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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Fasterelixir
« Citoyen »
1587322920000
    • Fasterelixir#3774
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#10501
  0
@7708210
Apelidunsete
« Citoyen »
1587330240000
    • Apelidunsete#0000
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#10502
  0
@7699996

Dernière modification le 1587379560000
Opablyat
« Citoyen »
1587378420000
    • Opablyat#9678
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#10503
  0
@7708765
@7708842

Dernière modification le 1587389520000
Apelidunsete
« Citoyen »
1587378840000
    • Apelidunsete#0000
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#10504
  0
@7708772

Dernière modification le 1587402480000
Laay
« Citoyen »
1587399360000
    • Laay#2250
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#10505
  0
@7708929
Eliterecon
« Citoyen »
1587412920000
    • Eliterecon#0095
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#10506
  1
Left as is:
@7230579 - Commandantso#0000 - Firstly, the mice spawn is too isolated and leaves the mice vulnerable as it could be easy for the shaman to stop them from going to the ground next to them. Secondly, all the grounds are quite too small for the mice to be able to survive on. Overall, the map seems unbalanced and too easy for the shaman.
@7694386 - Commandantso#0000 - Firstly, water is not recommended in survivor as it can be abused by mice and shaman, to alter the direction of the cannons. In this case, the water grounds provide too much mobility for the mice. Secondly, the layout of the map is quite similar to maps already in rotation, without the additional ground in the middle which is too small for the mice to be able to survive on.
@7423655 - Commandantso#0000 - Firstly, circles would not work in survivor as they can be camped by mice to always be shot up, they work similarly to ramps. Secondly, the top part of the map is quite similar to maps already in rotation. Additionally, the ground in the bottom middle is too small for the mice to be able to survive on.
@6749884 - Kratos#2341 - Firstly, there are too many grounds for the mice which grants the mice with too much mobility and makes it difficult for the shaman to kill the mice. Secondly, the shaman cannot get the mice when they spawn in, or if they stay on the right side of the map from the shaman spawn which forces the shaman to move. Overall, the map would be too unbalanced and difficult for the shaman.
@6885056 - Kratos#2341 - Firstly, water is not recommended in survivor as it can be abused by the shaman to alter the direction of cannons. Secondly, the platform on the far right is too small for the mice to be able to survive on. Additionally, it is quite difficult for the shaman to reach that ground without having to move. Thirdly, there are too many grounds on the map which provides the mice with too much mobility, making it harder for the shaman. Overall, the map would not work in survivor.
@7705282 - Kasparasb#0000 - Firstly, the mice can hide behind their spawn ground on both sides which forces the shaman to move or use spirits. Secondly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map rather seems like a P24 map than a P10 and would not work in the rotation.
@7703768 - Kasparasb#0000 - Firstly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Secondly, the ice ramp in the middle is too small for the mice to be able to survive on. Additionally, the mice can hide behind the top left and right grounds as they would be off-screen. Overall, the map would not work.
@7705471 - Jasseh#0000 - The wood-ice design is pretty cool, however, with a decent sham the gameplay will be quite unidimensional: most mice are constrained to the long spawn ground at the bottom, with little chance of reaching the ground far above. There are also a few troubling aspects, such as the annoying headsurfs with 20+ mice on that same ground and shams aiming at mice directly beneath them.
@7704456 - Jasseh#0000 - The map is quite unbalanced as the shaman would be aiming directly beneath them to get the mice which is very difficult. Furthermore, the grounds and gameplay would be heavily based on the right side of the map, leaving the left side very empty. Additionally, the shaman spawn is too close to the information bar which blocks some of its summoning range.
@7706303 - Jasseh#0000 - Firstly, the grounds in the top left and right areas are too small which makes it difficult for the mice to survive on. Secondly, the bottom half of the map is quite similar to maps already in rotation and therefore would not provide anything new to the rotation.
@7705503 - Xxxskywalker#0000 - Experienced mice will abuse the ice corners and get propelled upwards whenever a cannon pushes them against those. The 2 top left and bottom right grounds are too small for the mice to survive on. Additionally, the mice can hide behind the top left grounds which forces the shaman to move or use spirits. Overall, the map would not work in survivor.
@7700911 - Xxxskywalker#0000 - The ice grounds at the top can be camped by mice to always be shot up as they act as ramps. Overall, the map is quite similar to maps already in rotation, without the additional ice ground, and therefore would not provide anything new to the rotation.
@6999802 - Pratton#0000 - There is not much room for mice to survive on at all. Additionally, the grounds are quite far apart and the ice doesnt balance it out, though it will be a hassle for shams to aim at it properly. Overall, the map would not work in survivor.
@6990147 - Pratton#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, once the mice climb the anti-cloud ground, the shaman would not be able to get the mice from the shaman spawn which again forces the shaman to move or use spirits. Overall, the map would be too easy for the mice to be able to survive on.
