Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Mapcrew « Consul » 1692743940000
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Left as is: @4799023 - Unknown#3300 - I'm uncertain about your intentions regarding the different buttons, as some of them didn't work as expected, or in some cases, they didn't work at all or exhibited unexpected behavior. The use of bombs added a very chaotic and frustrating element to the gameplay, resulting in some mice deaths (I couldn't figure out how) during public tests. Consequently, this map comes across as poorly executed, lacking a clear sense of logic that players can follow. It's challenging to discern what will occur or how the map works, leading to a sense of frustration due to the unpredictable and bad surprising nature of the gameplay. @4855970 - Unknown#3300 - This map incorporates a combination of obstacles that don't appear to harmonize effectively within the no shaman category. The first part involving treadmills and chocolates creates an unusual rhythm breaking sensation, as it's used to get the cheese in the very beginning of the map, after which the map drastically shifts its rhythm. The use of treadmills and trampolines introduces a distinct gameplay dynamic that feels disconnected from the beginning and lacks in excitement to play on. It's the kind of map that will eventually become boring even though it's well made. @5290342 - Unknown#3300 - The map is well made, yet when considering the concept you intended to offer, I must regrettably point out that it's too boring to play. Public feedback was that it was "non-sense to play on". The idea of mice to press buttons in certain "random" combinations to spawn grounds in unfamiliar locations feels awkward. It would be more engaging if there was a greater sense of logic dictating when or where or how/why mice should strategically interact with the buttons. As it stands, the gameplay devolves into a luck-based scenario where most mice will inevitably wait for the water to appear. The current implementation falls short of its potential. To enhance its appeal, consider integrating more logical elements. Anyway, the map's concept appears to align more with the characteristics of a P9 map, not due to the necessity for a shaman, but due to its divergence from the kind of gameplay we intend for P7. @5358609 - Unknown#3300 - This map introduces certain obstacles that lose their purpose due to the useof night mode. Generally, night mode is meant to allow mice and/or shamans to uncover intriguing elements as they walk through the map. However, for this particular map, which features trampolines and racing elements, the night mode implementation isn't effective. It tends to give an advantage to those who have already played the map before. Consequently, over time, this map would disproportionately benefit long-standing players, a perspective that doesn't align with our approach to no shaman maps. @7901421 - Xaxadoooooo#0000 - The concept appears promising in theory, yet its execution in practice yields poor gameplay experiences, since there were too negative public reactions. The idea of temporarily locking mice when the map initiates is smart, but it doesn't appear to assist most players in understanding the mechanics of having to only use the down arrow. Transformice is a game designed to explore the full spectrum of movement possibilities for mice in all directions. The concept you're proposing might indeed be interesting for a distinct type of gameplay, but it's unlikely to work within public rooms. It looks like a weird mix of antigravity and water that doesn't work too well. @7933038 - Antoni0#8587 - The gameplay of this map leans more towards a racing style rather than a traditional no shaman concept. Mice appear unsure about how and where to begin playing this map. The arrangement of grounds and shortcuts seems confusing, lacking any genuinely captivating or distinct elements compared to the existing concepts of treadmill and trampoline maps within the current category. This map doesn't align with the type of concept the map crew is looking to include in rotation. @7938846 - Antoni0#8587 - The use of this water introduces an excessive amount of unpredictability and chaos. Mice struggle to reach the defilante tokens because they don't even have time to think about it. The concept itself leads to poor gameplay, and it's unsuitable for public rooms due to its lack of engaging or enjoyable elements. The overall chaotic nature of the map makes it bad executed. @7938462 - Aphabeta#0000 - Your map doesn't align well with the current criteria for the no shaman rotation. It lacks the captivating or unique elements that contribute to an enjoyable gameplay experience. I recommend that you take a look at the recently added no shaman maps. This will provide you with a clearer insight into the kind of concepts and layouts we're currently seeking for this category. @7939431 - Pagoda#4165 - The idea of utilizing water with this animation is interesting and fun, but the existing gameplay falls short. It's overly straightforward, lacking intriguing shortcuts or engaging elements that would contribute to an enjoyable playing experience. This map is currently considered boring and it's not that interesting to add such monotonous concept in rotation. @7939826 - Zaturapro#8143 - I recommend that you take a look at the recently added no shaman maps. This will provide you with a clearer insight into the kind of concepts and layouts we're currently seeking for this category. Your current map doesn't fit at all in P7 because it's too linear and boring, it consists mostly only in wall jumping and walking. @7939131 - Pagoda#4165 - I won't be providing a review for this map as it has been submitted in the ongoing Discord map contest. @7793196 - Bootcamprx#5705 - This map is already fine as P1: it doesn't have any exciting elements or anything special to be considered for the no shaman category. @7938847 - Antoni0#8587 - The initial obstacle, represented by the bottom left inclined trampoline grounds, doesn't work well due to its unpredictable behavior upon contact. The map's gameplay is tedious; the inconsistencies in the restitution of the trampolines create an awkward play experience, and it lacks any captivating or interesting concepts. @7938849 - Antoni0#8587 - The gameplay here consists on a