![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7695314 - mice spawn from both sides Dernière modification le 1585517700000 |
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Left as is: @7691306 - Pisity#9916 - Firstly, the bottom ice and vertical grounds are too small for the mice to be able to survive on. Additionally, ramps are not recommended in survivor as they can be abused by mice to always be shot up. Overall, the map seems to have taken parts of other maps that are already in rotation. @6587953 - Bielpratasqn#0000 - The spawn platforms are too close to the information bar, at times it'll be in the way for the shaman when they are trying to shoot cannons towards the mice. The water pockets aren't quite necessary as there's a ground underneath as well as above. The fact that every ground is anti-cloud makes it quite easy for mice to survive as it'll be easier for them to dodge cannons when the cannons simply go through the grounds. @7612074 - Yeahright#9937 - If you're going to place long grounds outside of the map border, please make sure there's a wall preventing the shaman from going offscreen and summoning cannons where mice can't see them. Overall, the map is a bit too cramped together in the corner. @7690411 - Yeahright#9937 - The bottom part of the map is quite cramped, especially the part right underneath the shaman, there's just enough space for the mice to jump and dodge cannons. You've used a lot of space for the ice structure, and some of it isn't necessary and only provides to how cramped the map feels. The space between the bottom grounds (where the cloud ground is) is not necessary as it's so small, it won't play a role in the overall gameplay. @7691121 - Yeahright#9937 - I find the ice decoration unnecessary and technically this map is very similar to other maps in rotation but with a few edits in terms of the design and layout of the grounds. If the shaman tries to spawn cannons inside the bottom wooden grounds, it will instead hit the ice ground laying underneath it. The ice is also laying too high up, making the properties of the wooden grounds, both at the top and at the bottom, ice. @7686132 - Haydie#0000 - This map reminds me too much of that other map in rotation that has a trampoline wall to the left with a caged shaman at the top. @7695898 - Haydie#0000 - Mice will easily be able to camp on the the ramp by their spawn or by walljumping on the outer side, forcing the shaman to use a spirit or to climb up the wall in their cage to be able to aim the cannon down the ramp properly. If the shaman shoot a cannon towards the right on the middle bottom ground, it can easily headsurf the mice on the platform to the right due to the height differences. @7692790 - Haydie#0000 - Mice can camp by walljumping behind the grounds due to how thick they are. The shaman will also easily be able to abuse the cloud ground by spawning boxes on it and shooting them towards the mice, which could end up wiping the majority of the mice. Overall, the map's gameplay is rather boring. @7230579 - Commandantso#0000 - Very simple map that doesn't provide any new and fun gameplay for the rotation. The two grounds to the far right and left at the bottom are far too small as well, leaving mice with little to no surface to survive on said grounds. @7694386 - Commandantso#0000 - Mice don't have much mobility at all, they can just barely reach the two platforms on the right and the left from their spawn. They can also camp on the outer sides of the same grounds and force the shaman to either use spirits or move away from their spawn. If the shaman goes down to either of the grounds on the far sides, mice on the opposite side can camp on the inner side and wait to get it by a cannon to go airbourne and reach the top platform. @7687110 - Monstro#8669 - The map is quite messy and wouldn't play well in rotation. Mice have little to no mobility as they can't reach the two wooden platforms at the bottom without cornerjumping the ground they spawn on. If mice manage to reach the top wooden platforms to the far sides, they will be able to jump out behind the cloud each time a cannon is approacing in order to dodge it with ease. @7692311 - Monstro#8669 - This is the exact same as the above, minutes the trampoline grounds at the top left and right sides. The same review goes for this map as the map above. @7692289 - G3r1#0507 - Ramps are not recommended in survivor as they often provide unbalanced gameplay. Mice can camp on the outer sides of the wooden diamonds. Players with larger screens will be able to get on top of the ice structure you've made above the shaman and if they manage to get up there, they will be impossible to kill. @7693345 - G3r1#0507 - Firstly, the ice and water are quite pointless unless the shaman moves to the top left or right ground. If the shaman does move to the top left/right ground, the ramp becomes an issue as it is not recommended in survivor due to the fact that mice can camp it to always be shot up. Overall, the map doesn't introduce anything new to the rotation. @7691933 - G3r1#0507 - Firstly, water