Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7906447 |
Danielmago « Citoyen » 1654552200000
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@6569737 |
Akiong « Citoyen » 1654663800000
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@7902505 |
Cimdom « Citoyen » 1654705920000
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@7906446 |
Zetdey « Censeur » 1654778280000
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@7906779 |
Pgmsule « Citoyen » 1655333580000
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^^ @4885314 Dernière modification le 1655992260000 |
Antoni0 « Citoyen » 1655978220000
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.......... Dernière modification le 1659073740000 |
Brawlhalla2 « Citoyen » 1655997840000
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@7908372 Dernière modification le 1656161880000 |
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@7715280 |
Tennis « Citoyen » 1657732200000
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@7450996 - was in disc 4 years ago but didn't have any feedback and stayed P1 |
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@7257987 |
Archangel « Citoyen » 1659329400000
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Left as is: @7898760 - Fakedoaero#0000 - Collision maps don't really work too well in P7, I would rather have seen this submitted to P9. However, the gameplay is not really too interesting, fairly automatic as you can just use the boosters to get the cheese fairly easily, with the boxes being just a nuisance to the mice. @7901198 - Deadpoolgve#0000 - The concept here is interesting but it's not executed too well, the map is quite repetitive and massdeathy. @4787944 - Unknown#3300 - Interesting concept but it is also not executed very well. The anvils will sometimes cause mass death or shoot mice offscreen, and once the mice have cheese it is just a matter of repeating the whole process again, making the map repetitive. @5857987 - Viniciusdara#4015 - The map is very slow paced and has only really a single route which is just a very simple obstacle repeated over and over, meaning the gameplay is really quite dull. @7901636 - Tadzio#2404 - The map consists of only one obstacle which is quite laggy/buggy and thus is not up to modern standards. Please look at the recently permed maps to get an idea of what we are looking for in the rotation. @7904455 - Xaxadoooooo#0000 - The map has an inconsistent pace where you often end up breaking the flow by turning back or changing direction too often. The obstacles overall aren't really that interesting nor challenging and don't bring anything new to the rotation. @7885887 - Jasseh#0000 - This concept has been done somewhat similarly before in rotation, this particular execution is not particularly enjoyable for the mice as the gameplay just consists of trying to kill each other and waiting around. @7605671 - Keyx#0000 - The concept is interesting but the execution is poor, the map is basically just the same obstacle repeated again and again and becomes quite boring. @7770280 - Bautipro#5357 - The gameplay is very slow and tedious and doesn't really fit into rotation, it sort of feels like a discounted defilante. @7902878 - +zzed#0000 - Very outdated feeling map, the obstacles aren't interesting and have been used better in other maps. Also why is there so many fake grounds? @7831790 - Eremia#0020 - The map feels very massdeathy and especially random given the nature of the floating pumpkins and usage of AIE parameter. If you take away those aspects then it's just quite a generic running back and forth map. @7907680 - Wiannix#7716 - The gameplay here is not really that engaging, basically just repeating the same obstacle 8x while dodging the random floating sham items which ends up being somewhat luckbased. @4897157 - Brenow#4577 - This just feels like a copy of that one racing map and doesn't really do the concept any better. @7895049 - Manyackpro#4949 - Just consists of walljump then trying your best to squeeze back into the gaps to the cheese then back to hole, not really an interesting map. Take a look at some of the more recently permed maps to get an idea of what we're looking for in the rotation. @7896290 - Trollduro#0000 - This will be far too massdeathy for the less experienced mice, and the few who do understand the map will just go around the top allowing them to bypass most the death tokens. @6685994 - Grimmaro#0020 - Fine as P1, unfortunately too walljump heavy for anything else @7901648 - Deucalion#8416 - Not really what we are looking for in the rotation, the gameplay is much too short and hidden grounds are used. Take a look at the recently permed maps to get an idea of what we're looking for these days. @7905585 - Ballantines#1391 - Same as above comment @7444347 - Sladkoru#5992 - Same as above comment @7904143 - Thegbc#0095 - Unfortunately the bridges tend to break in a way which cause most mice to die or be unable to complete the map. This may be a better fit in P9 where the shaman can assist. @7905578 - Zeus#6550 - The obstacles here are quite generic - 45 degree weak restitution trampolines and walljump. Also especially as the trampolines are quite weak the map feels inconsistent and slow paced. @7906178 - Ochey#0000 - Much too difficult and massdeathy for P7 @7906447 - Suppon#1377 - Quite a frustrating map because it's possible to touch the acid by just 1 pixel and die, not really a good fit for rotation. If you ignored the acid and swap it for normal grounds it would just be quite a boring and generic gameplay. @6569737 - Danielmago#0000 - Not really interesting gameplay, just walking and using the downwards boosters to get over them. @7902505 - Akiong#3458 - Not really what we are looking for in rotation, gameplay is outdated and far too short/simple. Look at the recently permed maps to get an idea of what we look for these days. @7906446 - Cimdom#4221 - Same as above @7908372 - Brawlhalla2#5770 - Basically just the same obstacle repeated 3x then sliding to cheese, not really a fit for modern rotation. Also the inconsistent use of the stone grounds with and without collision is not good design. @7715280 - Fas#9106 - Not really any engaging gameplay here, just repeat the same thing to cheese and hole. It's also much too easy to get stuck in the middle and without any sham to help the mice will just be trapped. @7450996 - Tennis#8153 - Fine as P1, if you want the feedback from the discussion send me or any other Mapcrew member a PM here or on Discord @7257987 - Wal#3922 - Interesting concept but gets quite tedious and repetitive and basically turns the map into a ping race. Also far too much walljump for P7. P1'ed: None Will be discussed: @4595579 - Namelessh#0000 - I like this, but some of the faster routes and shortcuts feel somewhat much too precise for normal rotation. Since it's still possible to complete without the tokens and faster routes, I'll give it a shot for disc. @4885314 - Pgmsule#0000 - A bit slow paced but has decent alt routes and shortcuts. Will give it a shot in disc Ignored: @6021496 - Zetdey#3845 - Posted more than 1 map (#10512, #10525) @7906779 - Zetdey#3845 - Posted more than 1 map (#10512, #10525) Dernière modification le 1659333060000 |
Seishi112 « Citoyen » 1659370860000
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@4660155 |
Kalpromice « Citoyen » 1659400740000
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@7910076 da uma moral esse mapa pode ser com shaman tambem |
Trollduro « Citoyen » 1659435240000
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@7910089 |
Fas 1659461760000
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[Modéré par Furianera, raison : Off-topic] |