Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Guangax « Citoyen » 1665336660000
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@7916023 |
Cheetoz « Citoyen » 1665534840000
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@7917765 |
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@7597615 Dernière modification le 1669995360000 |
Zaturapro « Citoyen » 1667343240000
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@7912701 |
Djegret « Citoyen » 1667483700000
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@7919448 |
Drepscher « Citoyen » 1668311220000
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@7919476 |
Drepscher « Citoyen » 1668622560000
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@7919476 |
Eremia « Censeur » 1669590960000
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IMPORTANT! From this point onwards, the submission limit for No Shaman (P7) will be 4 maps. Any submission containing more than this amount will be automatically ignored. Dernière modification le 1669591020000 |
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@7921686 @7584558 @7583224 @7548552 Dernière modification le 1669757220000 |
Fakedoaero « Citoyen » 1669849140000
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@7897452 |
Jasseh « Censeur » 1670375700000
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@7922392 |
Xaxadoooooo « Citoyen » 1670874960000
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@7899658 |
Zaturapro « Citoyen » 1671060120000
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@7922911 |
Wiannix « Citoyen » 1671249960000
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@7706373 |
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@7923316 |
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@7921608 |
Antoni0 « Citoyen » 1671636060000
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@7923386 Dernière modification le 1672171740000 |
Zaturapro « Citoyen » 1672086900000
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@7923692 |
Mapcrew « Consul » 1672173420000
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Left as is: @7904497 - Antoni0#8587 - Gameplay is way too short and not engaging. There aren't any obstacles to avoid or that can add some type of difficulty to the map. Also, the dodue doesn't work well in a closed environment, as the cheeses are way too close to each other @7911801 - Antoni0#8587 - It's a fun concept but it comes off as very repetitive and difficult to understand when there's no signaling on what you have to do at first. I don't think it would be a very intuitive map for new players @598982 - Xaxadoooooo#0000 - There's a lot going on here and to process at first sight. The bottom part is just walking and the wind is alright until you get the cheese, then it becomes a little frustrating as it's difficult to move anywhere in the map with it, forcing you to use the treadmill on any occasion, making the map not that welcoming for new players. Some paths are interesting but the map is overall too hard for P7. I'd recommend removing the wind as it doesn't really add that much to the map. @7734185 - Bautipro#5357 - Very repetitive, having to only bounce to get to the top hole without cheese, which also makes it difficult and annoying since the hitboxes of dodue cheeses are not that clear. @7751586 - Bautipro#5357 - There's barely any gameplay. You only need to avoid the moving platforms for a while until you're able to get the cheese and then to the hole. The waiting time is very long too. @7903314 - Bautipro#5357 - Very bland gameplay. There's not much to do here @7908726 - Bautipro#5357 - Repetitive. You're forced to only avoid the moving platforms. It's also a bit difficult as you don't have a lot of visibility for the platforms that are on the top. The treadmills at the end also don't help that much as you can easily die due to the acid platforms. @7888291 - Daanieeln#0000 - Only walking up to the cheese is required to complete the map, avoiding the two acid-moving grounds. Gameplay is linear, bland, and short @7891421 - Daanieeln#0000 - More than half of the map consists of walljumping the cobwebs. Not welcoming for new players, overall empty and not interesting @7916916 - Jasseh#0000 - Difficult to coordinate with your soulmate, especially if they're lagging. There's also not much gameplay as most of the map is empty. @7914815 - Djney#4236 - Linear and boring as you're only meant to walk to the cheese and then come back to the hole. @7918920 - Zeus#6550 - There's no real path to follow. Signs are misleading, overall too confusing with the number of obstacles and grounds across the map @7887613 - Zeus#6550 - We have a lot of maps on the rotation like this already. The paths, even though they are ok, gameplay isn't upto high-perm standards @7881797 - Zeus#6550 - The map's pace isn't fluid. A lot of the gameplay is just walking across the bottom platform. The top part of the map can be easily avoided, serving no purpose as shortcuts are often luck-based @7402417 - Fakedoaero#0000 - Gameplay is too short and the flow a bit erratic, being abruptly cut at certain sections of the map. @7438887 - Fakedoaero#0000 - The map's aesthetic is very contrasting and the path is too linear. It becomes way too hard with no tokens. The pace isn't fluid. @7371831 - Fakedoaero#0000 - The start of the map is way too difficult, not welcoming for inexperienced players. There's a lot to digest at first glance due to the number of obstacles around the map. Even though the paths are ok and clear, the pace is very uneven. @7916023 - Guangax#0000 - Linear and simple. Not a lot of gameplay here. @7917765 - Cheetoz#1108 - Most of the map consists of walking for the bottom part, and waljumping for the top section. @7597615 - Namelessh#0000 - Gameplay consists of mostly walking to get to the treadmills. Not that challenging or fun to play in as it's a very short map. @7912701 - Zaturapro#8143 - Repetitive and bland. 90% of the gameplay consists of walljumping to either get to the hole or cheese @7919448 - Djegret#0000 - Generic and too much walljump. There's not much to do other than walljumping @7919476 - Drepscher#0000 - Linear and generic. Not much to do other than walking. Not that very challenging too as obstacles are easy to be avoided. @7921686 - Keyx#0000 - Not that fun to play on since it's very repetitive. You're only required to jump on the cannons for all of the gameplay @7584558 - Keyx#0000 - Same as above, not that much to do as gameplay comes off as very repetitive and not that challenging. The map is also too short, possible to be completed in under 10 seconds. @7583224 - Keyx#0000 - The pace is very erratic and the path is too linear. You're either forced to walk or ejected due to the cannons' weird interactions. @7548552 - Keyx#0000 - Repetitive and generic. There could be multiple synchronization issues making the map mostly luck-based in terms of pace. @7897452 - Fakedoaero#0000 - A big part of the map is empty. The path is frustrating since there's no flexibility and you're forced to just use the treadmills @7922392 - Jasseh#0000 - Not that interesting to play on. All of the gameplay consists of just bouncing on the moving platforms, following the same path to the cheese, and then back to the hole. This type of gameplay has been used multiple times and is no longer looked for. @7899658 - Xaxadoooooo#0000 - Some of the map's ideas are interesting but the way is organized makes it feel very random and tends to cut the map's pace very abruptly. The map almost seems sectioned due to this. It would have more potential in racing if some obstacles are replaced. The arrows are weird and misleading too. @7922911 - Zaturapro#8143 - Most of the gameplay consists of walljumping on the round surfaces. Boring, repetitive, and linear gameplay @7706373 - Wiannix#7716 - Most of the gameplay is automatic as you aren't able to control your mouse at times. @7923316 - Jim#3189 - There's almost no gameplay since you're only required to walk over the lava grounds to get to the top levels. Repetitive too since you have to follow the same exact path twice @7921608 - Mauro#1832 - All of the gameplay is just walljumping to the cheese and then back to the hole. Not challenging @7923386 - Antoni0#8587 - - @7923692 - Zaturapro#8143 - A large section of the map is empty. There's not much to do other than walking and walljumping to the cheese and then using the bouncy ground. P1'ed: @6584743 - Pgmsule#0000 - Obstacles are neither original nor that fun to play on. Fine as P1 though. Will be discussed: None Ignored: None Dernière modification le 1672182360000 |