tedious waiting and reliance on luck. Mice are essentially forced to wait for all the springs to disappear, resulting in an uninteresting gameplay. Consequently, this map doesn't offer the level of engagement required for it to be a suitable addition to the no shaman category. @5981021 - Jota#0676 - This map unfortunately is quite boring and has some elements that makes it bad executed. Firstly, it's impossible to access the hole after getting the cheese using the single spring situated nearby. Additionally, maps with walls on both sides tend to be awkward, especially when there's no challenge or way of mice dying. Requiring mice to go off-screen while using the most sided springs is also a less than ideal approach. Taking all these factors into account, the map comes across as uninteresting. @7333294 - Jota#0676 - The gameplay follows a rather linear simple path, and the intended idea behind the balls doesn't quite materialize. Over time, this map is likely to become monotonous, as it essentially boils down to a straightforward walk from one side to another. While the balls can add an element of speed, they also introduce an element of luck, resulting in an overall tedious experience, to be honest. @7940154 - Xlt#2530 - I recommend that you take a look at the recently added no shaman maps. This will provide you with a clearer insight into the kind of concepts and layouts we're currently seeking for this category. Your current map doesn't fit at all in P7 because it's too linear and boring. @7781670 - Xaxadoooooo#0000 - I don't have anything to comment regarding this map except that its elements and obstacles seem better suited for racing maps rather than those intended for the no shaman category. Your other submitted map, for example, has a more P7(no shaman) feeling because it's more noob friendly and doesn't require the knowledge of too many shortcuts or pathways. I would kindly request that you consider submitting it to a racing mapcrew or include it in the submissions thread for that specific category. @7931482 - Xaxadoooooo#0000 - Same as above. @7940136 - Maxaraxa#0000 - Your map doesn't align well with the current criteria for the no shaman rotation. It lacks the captivating or unique elements that contribute to an enjoyable gameplay experience. The gameplay essentially consists in jumping on trampolines, a concept that has already been extensively explored in numerous other maps. I recommend that you take a look at the recently added no shaman maps. This will provide you with a clearer insight into the kind of concepts and layouts we're currently seeking for this category. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1692756120000 |
Xaxadoooooo « Citoyen » 1692828540000
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Sladkoru « Citoyen » 1693569060000
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@6972527 @7404907 @7234350 Dernière modification le 1693570200000 |
+Hotboy « Citoyen » 1693627080000
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@5436418 @5435742 @6851340 @7900773 (parody vanilla 211) Dernière modification le 1694194080000 |
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@5981021 @1378740 @1235081 @1385156 Dernière modification le 1693773300000 |
Wilczaq « Consul » 1693764780000
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Omgjrn « Citoyen » 1693833000000
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Antoni0 « Citoyen » 1693855920000
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@7938883 @7923930 Dernière modification le 1694035620000 |
Bautipro « Censeur » 1693870020000
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Qadori « Consul » 1693963980000
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@7798106 |
Mapcrew « Consul » 1694193840000
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Left as is: @7940925 - Zeus#6550 - The use of night mode in your map introduces a significant element of luck. It often feels like the luckiest mouse is the one who happens to complete the map without failing on reaching a specific ground.Public tests showed that only a few mice are able to complete it in time, it's not too much noob friendly. If we perm this map, players will eventually figure out the best route, and it may become monotonous. That's the primary issue with it, although the gameplay is otherwise quite satisfactory. @6972527 - Sladkoru#5992 - The gameplay follows a very linear and uninteresting path. I would strongly recommend taking a look at some of the most recently added 'no shaman' maps to gain a better understanding of the elements typically considered in this category. Your map comes across as overly basic and generic, with certain elements that don't seem to align logically, such as the bottom hole. It's excessively difficult to reach, and players are likely to avoid it due to its precision. @7404907 - Sladkoru#5992 - The idea could be interesting, but it's executed in a way that it won't really work in a room with too many mice because it will be just too difficulty to even get out of the bottom of the map. Overall, it works just like a lucky based gameplay that makes people frustarted due to how difficult is is without a shaman. @7234350 - Sladkoru#5992 - This map doesn't offer much in terms of an engaging gameplay experience. It essentially involves staying on the chocolate ground, waiting, and then the map is completed. It has a monotonous and straightforward mechanism that lacks appeal in today's map-making. @5436418 - +hotboy#0000 - The concept is intriguing, but public tests showed that this map is overly challenging to play on without the help of a shaman. Most mice tend to become stuck in the middle of the map while attempting to reach the upper part. Many mice can't even reach the cheese, and, as a result, they end up waiting for the trampolines and the middle chocolate show up to progress. In general, the flow of the map becomes problematic as mice frequently find themselves waiting for others, overly dependent on the actions of fellow players. The honey + col can be quite confusing. This type of concept appears to be better suited for the P9 category, but it still requires edits. I would recommend submitting it to that thread next time. Additionally, there is an issue with the left bottom trampoline when it spawns – the chocolate is misaligned in a way that half of