@7693386 - Haydie#0000 - It feels like the mice will continuously get back to a better position using the walls. the movement around the map and the possible camping making it quite difficult for the shaman. Additionally, the mice can hide behind the bottom middle ground which forces the shaman to move or use spirits.
@7705735 - Stovedove#0000 - The layout of the map is quite unique and looks fun but ground below the mice spawn can be camped by mice as there's no way the shaman can get rid off the mice there without having to move or use spirits.
@7708137 - Stovedove#0000 - The ramp being anti-cloud would be quite difficult for the shaman as the shaman would need to change the direction of the cannons to be able to stop the mice from getting to the top. The rest of the grounds on the left seem quite oddly placed to fill in the space and makes the gameplay quite awkward.
@7701465 - Yeahright#9937 - The rotation of the grounds would make this one of the more difficult maps to survive on, despite the possible movement around the map and the wind that helps mice, which I don't think are enough to balance it out.
@7705901 - Yeahright#9937 - Firstly, all the grounds are too small for the mice to be able to survive on. Secondly, the circle grounds are not recommended in survivor as they can be camped to always be shot up. Overall, the layout of the map would not work.
@7698888 - Themizer#0000 - Adding backgrounds to survivor are not allowed although the grounds look very cool. The gameplay of the map would not be enough as it is quite a generic layout and there are flaws such as mice hiding behind the bottom left and right grounds, forcing the shaman to move or use spirits.
@3659387 - Fbatacanfb#0000 - The concept of shooting the planks to allow the mice and shaman to set free is unique however trapping the mice would always be an issue as the shaman would more than likely try to portal everyone in to the void. Disregarding the planks, the bottom part of the map is identical to another map and the top part would be easy to camp and survive for the mice.
@7707246 - Withoutwith#1897 - Firstly, the cloud grounds are too strong especially considering that the mice ground is extremely close to it. Secondly, the use of the anti-cloud ground is quite confusing as the shaman would assume that a cannon placed within the cage should go through. Additionally, the shaman can go on top of the map, off-screen and place cannons off-screen. Overall, the map would not work in survivor.
@7707143 - Withoutwith#1897 - The layout of the map is quite generic and this would not provide anything new to the rotation.
@7707077 - Withoutwith#1897 - The map is quite unbalanced, it's rather in the shaman's favour as once the mice drop down, it would be too difficult to get higher up. Additionally, the top right ground is off-screen which is not allowed. Furthermore, the right side of the map does not feel as interesting due to using the same exact ground multiple times without a change. Overall, the map would not work in survivor.
@7699484 - Colossus#7755 - Firstly, the layout of the map is quite generic and over used. Secondly, ramps are not recommended in survivor as they can be camped by mice to always be shot up.
@7700001 - Apelidunsete#0000 - Firstly, the grounds are too small for the mice to be able to survive on. Secondly, the top right ground is quite useless and would be problematic for the shaman as the shaman would need to move or use spirits to get rid off mice from there. Overall, the map would not work in survivor.
@7708085 - Kyubee#2737 - Firstly, the layout of the map is very generic and over used. Secondly, the grounds at the top are quite pointless as they don't really affect anything. Overall, the map would not work in survivor.
@7708392 - Eragonnn#2998 - Firstly, the layout of the map is very generic and over used. Secondly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map would not provide anything new to the rotation.
@7708210 - Fasterelixir#3774 - Firstly, there are two invisible grounds off-screen which is not allowed. Secondly, the cloud grounds are too strong and rather shoot in the opposite direction to where they should be. Overall, the map would not work in survivor.
@7699996 - Apelidunsete#0000 - Firstly, the shaman can walk off-screen and spawn cannons which is not allowed. Secondly, the layout of the map, on the mice side, is quite generic which would not introduce anything new to the rotation.
@7708765 - Jets#9678 - Firstly, the top left and right grounds are too small for the mice to be able to survive on. Additionally, they are too close to the ground above, including the one in the middle, which doesn't allow enough room for the mice to jump and avoid cannons. Furthermore, the ice ground above the shaman doesn't work as intended or rather seems like it's there for aesthetics however it comes out as very confusing.
@7708842 - Jets#9678 - Firstly, all the grounds are too small for the mice to able to survive on. Secondly, there are too many grounds which provides the mice with too much mobility, making it too difficult for the shaman. Thirdly, the shaman can barely reach the top left ground without moving, especially since some of it is anti-cloud, it would be very easy to camp for mice. Also, water is not recommended as it can be abused by both mice and shaman.
@7708772 - Apelidunsete#0000 - Firstly, using too many ice grounds can be quite annoying for the mice as they have to constantly remain still and avoid cannons at the same time. Additionally, the mice can hide behind the middle ground, the ramp and little wooden ground to be specific, which would force the shaman to move or use spirits.
@7708929 - Laay#2250 - Firstly, the ground at the bottom is too big and makes it super difficult for the shaman to kill the mice. Secondly, the layout of the top 3 grounds is quite generic and therefore would not provide anything new to the rotation.


