Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Koulouh « Citoyen » 1593501660000
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@5177997 |
Takecareplz « Citoyen » 1593553680000
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@7746929 |
Ericson « Citoyen » 1593560160000
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@7746940 @7747009 @7747620 Dernière modification le 1593805260000 |
Refused « Censeur » 1593571920000
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@7746997 |
Alexiusmice « Citoyen » 1593585300000
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Hey, @7747094, hope it makes the cut! |
Askdemebana « Citoyen » 1593618660000
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@7747244 |
Ericson « Citoyen » 1593621900000
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@7747009 |
Refused « Censeur » 1593632460000
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@7745249 |
Jogodanet « Citoyen » 1593652620000
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Mapa de survivor by Jogodanet#0000
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Asumira « Citoyen » 1593708540000
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@7746242 |
Stivencat 1593708840000
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[Modéré par Ratacp, raison : Spam/Advertising] |
Ericson « Citoyen » 1593717420000
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@7747620 |
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@7747846 @7747859 Dernière modification le 1593718860000 |
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@6182819 @6998657 |
Elmattjuan « Citoyen » 1593844560000
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@7748540 |
Godmcb « Censeur » 1594071840000
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@7739111 |
Eliterecon « Citoyen » 1594243200000
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Left as is: @310716 - Trexexjc#0000 - When tested, the mice were unable to get to the two moving grounds which made the gameplay very limited. The layout needs some rework so that the moving grounds can actually be used by the mice. @7735140 - Fas#9106 - Firstly, the anticloud vertical columns will definitely be hard for shamans trying to prevent mice climbing up on them as well as the outer sides of the map. Secondly, the bottom middle ground is barely in reach for the shaman as it is blocked by the mice spawn ground which forces the shaman to move or use spirits. Overall, the layout of the map is quite generic and would not work in survivor. @7735218 - Fas#9106 - Firstly, all the grounds on the left side of the map can be hidden behind as there is nothing stopping them from doing so, forcing the shaman to move or use spirits. Secondly, the mice are provided with too much mobility as they have access to too many grounds which can be easily gotten to. Additionally, the right side of the map seems like quite a filler as majority of the grounds are not needed which rather could be used for something that improves the gameplay. Furthermore, there is an invisible ground within the circle ground which is not allowed. All grounds must be visible. Overall, the map would not work at its current state. @7738296 - Haydie#0000 - This map requires some edits before it can be tested in public rooms. Firstly, the phase grounds can be quite confusing for new players as there is no immediate way to tell whether the ground will pull you down (adding an arrow or a ground below to prevent instant death would work well). Another point is that the shaman spawn is close to the edge of the map, which allows shamans direct access to spawning cannons offscreen. This provides an unfair advantage to the shaman. Lastly, the top left ground can only be accessed via offscreen gameplay (ie. riding a cannon and jumping to the ground, which would happen offscreen). The anticloud ice column on that ground would also prevent mice from adequately dodging the cannons, as a plank/box + cannon combination can easily kill mice if they do not dodge offscreen. @7733527 - Colossus#7755 - Firstly, ramps are not recommended in survivor as they can be camped to always be propelled up. Secondly, the shaman spawn ground is too close to the information bar which blocks some of its summoning range. Additionally, it can be slightly difficult to get rid off mice from the bottom right ground due to the awkward angle. Overall, the top right ground is too small and the layout is quite generic. @7745287 - Colossus#7755 - Firstly, the bottom right ground will be quite difficult for the shaman to get rid off mice from due to the ground being directly below the shaman. Secondly, the use of the cloud grounds can be quite advantageous for the mice as the one in the middle is inclined. Additionally, the shaman is able to spawn cannons off-screen due to the positioning of their spawn. Overall, the map is heavily unbalanced and therefore would not provide an interesting gameplay. @7745850 - Bhvana#0543 - Firstly, the shaman can be ejected out of the cage if they accidentally spawn a cannon within the cage, leading to instant death or being hugged by mice. Secondly, the restitution of the cloud grounds is too strong making it very difficult for mice to survive. Additionally, the mice can stand inside of the cloud grounds which makes them immortal. Furthermore, if the mice get above the shaman spawn, it can become very tedious for the shaman to get rid off mice. Overall, the map would not work in the rotation. @7633651 - Agu#9743 - Overall, while the trampolines lend an unique aspect to the gameplay, the gameplay itself is more skewed towards the mice, and may become tedious for the shaman to clear mice from all of the grounds. The large angled trampoline ground extends offscreen, which is not allowed in Survivor gameplay. The shaman spawn has access to all grounds, and its anticloud ground does serve the purpose of providing direct access to the smaller angled trampolines. While the rebound speed of trampolines are decent, it is not always clear where the cannons will go, which prevents the mice from