Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
X_emo_girl_x « Citoyen » 1592521740000
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@7741687 |
Darkphoenix « Citoyen » 1592583660000
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@7627920 @7658935 Dernière modification le 1592583780000 |
Bluevintrix « Censeur » 1592590260000
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@7735629 @7735620 |
Apollopolo « Censeur » 1592687760000
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@5922347 @7100110 |
Rainb0wtigr « Citoyen » 1592755860000
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@7742962 |
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@7743238 |
Xxproxx « Citoyen » 1592868780000
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@7743319 @7743322 |
Valaki73 « Citoyen » 1592904840000
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@7743440 |
Eliterecon « Citoyen » 1592927100000
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Left as is: @7739455 - Apelidunsete#0000 - The map feels very confined and seems very separated from other grounds. Ramps are not recommended in survivor as they can be abused by mice to always be propelled up. Additionally, the map feels very biased towards the shaman. @7518627 - Jasseh#0000 - The map can be extremely biased towards the shaman as it is easy to eliminate majority of the mice within the first few seconds of the map starting. The mice and shaman spawns are too close together. Additionally, the top part of the map seems like it hasn't been used as a filler. @7718308 - Haydie#0000 - The use of the mechanism ground is pretty cool however the layout doesn't provide a balanced gameplay. The mice are can easily be kept isolated on the left side of the map which makes the rest of the map very lacking. Additionally, the bottom right ground is slightly out of reach from the shaman's spawn ground, forcing the shaman to move. @7739011 - Haydie#0000 - Firstly, the placement of the mechanism ground is not the best as it would rarely be used. Secondly, the ground directly below the shaman would become very difficult for the shaman to eliminate mice. @7735140 - Fas#9106 - Firstly, overusing anti-cloud grounds is not recommended as it can be very easy for mice to survive. Secondly, all the grounds are too small for the mice to be able to survive on. Additionally, the grounds above the map are invisible which is not allowed. Furthermore, the mice can get above the shaman cage as it is not fully sealed off. Overall, the map would not work well in the rotation. @7735218 - Fas#9106 - Firstly, the shaman cannot reach the top 2 grounds from where the shaman spawns which forces the shaman to move. Secondly, overusing anti-clouds is not recommended as it can become very easy for mice to dodge and survive cannons. Furthermore, the mice or the shaman can stand on top of the anti-cloud ice ground which is not allowed as for the players not playing in full-screen, will not be able to see them. @7731556 - Colossus#7755 - The map has not been edited since the last review. Please read the previous review. @7731687 - Colossus#7755 - The map has not been edited since the last review. Please read the previous review. @7739519 - A_4Ngelxd#0000 - Firstly, overusing ice grounds in survivor is not recommended as it can be very tedious for mice to constantly try to remain still while being shot at with cannons. Secondly, the trampoline grounds are too strong which is unfair on mice. Additionally, some grounds appear to have collision but in reality they don't, which is not allowed. Overall, the map is very unbalanced and therefore would not work in rotation. @7720898 - Bikanyl#0000 - The map was very unbalanced as the shaman was able to eliminate all the mice within 30 seconds of the map starting. The bottom left and top right grounds are too small for the mice to be able to survive on. Additionally, the mice aren't provided with much moving space which makes it unfair. @7740327 - Bikanyl#0000 - The layout of the map is very common and it provides a very generic gameplay which tends to be a little unbalanced. The map can easily be spammed with cannons from all directions due to the cloud grounds. Overall, the map is quite biased in favour of the shaman. @7740425 - Alarobzein#0000 - Using anti-cloud and cloud grounds to create one ground can be quite confusing as they have two completely different purposes. Additionally, the cannons can get stuck between the diamond and rectangle shaped cloud grounds which can be quite tedious. Overall, the layout of the map is quite generic and would not work in the rotation. @7736780 - Alarobzein#0000 - The layout of the map is quite similar to a map already in rotation. Additionally, the cloud ground seems to be out of place and quite random. The mice can camp the bottom right ground to always be shot into the bottom left ground and be propelled up into the sky. @7365042 - Bielpratasqn#0000 - Firstly, the map has an invisible roof which is not allowed as all grounds must be visible. Additionally, the invisible ground does not block mice from getting on top which makes it impossible for the shaman to get rid off the mice. Secondly, the layout of the map is quite generic which would not create an interesting gameplay. @7283848 - Bielpratasqn#0000 - Firstly, the shaman cannot reach the top right ground from the