Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Facttor « Citoyen » 1689597300000
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@7937645 @7937642 |
Omgjrn « Citoyen » 1689695820000
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@7770727 @7770736 |
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@7932133 @7934701 |
Unknown « Censeur » 1689829800000
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@4787944 - Edited @7454918 - Edited Dernière modification le 1690069980000 |
Qadori « Consul » 1690070280000
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@7893158 |
Antoni0 « Citoyen » 1690140660000
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@7935530 |
Mapcrew « Consul » 1690197180000
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Left as is: @7936907 - Osmigos#8377 - Firstly, the trampoline grounds are too strong, which makes it possible for the player to skip a good part of the map and some obstacles, like the wall jump in the chocolate ground near the spawn and the chocolate maze near the hole. Secondly, the layout doesn't follow any pattern, which makes me believe the grounds were placed randomly, so the gameplay has different paces, depending on where you are. @5808310 - Weien#6059 - It seems like the left path after the spawn will not be used, as the players can't get any advantage going there and they will skip the treadmill boost. For the rest of the map, the gameplay seems a bit short and not challenging for the players. @7903385 - Weien#6059 - Unfortunately, the use of the new collision ground parameter seems poorly executed here, the treadmills make the gameplay pretty automatic and linear and the collision doesn't really add anything in the gameplay. @7937472 - Pagoda#4165 - Gameplay-wise, it's a boring waiting game with a bit of luck. The players need to be lucky enough to stay above a balloon with just a few other players until it reaches the top part of the map to collect the cheese. However, if any other player from a different balloon ends up in the same balloon, it will likely explode, resulting in a very frustrating experience for them. Although a trampoline ground spawns in the last seconds of the map to help the players, it's very boring to wait for this moment. @7937655 - Zeus#6550 - The map being hidden by the night mode doesn't add much to the gameplay. It's expected in night mode maps a cooperation between some elements in the map and the feature, like dynamic mazes or mechanisms that make it a bit more challenging for the players to find both cheese and holes. For this map, once a player finds the cheese and enters the hole, others will just follow the steps and the game animations. @7937645 - Facttor#5050 - Less experienced players, who are not yet familiar with certain game mechanics like wall jumping, will struggle in the cheese part. Moreover, the lack of a shaman to assist them will lead them to have a frustrating experience on the map. @7937642 - Facttor#5050 - Same as above. @7770727 - Omgjrn#0000 - I found the top hole part is a bit more precise than it should be, but it still works anyway. In general, the gameplay has a good flow, but it's a bit repetitive because of the constant use of treadmills around the map, and that with the lack of obstacles makes the map feel overly automatic and not challenging for the players. @7770736 - Omgjrn#0000 - I've found some nice shortcuts here, but the gameplay feels a bit too short of the normal rotation. Additionally, the path to the hole has a different pace from the rest of the map, so I recommend you revamp this part. As the map is at the moment, I could P1 it, but I highly recommend submitting it for the racing category to receive a proper review as well. However, if you still prefer this map to be P1'ed as it is, feel free to send a Private Message to this MapCrew account, and I'd be glad to do it. @7932133 - Jim#3189 - The map has an interesting layout, but the lack of a shaman to help the newer players in some parts of the maps makes the gameplay a bit frustrating. It's ok to have some harder maps in the normal rotation, but the map should guarantee that newer players will have some kind of resources to finish the map as well. @7934701 - Jim#3189 - To be honest, racing-styled maps are designed to prioritize speed and competition among players. However, they may not always be well-suited for normal rotation rooms, as these rooms tend to attract more casual players who might not enjoy the challenge of harder maps. Your map offers a good flow and it has some nice shortcuts, but I recommend you submit this map to the racing category. @7454918 - Unknown#3300 - During public tests, I had some issues where the mechanism didn't work as expected, it sometimes disappeared for some players or didn't hit the players hard enough to boost them up and I have no idea how it can be fixed. While the map would be a good addition as a troll map, I believe the route to the cheese should be more noob-friendly instead of the spawn of the trampoline ground to help the players in the last seconds of the map, because it's a bit boring to wait for that long. @7935530 - Antoni0#8587 - The use of fake grounds, which consists of grounds with different properties of their design, is generally discouraged to its potential to mislead the players. Additionally, the map appears unfinished and seems a bit lucky based to complete. P1'ed: @7937310 - Pagoda#4165 - The map looks pretty nice, but the gameplay is too short. Will be fine as P1. @6042910 - Weien#6059 - The new collision feature works better than the previous map. However, the map is a mix of different concepts that, together, seem a bit odd to play. For example, at first sight the tokens were used to indicate the properties of the treadmills., but some treadmills despawn at certain moments, and it's possible for players to access the tokens to boost themselves, while other treadmills don't despawn due to the collision parameter. So it's a bit confusing to understand all of these elements together. Despite this, the gameplay is not that bad, but due to the reasons mentioned above, the map will just P1'ed. @7937363 - Zeus#6550 - I remember this concept is very similar to another map already in rotation, the gameplay is not that bad, but it's very short, some players were able to find some shortcuts using the hidden water, but being honest there's nothing really outstanding here. It can be P1. Will be discussed: @4787944 - Unknown#3300 - Yeah, nice cooperation among players. Let's see what others think about it. @7893158 - Qadori#0000 - While there's nothing truly outstanding here, the dynamic gameplay due to the moving trampolines adds a unique and varied experience for players to complete the map. Ignored: None Dernière modification le 1690760820000 |
Unknown « Censeur » 1690794600000
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@4799023 - Edited @4855970 @5290342 @5358609 Dernière modification le 1692134280000 |
Xaxadoooooo « Citoyen » 1690805760000
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@7901421 |
Antoni0 « Citoyen » 1690832580000
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@7933038 @7938846 Dernière modification le 1691847240000 |
Aphabeta « Citoyen » 1691145000000
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@7938462 |
Pagoda « Citoyen » 1691676360000
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@7939431 updated Dernière modification le 1691785020000 |
Zaturapro « Citoyen » 1692082440000
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@7939826 |
Pagoda « Citoyen » 1692115920000
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@7939131 this was my submission for the water contest |
Bootcamprx « Citoyen » 1692130080000
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@7793196 |
Antoni0 « Citoyen » 1692297540000
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@7938847 @7938849 Dernière modification le 1692393600000 |
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@5981021 @7333294 Dernière modification le 1692491940000 |
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Xaxadoooooo « Citoyen » 1692538920000
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@7781670 @7931482 Dernière modification le 1692656280000 |
Maxaraxa « Citoyen » 1692580740000
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@7940136 |