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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Apelidunsete
« Citoyen »
1587996900000
    • Apelidunsete#0000
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#10521
  0
@7711704
Mr_12jc
« Citoyen »
1588089540000
    • Mr_12jc#7140
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#10522
  0
@7713267
Opablyat
« Citoyen »
1588153920000
    • Opablyat#9678
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#10523
  0
@7713729
Tioeter
« Citoyen »
1588160160000
    • Tioeter#0000
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#10524
  0
@7670826
@7715939
@7714510

Dernière modification le 1588527240000
Trexexjc
« Citoyen »
1588166220000
    • Trexexjc#0000
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#10525
  0
@7667723
Yeahright
« Citoyen »
1588198980000
    • Yeahright#9937
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#10526
  0
@7714118
@7713628
Blackage
« Citoyen »
1588201260000
    • Blackage#7092
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#10527
  0
@7714108
@7714472

Dernière modification le 1588289520000
Eremia
« Censeur »
1588255920000
    • Eremia#0020
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#10528
  0
@7714312
Withoutwith
« Citoyen »
1588277340000
    • Withoutwith#1897
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#10529
  0
@7707077
@7707246
@7706540
Bikanyl
« Citoyen »
1588346040000
    • Bikanyl#0000
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#10530
  1
@7714530
@7711945
@7709385
Ssusluu
« Citoyen »
1588351680000
    • Ssusluu#7196
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#10531
  0
@7715226