shaman spawn which forces the shaman to move. Secondly, the gameplay of the map is very heavily based on the right side whilst the left side of the map feels like a filler which could be used for something else. Additionally, the mice can hide behind the middle ground which forces the shaman to move or use spirits. Overall, the map would not work in the rotation. @7740729 - Ans#8940 - Firstly, the 3 chocolate grounds and the wooden ground above the mice spawn is too small for the mice to be able to survive on. Secondly, chocolate grounds are not recommended in survivor as they can be quite tedious for the shaman due to the increased grip. Thirdly, the mice spawn is hidden behind the other grounds which forces the shaman to move. Additionally, the shaman spawn ground is too close to the information bar which blocks some of its summoning range. Furthermore, there are too many grounds on the map which makes it very difficult for the shaman to get the mice due to the high mobility provided. Overall, the map would not work in survivor. @7740754 - Eremiaovidiu#0000 - Firstly, overusing anti-cloud grounds can become very tedious for the shaman as it becomes extremely easy for the mice to dodge cannons. Secondly, ramps are not recommended in survivor as they can be camped by mice to always be propelled up. Additionally, there are too many grounds on the map, providing the mice with too much mobility, making it difficult for the shaman. Overall, the map would not work in survivor. @7740817 - Eremiaovidiu#0000 - The concept of using the death tokens as the method killing is quite cool however there are too many downsides to this. Firstly, it can be easy for players to glitch past the death tokens, permitting off-screen gameplay which is not allowed. Secondly, it is extremely difficult for the shaman to kill any mice as it is quite easy for the mice to move around and dodge cannons. Additionally, the mice can camp on the inside of the circle grounds which allows them to constantly hit the top/bottom trampoline grounds when shot at. Overall, the map would not work in the rotation. @7742533 - Tiizuxz#3506 - he layout and concept of the map is basic. The two long grounds on the left and right do not need to be anti-grounds which makes it difficult for the shaman. There are two invisible grounds on either side of the wooden ground at the top. To the player, it would look like they are able to grip the sides however in reality they cannot. The hidden ground on either side do not stop players from reaching the top of the map as it is still possible to reach the top. Overall, the map would not work well in rotation. @7741105 - Tiizuxz#3506 - Water grounds are not recommended in survivor as they can be abused by both mice and shaman. The mice would be able to dodge cannons very easily as they get a higher jump boost. Additionally, the cheese in the middle is quite pointless as it is very easy to avoid. Overall, the layout of the map is quite generic and would not provide anything new to the rotation. @7741130 - Bhvana#0543 - Firstly, the shaman cannot reach the mice on the top left ground as the spawns are too far apart. Secondly, the mechanical ground can easily be broken by using a B nail. Additionally, the mechanical ground moves too fast and is a bit tedious. Overall, the map would not work in the rotation. @7741131 - Bhvana#0543 - Firstly, the shaman cannot reach the mice on the top left ground as the spawns are too far apart. Secondly, the mechanical ground can easily be broken by using a B nail. Additionally, the mechanical ground moves too fast and is a bit tedious. Overall, the map would not work in the rotation. @6182819 - Ifo#4275 - The two circle grounds on the left side are too small for the mice to be able to survive on. The circle grounds behave in the same way as ramps which is not recommended in survivor as it can be camped by mice to always be propelled up. Additionally, the shaman spawn ground is too close to the information bar which blocks some of its summoning range. As the grounds are anti-grounds this makes it very easy for the players to avoid cannons. The map would not work well in rotation. @6704816 - Kratos#2341 - Firstly, the shaman cannot reach the top left and top right grounds from the shaman spawn which forces the shaman to move. Additionally, the top left and top right grounds are too small for the mice to be able to survive on. Secondly, the shaman would struggle to get rid off mice that spawn directly above the shaman as it is barely in the summoning range. Furthermore, the ground directly below the shaman can be camped by mice as it is quite an awkward position for the shaman to spawn cannons. Overall, the map would not work in the rotation. @6749884 - Kratos#2341 - Firstly, there are too many grounds available to the mice which provides them with too much mobility, making it extremely difficult for the shaman to get rid off the mice. Secondly, the ground directly below the shaman can be camped by mice which can be quite tedious for the shaman due to the awkward angle that they have to spawn cannons at. Additionally, the cloud ground does not affect the gameplay too much which makes it quite pointless. Furthermore, the bottom left ground can be slightly tedious for the shaman to get rid off mice from. @7741687 - X_Emo_Girl_X#2061 - The shaman spawn ground is too narrow for mice