Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Trexexjc « Citoyen » 1589651640000
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@7667665 |
Xaxadoooooo « Citoyen » 1589666100000
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@577674 |
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@1354923 @1418791 |
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@7724462 |
Viniciusdara « Consul » 1589778540000
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@7364985 @2959547 |
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@7725065 @7725085 @7725086 @7725090 Dernière modification le 1591307580000 |
Krysa 1589884980000
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[Modéré par Etyla, raison : Double post] |
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@5586131 |
Eliterecon « Citoyen » 1589981460000
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Left as is: @7716967 - Eremiaovidiu#0000 - Firstly, ramps are not recommended in survivor as they can be camped by mice to always be propelled upwards. Secondly, the cheese and water combination doesn't play out too well as it behaves in the same way as it would with no grounds being there at all. Overall, the map would not work at its current state. @7717302 - Eremiaovidiu#0000 - The use of the defilante tokens are quite interesting however the layout of the map is quite simple and rather dull. With a different layout, the map would be quite fun to play. Additionally, the death zone on the left side of the map seems to have been brought closer, which would not work as mice would be confused. Therefore, the map would not work at its current state. @7016891 - Bielpratasqn#0000 - Firstly, the two grounds placed in the middle are too small for the mice to be able to survive on. Secondly, the mice are provided with too much mobility as they can move around to any ground without much effort which would makes it difficult for the shaman. Thirdly, there is an invisible ground on the right side of the mice spawn, which is not allowed. @7717604 - Jasseh#0000 - Although there has been some changes made to the layout, it's still quite generic. @7230579 - Commandantso#0000 - Firstly, the top and bottom right grounds are too small for the mice to be able to survive on. Secondly, the anti-cloud ground and the ground in the top right is placed too close together, leaving very minimal space for the mice to avoid cannons. Overall, the map would not work at its current state. @7423655 - Commandantso#0000 - The grounds at the bottom are too small, leaving mice with little to no surface to survive on, the fact that the grounds are ice only make it harder on the mice. Generally maps that have only ice grounds are quite tedious to play on, especially for the shaman as they have to spawn cannons while moving, can be extra annoying for shamans that do not use skills. The grounds are also quite some distance from each other, leaving mice with little mobility and forcing them to cornerjump if they want to reach other grounds without the help from a cannon. @7716716 - Haydie#0000 - Firstly, the layout of the map is quite generic and not quite interesting in terms of gameplay. Secondly, it would be pretty easy for the mice to avoid cannons if they go to the ground at the bottom as it is placed directly below the shaman ground, allowing mice to camp under the cannnons. @7718217 - Haydie#0000 - The layout of the map is extremely similar to two maps, put together to make one which is not something we're looking for. @7714453 - Haydie#0000 - The layout of the map feels quite simplistic and rather looks like a map in rotation. Additionally, the gameplay of the map also feels the same. @7718197 - Ubired#0000 - Mice have no mobiliy whatsoever and the shaman it forces to move in order to be able to reach the mice's spawn with cannons. The little ramp by the mice's spawn is a big no, as they will be able to camp on it and wait for the shaman to shoot a cannon at them, and from there they will go airbourne and be able to reach the top two platforms. Almost half of the map is shaman only, meaning a lot of the map space is wasted on area that won't be used by more than one player. @7720376 - Yeahright#9937 - Firstly, the mice spawn ground is a bit too small for the mice to be able to survive on. Secondly, the shaman is able to spawn cannons off-screen. Overall, the map would need a few changes. @7718975 - Yeahright#9937 - Firstly, water is not recommended in survivor as it can be abused by both mice and shaman. The shaman can spawn cannons towards the water which would alter the direction. Secondly, the layout of the map is quite generic and would not work out well. @7721674 - Yeahright#9937 - The shaman will end up getting hugged pretty fast since the mice can just run up the ramp to reach the shaman. The really small anticloud grounds are unnecessary and doesn't add much to the overall gameplay. If the shaman moves to the right side of the map to shoot cannons, mice will be able to camp the two anticloud ramps and be more or less impossible to kill, due to the fact that they will get shot into the air upon collision with a cannon. @7717955 - Blackage#7092 - Firstly, ramps are not recommended in survivor as they can be abused by mice to always be propelled upwards. In this case, the map is heavily based on ramps which would make the map extremely difficult for the shaman. Secondly, the middle top ground is too small for the mice to be able to survive on. Thirdly, shaman can't really reach the mice spawn ground from the shaman's spawn ground which forces the shaman to move. Additionally, the death zones have both been moved closer which makes it difficult for mice and can be quite confusing. Overall, the map would not work in survivor. @7718417 - Blackage#7092 - Firstly, creating the mice spawn on an ice ground is usually not such a good idea and that too on a ramp. This is due to the fact that mice will have to try and remain still whilst being shot at with cannons. Secondly, the mice are provided with too much mobility as they can move around the map with minimal effort, making