predicting how they will evade the cannon. @6564367 - Perfecteca#0000 - Firstly, the top left and right grounds are too small for mice to be able to survive on. Secondly, the ground directly below the shaman can be quite problematic as it will be camped by mice due to the awkward angle from the shaman. Overall, the design of the bottom left/right grounds are quite unique but the gameplay of the whole map would not be enough. @6714179 - Perfecteca#0000 - Having only provided 3 grounds to the mice can become very difficult for the mice, especially since it can be extremely easy for the shaman to knock down mice. Additionally, the gameplay is very lacking as most of the map is empty and rather seems too small/closely placed. @7277431 - Obsyt#0000 - The mice will camp their spawn ground and when they are hit by cannon, they would propell up due to the bottom right ground. Overall, the layout is quite generic and is heavily unbalanced. @7108192 - Yuugiooohhhh#0000 - The abundance of the map's grounds make it easier for the players to become widespread, increasing the difficulty and time it takes for the shaman to kill the players. Although the grounds are all easily accessible the shaman, the mice spawn on the ground directly below the shaman, which is a challenge to the shaman. In addition, the layout of the map is similar to other maps, and somewhat generic. This would make playing the map less enjoyable due to the similar gameplay. As well, the shaman spawn is too close to the information bar, and a portion of the spawn goes offscreen. The center anticloud grounds are also a tad bit too small. This map should only be tested after edits have been made. @7058695 - Yuugiooohhhh#0000 - The top left ground isn't accessible from the shaman spawn and overall, the map is too similar to another map in rotation. @7746555 - B0wl#7075 - The idea of the map seems quite interesting however the execution is not as great. There is no way for mice to be able to dodge cannons and they have no access to the right side of the map and the bottom middle ground. Overall, the map would not work in survivor. @7746783 - B0wl#7075 - This is map definitely utilises a unique sloped layout, but it is unbalanced and heavily favours the shaman. Players are restricted to one platform, and they cannot move to other platforms without cannonjumping. The ramps also be utilised against against the players. Cannoning a box down the ramps is sure to kill off the majority of the players. Although there is ice on the end of the ramps, players can constantly walljump on it to camp it, so it is not much of a deterrent. @5177997 - Koulouh#0000 - This map contains two despawning grounds. The top center ground despawns first, followed by the rightmost block, which despawns to a lower ground with cheese. Although the layout before the despawning is unqiue, the layout after the despawning is more generic and similar to another map already in rotation. The gameplay will become repetitive and dull. The cloud ground rebounds the cannons at an acceptable speed, and all grounds are accessible to the shaman. However, the rightmost edge of the bottom left ground can be camped, due to the thickness of the ground. The cheese on the rightmost edge of the shaman spawn ground is useful, as it acts as a deterrent for players to come up to the shaman spawn. However, the cheese placement on the center of the rightmost bottom ground is not very useful, as mice tend to congregate either on the beginning or the end of the ground, which is not affected by the cheese. @7746929 - Takecareplz#0000 - Firstly, the shaman spawn is too close to the information bar which blocks some of its summoning range. Secondly, the ice grounds are too small for the mice to be able to survive on. Additionally, the cloud grounds are too strong which makes it quite difficult for the mice to survive/dodge. Furthermore, there is too much mobility provided to the mice due to there being too many grounds. The cheese placement is easy to avoid and therefore would be useless. Overall, the map would not work in survivor. @7746997 - Refused#6163 - The cloud ground can behave quite unexpectedly due to it being slightly curved, which can result in the shaman dying. Water grounds are not recommended in survivor as they can be abused by both shaman and mice. In this case, the shaman can spawn cannons through the water ground, to alter the direction of cannons. Additionally, the mice are only provided with anti-cloud grounds which can be tedious for the shaman as it becomes easy to dodge cannons. @7747094 - Alexiusmice#0000 - The map breaks a lot of the rules. Please read the rules and read the Survivor Guide to get a better idea of what we are looking for. @7747244 - Askdemebana#0000 - Although the shaman can use the majority of their spawn range, the mice spawn on the far right is too distant for the shaman to be able to cannon mice off. Furthermore, the cloud column next to the wood shaman spawn, the right water side of the bottom wood ground, and the right side of the right wood ground can be easily camped, as cannons cannot reach there from the spawn, and the cloud renders the players practically invincible. The cloud block has appropriate restitution, and the water grounds are not long enough for mice to jump to the higher grounds. However, the latter point renders the water grounds redundant. Overall, the map cannot be tested at its current state. @7747009 - Ericson#9798 - Firstly, the shaman cannot reach the top two grounds in the middle without moving which is quite problematic. Secondly, the shaman can wipe out all the mice with one cannon due to there being almost no space to dodge the cannon. Additionally, the top two grounds are too small for the mice to be able to survive on. Overall, the map would not work well in the rotation. @7745249 - Refused#6163 - Firstly, the trampoline ground is too strong which makes it extremely difficult for mice to survive. Secondly, the mice can climb on top of the cage which can be quite tedious for the shaman to get rid off them, especially since the mice can