Dernière modification le 1588411920000
Kingnorbert
« Citoyen »
1588357920000
    • Kingnorbert#0000
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#10532
  0
@7689286
@7690273
Onyx
« Citoyen »
1588358040000
    • Onyx#8682
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#10533
  1
@7714638
John
« Citoyen »
1588375980000
    • John#9081
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#10534
  0
@7715120
Hira
« Citoyen »
1588422600000
    • Hira#0979
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#10535
  0
@7715270
Eremia
« Censeur »
1588516200000
    • Eremia#0020
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#10536
  0
@7715717
Eliterecon
« Citoyen »
1588531560000
    • Eliterecon#0095
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#10537
  0
Left as is:
@4045771 - Jasseh#0000 - We currently have a few maps with similar gameplay in rotation.
@4045880 - Jasseh#0000 - The mice don't have much mobility from the start of the round, if they decide to jump to the left side they will most likely end up getting shot down by the shaman before being able to walljump to the top. Also a roof would be appropriate for this map, to not promote access for the shaman to go offscreen and shoot cannons from above easier.
@7704456 - Jasseh#0000 - The grounds are slightly too small for the mice, which isn't giving them enough space to survive on. The ground the mice spawn on is also a tad too close to the shaman, making it easy for players to reach the shaman's platform with the help from a cannon.
@7709047 - Haydie#0000 - When using cloud grouds in your maps it's important you make sure it's not possible to camp inside the grounds to avoid cannons. Overall the layout and gameplay is rather dull.
@7708932 - Haydie#0000 - The gamplay is quite boring, the ice ground to right is not quite necessary and only takes up space that could've been used to better the gameplay. Same with making the shaman's platform so large.
@7713258 - Haydie#0000 - This map is far too similar to maps already in rotation.
@7698686 - Colossus#7755 - The two ramps at the top makes for unbalanced gameplay and ramps are not recommended for survivor at all, as they in most cases provide unbalanced gameplay. Part from this, the gameplay and map layout is quite dull.
@6762690 - Thecheaters#0000 - This looks like a few maps that are currently in rotation combined together. The map feels quite squished together and cramped.
@5610687 - Thecheaters#0000 - Any form of ramps is not recommended for survivor (in this case: the two ice curves on the sides) as they create unbalanced gameplay. The water isn't really necessary and would only provide the mice with a safety-net and the shaman a way to manipulate the cannons or spawn items inside the water to easily kill the players.
@7710631 - Fas#9106 - This map is too similar to maps in rotation, it's also rather dull in terms of layout and gameplay.
@6975545 - Kratos#2341 - The map is too similar to maps already in rotation.
@6863263 - Kratos#2341 - The shaman is forced to move from their spawnpoint in order to reach the bottom platform. The two anticloud grounds to the sides disappearing at different times is odd and considering that the middle is rather cramped, an experienced shaman could quite easily kill at the mice before they despawn, or at least get them down to the bottom ground. This also looks like a P24 submission.
@6749884 - Kratos#2341 - All of the grounds are a bit too close to each other, part from the very bottom left one. Overall, the gameplay isn't too exciting.
@7705735 - Stovedove#0000 - If the shaman goes onto the top right ground to kill mice on the far right platform, the mice will be able to camp on the ramp there in order to be very hard to kill, because once they are hit by a cannon, they are likely to get shot into the sky. We don't recommend the use of any ramps in survivor as it often creates unbalanced gameplay.
@4784094 - Koulouh#0000 - The top three grounds are far too small to survive on, the cheese in unnecessary and the grounds inbetween the three grounds are unclear. It's confusing as it looks like just decoration when mice can pass through them but they have collision with objects.
@5177867 - Koulouh#0000 - This map would never work in rotation. The grounds inbetween the other grounds that have collision with objects is just rather confusing and unnecessary. The water will automatically become a huge camp spot for a lot of mice, but the shaman can easily place a box on the left side to stop mice from leaved the water and then use boxes to pushes them down to their death. The three smaller grounds are too small to survive on.
@7710763 - Maximus#2384 - Ramps are not recommended in survivor as they create unbalanced gameplay 99% of the time. For this map, the mice will camp on the ramp and it'll be annoying for the shaman to kill them from their spawn, since they have to aim in a specific way in order to properly reach the ramp.
@7710782 - B0wl#7075 - Mice will be able to camp inside the rectangle ramps since they have collision with objects. The shaman will also be forced to move from their spawn in order to reach mice at the bottom ground.
@7711100 - Your_Hope#6098 - The ice grounds are what we call fake, it looks like they will have collision with objects but they actually don't. The shaman and the mice have the same spawn, so the shaman will end up getting hugged from the very start of the round which will be really tedious for the shamam.
@6587953 - Bielpratasqn#0000 - The gaps at the bottom are so small they are unnecessary to have there. Overall, the gameplay the map offers isn't very new and exciting.
@6594438 - Bielpratasqn#0000 - The two grounds connected to the shaman's spawn via the cloud grounds are too close to the top platform, making it easy for mice to reach it with the help from a cannon. The mice that spawn at the bottom platform are also at a disadvantage from spawning further down than the other mice, leaving them with less of a chance to survive. The mice will also be able to camp underneath the cloud grounds by jumping down below them each time the sham shoots a cannon.
@6540360 - Bielpratasqn#0000 - This map is almost identical to a map that was previously in rotation and it was removed for being too hard for the shaman. The mice can camp on the ramps and if shot by a cannon, they will simply get shot into the air. Also, using defilante is not recommended at all, we don't want maps with the ''death border'' defilante maps have on the sides.
@7711701 - Apelidunsete#0000 - The despawning grounds are too quick, and could cause a lot of players to die. And the final layout, once all the grounds have dispawned is very boring and the shaman can just barely reach the top right ground from their spawn by jumping. This wouldn't work in rotation.
