![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@5177997 |
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@7727904 @7727918 - disappearing floors @7727982 - disappearing floors |
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@7016891 zzz |
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@7690411 - Edit Dernière modification le 1590414240000 |
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@7722875 @7729083 @7729557 Dernière modification le 1590572160000 |
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@6749884 despawn @6704816 @6965315 despawn (edited) |
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@7727979 |
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@7726330 a small thing is that it has trampolines at the top planks, sides are ice so they don't camp, a fairly balanced map I think. |
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@7721731 |
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@7730540 you can spawn mice on the other side too? |
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@7730201 |
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Left as is: @4045771 - Jasseh#0000 - When tested in public rooms, the gameplay was very biased and easy for the shaman. Majority of the mice died within a couple of seconds of the round starting. @7727012 - Jasseh#0000 - Firstly, the left side of the map feels quite empty which could be used up to make something else. Secondly, the gameplay would not be quite as interesting as the mice are only given 3 grounds to survive on. Overall, the layout of the right side of the map is quite generic. @7729657 - Jasseh#0000 - The layout of the map is quite unique however the map seems to be quite biased towards the shaman as it is pretty easy for the shaman to get rid off the mice. The overall gameplay of the map is unbalanced. @577674 - Xaxadoooooo#0000 - The cheese is pointless as it has been placed in a position where it is very easy to avoid. Additionally, the anti-cloud grounds are not made out to look like anti-cloud grounds which can be confusing. Furthermore, the anti-cloud ground on the left has a ramp, which can be easily abused by mice to always be propelled up when shot by a cannon. There are maps already in rotation that have a similar layout. @7727434 - Haydie#0000 - Firstly, the ice grounds used to cover the insides of the cloud ground can be easily abused as the mice get propelled up when hit against the ice corner. Secondly, the shaman can easily kill all the mice by spawning a box at the bottom and clearing the entire bottom row. Additionally, if the mice make it to the other side of the anti-cloud ground, it would be camped mice making it extremely difficult for the shaman. @7708902 - Haydie#0000 - The layout of the map is quite similar to one that is already in discussion and works in the exact same way. @7727426 - B0wl#7075 - The map is extremely similar to a map already in rotation. Addtionally, there is no direct path for the shaman to get the mice on the bottom left ground. @7729753 - B0wl#7075 - The layout of the map is quite generic and something we've seen a lot. The addtional use of the ramp in the middle is not sufficient enough to have a huge impact on the layout and gameplay. @7114439 - Hartnaeckig#6120 - Firstly, the mice are provided with too much mobility as they have too many grounds available to them which makes it difficult for the shaman. Additionally, the grounds are placed very close together making it difficult for the mice to survive or dodge cannons. Secondly, the lowest two grounds are too small for the mice to be able to survive on. Overall, the map would not work at its current state. @7230579 - Commandantso#0000 - Firstly, the two grounds on the side of the map are too small for the mice to be able to survive on. Secondly, the bottom middle ground is not in range from the shaman's spawn surface which forces the shaman to move. Additionally, the mice can get on to the shaman's ground as there is an open space on the left side of the map and once the mice are at the top, it would become near impossible to get rid off them. Overall, the map would not work at its current state. @7694386 - Commandantso#0000 - Firstly, the shaman is able to spawn grounds off-screen which is unfair for players that are not in full-screen. Secondly, the layout of the map is quite similar to a map already in rotation. Additionally, the grounds in the middle are too small for the mice to be able to survive on. @7725179 - Yeo1lovesyou#0701 - Firstly, the shaman cannot reach the bottom left and right grounds from the shaman's spawn, which forces the shaman to move or use spirits. Secondly, the trampoline grounds seem quite ineffective as they don't really flow well on to the grounds. Additionally, the mice lack mobility as they have no access to other grounds around them, they can only get to another ground with the shaman's help. Overall, the layout of the map is quite common and therefore would not work at its current state. @7727904 - Apelidunsete#0000 - Firstly, the ice ground below the shaman feels quite unnecessary as it does not have a huge impact on the gameplay. Secondly, the ground directly below the shaman spawn can be easily camped by mice as it would extremely difficult for the shaman to get rid off the mice, from that angle. @7727918 - Apelidunsete#0000 - The use of the disappearing grounds is pretty cool however the layout is quite generic, with and without the grounds that disappear. The gameplay when the grounds are still there is too biased towards the shaman as the mice are provided with too many big grounds. When the grounds disappear, the mice would be spread out quite a lot which makes it harder for the shaman. @7727982 - Apelidunsete#0000 - Once again, the use of the disappearing grounds is cool however the gameplay would not be as great. Firstly, throughout all the transitions, the grounds