Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Commandantso « Censeur » 1594919580000
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Eliterecon « Citoyen » 1594938780000
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@7753128 @7751190 |
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@4690880 @4818212 Dernière modification le 1595180940000 |
Billions « Citoyen » 1595098740000
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@7754790 @7754811 Dernière modification le 1595100300000 |
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@7633651 |
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@7755314 Dernière modification le 1595195880000 |
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@7755453 Dernière modification le 1595265540000 |
Comradetii « Citoyen » 1595511240000
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@7756923 @7756916 :D |
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Left as is: @287346 - Trexexjc#0000 - Mice can get pushed through the moving grounds if shot by a cannon from above. If the left ground is lifted higher than the right one, all mice that are shot by a cannon on the right ground, will simply be shot into the side of the left one and survive. Other than that, the ramp create unbalanced gameplay if the shaman move to the left side of the map. @310513 - Trexexjc#0000 - The left side of the mice's spawn platform is ice but it's not shown, so if people try to walljump there, they will fall down. The left side of the cage walls is walljumpable, so if mice managed to get there, they could walljump offscreen and be impossible to kill. Same for this map, mice can get shot through the moving grounds if hit by a cannon from above. @7524846 - Jasseh#0000 - Cannons can easily get stuck at the bottom on the cloud ground, which will be annoying for the shaman, having to constantly shoot the cannons away, and will take away time from actually killing players. @7752525 - Jasseh#0000 - The ice ground at the top left is unnecessary and I was not a fan of the gameplay in general. @4739827 - Koulouh#0000 - The shaman part of the map takes up around half of the map space which limits the gameplay for the players. There is only two grounds which mice can survive on, however they all start on the same ground which limits their mobility to other areas of the map. In its current form, this would not work well in rotation. @7730083 - Bikanyl#0000 - It's best to avoid water grounds in surviver as they can change the direction of the shaman's cannons which makes it hard for players to react quickly to the change in their direction. Not only cannons, but the shaman can spawn items like boxes and planks inside the water too, to mass kill players. The map would not work well in the survivor rotation in its current form. @7746149 - Bikanyl#0000 - The water grounds allow the shaman's cannons direction to be manipulated which causes a change in their direction. Players have to react quickly to this change which is why we don't recommend using water grounds in survivor. The diagonal ground below the shaman also allows players to be propelled upwards with cannons which makes it hard for the shaman to kill the players. It's also best to add ice grounds onto vertical grounds as this prompts players to camp the side of the walls, in this case; the top right platform. In its current state, this map would not work well in rotation. @7751363 - Haydie#0000 - The grounds that push players down are a bit too large in combination to the small wooden grounds. The layout is also pretty dull and would get boring quite quickly. @7750298 - Haydie#0000 - The layout of the map is generic and the ground below the shaman allows for players to camp below the shaman. Once the middle ground has dissappeared, the gameplay is boring. The grounds disappearing quite quickly can also result in mass death. @7735140 - Fas#9106 - The two vertical grounds either side of the spawn point are too narrow for mice to survive on, additionally the two wider vertical grounds on the far sides do not have ice grounds on the side which allow for players to camp the side of the grounds and the shaman needs to move to be able to be in spawn range. There are also other maps in rotation which have a similar layout. @7735218 - Fas#9106 - In my opinion it's too easy for experienced mice to survive here as it's possible to move between the 3 wood grounds continuously and always recover, overall the movement is a bit too much. Also, consider shortening the sham platform or icing it out so that there is no walljumping on the side of it - which would place the mouse offscreen. Overall, the layout and gameplay is rather dull. @7733286 - Verox1#0000 - The layout is interesting, there are a few ways that the map can play out in, it looks like it will be quite hard to knock experienced survivors off their spawn since its so far away to the sham, even though it's quite a short ground. Once the mice drop off it doesn't seem to me like they have enough support grounds to their left and it will end up being a bit unbalanced, especially with a fast sham that will keep mice from recovering. @7745850 - Bhvana#0543 - The concept is decent but the map would never work in rotation as it is right now. The lower two vertical grounds are a death trap, due to the trampoline. If the shaman uses the trampolines, the cannon will bounce and likely end up killing anyone standing on the grass grounds. All of the grass grounds are also too small and the mice have no mobility. @6182819 - Ifo#4275 - Though they're not easily campable, the ramps aren't a good addition as they assure too much movement and make it too difficult