to survive on as well as the two vertical wooden grounds either side. As the two grounds either side are vertical, this means it is easy for players to avoid the shamans cannons by wall jumping on the outside. @7627920 - Darkphoenix#7764 - The positioning of the anti-grounds on the right hand-side make it very easy for the shaman to sweep the majority of players with one cannon. The shaman spawn point is too close to the left hand-side of the map which allows off-screen spawning to occur. This means that players at the bottom ground will not be able to see the cannons direction if playing in normal view. The layout of the map is fairly generic and there is quite a lot of unused space in the map. @7658935 - Darkphoenix#7764 - The map was in discussion a few months back, there were similar maps already in rotation, and no edits have been made. @7735629 - Bluevintrix#6860 - The layout and positioning of the grounds is generic. The top ground where the shaman spawns is too close to the information bar which limits the shamans spawning range. Overall, the map would not work well in rotation. @7735620 - Bluevintrix#6860 - Ramps are not recommended in survivor as they can abused by mice to always be propelled up. Additionally, the map is very similar to other maps in rotation. @5922347 - Apollopolo#0000 - Firstly, the mice can hide on the slanted ground which is not in range for the shaman from their spawn, forcing the shaman to move or use spirits. Secondly, the top middle ground is too small for the mice to be able to survive on. Additionally, the ground directly below the shaman would be camped by mice as it can be quite difficult for the shaman to get rid off mice, from that angle. Overall, the map would not work in rotation, at its current state. @7100110 - Apollopolo#0000 - The top left, right and middle antiground are too narrow for mice to survive on. The diagonal ice grounds for the mechanism acts as ramps for mice to be propelled upwards when hit with a cannon against them. The grounds themselves for the mechanism are too narrow for mice to survive on as well. @7742962 - Rainb0wtigr#0360 - he vertical wooden ground below the shaman spawn point is too narrow for mice to survive on. Additionally, the tilted wooden ground on the bottom right can be used to propell players up to the ground above as the left side acts as a ramp. Overall, the map would not work well in rotation. @7743238 - Demon#6876 - Firstly, the bottom four grounds are too small for the mice to be able to survive on. Secondly, the left and right grounds at the top are in the foreground which makes it difficult for players to avoid the shamans cannons as they cannot see the direction of them. he ground right below the shaman can easily be camped by players making it difficult for the shaman to cannon them. Additionally, there are too many grounds which makes it very hard for the shaman as the players have a lot of mobility on the map. @7743319 - Xxproxx#7299 - Firstly, the trampoline grounds at the bottom and on the left/right are not visible for players that are not in full-screen which can be very confusing and off-screen grounds are not allowed. Secondly, there is no way for the shaman to kill the mice which defeats the purpose of the game mode. Overall, the map would not work well in survivor. @7743322 - Xxproxx#7299 - There are too few grounds in the map. The two vertical grounds on the left and right are too narrow for players to survive on. Additionally, players can wall jump on the outside of the ground making it extremely difficult for the shaman to cannon them without moving. Overall, the map would not work well in survivor. @7743440 - Valaki73#6180 - The middle antiground and the bottom diagonal ground are too narrow for mice to survive on. Additionally, there are too many grounds on the map which makes it difficult for the shaman as the players have a lot of mobility to move around on the map. Will be discussed: @7738629 - Apelidunsete#0000 - @7738888 - Jasseh#0000 - @296433 - Trexexjc#0000 - @310521 - Trexexjc#0000 - Ignored: None Dernière modification le 1593187440000 |
Jasseh « Censeur » 1593187740000
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@7704456 @7522912 Dernière modification le 1594243140000 |
Trexexjc « Citoyen » 1593190560000
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@310529 @310716 Dernière modification le 1594159560000 |
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@7735140 - edit @7735218 - edit |
Haydie « Citoyen » 1593198420000
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@7738296 . @7737176 . |
Colossus « Citoyen » 1593245280000
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@7733527 @7745287 |
Bhvana « Censeur » 1593359100000
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@7745850 (double mice spawn, on both of the highest platforms with ice on the sides) |
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@7633651 Dernière modification le 1593466800000 |
Perfecteca « Sénateur » 1593459720000
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@6564367 @6714179 |
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@7277431 |
Yuugiooohhhh « Citoyen » 1593482460000
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@7108192 @7058695 |
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@7746555 @7746783 Dernière modification le 1593746820000 |