at the bottom are always too small for the mice to survive on. Secondly, it takes more than half the time provided for the final changes to the map to be finished and in that time, the mice can camp behind grounds which forces the shaman to move or use spirits. Addtionally, there are invisible grounds off-screen, on top, which is not allowed. @7016891 - Bielpratasqn#0000 - No changes have been made since the last review. Please go back to the previous review and check the feedback. @7690411 - Yeahright#9937 - The map seems quite indifferent to before. The gameplay has not changed at all with the changes applied. The shaman is stuck at an awkward position from the start as the mice spawn directly below which makes it harder to get rid of the mice. @7722875 - Eremiaovidiu#0000 - Creating a massive anti-cloud ground is not recommended as it can become very easy for the mice to dodge the cannons. In this case, the mice would be able to survive very easily. Additionally, the death tokens don't have a huge impact on the gameplay as the mice would barely be touched. @7729083 - Eremiaovidiu#0000 - The use of the anti-cloud ground at the bottom again would not be recommended as it makes it very easy to avoid cannons. Additionally, the position of the death tokens would make it very easy for the mice to avoid. Disregarding the bottom half of the map, the top part of the map is quite generic and similar to another map in rotation. Furthemore, creating water grounds in the bottom left and right don't have a huge impact on the gameplay either and could rather be abused by the mice, considering that the shaman can barely get any mice at the bottom. Overall, the map would not work in its current state. @7729557 - Eremiaovidiu#0000 - Firstly, the vertical left and right grounds are too small for mice to be able to survive on. Secondly, the death tokens are quite pointless as the mice would die, regardless of the tokens or not. Thirdly, the mice lack mobility as they do not have access to other grounds without having help from the shaman. Additionally, the shaman can spawn cannons off-screen which is unfair to players that are not in full-screen. @6749884 - Kratos#2341 - Firstly, the disappearing grounds are too small for the mice to be able to survive on. Secondly, once all the grounds disappear, the gameplay becomes less enjoyable. I would recommend keeping the middle ground and making the other two disappear and perhaps removing the bottom middle ground all together. Overall, the map would not work at its current state. @6704816 - Kratos#2341 - Firstly, the top left and right grounds are barely in the shaman's summoning range which makes it difficult for the shaman to get rid off the mice. Secondly, the two grounds in the middle are too small for the mice to be able to survive on. Additionally, the mice can grip on to the ice in the top left and right sides of the cage which forces the shaman to move or use spirits to get rid off the mice. Furthermore, the mice are provided with too much mobility as they have access to a lot of grounds, making it difficult for the shaman to get rid off the mice. Overall, the map would not work in its current state. @6965315 - Kratos#2341 - Firstly, the trampoline ground at the bottom has no affect on the gameplay and seems pointless. Secondly, the transitioning from wood to rectangle to nothing is not as exciting because it is too fast and the rectangle grounds are usually only placed as anti-cloud grounds. Overall, the layout of the map is quite generic, disregarding the trampoline grounds. @7726330 - Genri#0000 - The map is very similar to a map already in rotation. Additionally, creating the shaman spawn and mice spawn together is not recommended as the shaman would be hugged, making it very difficult for the shaman. @7721731 - Stovedove#0000 - Firstly, the cloud grounds cannot be reached by the shaman from the shaman spawn which forces the shaman to move, to use them. Additionally, the cloud grounds are a bit too strong which makes it quite hard for the mice to survive. Furthermore, having big anti-cloud grounds means it's easier for mice to dodge the cannons since the cannons fall through the grounds. @7730540 - Gabriel_Dual#0000 - Firstly, water grounds are not recommended in survivor as they can be abused by both mice and shaman. In this case, the mice can hide in the water ground which forces the shaman to move or use spirits. Secondly, the shaman spawn ground is in the background which allows the shaman to hide the direction of cannons, making it difficult for the mice to see. Additionally, the ground in the bottom middle is not in the summoning range for the shaman which forces the shaman to move or use spirits. Furthermore, the ramps in the middle of the map seem quite messy and pointless. The shaman spawn ground is also too big which would make it very difficult for the shaman to get rid off the mice, once they reach the top. Overall, the map would not work in its current state. @7730201 - Asumira#0000 - Firstly, the shaman spawn ground is too close to the information bar which blocks some of its summoning range. Secondly, the shaman cannot reach the ground at the bottom properly which forces the shaman to move or use spirits. Overall, the layout of the map is quite generic and the gameplay would be biased towards the shaman. Will be discussed: @236646 - Trexexjc#0000 - @7716449 - Haydie#0000 - @7727343 - B0wl#7075 - @7727315 - Trexexjc#0000 - @7727979 - Trexexjc#0000 - Ignored: @5177997 - Koulouh#0000 - Blacklisted until Jun 26, 2020. 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@7230579 - edited |
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@7730201 - Edited |
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@4045771 - edited (despawn) @7516401 @7517397 Dernière modification le 1591560420000 |
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@4915701 . @7732156 . @7732169 . |