Map Editor Q&A |
Hourlysword « Citoyen » 1347920640000
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Is there any way i can update a map without it creating an entirely new one? I tried yesterday to make a map based off of one of my other maps' code and the new map ended up replacing the original map entirely (which i did not want.) Then today i tried updating one of my maps and it just created an entirely new map (which i definitely did not want.) It seems like the system is working against me .. Edit: I apologize if the question's been asked/answered/listed in a faq/etc. already |
Barrydarsow « Censeur » 1347921660000
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If you want to edit a map, load the @xxxxxx code in the editor, make your changes, and export it. If you want to make a new map based on the code of another, load the @xxxxxx code in the editor, click "Copy map to clipboard" then leave the map editor. Go back into the map editor, and load the XML that was copied to the clipboard. Then make the changes you want and export it. Hopefully that makes sense. |
Hourlysword « Citoyen » 1347922020000
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Oh, thanks ^^ |
Monsterrs « Citoyen » 1347939960000
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I'm sorry but why is this a P4 map? @371007 this map takes about as much building as Map 0! ( give or take two boards) please consider this |
Nickeldelta « Citoyen » 1347949560000
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what happened with long maps at which the screen is cut off?(Ca=**) and whether for a long time it? http://i.imgur.com/ueYYg.png?1 http://i.imgur.com/PLOT4.png?1 |
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Nickeldelta a dit : It happened after yesterdays update. I know Tig knows about it. Hopefully it gets fixed quickly, but only Tig knows when. |
Moldify « Citoyen » 1347973980000
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are there any Tribehouse Submissions. |
Todorovski « Citoyen » 1347977460000
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Monsterrs « Citoyen » 1347993720000
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How do you make a zone where b anchors can't be used? |
Totalnick « Citoyen » 1348001280000
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Monsterrs a dit : Simple. Put 2 10x10 wood ground blocks. Make them both dynamic, Mass 999999, Oui 1. Make the top block have friction .... Then line up the grounds about 20 pixels away from each other Up/Down. Then, put a red nail on the bottom one. XML Aide : <C><P /><Z><S><S X="415" Y="190" T="0" H="10" P="1,999999,....,0.2,0,1,0,0" L="10" /><S X="415" Y="210" T="0" H="10" P="1,999999,0.3,0.2,0,1,0,0" L="10" /></S><D /><O><O X="415" C="11" Y="210" P="0" /></O></Z></C> |
Enemymule « Citoyen » 1348008660000
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i just found something that can super charge down cannons what should i do with that mechanic? |
Monsterrs « Citoyen » 1348009800000
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Totalnick a dit : Thanks, is there a way that I can make part of the map do it |
Jamiison « Citoyen » 1348048860000
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There's no way to make a single section of a map no-b. However you can make a section of a map a complete n anchor zone by just placing a ground, unselecting collision with mice, and giving is IR. However then you also need to make all the other grounds -mass so mice don't phase through them. The downside of this being that mice can then use the grounds as anchor points which would probably just make the map easier. The other option is to do it the oldschool room shaman way and glitch a ground to 0,0 at the start of the map. The area that the ground overlaps the normal playing field is a complete no anchor zone. However if someone tries to spawn a b plank in this zone, the entire map will be no-B. |
Todorovski « Citoyen » 1348074960000
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Isn't map 62 a crash map? It crashes me always when i play it. Don't know about others, but for me.. |
Dunald « Citoyen » 1348075080000
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Todorovski a dit : Your connection is probably horrible then. It's not a crash map, unless the shaman does something awfull. |
Todorovski « Citoyen » 1348075860000
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Dunald a dit : Oh ok. And i know my connection is horrible. :| |
Mtsloud « Citoyen » 1348275300000
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So what is night mode and what traits does it have? |
Totalnick « Citoyen » 1348279920000
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Mtsloud a dit : Makes a small light around your mouse, and makes the rest black. |
Fortwoone « Citoyen » 1348313460000
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Totalnick a dit : You mean around his/her mice(we are mice, not mouse)? |
Dunald « Citoyen » 1348313580000
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Fortwoone a dit : Mouse = A mouse Mice = Two Mice Mice is plural of mouse. Nick's answer was completely correct okkkkk C: |