Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7929082 |
Bautipro « Censeur » 1679209620000
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@7927693 |
Youshi « Citoyen » 1679328000000
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@7929294 |
Mapcrew « Consul » 1679515860000
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Left as is: @7927563 - Antoni0#8587 - Although I really enjoyed the concept you used in the map with the new water feature in addition of low gravity. The layout is a bit unchallenging for the players, as it plays automatic, only pressing the side arrow keys back and forth, in most of the parts. @7913269 - Antoni0#8587 - It's very frustrating and not worth to try to get impulse from the first "waterfall" to reach the right side of the map, as the players can use only the trampoline bounce to get there. Even though I found nice how players have to use the new water feature and at the same time dodge it to reach the top side of the map, both layout and gameplay are not appealing. @7926086 - Katwyn#1614 - Although the route to the top cheese is good challenge for the players, it seems like it won't be the players choice as it's hard to hard to notice at first sight how they can get there. For the rest of the map, it's bland as there's no obstacles for the players avoid nor different ways to gain more momentum, which makes the gameplay not appealing to complete. @7926319 - Antoni0#8587 - That's very cool how the players could find different ways to use the map layout and the treadmills to complete the map. But the treadmills seem unstable when played in a full room, try to resolve it and we can take a second look :) @7928477 - Yuelilex#4937 - At first sight, it's very hard to notice the ice grounds behind of the snow ground, so it will be frustrating if players try to wall jump those parts. Moreover, the use of the dynamic balls seems poorly used, as the players will push it only once and it will stay static for the rest of the gameplay. Also, the layout is not appealling for the doddue cheeses, it's repepetive and it has a long wall jump section to reach the top side of the map to collect them all and the players can get stuck in the lower cheese if they don't jump right. @7927214 - Look991#0000 - You submitted this map to the wrong category, as it requires a Shaman to complete the map. I recommend you to submit this map to the P5 (Art) category to recieve a proper feedback about your map. @7929082 - Zeus#6550 - The map lacks different ways to play in, as the gameplay consists only in the use of the lava grounds to reach other platforms in a repetritive way. You should avoid this kind of layout and try to develop different obstacles for the map and different ways to play it. @7927693 - Bautipro#5357 - The aspects of this map are pretty cool with the new water feature being used in different ways, but the map layout does not bring a good flow for the players. Especially after the players grab the cheese and have to come back to the hole, being kind of frustrating in some parts. You shall try to use the same water concepts in a different layout, you made a good use of it. @7929294 - Youshi#1019 - The map lacks obstacles or something to challenge the players to complete it, some skillful players will be able to use the corner jumps parts to get some advantage, but there's no many different ways to complete the map nor different shortcuts to reach other part of it. Also, the use of similar platforms makes the layout repetitive, which makes the map less fun to complete. P1'ed: @7928743 - Shen#3315 - There's a bit of luck gameplay here, as the players might bounce in some lava spots and get killed or get straight to the cheese or hole part by them. Overall, the gameplay is short and the layout seems overused, but this map is going to fit alright to the P1 category. Will be discussed: @7928867 - Xaxadoooooo#0000 - The gameplay is kind of repetitive, but the new water feature brings a nice flow to the map. Ignored: None Dernière modification le 1679860200000 |
Jasseh « Censeur » 1679925480000
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@7766669 |
Antoni0 « Citoyen » 1679938380000
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@7926319 fixed |
Xaxadoooooo « Citoyen » 1679955840000
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@7929801 @7903928 Dernière modification le 1680207000000 |
Katwyn « Citoyen » 1680012840000
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@7926086 edited |
Antoni0 « Citoyen » 1680016200000
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@7913269 same concept but other layout |
Antoni0 « Citoyen » 1680205920000
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@7912804 Dernière modification le 1680783420000 |
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@7925387 @5223970 @6995796 @4902067 Dernière modification le 1680532320000 |
Xaxadoooooo « Citoyen » 1680531420000
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@7747425 |
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@7930157 Dernière modification le 1680899280000 |
Mammon « Citoyen » 1680642840000
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@7930185 |
Aomry123 « Citoyen » 1681529940000
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@7914153 @7930983 Dernière modification le 1682070600000 |
Barakusum « Citoyen » 1681637640000
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@7906095 |
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@7930883 |
Osmigos « Citoyen » 1681841640000
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@7930200 |
Bautipro « Censeur » 1682182920000
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@7751809 |
Mapcrew « Consul » 1682188500000
