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« ‹ 52 / 55 › »
#Divinity Map Submissions
Divinity
« Citoyen »
1657434660000
    • Divinity#0177
    • Profil
    • Derniers messages
#1021
  3
  • Reviews
  • Changelog
  • In Discussion (May - June 2022)

https://i.imgur.com/oXmbY3U.png


MAP REVIEWS
MAY - JUNE 2022: UP TILL POST #1019


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (3)

Condensation#0000
@7710806 - The concept of a pivot point is interesting, however caging the shaman only makes the map more difficult without actually changing the main concept. Please move the shaman spawn on top of the middle timer.

Gekkeiju
@6776335 - While this map has a similar concept to @7856765, the variety of builds the map allows is interesting enough. However since balls are inherently unstable, please make an edit to turn the pre-spawned ball into a box.

Force_shaman
@850855 - Enjoyable side-base map. Some minor edits are needed before the map is accepted:
  • Stopping rats from sliding off ice in both directions
  • Shift hole higher to prevent cannon from cheese
  • Remove Opportunist and add No-balloon
  • Prevent force solution


https://i.imgur.com/gHdfoEo.png?1 Accepted (3)

Gekkeiju
@6897589 (Difficulty 7 Category 2) - Solid sham body build map.

Frostedcookie#7453
@5594772 (Difficulty 3 Category 2) - The bridging is short and simple, but along with building to the hole it could be a fun map for low-diff players.

Strawberry#6091
@7729584 (Difficulty 6 Category 2) - Fun resupporting bridge map.

https://i.imgur.com/uWQ2fPj.png?1 Rejected (8)

Gekkeiju
@6928836 - Concept is not interesting enough to ignore the unaddressed problems previously mentioned - It is very uncomfortable building on an angled ice ground, especially when the solution must be dynamic and can easily fall prematurely.

Frostedcookie#7453
@7843520 -Feels too similar to @2872486.

Antoni0#8587
@7906040 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
The map should better emphasise that the nailable green balls are the main concept. If the author wished to prevent shamans from using the top, they could do so by moving the entire map upwards and using normal grounds to block rats & objects off instead of cloud & acid. Acid causes unnecessary deaths since spawns are placed next to it.

Vote 2 - No - a dit :
The acid edges are cramped and so strangely crooked... the map's balls concept isn't really hinted at all. not to mention they can also be completely avoided with balloon bases

Nukualofa#0095
@2230090 - The following are individual opinions from each reviewer:
Vote 1 - Yes - a dit :

Vote 2 - Yes - a dit :
I wish the plankholds were the same size, but it's a nice map.

Vote 3 - No - a dit :
Feels like randomly placed/designed grounds. Doesn't really give divinity vibes.

Vote 4 - No - a dit :
While it’s a nice intent to have the base at spawn tip over if not secured properly due to the weight of the continuing build pulling on it. This nice little quirk is made obsolete by building above the cheese, turning into diff-2-like generic building. If the map could be edited for a balanced gameplay, I'd like this better.

Vote 5 - No - a dit :
Agree with vote 4.

V_21
@7180892 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
The challenge of building in water is not properly used since the water ground is too short, and the weight of a single mouse with cheese is enough to keep the plank stable.

Vote 2 - Yes - a dit :
I like the options. a lot of players are terrified of water and will avoid it at all costs, so the two route options are nice

Vote 3 - No - a dit :

Vote 4 - No - a dit :
Most likely that the top left of the map is ignored, hence the alternate pathing is redundant.

Siiyz#2376
@6999965 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
Too simplistic. The bottom path is more difficult, making the map unbalanced.

Vote 2 - No - a dit :
Although the map trains newer shamans on how to build upwards, the map is overly simplistic.

Vote 3 - No - a dit :
a little too simple and i can't see anyone going under to the right

Yor#4990
@7793391 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
Unsure of the map's concept since there are quite a bit going on simultaneously. Rats can use the spinning anticloud to get up and enter hole, hence cheapening the build needed.

Vote 2 - No - a dit :
the hole's windmill is irrelevant and rats can jump up from the cheese windmill, leaving a lot to be desired.

Danielmago
@5045776 - The following are individual opinions from each reviewer:
Vote 1 - Yes - a dit :
I'd like for the left-most ice to be removed. The map is still acceptable without the edit, but it feels better.

Vote 2 - Yes - a dit :
Not bad, agreed with edits.

Vote 3 - No - a dit :
Cheese/left part is more of a time waste, no real building is done

Vote 4 - No - a dit :
60% of the map space has been seemingly allocated to the center content of getting the mice up, which is honestly a pretty underwhelming experience. More could be done to improve the left half of the map - the pathing after cheese has no real building techniques as it is easily completed by spawning a few loose boxes.

Vote 5 - No - a dit :
Agree with vote 4.



CHANGELOG


a dit :

Edits
Strawberry#6091 - @7729584: Added no-flip.
Gary#6926 - @4901402: Added no-flip.




