more than 1 map (#10312) @7841882 - Dastan#5846 - Posted more than 1 map (#10264, #10286) @7842938 - Tadzio#2404 - Posted more than 1 map (#10265, #10275) @7805129 - Tadzio#2404 - Posted more than 1 map (#10265, #10275) @7847306 - Dastan#5846 - Posted more than 1 map (#10264, #10286) @7850529 - Evan54#0000 - Posted more than 1 map (#10291, #10292) @7850503 - Evan54#0000 - Posted more than 1 map (#10291, #10292) @7853035 - Yesilo#7639 - Posted more than 1 map (#10302, #10318) @6983976 - Tracks#2305 - Posted more than 1 map (#10306, #10322) @7857673 - Yesilo#7639 - Posted more than 1 map (#10302, #10318) @6977168 - Tracks#2305 - Posted more than 1 map (#10306, #10322) Dernière modification le 1623555360000 |
Eventhorizon « Citoyen » 1623608460000
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@7858498 |
Widabapo « Citoyen » 1623633000000
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@7419803 |
Xaxadoooooo « Citoyen » 1623716460000
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@5725495 Dernière modification le 1624229280000 |
Kingofqwert « Citoyen » 1623792420000
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@7860154 |
Niiitrix « Citoyen » 1623802140000
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@7861612 |
Verdomice « Consul » 1623811440000
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@7698544 |
Eurycruzx « Citoyen » 1623954600000
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@7864162 - Edited Dernière modification le 1625189400000 |
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@7830384 Dernière modification le 1625744040000 |
Jasseh « Censeur » 1624044300000
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@6100659 |
Viniciusdara « Consul » 1624318440000
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@7777277 |
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okay, let's say it's "floor is lava" @7863355 |
Dawrow « Citoyen » 1624715520000
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@7865015 Dernière modification le 1625406300000 |
Xdapoloxd « Censeur » 1624749600000
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@7863625 |
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@7863464 |