![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7698313 - Haydie#0000 - The map is too similar to maps already in rotation when it comes down to the gameplay. @7696370 - Haydie#0000 - Mice standing on the middle platform out of the three at the bottom, if they are shot by a cannon, the chance of them getting slammed into the wall to the right when jumping is very high, and it may even propel them upwards and be able to reach the shaman's spawn due to it. @7695898 - Haydie#0000 - This map is fairly similar to another map already in rotation. @7695942 - Xxxskywalker#0000 - The shaman will end up getting hugged within the first few seconds of the round due to how close the two spawns are to each other. Other than that, the 4 grounds at the bottom part of the map are too small, leaving mice with little to no surface to survive on said grounds. @7692808 - Colossus#7755 - This layout is very overused and frankly makes for quite boring and dull gameplay. The mice's spawn platform is also a bit too small, leaving mice with little surface to survive on. @7698651 - Wacky#1014 - This map is far too messy to be on rotation. Mice can easily camp between the two stone grounds in the center and force the shaman to move in order to reach them, of it they're lucky they'll find the exact spot they need to aim the cannon on the trampoline to reach them. @7699398 - Sadistic#6095 - This map is too similar to another map already in rotation, @7517751 - Jasseh#0000 - The shaman will end up getting hugged pretty easily on this map due to them also spawning at the bottom. The map is quite plain, it feels like something is missing. Not a huge fan of the anticloud grounds with this layout, it's already fairly similar for mice to survive, the anticloud grounds only make it easier. @7519076 - Jasseh#0000 - The mice will be able to camp by walljumping underneath their spawn platform and since the shaman can't properly reach there with cannons, it would force them to move further down. Overall, the map layout is very simple and wouldn't provide the rotation with new and exciting gameplay. @1862565 - Mapzylla#2983 - This map wouldn't work in rotation, the water provides mice with too much mobility and along with the anticloud grounds it'll be too easy for any more experienced player to survive. @7700287 - Avii#4319 - The layout is farirly common and something we've seen quite often. Frankly the map wouldn't provide the rotation with new and exciting gameplay. @7512797 - Ota#1782 - The top platfom is too close to the information bar. Overall, the map is similar to maps already in rotation. @7700006 - Apelidunsete#0000 - Mice have pretty much no mobility at all, especially not once they fall down onto the platforms. All of the platforms are far too small as well, leaving mice with little to no surface to survive on. @7230579 - Commandantso#0000 - All of the bottom grounds are far too small for mice to survive on. Overall the map wouldn't provide the rotation with new and exciting gameplay. @7694386 - Commandantso#0000 - Map is far too similar to maps already in rotation. @7609709 - Yeahright#9937 - Defilante maps in survivor is not recommended due to the ''death border'' on the left side of the map. Other than that, the overall layout of the map is pretty dull and similar to maps in rotation. @7690411 - Yeahright#9937 - The ice ground below the shaman's plaform is not necessary in my opinion, it only makes the area directly underneath it cramped. You can try raising the top half of the map further up and creating a different layout at the bottom half of the map. @7700910 - Yeahright#9937 - The water between the grounds is not necessary if you're going to place it so far down, a mouse can barely jump into it without dying because the water is so thin/far down. Circle grounds are also not recommended in survivor as mice can camp on the ground and wait to get hit by a cannon, which will make them go airbourne and be able to reach the shaman's platform with ease. @7701343 - Juliandcc#0000 - This map is quite similar to another map already in rotation. In addition to that, if you're going to put a roof on a map, please make it visible and make sure that players aren't able to get on top of it. @7701344 - Juliandcc#0000 - The shaman can't properly reach the mice if they camp in the water underneath the two bottom platforms, which will force the shaman to use spririts or to move down in order to kill them. The layout of this map is also quite similar to one already in rotation. @7701403 - Extra_Survivor#2316 - This layout is very dull and the water at the bottom is not necessary. Overall, this map doesn't offer any new and fun gameplay for the rotation, @7701469 - Jasseh#0000 - We're not looking for more caged trampoline maps, they're generally very boring as the gameplay is just the shaman aiming cannons at the trampoline more or less the entire round, nothing really happens in these maps, making them more and more boring over time. @7701767 - Hyung#2985 - This map is too similar to maps already in rotation. @7412337 - John#9081 - The top left and right grounds have no collision with objects however it is not made clear which is