it difficult for the shaman to get the mice. Additionally, the ice vertical ice grounds next to the shaman are invisible which is not allowed as all grounds are meant to be visible. @7697612 - Blackage#7092 - The trampoline is still usable while offscreen which is a huge disadvantage to those mice that can't see beyond the map area. If you're going to have offscreen grounds on your map in any way, it's important you make sure they can't be used and abused by the mice or the shaman. The layout of the map is very boring, it's just 3 platforms at the bottom with a shaman cage at the top. The shaman is more or less forced to use the trampoline or to get out of their cage to be comfortably aim at the mice. There's so much unused space around the map, space that could be used to make the gameplay more fun. @6965315 - Kratos#2341 - Firstly, the four grounds on the bottom left and bottom right are too small for the mice to be able to survive on. Secondly, the layout is not quite interesting and rather generic, with the exception of the anti-cloud grounds. At its current state, it would not be enough. @7018189 - Kratos#2341 - Firstly, the trampoline grounds are too strong which would make it very difficult for the mice to dodge the cannons and survive. Secondly, the mice can hide within the cloud grounds as there is no ice preventing them. Additionally, the shaman cannot get the mice if they reach the top ground which forces the shaman to move. @6860012 - Leeotoprr#0000 - Firstly, the grounds surrounding the cheese and the furthest top right ground is too small for the mice to be able to survive on. Secondly, the furthest top right ground cannot be reached by the shaman from their spawn ground which forces the shaman to move. Additionally, water gorunds are not recommended in survivor as they can be abused by both mice and shaman, in this case, only the shaman. As the shaman can alter the direction of cannons. Furthermore, the cheese is quite pointless as it can be avoided very easily. Overall, the map would not work at its current state. @6842545 - Leeotoprr#0000 - Firstly, all the grounds are too small for the mice to be able to survive on. Secondly, the mice are provided with too much mobility as they can get around to any ground, very quickly which makes it difficult for the shaman to kill the mice. Additionally, the anti-cloud ground in the top right is not in range for the shaman which forces the shaman to move. Furthermore, water is not recommended in survivor as it can be abused by both shaman and mice. The shaman can spawn cannons through the water to alter the direction of the cannons. Overall, the map would not work in survivor. @6839287 - Leeotoprr#0000 - Firstly, all the grounds are too small for the mice to be able to survive on. Secondly, water grounds are not recommended as they can be abused by both shaman and mice. The shaman can spawn cannons through the water to alter the direction of the cannons. Furthermore, the shaman's spawn ground is too close to the information bar which blocks some of its summoning range. @7721731 - Stovedove#0000 - Firstly, the middle left and right grounds are too small for the mice to be able to survive on. Secondly, the ground at the bottom would be quite difficult for the shaman to get rid off the mice from the shaman spawn ground, forcing the shaman to move. Additionally, the map would be quite annoying for the shaman as it would be quite easy for mice to get up and hug the shaman. Overall, the use of the mechanism is quite cool but a few changes to the layout is needed. @7718573 - B0wl#7075 - Firstly, the mechanism ground is quite pointless as no mice would want to go there as it would be an instant death. Secondly, the layout of the map is quite similar to a map already in rotation. @7718428 - Kralizmox#0000 - Firstly, the top left and right grounds are too small for the mice to be able to survive on. Secondly, it is quite difficult for the shaman to get the mice at the bottom since there's not many ways to get the mice other than the anti-cloud and ice combination, which makes the gameplay quite lacking. Overall, the map feels quite boring and doesn't seem to use the space around well enough. @7722149 - Blankplayer#7763 - Firstly, fake grounds are not allowed at all. The vertical wooden grounds are actually ice and the ramps on those vertical grounds are trampoline. The trampoline grounds are also too strong which makes it difficult for the mice to survive on. Addtionally, the mice can get on top of the vertical grounds which are off-screen making it difficult to get rid off them. Overall, the map would not work in survivor. @7708547 - Withoutwith#1897 - The map is quite similar to other maps in rotation in terms of gameplay, and would therefore not offer anything new and exciting to the rotation as it is right now. @7707396 - Withoutwith#1897 - The mice have no mobility and are stuck on their spawn platform. The only way for them to reach other grounds is to hope they can use a cannon to get boosted further up. The shaman is forced to move to the far left by the ice ramp if they want to use it, they can't aim cannons at it from their spawn, because the cannons will bounce off the ice at the top and not hit the ramp at the bottom properly. @7706547 - Withoutwith#1897 - The map is a bit cramped due to the long wooden ground on the right side, it's not necessary in my opinion. The overall layout of the map feels a bit odd, and as the map is right now, it wouldn't bring any new and exciting gameplay to the rotation. @7711717 - Apelidunsete#0000 - The three bottom grounds on the mice's side are a bit too small, though the fact that two of them are anticloud will also make it easier for them to survive, as it's easier for mice to dodge cannons on anticloud grounds. There's no actual need for the anticloud ground to the far left to actually be anticloud, it would've made more sense for it to be a regular wooden ground. Overall, the gameplay is quite similar to maps in rotation. @7711714 - Apelidunsete#0000 - The shaman's platform is far too close to the roof above, if players