@7711704 - Apelidunsete#0000 - There's a hidden ground at the top right hand side of the map, both mice and objects have collision with it. The cheese is unnecessary and the small triangles are too small for the mice to survive on. Overall, the map won't provide the rotation with anything new and interesting.
@7713267 - Mr_12Jc#7140 - This map is a mess and would never work in rotation. All the cloud grounds are unnecessary. The ice grounds are too small and so are the vertical grounds. The water is too close to the bottom of the map so if mice fall down into it they will most likely die from it.
@7713729 - Jets#9678 - In terms of gameplay, this map is quite similar to another map in rotation
@7670826 - Tioeter#0000 - The mice will in most cases hit the edge of the ground to their right when shot with a cannon at the bottom, which will cause them to survive instead and make it harder on the shaman. The general gameplay is also a bit too boring.
@7715939 - Tioeter#0000 - The two grounds in the middle seem a bit out of place and a bit unnecessary, they're also rather small and don't provide much surface area for the mice, especially not the top one. Perhaps it would work better if you pushed the left set of grounds further to the left and same for the right set of grounds and made the middle grounds flow with the gameplay better.
@7667723 - Trexexjc#0000 - The map is too hard for the shaman because of the anticloud grounds, anticloud grounds generally make it easier for mice to dodge cannons.
@7714118 - Yeahright#9937 - This map is quite similar to an old P10 map. Other than that, the mice can hide underneath the cloud grounds because the wooden ground next to it.
@7713628 - Yeahright#9937 - The gaps between the grounds makes the gameplay quite weird and rough as cannons get stuck in them. The bottom left and right grounds are a bit too small to survive on. Additionally, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Overall, the map provides an awkward gameplay and the anti-cloud grounds don't have a big play in the map.
@7714108 - Blackage#7092 - The cloud grounds are quite pointless as they don't have any impact on the gameplay and makes the map itself look less appealing. The mice lack mobility as they don't have anywhere to go unless they are really good at corner jumping. Furthermore, ice ramps are not recommended in survivor as they can be camped by mice to always be shot up. Overall, the map is quite biased towards the shaman.
@7714472 - Blackage#7092 - This would never work in rotation, it's far too hard for the mice.
@7714312 - Eremiaovidiu#0000 - The mice have pretty much no mobility and the map doesn't offer any new and fun gameplay.
@7707077 - Withoutwith#1897 - The gameplay isn't very exciting, a lot of space is wasted on the shaman's side.
@7707246 - Withoutwith#1897 - This type of caged shaman with trampolines is quite overused and not something we are currently looking for.
@7706540 - Withoutwith#1897 - The map doesn't flow very well and the gameplay is likely to get boring quite quickly.
@7714530 - Bikanyl#0000 - The gameplay is kinda of boring with only two grounds, there's so much space to be used and majority of it is currently used for the shaman, while leaving the mice stuck on the bottom ground with no mobility.
@7711945 - Bikanyl#0000 - The map feels very lacking and empty, it rather seems like a lot of space is wasted in the shaman's area which makes the bottom half of the map very lacking. The gameplay would be quite generic and therefore would not add anything new to the rotation.
@7709385 - Bikanyl#0000 - There are many maps with a similar layout and this one feels no different with the exception of the ice ramps that can be used for the bottom ground. Overall, the gameplay doesn't feel very exciting but maybe with a different layout it could be something better.
@7715226 - Ssusluu#7196 - Firstly, the mice spawn ground is too big which makes it easier for the mice to survive on especially if they get on to the shaman spawn ground. Secondly, the mice can hide behind the shaman spawn ground which forces the shaman to move or use spirits. The layout seems quite generic and therefore wouldn't provide an interesting gameplay.
@7689286 - Kingnorbert#0000 - Firstly, top left/right grounds & middle ground & ice grounds are too small for the mice to be able to survive on. Secondly, once you get on the ice ground at the bottom it is already difficult to survive but with the addition of the cheese, it makes it impossible. Thirdly, water is not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of the cannons. Overall, the map would not work in it's current state.
@7690273 - Kingnorbert#0000 - Firstly, over using anti-cloud grounds makes it extremely difficult for the shaman to kill the mice as they can dodge cannons very easily. Secondly, the top left and right grounds are too small for the mice to be able to survive on. Thirdly, if the mice reach the ice ramps, near the shaman, it would become really hard to get rid off them. Overall, the map would not work in its current state.
@7714638 - Shine#8682 - The map feels very bland and basic, there's not much to the map, especially for the mice other than 3 long wooden grounds. Overall, the map is very lacking and would not provide an interesting gameplay.
@7715120 - John#9081 - Firstly, the map is heavily based on ramps which is not recommended as they can be camped by mice to always be shot up. Secondly, the bottom left and right grounds are too small for the mice to be able to survive on. Overall, the map would not work in survivor.
@7715270 - Hira#0979 - Firstly, the mice can hide behind their spawn ground and the bottom right ground which forces the shaman to move or use spirits. Secondly, using excessive ice grounds makes it difficult for both mice and shaman as they would need to constantly stay still. Overall, there are similar maps in rotation.
@7715717 - Eremiaovidiu#0000 - Firstly, the mice can easily camp the water which forces the shaman to move or use spirits. Secondly, the water on the right feels pointless. Thirdly, the cloud grounds are too strong which makes it difficult for the mice to survive. Additionally, the mice can hide behind the bottom sand ground which again forces the shaman to move or use spirits. Overall, there is a similar map already in rotation.


Will be discussed:
@7699977 - Apelidunsete#0000 -
@7714510 - Tioeter#0000 -


Ignored:
None

Dernière modification le 1588608480000
Haydie
« Citoyen »
1588612740000
    • Haydie#0000
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#10538
  0
@7716716 .
@7717185 .
@7718308 .

Dernière modification le 1588879080000
Commandantso
« Censeur »
1588615500000
    • Commandantso#0000
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#10539
  0
@7230579 - edited
@7423655 - edited

Dernière modification le 1589114700000
Jasseh
« Censeur »
1588616400000
    • Jasseh#0000
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#10540
  1
@4045880 - edited
@7717190
@7718154

Dernière modification le 1588872000000
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