for the shaman. @6998657 - Ifo#4275 - This map is far too hard for the shaman, the water provides the mice with too much mobility. The water manipulates the cannons, which makes it very annoying for the shaman to kill players. @7752669 - Tkfilk1#3646 - Backgrounds are not allowed. It is suggested not to employ full ice grounds as it is annoying to continuously slide off. You should also remove the water as it doesn't serve much of a purpose. Apart from that, there's not much to the map, this layout is present several times in rotation. @6564367 - Perfecteca#0000 - The curved grounds on the far left and right allow players to camp on the side as the ice ground does not fully cover the side. This makes it extremely difficult for the shaman to cannon and them and must move from the spawn point to be in range. In its current condition, the map would not work well in survivor. @6714179 - Perfecteca#0000 - Experienced mice will be tough to kill here as they will get propelled upwards whenever a cannon pushes them against the corner of the bottom-left ground. You should make the ice walls more visible and also ice out the sides of the bottom left ground as was well because the left side is a blind spot. @5082883 - Viniciusdara#4015 - The overall layout of the map is quite general which would result in boring gameplay. The diagonal anti-ice grounds are too narrow for mice to survive on, additionally because they're made of ice this means that the players must constantly being moving without sliding off. As they are slanted, this allows for players to be propelled upwards by the shaman's cannons which makes it hard for the shaman to kill them. Players only have access to one ground at the start of the round which limits the mobility of the players as they can't spread across the map. In its current state, this map would not work well in survivor rotation. @613687 - Viniciusdara#4015 - I like the concept however the shaman's range is placed too low, you can't get good shots at people staying more to the right. I'd replace the ice with wood ground as you don't slide off continuously, and also it is possible for mice to reach the offscreen cage by getting propelled against the side of the ground. @7752884 - Gabriel_Dual#0000 - The layout of the map is generic and similar to other maps. Additionally, the slanted ice ground at the bottom is not centred which can have an affect on the gameplay. As the ground is slanted, this allows the shaman to spawn cannons and propell players upwards onto the top ground. The map would not work well iin rotation in its current state. @7752215 - Extremo#1562 - Not a survivor map. @7753237 - Osmanyksk123#5925 - There's not much to it, you'd think the water is a good addition to improve the mobility but it's so narrow it's an easy shot for the sham. The layout in general is overused. @7751366 - Asumira#0000 - The initial ground the players spawn are is too narrow for them to survive on. Additionally the two diagonal grounds in the middle allow players to be propelled upwards by the shaman's cannons which makes it hard for the shaman to kill them. The underside of the far left and right grounds allow players to hide and camp underneath as the shaman cannot access these areas without moving. The layout is also a bit messy. Overall, the map would not work well in rotation. @7753495 - A_4K#3858 - I like that the cheese cancels out the usual effect of vertical water which is creating too much mobility. On the other hand, the mice's spawn ground is too close to the sham's one, people will reach the sham and hug after one cannon. Move it upwards a bit and resubmit. @7753160 - B0wl#7075 - The mice's spawn ground is too vulnerable and with no support to the left, the rotation adds to the difficulty of anticipating the trajectories of the cannons. The section below the sham's spawn is hard to aim at unless the sham moves to the left, which would only work provided that he's already cleared that left section. @7753162 - B0wl#7075 - The top section of the map is impossible for the shaman to access without moving. Additionally the vertical ice ground on the far left allows players to be propelled that are on the middle ground. When added borders such as roofs and walls to your map, please make them visible. @7714880 - Ally#8500 - It's boring to play mostly on two long grounds, the upper grounds are so high up they won't be used much at all. I also don't like how you could still run betweem the two bottom grounds, you can lower the cheese. @7753736 - Tiizuxz#3506 - The layout of the map is general which would result is boring gameplay. Additionally the ground the mice spawn on allows players to camp the shaman which makes it particularly hard for the shaman to cannon them. This map would not work well in its current form. @7753015 - Tiizuxz#3506 - There's too much surface for the mice to survive on, and that surface is too long and not particularly fun to play on. There is an invisible trampoline which you should make visible since the ice arrow didn't really make it clear there was something there. Also, the design is confusing, placing rectangles the same colour as the background within another ground is used to show the ground has no collision with objects. @7370000 - Commandantso#0000 - The layout of the map is fairly generic. Additionally, the circular ground acts as an anti-ground but appears as a normal ground at first. The curved sides also allow for players to be propelled upwards by the shaman's cannons which can be tedious for the shaman. In it's current state the map would not work in rotation. @7753128 - Ozner#3093 - The layout is fairly generic and the gameplay for both