DISCUSSION STATUS


a dit :

Condensation#0000 - @7710806: ACCEPTED (Difficulty 7 Category 1)
Gekkeiju - @6776335: AWAITING EDITS
Force_shaman - @850855: ACCEPTED (Difficulty 7 Category 2)




Dernière modification le 1659795840000
Shetthat
« Citoyen »
1657814400000
    • Shetthat#0000
    • Profil
    • Derniers messages
    • Tribu
#1022
  0
More suggestions
@6870029
@6876955
@6892590

Dernière modification le 1657815120000
Sekui
« Censeur »
1658236080000
    • Sekui#0000
    • Profil
    • Derniers messages
    • Tribu
#1023
  0
@7773714
@7856934
@7712838
Condensation
« Citoyen »
1659628500000
    • Condensation#0000
    • Profil
    • Derniers messages
    • Tribu
#1024
  1
@7710806 - edited as per feedback
Zmiji
« Citoyen »
1659818400000
    • Zmiji#0000
    • Profil
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    • Tribu
#1025
  0
@7912484
@7912492
@7912587
@7912605
Xconvictedx
« Citoyen »
1660843980000
    • Xconvictedx#0000
    • Profil
    • Derniers messages
    • Tribu
#1026
  0
@7910750
@7913651
Forbieee
« Citoyen »
1660908180000
    • Forbieee#3095
    • Profil
    • Derniers messages
    • Tribu
#1027
  0
@6636997
@7910561
@6659208
@7259718
@6665675
@6670508
@7911865
@6667292

:0
Bigorangeza
« Citoyen »
1661402640000
    • Bigorangeza#2843
    • Profil
    • Derniers messages
    • Tribu
#1028
  0
@7914236
Xconvictedx
« Citoyen »
1661773020000
    • Xconvictedx#0000
    • Profil
    • Derniers messages
    • Tribu
#1029
  0
@7914061
@7913827
Divinity
« Citoyen »
1661867880000
    • Divinity#0177
    • Profil
    • Derniers messages
#1030
  0

CHECKPOINT
Posts #1022 – #1029
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


Forbieee#3095 (#1027) We only accept P1,P4 and P22 maps
7911865
6665675
7259718
6659208
7910561

Xconvictedx#0000 (#1026, #1029) We only accept P1,P4 and P22 maps
7913651
7910750
7914061

Zmiji#0000 (#1025) Please do not exceed the submission cap of 3. Resubmit after this checkpoint so that it'll be included in the next review
7912605


Dernière modification le 1662189060000
Redyosshii
« Citoyen »
1662049140000
    • Redyosshii#9537
    • Profil
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    • Tribu
#1031
  0
I forgot the number...a recently added map that difficulty is 7...
We need runes in that map? Or there is second solid ground that I don't find?
Redyosshii
« Citoyen »
1662049260000
    • Redyosshii#9537
    • Profil
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    • Tribu
#1032
  0
There is a wooden ground like diamond and timer on the left
Zeus
« Censeur »
1662450780000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#1033
  0
@7904582
Divinity
« Citoyen »
1662833040000
    • Divinity#0177
    • Profil
    • Derniers messages
#1034
  3
  • Reviews
  • Changelog

https://i.imgur.com/oXmbY3U.png


This month, the Divinity team decided to do a little map clean-up. These changes are reflected in the changelogs, do take a look!


MAP REVIEWS
JULY - AUGUST 2022: UP TILL POST #1029


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (0)

https://i.imgur.com/gHdfoEo.png?1 Accepted (0)



https://i.imgur.com/uWQ2fPj.png?1 Rejected (14)

Gekkeiju#0000
@6870029 - This concept has been better explored in @6870073.

@6876955 - Interesting concept. However, the length of the map could be shorter while still maintaining its concept.

@6892590 - The author’s current rotational maps do a better job at exemplifying the concept. Easily force-able

Sekui#0000
@7773714 - A cage would serve better, instead of the long timer ground. As the map layout currently is, the resulting build is nothing interesting.

@7856934 - Many of the grounds placed are left unused, which begs the question of why they’re there.

@7712838 - Uninteresting. The one-way grounds are not used well, they only extend the map for no reason.

Zmiji#0000
@7912484 - The map has potential, but it is currently too similar to another map in rotation - @7767354. It should be more clearly differentiated to be considered. Further suggested edits: To remove the black wall next to shaman spawn, as it cheapens builds.

@7912492 - It's easier to avoid the timer entirely. Map concept needs to be made clearer.

@7912587 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
There are some interesting solutions, but it's easier to use small swings to access out of range areas rather than create a full build before the timer ground disappears.

Vote 2 - Maybe - a dit :
Interesting concept albeit very spiritual-like, hence the community may not like it. Perhaps the only criticism I have for it is that the cheese-hole layout could be better thought out instead of "lets just shove it as far apart as possible!" + Would prefer if there were no walls. Although it prevents unwanted deaths, it also enables cannons from spawn to hole, which cheapens build.

