Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Guguwrx « Citoyen » 1591840260000
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@7737556 @7737558 |
Eliterecon « Citoyen » 1591882440000
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Left as is: @7230579 - Commandantso#0000 - Firstly, there is a hidden ground on the left and right side of the map along the shaman spawn. Secondly, the map overuses anti-cloud grounds which would make it very hard for the shaman to get rid off the mice. Additionally, the bottom right ground is too small for the mice to be able to survive on. @7732001 - Stovedove#0000 - Firstly, the ground that disappears is very random which may be confusing to a lot of players and cause a lot of death. Secondly, the ice ground is still left there which would be too small for the mice to be able to survive on. Additionally, the mice are able to get on top of the anti-cloud ground which is off-screen and not in reach for the shaman, which forces them to move. @7732066 - Gabriel_Dual#0000 - The mice are provided with very little mobility as they are restricted to only one other ground. Additionally, the mice/shaman spawn grounds are too big which mice can also hide behind, forcing the shaman to move or use spirits to get them. Furthermore, if mice reach the ground on the top right, it would be difficult for the shaman to kill the mice as it is a ramp which is not recommended in survivor because it can be abused to always be shot up. Overall, the map has a lot of unused space and is very similar to a map already in rotation. @7731556 - Colossus#7755 - If mice were to stay on the ground directly below the shaman spawn, it would be too difficult to get rid off them. Additionally, ramps are not recommended in survivor as they can be abused by mice to always be propelled up. Furthermore, the mice lack mobility as they don't have many grounds to go to. Overall, the map would not work at its current state. @7731687 - Colossus#7755 - The water is too thin to actually affect the gameplay in the long run, it's just enough for mice to be able to float, which also means that any cannon hitting them while they are in the water, will result in immediate death. The trampolines are also a bit too strong. Overall, the map's layout is rather boring and wouldn't provide the rotation with anything new and fun. @7730201 - Asumira#0000 - The middle wooden ground blocks the shaman from having access to the bottom section of the map, this meaning the shaman must move from their spawn point to have access to this area. The anti-cloud grounds on the two middle grounds on the left and right are not needed as this allows the player to be propelled to the top of the map with a cannon. The underneath of the far left and right grounds would need to have grounds on them to stop players from wall-jump camping. There would be too many edits needed to consider this map for rotation. @4045771 - Jasseh#0000 - The mice spawn on a surface which slowly disappears which is not allowed as it will cause AFK death; it would work better if there were 2 mice spawns, one on the left and another on the right. The use of the trampoline grounds is quite cool but there are some doubts whether this would provide a balanced gameplay. @7517397 - Jasseh#0000 - The top left and bottom right part of the map seems very lacking as there's just a ground to cover more area of the map which makes the map less enjoyable due to the grounds being used as fillers. Try coming up with something else to replace those grounds. @4915701 - Haydie#0000 - The layout of the map is quite generic and would not bring much to the rotation. It would be very easy for mice to spread out on the map in a short period of time making it difficult for the shaman. Additionally, the gameplay will be quite repetitive considering that the top and bottom part of the map is the exact same. @7732169 - Haydie#0000 - Firstly, the ground directly below the shaman spawn would become an easy camping area because it would be too difficult for the shaman to get rid of the mice there, forcing the shaman to move. Secondly, the layout of the map is quite repetitive and generic which makes the gameplay less enjoyable. @7732335 - B0wl#7075 - Firstly, ramps are not recommended in survivor as they can be camped by mice to always be propelled up. Secondly, the bottom right ground is not very accessible by the shaman which would mean the mice could easily camp that ground, forcing the shaman to move. @7733470 - B0wl#7075 - The concept of the disappearing grounds in layers is unique and quite exciting however it can be quite problematic as there is little to no gameplay provided. The mice become stranded on two grounds at the bottom and maybe if they're lucky, they will get the third ground at the top. Additionally, there is an invisible ground at the top of the map (behind the information bar) which is not allowed. All grounds must be visible to players. @7732244 - Apelidunsete#0000 - The gameplay side of the map is very lacking as a lot of the map is unused and the same ground is used twice which makes the gameplay repetitive. Additionally, the ground directly below the shaman ground would be camped by mice as it is difficult to get mice from that angle. Overall, the