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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Zasadesu
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1540997460000
    • Zasadesu#0000
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#10661
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@7281264
Mapcrew
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    • Mapcrew#0020
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#10662
  3
Left as is:
@7524045 - Star#8558 - The idea has been already used before in better designs. Right now the only challenge the hole has is to put a box below the plank, and that's not very good. The cheese part might be the only one that it's ok, you should keep it and focus on changing the design in the rest of your map.
@7522137 - Sekui#0000 - The decorations in here prevented me from seeing the buttons at a first sight, I think there's way too many of them. The rest seems to be a bit long for one shaman because of mech grounds, but I'd need to test it.
@7525845 - Wed#0000 - The cheese is too close to the offscreen, shaman will die 90% of the time trying to build there with that big cloud in the middle. Also going up is horrible due to the same cloud. Basically, the cloud ground is very annoying to be good.
@7525830 - Nikkita#0208 - Simple bridge with confusing grounds to build on, I don't think it's a very good combination. Also personally I found the map disturbing to my eyes, I recommend you not doing this please, rather because it''s annoying to look at or because it's very confusing, pick the reason you want.
@7479653 - Eyux#0000 - The design is way too simple to be challenging. There's a lot of open space with reduces the difficulty of dealing with the death tokens.
@7528264 - Evie#5437 - Too many things to focus on. I'd rather have a simple design rather tham lots of non sense grounds all around my map. Try to make the shaman focus on a grand obstacle, not on simple ones which make the build tedious and boring.
@7528504 - Kamillukpl#0000 - Not P4.
@7528832 - Kinisauv#0326 - The design is too simple. Please add some challengeed to your map if you don't want the shaman to be bored.
@7528829 - Trollduro#0000 - Hole part is soloable and the tokens feel very overwhelming. Don't over use them please.
@7525240 - Jefedelsol#0000 - Very confusing map. Please avoid using rectangle grounds and use grass ones instead, or wood if you want. Then, the boxes make no sense being in here, they server no purpose and everything jsut feels very random. I suggest you starting over a new map.
@7529622 - Kanskje#5156 - Not P4.
@7528280 - Iamzewinner#0000 - The map is way too confusing. Please use normal grounds instead of colored rectangle ones. Also there's no need to make the map that long, try to fit this in a default sized map first.
@7529677 - Khyorin#0000 - Please avoid putting lava in your maps that only serve mice for completing it faster, in P4 you need the shaman to be the main thing on it, not the map itself.
@7529696 - Uniosajt#0000 - Hole is hidden.
@7530339 - Keyx#0000 - It's way too long for whay I've seen. Try to make it shorter and it might work.
@7530667 - Krome#1204 - I don't get why is there a rotating plank up in here and a vertical ground in the bottom, they just feel so random. Other than that I think the map would be ok so make the edits and let me know.
@7281264 - Zasadesu#0000 - The only good challenge in this map is the hole part, the rest just feels a bit boring. Try to focus on the rest of the map but leave the hole part as is.


P1'ed:
@7525105 - Hea#0000 - Simple but cute.
@6393721 - Vintage#0246 - Feels somewhat boring for P4 but it's ok for P1.
@7394944 - Smutny_Nalesnik#0000 -


Will be discussed:
@6367739 - Fram#4747 - Simple design but I like it. We'll see.
@7522510 - Sharkguest#0000 - Cool idea.
@7486894 - Tytnc#0000 - I liked it, let's see what others think.


Ignored:
None

Dernière modification le 1541052660000
Vintage
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#10663
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@6427032
Krome
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#10664
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@7530667 - edited

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Wed
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@7525841 edited
Abel
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@7526081
Stefan
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    • Stefan#0020
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#10667
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@7384427
Fram
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#10668
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@7527222
Jefedelsol
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#10669
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@7525240 - edited
Qadori
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#10670
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@7515703
Clowwnnw
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#10671
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@7532076
Brenow
« Censeur »
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    • Brenow#4577
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#10672
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@7513912
Sunlight
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    • Sunlight#0123
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#10673
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@7300004
Keyx
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    • Keyx#0000
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#10674
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@7530339 Edited.
Ikasaruzu
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#10676
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@7532085
Mapcrew
« Consul »
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#10677
  2
Left as is:
@6427032 - Vintage#0246 - The map is not bad itself but there's nothing especial about it that makes it different from other maps in rotation. It's just that the build is very boring and the map has low replay value.
@7530667 - Krome#1204 - Sadly paths are not balanced, shamans always build through the top of the map. You should try to make the right side mech grounds separated joints and add instead something else so the other path can be equal as interesting as the top one.
@7525841 - Wed#0000 - Please don't cover the cheese and the hole with cloud grounds if not necessary, being placed like this is not good and they only frustrate the shaman when he's building there.
@7526081 - Abelgam3r#0000 - I loved the middle grounds for a good map design, because the rest of it doesn't really fit well to it. I think you should make a map around those grounds, I think it could make it to P4.
@7527222 - Fram#4747 - I don't like the clouds being placed like this, I think they are more annoying than anything else and they don't serve a good purpose to the shaman. They might be supports to the build but they get in the way of the build so it's not vert good either. Also the right side of the map being that open-spaced is a bit weird compared to the rest of the map.
@7525240 - Jefedelsol#0000 - Too many things around the map. It feels very weird to have all that open space in the top of the map and the bottom being that cramped. If you are going to add 2 cheeses to your map, make sure the paths to both are balanced as for difficulty, because right now it's not that case.
@7532076 - Clowwnnw#0000 - The hole is in a very bad position being that close to the offscreen. The shaman and mice can die easily to that. Also the clouds aren't that good in this design but might make it into another layout, keep them but edit the map so it's a different build.
@7513912 - Brenow#4577 - Paths aren't balanced in this map, every shaman picks the not-building down one and just going up to the hole where mice spawn. Therefore there's no replay value and the map will end up being very boring. Also the other similar version is still in discussion.
@7300004 - Sunlight#0123 - P1 is fine mainly because it's too long for one shaman and for 2 shamans the paths are somewhat unbalanced. Also the spawn of the shaman and the mice aren't the best ones.
@7532085 - Ikasaruzu#0000 - I like the idea but unfortunatelly the plank is totally out of place and so does the cloud. You should get rid of those and also the left grounds below the circle (the ice and the grass grounds). Then it might work.


P1'ed:
@7384427 - Stefanmocarz#0000 - Nothing new or exciting but it works for P1.


Will be discussed:
@7515703 - Qadori#0000 - Simple but I like it.
@7530339 - Keyx#0000 - Ok, way better than the last version but we'll see.


Ignored:
None

Dernière modification le 1541369820000
Nikkita
« Citoyen »
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    • Nikkita#0208
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#10678
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@7533227
Blood
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    • Blood#3565
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#10679
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@7533249
Riox
« Citoyen »
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    • Riox#1689
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#10680
  0
@7533257
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