Forbieee#3095
@6636997 - The map needs to focus on the main concept as it feels haphazardly thrown together. Most of the building can be avoided if you consider cannoning rats against the long ice grounds, anticloud or not. In addition, water ground does not achieve its purpose.

@6670508 - Most of the map is dead space. Acid blocks seem very random and aren't challenging or fun to build on. Furthermore, the map fails to consider cheat solutions.

@6667292 - The map feels like a mash-up of existing maps, namely @6858385 and @7179092.

Bigorangeza#2843
@7914236 - Collisions of grounds feel like they were chosen by flipping a die. It is easy to fail the map - the combination of an ice dynamic ground as spawn, where the slightest touch leads the rats to mass death, and the lack of support grounds. There should be a proper indicator of each ground's collision properties, seeing how all the grounds are various colours of rectangles. The additional challenge of having a sham cage is pointless, and it lacks cheese+hole for the sham.

Xconvictedx#0000
@7913827 - It's not obvious from the layout that the map is zero gravity, leading to mass death. Mice and shaman should spawn under the grounds and there should be an indicator of the gravity. Zero gravity maps should not give so much freedom to mice before the shaman is done with building, as they can easily troll. The water obstacle can be completely bypassed if mice know how to duck.



CHANGELOG


a dit :

Removed since the last review
Bortolanzaaa - @2465274: Minimal building is required due to cannon solutions
Comen#2581 - @7441570: Generic building map with an excessive amount of plankholds. Poor aesthetics.

Category changes
Gekkeiju - @5716547: Category 1 → Category 2
Gekkeiju - @6605376: Category 1 → Category 2
Gekkeiju - @6858385: Category 1 → Category 2
Smup - @1680103: Category 1 → Category 2
Fakedozero - @1739366: Category 1 → Category 2
Plubio#0015 - @6724642: Category 1 → Category 2
Force_Shaman - @4372222: Category 1 → Category 2
Shugotsuko - @1792177: Category 1 → Category 2
Curin#9312 - @5186430: Category 1 → Category 2
Zupzupc - @2391938: Category 1 → Category 2
Enhasa#0095 - @1975038: Category 1 → Category 2
Allomuxxu - @2023070: Category 1 → Category 2
Slasher#5432 - @7490777: Category 1 → Category 2

Difficulty changes
Nicolinii - @2205212: Difficulty 7 → Difficulty 6
Slasher#5432 - @7490777: Difficulty 7 → Difficulty 6
Joenan - @1964504: Difficulty 5 → Difficulty 4
Lulucasely - @1630082: Difficulty 5 → Difficulty 4
Jimmyyam - @2136058: Difficulty 5 → Difficulty 4
Uhuge - @6498877: Difficulty 4 → Difficulty 3
Goddski - @438271: Difficulty 4 → Difficulty 3
Fload - @131444: Difficulty 2 → Difficulty 1

Edits
Gekkeiju - @6897589: Added no-minimalist.




Dernière modification le 1662834240000
Divinity
« Citoyen »
1663028040000
    • Divinity#0177
    • Profil
    • Derniers messages
#1035
  3
Redyosshii a dit :
I forgot the number...a recently added map that difficulty is 7... We need runes in that map? Or there is second solid ground that I don't find? There is a wooden ground like diamond and timer on the left

We believe that the map you're referring to is @6897589, kindly correct us if we're mistaken. As previously noted in our review, it is a sham body build map. You are correct in noting that there is only one ground with object collision, and two grounds with mice collision. Hence the unique challenge of the map is making use of said ground and the sham body, there is no need for any runes.

However, it is up to each shaman on how they'd like to construct their builds. We encourage different builds made, so feel free to explore! Should there be a need to discuss further, do send us an inbox message. We are also available at our discord.

https://i.imgur.com/g2FBGnm.png

Dernière modification le 1663033740000
Zmiji
« Citoyen »
1663504200000
    • Zmiji#0000
    • Profil
    • Derniers messages
    • Tribu
#1036
  1
@7912605
@7916189 or @7916883 or @7917862 (3rd is most optimal)
@7916762

Dernière modification le 1665613500000
Xconvictedx
« Citoyen »
1663695360000
    • Xconvictedx#0000
    • Profil
    • Derniers messages
    • Tribu
#1037
  0
@7914061
@7913651
@7913827
Alienandre
« Citoyen »
1664242380000
    • Alienandre#0000
    • Profil
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    • Tribu
#1038
  2
@7916386
Frostedcookie
« Citoyen »
1664979120000
    • Frostedcookie#7453
    • Profil
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    • Tribu
#1039
  1
Suggestions
@7799997
@1193841
Shetthat
« Citoyen »
1665144480000
    • Shetthat#0000
    • Profil
    • Derniers messages
    • Tribu
#1040
  1
@7359384
@7909167
@7909461
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