Will be discussed:
@6704816 - Kratos#2341 -
@7706140 - Haydie#0000 -
@7696387 - Haydie#0000 -
@7690411 - Yeahright#9937 -
@7700606 - Avilesila#0000 -
@7707516 - Avilesila#0000 -


Ignored:
None

Dernière modification le 1587490860000
Jasseh
« Censeur »
1587496020000
    • Jasseh#0000
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#10507
  2
@4045771
@4045880
@7704456 - edited

Dernière modification le 1588378500000
Haydie
« Citoyen »
1587558000000
    • Haydie#0000
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#10508
  0
@7709047 .
@7708932 .
@7713258 .

Dernière modification le 1588112160000
Colossus
« Citoyen »
1587638880000
    • Colossus#7755
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#10509
  0
@7698686
Thecheaters
« Citoyen »
1587645120000
    • Thecheaters#0000
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#10510
  0
@6762690
@5610687

Dernière modification le 1591307520000
Thecheaters
1587645180000
    • Thecheaters#0000
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#10511
[Modéré par Etyla, raison : Double post]
Fas
« Citoyen »
1587670620000
    • Fas#9106
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#10512
  0
@7710631

Dernière modification le 1587670860000
Kratos
« Citoyen »
1587672480000
    • Kratos#2341
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#10513
  0
@6975545
@6863263 - despawn (01:15, 00:50, 00:35)
@6749884 - edited
Stovedove
« Citoyen »
1587673500000
    • Stovedove#0000
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#10514
  0
@7705735 - edit
Koulouh
« Citoyen »
1587687960000
    • Koulouh#0095
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#10515
  0
@4784094
@5177867

Dernière modification le 1588305420000
Maximus
« Citoyen »
1587690240000
    • Maximus#2384
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#10516
  0
@7710763
B0wl
« Citoyen »
1587694020000
    • B0wl#7075
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#10517
  0
@7710782
Your_hope
« Censeur »
1587754740000
    • Your_hope#6098
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#10518
  0
@7711100
Felps
« Citoyen »
1587860820000
    • Felps#0537
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#10519
  0
@6587953 Edit
@6594438 Edit
@6540360 Edit
Apelidunsete
« Citoyen »
1587935700000
    • Apelidunsete#0000
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#10520
  0
@7711701 -
despawn floors
@7699977

Dernière modification le 1587997200000
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