not allowed. Secondly, if the mice stayed on the inside of the chocolate grounds, it would be too difficult for the shaman to get rid off them. Overall, the gameplay is quite dull. @7452176 - Skyhjkf#5507 - Due to the ground under the shaman being higer than the thick ground to the left, it will be easy for the shaman to headsurf the mice on the thick ground. The layout seems rather sloppy and the gameplay the map offers isn't very unique and therefor wouldn't offer anything new to the rotation. @7702336 - Pjfsamora#0000 - The cloud isn't necessary and it's also weirdly placed, if shaman shoots cannons at the cloud ground (especially from the left side of the map) mice can easy use the cannon and the edge of their spawn platforms to get boosted upwards and reach the shaman's platform, same goes for the ramp at the bottom left. @7697449 - Bikanyl#0000 - Mice can camp on the ramp to the right, next to the trampoline and wait for a cannon to hit them so they can get boosted into the air and reach the shaman's platform. Ramps are not recommended in survivor maps as they generally create unbalanced gameplay. @7694791 - Bikanyl#0000 - The top 4 grounds are too small for the mice to be able to survive, particularly the two middle grounds as they are quite close to the ground above. @7702735 - Faremikie#0000 - Very common layout and and similar to maps in rotation. @7702873 - Ghost1221#3630 - The map is far too similar to maps already in rotation. @7702927 - Stovedove#0000 - Firstly, the cloud ground is too strong which would make it too difficult for the mice to survive. Secondly, the bottom right ground is too small for the mice to survive. Thirdly, the left side of the map is quite identical to maps already in rotation. Furthermore, the mice can just about hide within the cloud ground which forces the shaman to use spirits. Overall, the map would not work in its current state. @7703206 - Ly4ly4ly4#7732 - Mice don't need to jump to dodge the cannons when at their spawn, when hit by a cannon there they will get shot right into the ice ground to their left and get boosted into the air instead. If they wanted to, they could also camp on the ice ground as the shaman can't properly reach there. The four smaller wooden grounds are too small, providing players with little to no surface area to survive on. @7703768 - Kasparasb#0000 - The water is too thin/too close to the bottom of the map and if a player doesn't enter the water carefully they will end up dying instead. Ramps like the bottom ice grounds are not recommended as they often create unbalanced gameplay. In this case, mice can camp on the ice grounds and wait until they get hit by a cannon, which will boost them into the sky, and then be able to reach the higher grounds. @7688548 - Kingnorbert#0000 - The trampoline is rather weak and wouldn't help the shaman all that much due to how the layout of the rest of the grounds are. The bottom part of the map feels a bit too narrow and tight. @7703658 - Kingnorbert#0000 - The shaman can't reach players standing on the G unless they aim their cannon is a specific spot, which will force the shaman to use portals/skills to get out of their caged side. Overall, the gameplay is rather dull and wouldn't bring something new to the rotation. @7703763 - Kingnorbert#0000 - This would never work in rotation, the mice would be absolutely impossible to kill. @6587953 - Bielpratasqn#0000 - This map would be way too hard for the shaman due to every ground being anticloud. Also the ice triangle at the bottom is fake, it looks like it won't have collision with objects when in realty, it does. The shaman's spawn platform is far too close to the information bar and the long vertical ground underneath it is far too small to survive on. @6540504 - Bielpratasqn#0000 - The map is a bit messy and crowded. Any form of ramp is not recommended in survivor as it often create unbalanced gameplay. In most cases, mice will be able to camp on the ramp and wait for a cannon to hit them so they will get boosted to higher grounds. The two vertical grounds at the bottom are too small, leaving the mice with little to no surface to survive on, the same goes for the two platforms to the far right and left. @6540360 - Bielpratasqn#0000 - The shaman it forced to move in order to reach the two far right grounds. The three ground underneath the top three ones are too close to each other, so mice can't even jump in order to dodge the cannons. The triangle ground at the left bottom is unnecessary. Mice can also camp inside/under the cloud grouds by walljumping on the stone grounds. @7700003 - Apelidunsete#0000 - All of the ice grounds are considered fake, they look as if they will have no collision with objects when in reality, they do. Due to this, the shaman can't reach mice standing on the ground underneath their spawn without moving and this also makes it very difficult to kill mice as they will get shot into the ice ground depending on how you aim. Will be discussed: @7699846 - Eliterecon#0020 - @6122047 - Uhuge#0000 - @7701402 - Bikanyl#0000 - Ignored: None Dernière modification le 1586731860000 |
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