is not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of the cannons. Secondly, overusing ice grounds is not recommended as the mice will need to constantly remain still whilst being shot at by the shaman. Overall, the layout of the map does not work and will provide nothing new to the gameplay. @7692808 - Colossus#7755 - Firstly, the mice spawn ground is actually an ice ground which is covered by wood and it is not allowed. Secondly, the mice can hide behind the top left/right and bottom left/right grounds which forces the shaman to move or use spirits. Thirdly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map would not work. @7693242 - King_Seniru#5890 - Firstly, the grounds around the shaman look like anti-cloud grounds but in reality are not which is deceiving. Secondly, the shaman cannot reach all the platforms from their spawn which forces them to move or use spirits. Overall, the gameplay would be heavily biased and the layout would not work. @5450606 - Koulouh#0000 - Firstly, the bottom ground is too big which makes it very difficult for the shaman to kill the mice. Secondly, the top right ground is too small which makes it hard for the mice to survive. Additionally, the mice can hide behind that ground which forces the shaman to move or use spirits. Furthermore, the trampoline ground is quite pointless as it can be easily avoided by the mice by standing under it. @7693871 - Mihaialexe12#0000 - Firstly, the map causes AFK spawn death which is not allowed. Secondly, the map has too many small ground which makes it very difficult for the mice to survive. Additionally, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map would not work. Play more survivor to get an idea of what type of maps we're looking for, @7693133 - Pjfsamora#0000 - The use of the cobwebs is pretty cool however the layout of the map is extremely similar to other maps in rotation. Using cobwebs can be tedious for both shaman and mice as it acts in a similar way to water/chocolate. @7693130 - Pjfsamora#0000 - The use of the cobwebs is pretty cool however the layout of the map is extremely similar to other maps in rotation. Using cobwebs can be tedious for both shaman and mice as it acts in a similar way to water/chocolate. @6923810 - Pjfsamora#0000 - Firstly, the top 3 grounds are too small for the mice to be able to survive on, if they get there. Secondly, the layout is quite similar to other maps in rotation. Using cobwebs can be tedious for both shaman and mice as it acts in a similar way to water/chocolate. @7694791 - Bikanyl#0000 - Firstly, the mice spawn grounds are too small for the mice to be able to survive on. Secondly, the shaman can go off-screen to spawn in cannons which is very disadvantegous for those that are not in full screen. @7691912 - Bikanyl#0000 - Firstly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Secondly, the ice and wooden ground in the middle is quite pointless as it does not effect the gameplay. @7687145 - Bikanyl#0000 - Firstly, the shaman can go off-screen to spawn in cannons which is very disadvantegous for those that are not in full screen. Secondly, the ramp in the bottom middle is too small for the mice to be able to survive on. Overall, the layout of the map is very similar to another map in rotation. @7695314 - Jasseh#0000 - Firstly, the mice can hide under the top left/right grounds which forces the shaman to move or use spirits. Secondly, the bottom left/right grounds are too small for the mice to be able to survive on. @7695378 - Maktjoni#1369 - Firstly, the top left and right cloud grounds are too strong when hit against a cannon. Secondly, the map overuses cloud grounds which makes the gameplay quite boring. Thirdly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map would not work in survivor. @7695753 - Maktjoni#1369 - Firstly, water is not recommended in survivor as it can abused by both shaman and mice, Secondly, if the mice get to the right side of the map, it would become almost impossible for the shaman to get the mice and therefore would need move or use spirits. The cloud grounds are quite oddly placed as it creates a safe zone for the mice. Overall, the map would not work in survivor. Play more survivor to get an idea of the maps we're looking for. @7695942 - Xxxskywalker#0000 - Firstly, the trampoline grounds are too strong and they appear to have collision with mice however they do not. Secondly, the mice can hide behind the top and bottom right grounds which forces the shaman to move or use spirits. Overall, the map would not work in survivor. @7695939 - Guepardo7#1478 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, there is an invisible ground that has collision with grounds which is not allowed. Thirdly, the cloud grounds are too strong. Overall, the layout of the map is quite similar to other maps. Will be discussed: None Ignored: None Dernière modification le 1585690320000 |
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@7698313 . @7696370 . @7695898 - *Fixed*. Dernière modification le 1585854960000 |
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