manage to get up there it will be near impossible for the shaman to actually kill them if they decide to hug them. It's so narrow mice aren't able to jump to avoid the cannons. @5983990 - Urook#1131 - The map is quite plain and the overall gameplay is something we already have in the rotation. As the map is right now, it wouldn't add anything new and exciting. @7723188 - Urook#1131 - The circular ground wouldn't work in rotation as mice would be able to camp on it, and wait for the shaman to shoot a cannon at them so they could try to get shot into the sky. If the shaman moved down to the right platform, the camping problem on the circular ground would become an even bigger problem. @7723210 - Urook#1131 - The two vertical grounds on the right are far too thin, leaving mice with little to no surface to survive on. Other than that, the general gameplay isn't super fun. @7699484 - Colossus#7755 - Shaman spawn platform is too close to the mice's, players would easily be able to reach the shaman's platform and hug them. The triangle ground in the middle is not recommended for survivor rooms as ramps tend to create unbalanced gameplay. In this case, mice will be able to camp on the ramp and when shot by a cannon, they would get shot into the air and get back up to the higher grounds. @7722666 - Bikanyl#0000 - The map felt a bit too similar to other maps in rotation, in terms of gameplay. The shaman also seemed to struggle to kill mice that were standing on the ground below their spawn platform. @577674 - Xaxadoooooo#0000 - The wooden grounds at the bottom are too small, leaving mice with little to no surface to survive on. The rectangle grounds are what we call fake, meaning they look like they will have collision with objects, but they actually don't. It'll be confusing and annoying for players. The edges being circular is also an issue as players would be able to camp on the edges and wait until they get hit by a cannon, and from that go airbourne and be able to reach the higher grounds. Dodue could be an interesting concept for a new survivor map, but it doesn't suit this layout or the gameplay on this map. @1354923 - Jota#0676 - Not a P10 map. @1418791 - Jota#0676 - The angled ice is what we call fake, it looks like it will have collision with objects, but it actually has no collision. I also don't understand the purpose of any of the ice placed on the map, it makes the map feel more cramped than necessary. Overall, the gameplay seems a bit messy. @7724462 - Mad#3134 - This map would never work in rotation, if the mice managed to reach the shaman's platform, they'd be impossible to kill. They could simply jump on the trampolines and the shaman would have no chance of actually killing them. Overall, the map is really messy and would be far too hard on the shaman. @7364985 - Viniciusdara#4015 - This map would not be fun to play on. It's annoying that the shaman spawns below the mice, forcing them to move and waste time before they can even shoot at the mice. The trampoline isn't necessary, and it rather random. Overall, the layout is really boring and wouldn't provide the rotation with any new and fun gameplay. @2959547 - Viniciusdara#4015 - The wooden ground is too thin, not providing mice with enough space to survive on that specific ground. The map would be too hard on the shaman, anticloud grounds generally make it easier for mice to dodge cannons, and it's the same here. Even though there's cobwebs inside the grounds, grounds will still pass through the grounds making it easy for mice to dodge the cannons. I'm also not a fan of the large body of water at the bottom. @5586131 - Twistzaok#0000 - Backgrounds are not allowed in P10 maps and neither is decorations. The change is far too sudden and very confusing. The fish don't usually have the ability to kill players, this map will result in mass death and would never work in survivor. Will be discussed: @7719570 - Eremiaovidiu#0000 - @4045880 - Jasseh#0000 - @7721296 - Jasseh#0000 - @6885056 - Kratos#2341 - @7720316 - Apelidunsete#0000 - @7714530 - Bikanyl#0000 - @7718610 - Bikanyl#0000 - @7667665 - Trexexjc#0000 - Ignored: @7725065 - Krysa#4916 - Posted more than 3 maps (#10587, #10588) @7725085 - Krysa#4916 - Posted more than 3 maps (#10587, #10588) @7725086 - Krysa#4916 - Posted more than 3 maps (#10587, #10588) @7725090 - Krysa#4916 - Posted more than 3 maps (#10587, #10588) Dernière modification le 1590185280000 |
Eliterecon « Citoyen » 1590154260000
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Hello all! We have a short message to deliver to you amazing Survivor map makers! To improve the quality of Survivor maps that we receive, a Survivor Guide has been made to let you all know what we look for in maps. It states all the details, from small to big, with ways to check and fix these issues yourselves. We really hope this thread helps you all and if you have any questions or suggestions then feel free to leave a comment on the thread or PM any of the Survivor Mapcrew. Click here to see the thread! Thank you. |
Jasseh « Censeur » 1590185820000
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@4045771 @7727012 @7729657 Dernière modification le 1590593520000 |
Xaxadoooooo « Citoyen » 1590190680000
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@577674 edited |
Trexexjc « Citoyen » 1590257820000
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@236646 |
Haydie « Citoyen » 1590257940000
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@7727434 . @7716449 . @7708902 . |
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@7727426 @7727343 @7729753 Dernière modification le 1590605580000 |
Hartnaeckig « Citoyen » 1590258180000
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@7114439 (double spawn) Dernière modification le 1590356880000 |
Commandantso « Censeur » 1590268920000
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@7230579 - edited @7694386 |
Yeo1lovesyou « Citoyen » 1590313920000
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@7725179 can you do that the mice spawn on the other side too? sorry i couldn't do that. :( |