hide inside of the trampoline ground. The water ground seems quite pointless as with the use of one plank, all the mice would die instantly. The location of the cheese seems very random and easy to avoid. Overall, the map would not work in survivor. @7747434 - Jogodanet#0000 - Ramps are usually not recommended in survivor as they can be camped by mice to always be propelled up.The shaman cannot reach the leftmost diamond ground. In addition, the diamond grounds can be camped easily. The shaman is unable to reach the opposing diamond ground unless they are on that diamond ground itself. The outside sides of triangle can also be camped as cannons can rebound over the edges instead of rolling down, unless the shaman manages to land a direct shot. Mice can also move ground to ground, whether it's by using the water ground to move from the bottom triangle grounds, or by cannonjumping/being propelled up by ramps. Overall, the map would not work at its current state. @7746242 - Asumira#0000 - Firstly, the ground directly below the shaman's spawn can be camped by mice which would be tedious for the shaman, due to the awkward angle. Secondly, the left side of the bottom right ground can be slightly difficult for the shaman to get which forces the shaman to move or use spirits. Overall, the layout of the map is quite similar to maps already in rotation. @7747620 - Ericson#9798 - This map will not work in its current state. The shaman cannot access the topmost left ground from the spawn, and the bottommost left ground will be difficult to target as well. In addition, the thickness of the blocks allows for mice to easily camp on the edges opposing the shaman. The leftmost blocks also vary in distance between them, which may be a bit misleading. The variety of grounds also allow mice to spread out and enables high mobility, which is detrimental to the shaman. Also the shaman spawn is a bit too close to the edge of the screen, allowing for offscreen spawning. @7747846 - A_4K#3858 - The idea of using aie is quite interesting but it would not work due to the shaman's meeping ability. The meeps cause instant death, making this map almost impossible to survive on. Furthermore, the combination of planks and cannons will cause instant death as well. Additionally, the map isn't very clear as to whether the grounds are anti-cloud or not which can be quite confusing. Overall, the map would not work in survivor. @7747859 - A_4K#3858 - The idea of the map seems quite interesting however the execution is not as great. There is no way for mice to be able to dodge cannons. Additionally, the wood and lava grounds, on the right side of the map, are anti-cloud with no signs indicating that which can be quite confusing. Overall, the map would not work in survivor. @6182819 - Ifo#4275 - Firstly, the ground that the mice spawn on and the ground directly above it are placed too closely together which makes it quite difficult for the mice to dodge cannons. Secondly, it is quite tedious for the shaman to get rid off mice that hide behind the bottom left ground, due to the awkward angle. Additionally, the shaman spawn ground is anti-cloud and the circle ground isn't which seems very confusing. Overall, the map seems very lacking as the top left part of the map could be used to add another ground or two. @6998657 - Ifo#4275 - The wind is a major problematic factor. The wind is too strong, and its strength should be decreased. Cannons that are fired to the right will significantly speed up, becoming difficult to dodge, and cannons fired to the left will slow down, making it easier to dodge. In addition, cannons fired straightdown/objects spawned will move towards the right. The shaman and mice spawn are also too close in proximity to each other, hindering the players' ability to spread out and evade the shaman. The map layout is also simple and somewhat generic. Overall, the map would not work at its current state. @7748540 - Elmattjuan#0000 - Firstly, the mice lack mobility as they don't have any other grounds to go to without the shamans help. Secondly, the bottom left and right grounds cannot be accessed by the shaman without moving which is not allowed. Thirdly, ramps are not recommended in survivor as they can be camped by mice to always be propelled up. Additionally, the mice spawn is directly below the shaman which can be quite tedious for the shaman, due to the awkward angle the shaman has to spawn cannons from. Overall, the map would not work at its current state. @7739111 - Godmcb#6577 - This map would require edits before it can be tested. Although shamans have access to all platforms, the bottommost platforms are easily accessible to the mice, causing players to spread out and shamans to have a more difficult time targeting the players. In addition, the bottom center wood ground is too small, which is more difficult for mice to survive. The use of chocolate grounds is also discourage due to the high friction, which decreases the ability to dislodge mice off the ground. As well, trampoline ground is misleading. It is marked as anticloud, when objects can interact with it. In addition, mice can climb and do a turnaround on the background coloured inner part of the trampoline, allowing them to climb up to the shaman spawn (although mice cannot interact with the purple part of the ground). Will be discussed: @7704456 - Jasseh#0000 - @7522912 - Jasseh#0000 - @310529 - Trexexjc#0000 - @7737176 - Haydie#0000 - Ignored: @7746940 - Ericson#9798 - Posted more than 2 maps (#10683) @7747009 - Ericson#9798 - Posted more than 2 maps (#10683) @7747620 - Ericson#9798 - Posted more than 2 maps (#10683) Dernière modification le 1594339260000 |
Trexexjc « Citoyen » 1594340700000
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@287346 @310513 Dernière modification le 1594340940000 |
Jasseh « Censeur » 1594341180000
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@7524846 @7752525 Dernière modification le 1594975500000 |
Stivencat 1594342020000
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[Modéré par Ratacp, raison : Spam/Advertising] |