map would not work at its current state. @7732288 - Apelidunsete#0000 - Once again, the gameplay side of the map is lacking due to the unused parts of the map and the repetitive use of the grounds. Additionally, the colour of the grounds are a bit eyesore as they are too bright. @7732498 - Apelidunsete#0000 - The right hand-side of the map is the same ground but inverted. This makes the gameplay of the map lacking and repetitive. There is also quite a lot of unusued space on the map which could be utilised for other grounds. @7732677 - Vieribosco#0000 - Firstly, there are too many grounds available to the mice which provided too much mobility, making it very difficult for the shaman to kill the mice. Secondly, the mice can hide behind their spawn ground and other grounds, which forces the shaman to move or use spirits. Additionally, ramps are not recommended in survivor as they can be abused by mice to always be propelled up. Overall, the map would not work in survivor. @7732813 - Llkkingll#7879 - Firstly, the shaman cannot reach anything on the top left and right grounds which forces the shaman to move. Additionally, the outside of the top left and right grounds can be used for mice to hide behind, which once again forces the shaman to move or use spirits. Thirdly, it is quite difficult to reach the ground above the shaman so it would be very easy for mice to survive on. Furthermore, the grounds are not properly aligned, causing the cannons to behave in a rough way. Overall, the map would not work in survivor. @7018189 - Kratos#2341 - At first glance, it looks like the shaman has to cannon downwards and upwards for the mechanism to work. However, instead players have to stand on them which is both unclear to the player and shaman until they have made contact. Both the circular grounds are too small for the mice to be able to survive on and they act as ramps so they are not recommended in survivor because mice can camp them to always be propelled up. The mechanism ground can also be broken by using a red nail which defeats the main aspect of the map. Furthermore, once the mechanism ground is at the top, the bottom left ground gets covered which forces the shaman to move. @6749884 - Kratos#2341 - The edits we had asked for have been made however the bottom right ground is still quite problematic as the ground is directly below the shaman spawn. This makes it extremely difficult for the shaman to get rid off the mice from there as it is quite an awkward angle to aim from. @6704816 - Kratos#2341 - Firstly, the mechanism grounds are too small for the mice to be able to survive on. Additionally, the mechanism grounds can be easily broken using a red nail which defeats the main aspect of the map. Secondly, the 4 grounds around the map are quite repetitive which makes the gameplay less enjoyable. Overall, the map would not work at its current state. @7732989 - Moirobin#0000 - Firstly, the bottom left and right grounds are made to look like anti-cloud grounds but in reality they are not which is misleading. Secondly, the only way the mice would die is from the hole below their mice spawn which is easy to avoid if they stayed on the right side of the map. Additionally, the shaman cannot reach the right side of the map which forces the shaman to move. @7720502 - Shine#8682 - The top left and right grounds act as ramps which will be camped by mice to always be propelled up. Once propelled up, mice are able to wall jump on the grounds sticking out a bit in the top left and right, which forces the shaman to move or use spirits to get rid off them. Additionally, the ground directly below the shaman spawn would also be camped as it is quite difficult to get rid off the mice from that angle. The overall layout of the map is quite generic and the gameplay is not as enjoyable. @7733286 - Verox1#0000 - Firstly, the mice spawn ground is too small for the mice to be able to survive on. Secondly, the shaman can barely reach the mice spawn ground which forces the shaman to move. Additionally, the mice can wall jump below their mice spawn which, again, forces the shaman to move or use spirits to get rid off the mice. Overall, the map would not work in survivor. @7733336 - Fas#9106 - Firstly, the ground in the middle is too small for the mice to be able to survive on. Secondly, if the mice get to the top left ground, it would be impossible for the shaman to get the mice without having to move. Furthermore, the gameplay is heavily based on the left side of the map, ignoring the right side of the map which feels very empty. Additionally, if mice get on top of the shaman ground, the shaman would be forced to move to get rid off the mice. The top right grounds are also ramps which are not recommended in survivor as they can be abused by mice to always be propelled up. @7735088 - Fas#9106 - There is a map with a similar layout to this map already in rotation. The anti-cloud grounds don't have much of an affect on the gameplay either. @7735095 - Fas#9106 - Repetitive grounds which means repetitive gameplay. There's a lot of unused space in the top left of the map which could be utilised for other grounds. Players are able to camp on the right hand corners of the wooden grounds to avoid cannons which will go