| Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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| @6230006 - edited *-* |
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| Left as is: @7538065 - Ttropical#0000 - Too simple for P4. Try to make the build more challenging by editing the design of your map. @7548838 - Tears#9260 - Basically the same as above. The build is very simple as it's just a bridge with a ramp up to cheese, edit your design so the map is more challenging and therefore funnier to build in. @7545966 - Zioumy#0000 - The clouds are still not that good, the build is still very cramped and the ice ground next to the mice and shaman spawns is really bad as an obstacle for the shaman. Try to focus on a better design for the build and don't add punctual obstacles to your map. @3693140 - Namelessh#0000 - There's not a good support to start your build in this map. Everything else from there becomes tedious because it will always be the bridge with ramps up to cheese and hole. In other words, the paths are unbalanced since no one will ever choose to build on the top of the map and the build is nothing new anyway. @6307110 - Uhuge#0000 - Cool concept but unfortunately the build is only a bridge with a ramp up to hole. It seemed challenging at first, but turns out it isn't. Try to edit your map so the rotation ground has a big impact in the entire map, not just in one side. @7550033 - Vekanor#1700 - Very simple map, we already can see a lot exactly like this in rotation and we don't really need anymore of those. Try to change the design of your map so it doesn't have a lot of big grounds for the shaman to have more space to build on and to be creative in. @7550378 - Abel#5631 - Nothing outstanding in here. It's not a bad map but it's not good either. The build is very plain except for the mice spawn which is a bad obstacle for the shaman, anything but that can be found in other maps in rotation. @7414610 - Maxter_Play_Xt1#1709 - A mix of a few concepts already in rotation which didn't make a good idea. The chocolate grounds shouldn't be there if you already stopped mice from dying when falling, It's unnecessary. Also I strongly recommend you to add fixed rotation to your dynamic grounds like this, it helps the map a lot. Last but not least, try to focus on both a challenging and a fun build for the shaman. Your map may have the challenging part, but it's tedious to complete it. @7515127 - John#9081 - An unique path to complete a map isn't very good for a P4. There's plenty of room for the shaman to build in many different ways, but it will always lead to the same and therefore they will just try to do the simplest one. Add multiple paths to your map and make sure they are balanced so they gameplay is different every time you encounter a new shaman playing it. P1'ed: @7550397 - V_21#0000 - Will be discussed: @6230006 - Fram#4747 - Seems fine now, we'll see what others think. @1959009 - Viniciusdara#4015 - Its simplicity is what makes it awesome. Ignored: None Dernière modification le 1545280800000 |
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| Map was deleted. Please ignore or delete this post. Dernière modification le 1545929340000 |
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