the shaman and players can be boring. Additionally, the ground above the shaman is too long and allows players too much space to survive on. It would not work well in the current rotation. @7751190 - Ozner#3093 - Though the grounds are quite short and don't offer much surface to survive on, I feel like experienced players will be able to always get saved by the section to the left. Also, the design is confusing, putting rectangles of the same colour as the background (6A7495) is usually used to show the ground has no collision with objects. @7754577 - Sazd#0148 - The layout of the map is generic and the gameplay is fairly boring. The ground the shaman spawns is too narrow for players to survive. Additionally, the gaps between the grounds on the left and right side are too narrow for players to jump between. The map would not work well in rotation in it's current state. @4690880 - Juliandcc#0000 - Gameplay on those ramps is not gonna work, people are gonna get propelled upwards whenever a cannon pushes them against it. Apart from that you could make more space between grounds, it's a bit cramped right now, too much mobility. @4818212 - Juliandcc#0000 - The two circular grounds on either side are too narrow for players to survive on. The map wouldn't work well in it's current state. Other than that, the map's concept and layout is fairly similar to one we already have in rotation. @7754790 - Billions#3148 - It's too empty, whether the mice stay at their spawn or drop off, both sections are vulnerable, without much support, and don't offer much surface to survive on. @7754811 - Billions#3148 - The two ice grounds at the bottom are too narrow for players to survive on. Additionally, the ice grounds mean that players must be constantly moving in order to survive. The bottom ice grounds also result in the shaman aiming cannons in a specific direction for the shaman to access this area. The vertical wooden ground on the far left hand-side allows players to camp on the outside and the shaman must move from their spawn point to have range in this area. The shaman spawn point is too close to the information bar which limits their spawning range. @7633651 - Agu#9743 - It's not that unbalanced but the many tools the sham has don't cancel out the fact that he cant aim directly at the section at the bottom, which really limits what you can do and can mean the pros will find it easy to survive. Mice standing on the right side at the far bottom and are hit by a cannon, will hit the cornot of the left ice ground and get shot into the sky and be able tor reach the top ground again. Other than that, decoration are prohibited in P10 maps. @7755034 - Jets#9678 - There are a couple of grounds which are too narrow for mice to survive on. It is advised that grounds be at least the size of a small plank for players to survive on. The vertical ground on the right hand-side also allows players to camp on the opposite side which means the shaman must move from their spawn point to have range in this area. Additionally, when a player is hit on this ground, they are hit into the horizontal ground just after it which means they will not die. The slanted trampoline grounds also allow for the shaman's cannons to go in any direction which means that players must react quickly. In its current form the map would not work well in rotation. @7755314 - M23#4702 - The gameplay is very unidimensional, and because the sham is so far away from the mice and can try a limited amount of things, quite repetitive. The amount of surface mice have isn't enough but the pros won't be knocked off from so far away. A good shot would have to come from offscreen, above the information bar. @7755453 - M23#4702 - The overall layout is general and similar to other maps in rotation. Additionally, the slanted ground where the players spawn can be camped and it's very difficult for the shaman's cannons to reach this area without moving from their spawn point. Overall the map would not work well in rotation. @7756923 - Comradetii#7343 - It's boring as you have to survive on a limited amount of grounds, some long ones, and the ice walls dont serve much of a purpose. It also reminds me of other maps in rotation, other than that, the despawning grounds don't add much to the overall gameplay. @7756916 - Comradetii#7343 - The grounds that the players must survive on are too long. Additionally the players only have access to one ground which limits their mobility at the start of the map. The shaman spawn point is too close to the information bar which limits the shamans range. This map would not work well in rotation in it's current form. Overall, the map's gameplay is very dull and would get very boring. Will be discussed: @7670818 - Tioeter#0000 - @7752082 - Eliterecon#0020 - Ignored: None Dernière modification le 1595531220000 |
Jasseh « Censeur » 1595531880000
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@4045771 - dual mice spawn, on both sides! @7717190 Dernière modification le 1595865180000 |
Koulouh « Citoyen » 1595534040000
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@4739827 |
Trexexjc « Citoyen » 1595540640000
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@420622 @287346 Dernière modification le 1595969340000 |
Dourem « Citoyen » 1595558280000
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@7757329 I hope it does make it in |
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@4690880 - edited @4818212 Dernière modification le 1595639700000 |
Bonnieparker « Citoyen » 1595598600000
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@7757493 |
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@7735140 @7739686 |