the trampoline has chocolate above it, leading to an undesired break of the jump there. @5435742 - +hotboy#0000 - It's a promising concept, but there are issues when some mice are AFK; sometimes , they block others from pushing the box to its intended position, causing half of the map to not work. This doesn't always happens, it seems to depend of the number of mice blocking the passage. Additionally, I'm not a fan of the instant hole and cheese spawning at the bottom of the map after a certain time – it occurs too early and it's too forced. Unfortunately, the main gameplay proved to be frustrating for the majority of mice in public tests, and the current execution doesn't appear to be suitable for rotation. @6851340 - +hotboy#0000 - I appreciate the dynamic gameplay this map may offer, even though it currently feels somewhat repetitive. However, I believe some adjustments are needed. Could you make the gameplay more accessible and beginner-friendly? Perhaps consider moving the grass up by around 5-10 pixels? Public tests have indicated that the circles can be a bit challenging. Additionally, it appears that the despawn feature may not be necessary for this map. As I told you, it's really boring have instant cheese and hole in despawn. If you could make it a bit easier it will be enough. @7900773 - +hotboy#0000 - I don't understand the use of the troll face; it doesn't seem to align with the concept of a troll map. Instead, it comes across as a parody of your own vanilla. However, this map proves to be quite challenging for the 'no shaman' category. Most mice struggle to reach the cheese, resulting in a frustrating and difficult experience, as most of them die. As a result, this map typically isn't suitable for P7. @1378740 - Jota#0676 - This map is overly basic and repetitive. I recommend look at the most recently added maps to the 'no shaman' rotation to better understand the types of maps the map crew typically considers for rotation. A P1 is already enough; please consider submitting newer or edited maps instead of your old ones which were already reviewed before. @1235081 - Jota#0676 - We already have a map very similar to this one(which is also your map): @7227540. This is precisely why your previous map was removed from rotation. I kindly request that you refrain from resubmitting older, unedited maps, as they have already got some feedback in the past. If you're curious about the reasons for your depermed maps, I recommend reaching out to a map crew member in the game. @1385156 - Jota#0676 - This is another map that has been depermed. The repeated use of balloons makes the gameplay feel monotonous and doesn't seem to work effectively in public rooms, resulting in mice having to wait frequently for the trampoline ground, which doesn't offer an engaging experience. @7941275 - Wilczaq#9140 - This map looks like a vanilla map concept, with exceedingly simple and linear gameplay. The inclusion of the honey ground doesn't add much excitement, except for its impact on the map's aesthetics. @869793 - Chees#3576 - This map experiences issues when played in rooms with 25 or more mice: some grounds remains static and they do not move like expected, it appears to function more reliably in rooms with fewer mice only. @7773331 - Omgjrn#0000 - I appreciate the obstacles and the concept, but it might not be the best fit for P7 due to the less beginner-friendly nature of these shortcuts. The interaction between honey and lava is quite specific and can be confusing in its current implementation. @7938883 - Antoni0#8587 - I appreciate the concept, but the gameplay feels too chaotic, and the execution lacks coherence. The trampoline mechanics can cause excessive rotation, resulting in a chaotic and frustrating experience for mice. @7923930 - Antoni0#8587 - P1 is already appropriate for this map. It lacks excitement and can become somewhat repetitive. Personally, I'm not fond of the use of cobwebs; they don't contribute significantly to the gameplay. Additionally, the map feels unnecessarily large. @7741694 - Bautipro#5357 - The concept is very interesting, and I believe it holds great potential. However, the current execution requires some adjustments. Firstly, public tests have revealed that the majority of mice tend to avoid using the upper routes, favoring the bottom. This is mainly because reaching the upper routes can be challenging for most of people, especially newer mice, due to the need of wall jumping and avoiding any contact with honey grounds. Therefore, it's essential to find a better balance for these routes. Additionally, the map ends with a somewhat frustrating gameplay element, where mice are left waiting too on trampolines. This significantly slows down the pace, especially considering that most mice opt to remain at the bottom, resulting in too much waiting, which can be boring. That means it'd be interesting to have a more dynamic and faster approach in the ending. @6759120 - Chees#3576 - I couldn't understand the purpose of the honey ground in this map. Additionally, the invisible grounds in the top off-screen area create an odd sensation when mice gain excessive speed from the rightmost trampoline and hit it. While the gameplay itself is enjoyable, the arrangement of grounds appears rather confusing and messy. P1'ed: @7841171 - Xaxadoooooo#0000 - This map is enjoyable when you're familiar with all the routes and the racing vibe, but it's not particularly beginner-friendly for the 'no shaman' category. Some of the shortcuts can be challenging for newer players, and if they use all the defilante tokens, they might end up stuck at the bottom. P1 is enough. @5981021 - Jota#0676 - This is an extremely basic and short map, which makes it more suitable for P1 than P7. The gameplay is decent but doesn't offer anything particularly exceptional. Will be discussed: @7798106 - Qadori#0000 - A bit confusing because players are not very familiar to the honey ground, but I think it will play well. I'll see what others think about it. Ignored: None Dernière modification le 1694210940000 |
Xaxadoooooo « Citoyen » 1694264400000
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@7842423 @4725571 @4730212 @7777180 Dernière modification le 1694872980000 |
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@7504089 @2050345 @7853660 @7333372 Dernière modification le 1696370580000 |