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Left as is: @7926319 - Antoni0#8587 - The gameplay is somewhat dynamic, and there are different ways to complete it. However, the treadmills still glitch sometimes, so fixes are needed. Additionally, please make sure to contact this account after you handle the fixes. @7913269 - Antoni0#8587 - Although it is very welcome to bring different gameplay levels to the rotation, this map is way too hard to complete. The waterfalls are way too close to the trampolines, and it is very frustrating to keep trying it until you have enough impulse to bounce to the next platform and repeat it twice to complete it. I would recommend that you use the waterfall + low restitution trampoline concept in a different layout, where you do not have to repeat it but use it as a good and challenging obstacle in the map. @7925387 - Shen#3315 - The map requires too much walking and wall jumping, and even with the help of Defilante coins in the top part of the map, it would require a hard turnaround on the chocolate ground to reach this part, which can be difficult for newer players. Overall, the pace is slow, and the gameplay is a bit bland. @5223970 - Shen#3315 - The gameplay is very repetitive, as the players have to bounce over and over again, which is a bit boring. Additionally, the Dodue concept was not well implemented, and the players may avoid the side cheeses as it does not seem worth it to collect them all because of what was mentioned earlier. @6995796 - Shen#3315 - Although the map reminds me of a fun old-school platform game, the gameplay is repetitive, going back and forth. Also, the use of the acid grounds is a bit frustrating here if the player misses the timing of their appearance and gets killed by one of them. @4902067 - Shen#3315 - Although it is played differently, this map has the same issues as the map above: it is frustrating, repetitive, and bland, going back and forth. @7930157 - Kyo#3214 - The flow in the map changes a lot during gameplay. First, the players have to wall jump to get the cheese, and if they lose the bounce after this to reach the right part of the side, it's going to be a long walk for them. In the end part, the players have to bounce multiple times to reach the top side of the map and complete it, which is boring. Additionally, players can even avoid the top right trampoline to get to the hole, so it's a bit unnecessary to have it there. @7930185 - Mammon#0430 - Gameplay-wise, there's not much to do other than walk a lot in this map, which can be really annoying for the players. For the rest of the map, there are no obstacles to avoid or different ways to complete it, which makes the gameplay bland. @7930983 - Aomry123#0000 - The treadmills have different strengths for some reason, so it's kind of hard to understand how the map works. Although the map looks somewhat interesting at first sight, the gameplay is very bland, and the pace varies while playing on it. Additionally, the top hole seems very precise to reach, which makes the bottom hole path more welcome by the players, but it's also hard and frustrating to complete. @7906095 - Barakusum#4485 - Despite the use of the new water feature in this map, the gameplay is very linear and the water parts are very short, so they could be easily replaced by stronger trampoline grounds. Overall, the gameplay is pretty short and lacks obstacles or different ways to complete it. @7930883 - Sin#9948 - It's a very long map, and the use of cobwebs makes the pace very slow, even with the help of the treadmills. Although it's possible to avoid the cobwebs with a good use of the bounce from the treadmills, it's a bit challenging and overall the gameplay a bit boring to complete. @7930200 - Osmigos#8377 - Although the gameplay is simple and a bit automatic until the cheese, the players only have one chance to complete the pathway. If they fail to reach the cheese, there is no other way to do it, and the map will be impossible to complete. @7751809 - Bautipro#5357 - The gameplay is quite interesting and the farthest cheese seems to give a good advantage to the players. Although the first part is a bit random, players can figure out how to control the bounces and gain some advantage as well. However, to be honest, I'm not a big fan of how the gameplay ends with the same mechanism once again to reach the hole, which also breaks the flow in a bad way. It would be better to revamp the end part and submit your map again. P1'ed: @7766669 - Jasseh#0000 - Although the map presents a nice flow for the players, there are some maps with the same layout already in rotation. Additionally, the gameplay is somewhat repetitive as the players have to bounce back and forth to complete it, and because of the trampoline ground's high restitution, the bounces seem kind of luck-based. @7929801 - Xaxadoooooo#0000 - It was a good use of the new water feature, but overall, the gameplay seems pretty automatic, as the map lacks obstacles to avoid, and players can hold their walking keys back and forth to complete it. As mentioned, it was a good use of the feature, but please try to make the gameplay more challenging for different player levels. @7903928 - Xaxadoooooo#0000 - I like how the treadmill always pushes the players to the top, regardless of the side of the map. However, the map layout with high gravity is often used together in different maps, which makes the gameplay not unique, just slightly different. Despite what I mentioned, the gameplay is fun, and it will fit well as P1. @7926086 - Katwyn#1614 - Your edits are appreciated, but the map feels a bit random now, as the paths are not clear at first sight. Despite what was mentioned, the gameplay is fun, and since I cannot see how it can be improved in the future, it will be P1. @7912804 - Antoni0#8587 - It's a nice use of the new water feature, but although it seems pretty fun and unique, the gameplay is based on an upside-down corner jump that we have already seen in different maps in rotation. @7914153 - Aomry123#0000 - At first, the path to the right side of the map may be unclear and confusing, causing some players to struggle to find it. Furthermore, the gameplay is very precise and there's only one way to complete it, which can make it feel repetitive and boring. Despite having a good flow and being enjoyable once the player understands it, the lack of alternative routes or obstacles to overcome may limit its replay value. Will be discussed: @7747425 - Xaxadoooooo#0000 - The use of collisions here can be very frustrating in different ways, but there's something really interesting in how the players handle the map and can get different opportunities to gain an advantage and complete it. Let's discuss it. Ignored: None Dernière modification le 1682631120000 |