over them. Overall, the map is too generic and would not work in rotation. @7718417 - Blackage#7092 - Firstly, overusing anti-cloud grounds can be quite tedious for the shaman as it is very easy for the mice to dodge cannons. Secondly, the top left, bottom middle and top right grounds are too small for the mice to be able to survive on. The bottom left ground acts as a ramp which is not recommended in survivor as it can be abused by mice to always be propelled up. Overall, the map would not work at its current state. @7697612 - Blackage#7092 - Firstly, the grounds in middle are too small for the mice to be able to survive on which makes the gameplay quite biased. Secondly, the death tokens don't have much of an effect on the gameplay as the mice would already be dead, regardless of the death tokens or not. Overall, the layout of the map is not that interesting and would not provide an enjoyable gameplay. @287346 - Trexexjc#0000 - The concept is good, however there is a major flaw with it. The shaman can spawn spirits directly above which causes the player to instantly die and could be potentially abused at the start of the round. @7734054 - Hayden#6006 - Firstly, the shaman spawn ground is too close to the information bar which blocks some of their summoning range. Secondly, overusing ice grounds can be quite problematic as it gets too difficult for mice to try to remain still whilst being shot at by cannons. Additionally, adding the cheese there would be hugely biased towards the shaman as once the mice get the cheese, it would be almost impossible to survive. Overall, the map would not work in survivor. @7734254 - Stovedove#0000 - The skull tokens at the bottom of the map serve no purpose as the player will die anyway as there is no ground for the player to save themselves. There is off-sceen gameplay as players are able to grip the left and right hand-side of the top wooden ground in which the shaman will not be able to see. Overall, the concept is quite cool and unique but it would not work in its current state. @7735303 - Stovedove#0000 - At first glance, the blue coloured grounds appear to be ice ground, however on contact they are not. The player is able to grip the grounds and therefore the player is able to hide on the right hand-side of the map by wall jumping. This makes it extremely difficult for the shaman to access from the spawn points. In its current state, the map would not work. @7734293 - Eremiaovidiu#0000 - Both the players and shaman spawns are set on the same ground at the top. This allows for players to camp the shaman at the start of the round. The sticky grounds are a problem as once the player is on the lower middle ground, they are unable to get out. This means there is little mobility for them to move around and this is heavily biased for the shaman. Additionally, making grounds in the foreground is not recommended as the shaman can hide the direction of cannons behind the grounds. In its current state the map would not work well in rotation. @7734061 - Eremiaovidiu#0000 - There is little mobility for the players to move around as there are only 3 total grounds. The gameplay is lacking as the layout of the map fairly generic and a lot of the map space has been used for decoration rather than gameplay. In its current state the map would not work well in rotation. @7734406 - Eremiaovidiu#0000 - The ice grounds on the far left and right hand-side of the map allow for players to hide from cannons as the shaman is unable to access this area of the map without moving from their spawn point. The middle section of the map has a few problems as well. The top middle ground is far too short in length for mice to survive one and the sticky ground is not needed as players will not voluntarily jump onto the ground. @7016891 - Bielpratasqn#0000 - The map layout is generic and there is very little gameplay. There is very little mobility for players at the start of the round as they cannot move to other grounds on the map and the ground where players spawn allow players to camp beneath the shaman. @7283848 - Bielpratasqn#0000 - The map layout is generic and there is very little gameplay. It's not recommended that you use water grounds in your maps as this allows players to easily evade cannons. There is also quite a lot of unused map space which could be utilised for other grounds. @7693473 - Bielpratasqn#0000 - The layout of the map is fairly generic and all the grounds are too small to allow players to move around and dodge cannons. The bottom left wooden ground is especially hard for the shaman to access without moving from their spawn point because it is blocked by the middle wooden ground. Additionally, the top left ground cannot be reached by the shaman which forces the shaman to move. Overall, the map would not work well in survivor rotation. @7690411 - Yeahright#9937 - The ground directly below the shaman spawn would become a camping spot for mice as it would be too difficult for the shaman to get rid off mice due to the awkward angle. Additionally, the left and right side of the shaman's spawn ground can be used as a hiding spawn for mice, forcing the shaman to move or use spirits. Overall, the layout is quite generic and would not work in the rotation. @7690762 - Refused#6163 - Firstly, the ice grounds are shown to have collision with items however they behave like anti-cloud grounds which can be quite confusing. Secondly, water is not recommended in survivor as it can be abuse by both mice and shaman. In this case, the shaman is able to alter the direction of cannons after spawning it through the water ground. Thirdly, the top left ground cannot be reached by the shaman from their spawn which forces the shaman to move. Additionally, overusing anti-cloud grounds can be problematic as mice are able to dodge cannons easily. @7736824 - Zozo#7554 - The two wooden lower grounds are partially blocked by the ground the player spawn on. The two rotated wooden grounds on the left and right act as slopes and allows players to be propelled by a cannon. It is also impossible for the shaman to access the sides of these grounds, meaning players can hide behind them. The wooden ground the shaman spawns on is too close to the information bar which limits the shamans spawning range. @7737556 - Guguwrx#0000 - There are too many anti-ground grounds which makes it very difficult for the shaman. The water ground at the bottom allows for cannons to change direction which makes it hard for mice to react quickly to the change in direction. The far left ground at the top is out of reach for the spawn cannons without moving from their spawn point. The diagonal anti ground in the centre of the map also allows players to be propelled upwards as it can act as a ramp. The very bottom of the map there is an anti-ground which is too small for players to survive and dodge cannons on. @7737558 - Guguwrx#0000 - The grass ground at the bottom is too wide and allows players to hide on the left vertical side by wall jumping. The gaps between each anti-ground is too small and close together which means there is no space for players to jump to avoid cannons. The shaman spawn point is too close to border which allows the shaman to spawn cannons off-screen which means players in small screen won't be able to see them being spawned. There are too many anti-grounds on the map which makes it difficult for the shaman to cannon all the mice on a ground. It is also impossible for the shaman to access the far left side of the map without moving from their spawn point as they are unable to spawn cannons in their range. This map would not work well in the survivor rotation. Will be discussed: @7516401 - Jasseh#0000 - @7732156 - Haydie#0000 - @240836 - Trexexjc#0000 - @292832 - Trexexjc#0000 - @7605436 - Tioeter#0000 - Ignored: None Dernière modification le 1592173680000 |
Eliterecon « Citoyen » 1591888800000
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Announcement! Hello all, There has been a slight change to the number of map submissions for P10. We have decided to make the new map submission limit to 2 maps, instead of 3! Submitting 3 maps from now on will result in your submissions being ignored so please only submit a maximum of 2 maps. The original post of this thread has also been updated regarding the new 2 map submissions limit. Thank you. |
Apelidunsete « Citoyen » 1592174340000
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@7738629 @7739455 Dernière modification le 1592175420000 |
Jasseh « Censeur » 1592175480000
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@7518627 @7738888 Dernière modification le 1592323980000 |
Trexexjc « Citoyen » 1592177280000
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@296433 @310521 |
Haydie « Citoyen » 1592210460000
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@7718308 - *Edited*! @7739011 . Dernière modification le 1592257500000 |
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@7735140 @7735218 |
Colossus « Citoyen » 1592229060000
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@7731556 @7731687 |
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@7739519 @7742062 Dernière modification le 1593220260000 |
Bikanyl « Citoyen » 1592311680000
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@7720898 @7740327 |
Alarobzein « Citoyen » 1592324100000
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@7740425 @7736780 |
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@7365042 @7283848 Dernière modification le 1592332200000 |
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@7740729 Dernière modification le 1592377260000 |
Ans 1592377320000
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[Modéré par Etyla, raison : Double post] Dernière modification le 1592377440000 |
Eremia « Censeur » 1592396760000
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@7740754 - AIE @7740817 - Shoot cannons upwards without Mad Scientist skill |
Tiizuxz « Citoyen » 1592434140000
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Survivor maps :D @7742533 @7741105 Dernière modification le 1592674440000 |
Bhvana « Censeur » 1592435040000
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@7741130 - Make cannons go upwards without the Mad Scientist skill @7741131 - Make cannons go upwards without the Mad Scientist skill |
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@6182819 |
Kratos « Citoyen » 1592502660000
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@6704816 - edited @6749884 - edited |