Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Kinhusxd « Consul » 1419862560000
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Left as is: @5684118 - Addershade - Art isn't very detailed and it seems it's offscreen so the chatbox covers it (http://prntscr.com/5li271). Gameplay is too random and it's really lacking since it basically requires four planks (http://prntscr.com/5li3jp). @5685841 - Addershade - Art isn't very detailed and gameplay is too random. @5258521 - Apocalypsegb - Art is little and gameplay is mostly walljumping, which tends to be boring in no time. @5629525 - Armoson - Gameplay is too confusing. Mice don't really know where to go and what's collidable. @5624959 - Armoson - Even though it's not the most original art map, art is quite nice. Please, avoid using fake grounds, since they only make gameplay confusing (you can see it here: http://prntscr.com/5li9f1, for example). Underwater grounds can't be seen by most mice (http://prntscr.com/5li9y4), so it may lead to massdeath. Collision/restitution properties may be confusing at first, too. The way back to hole may be boring after the second trampoline ground. @4713084 - Asquerit - Balls in the beginning of the map aren't effective to show where hidden trampolines are, so gameplay may be confusing at first @5033851 - Brvseua - Art is quite nice, but portaling gameplay isn't really enjoyable. Please, remove the ground above Batman's head so mice will be able to pass there (http://prntscr.com/5lip70) and it'll become a map with shaman gameplay. Remove portals, too. @5648237 - Bubamg - It's not really clear that the tree collides with mice/shaman objetcs, so shaman may fail while trying to help (http://prntscr.com/5lllke). Please, remove collision with the tree or make it more obvious. I I think this map is good enough to be a temporary perm, at least. @5643605 - Bubamg - I'll share it with the team so it maybe could be permed during winter event. @5675996 - Caiporawwe - Cheese/hole are hidden although the yellow circle grounds show where they are. Gameplay may be boring since it's based on walljumping over art @5670282 - Camiloccv - Art isn't very detailed and gameplay is little. @5671932 - Caqalor - Mouse is a copy of Hamyu's map (@1505771). @5665673 - Carlosjos - Confusing collision properties. It may lead to massdeath. @5666145 - Carlosjos - Art is quite okay but it seems a bit unaligned, especially in the left eye. @5641027 - Cassabiel - The art is quite fine, especially the mouse. Collision properties may be confusing. Hole is hidden. @5581348 - Cassabiel - Although there's a bit of start lag, art is great. Interaction with the princess and the moving cloud is little. Maybe the moving cloud could be stopped, so it would reduce lag. This part of the map (http://prntscr.com/5m09zg) feels awkward, maybe the white fog could be removed. @5241922 - Cpayumo - I personally like the art but the wood/chocolate grounds don't convince me, since the map isn't soloable. I suppose you intended to let these grounds visible, even though it doesn't look so fine. @5268814 - Cpayumo - Collision/restitution properties are too unclear, so this map doesn't flow very well in public. Besides that, hole can't be seen at first glance. @5659333 - Daripandaa - Art is kind of cute but gameplay is based on walljumping over art. Collision is a bit inconsistent and friction may be annoying. @5678410 - Davidutzuffd - Maps in rotation can't feature an offscreen cheese since some mice don't use fullscreen mode. Gameplay is lacking because it's based on walljumping over art. @5678746 - Eepsi - Art isn't very detailed and gameplay is based on building over it. @5669030 - Egarrido - This map isn't really suitable for rotation. Besides, the ground where mice spawn should collide with shaman objects, so shaman could help (http://prntscr.com/5lltjw). @5686313 - Egarrido - Art is really nice but gameplay is lacking and random. The grass ground covers the paw and the tail of the mouse (http://prntscr.com/5lluir). Trampoline ground isn't obvious at a first glance, maybe you could add a little invisible box to show mice there's a trampoline ground in the tail. @5672866 - Eljordhan - Art isn't very detailed. @5672514 - Emoundead - Art is quite fine but gameplay is too random and it may be boring. Water walljumping is an advanced skill, so most mice will die while trying. @5687161 - Erlandzz - Art is quite ok but gameplay is based on walljumping over art. The place where mice spawn is cramped, so shamans will have to build offscreen in order to help mice who can't walljump. @5658862 - Feligratx - It would be nice if the grass grounds didn't lead straight to cheese. It would increase gameplay, making it longer. It's too short in it current status. @5657817 - Flllasshhhh - Gameplay may be quite enjoyable to play once or twice but art isn't very detailed. Besides that, gameplay and art aren't really related. @5655025 - Gamog - Art isn't very detailed and circles at cheese/hole may be too bright for some people's eyes. @5664030 - Gamog - Art isn't very detailed and gameplay may be confusing because collision/restitution properties are unclear. @5677240 - Gelofriio - Art is quite fine but gameplay is too similar to Lolitavip's map (@3283533). @5653422 - Hiisaan - Art isn't very detailed and scrolling just add more walljumping to the map, which isn't really enjoyable. @5673208 - Imonfiyah - Art is really nice but gameplay is too confusing. Collision/restitution properties are unclear. @5658213 - Joseventus - Confusing gameplay. Restitution properties are unclear at first, especially in the helicopter. Most mice can't see the ball because of start lag. The place where mice spawn is cramped. @5661829 - Joseventus - Map looks better now but gameplay is really lacking and confusing. @4974002 - Kemaliya - Art isn't detailed. @3769822 - Kenanskd - This oldschool art is really great and I believe it has potential. The place where mice spawn isn't so good because some shamans will tend to build offscreen. Gameplay in the right side of the map seems forced (http://prntscr.com/5m6ius). Other than that, I really enjoyed this map. @5670589 - Ksalex - Gameplay isn't related to art. Some grounds even cover the art, which is a bad point in this map (http://prntscr.com/5lm8i8). @5648320 - Leafinnjake - Gameplay is based on walljumping/building over art, so it isn't really enjoyable. @5656477 - Leafinnjake - Art isn't very detailed and gameplay is based on walljumping over art. @5658557 - Lebeauturque - Art doesn't seem to be complete and gameplay isn't worth it since it's based on walljumping over art. @3857164 - Lendabrutal - Art isn't very detailed and cheese is offscreen. Keep in mind that some mice don't use fullscreen mode. @3859775 - Lendabrutal - Fake grounds aren't really suitable for rotation because they lead to massdeath. Besides that, hole is offscreen. @2593070 - Lolligexkip - Collision properties are confusing. @5631441 - Lovinaz - Art is okay but gameplay is really lacking. Shaman basically need two planks. @5662406 - Lovinaz - Art isn't very detailed and gameplay is based on building over art. @5691074 - Lucasdoavai - I really liked the art and the effect of being swallowed by a shark, but gameplay may be too boring and annoying. Mice usually don't know what to do at first and building underwater may be glitchy at times. @5671031 - Marceloyxz - Collision is inconsistent at places. Although the effect of being swallowed by a monster sounds cool, hole is hidden and most mice won't know what to do after cheese. @5664799 - Mcqv - Collision properties may be confusing and the place where shaman spawns isn't really nice. @5687124 - Melekrukiyye - Art isn't very detailed and gameplay is about walljumping over it. @5615483 - Mousechris - Art itself is really detailed and collision properties are fine. However, I don't think gameplay is really enjoyable. It's similar to another maps which are currently in rotation in which shaman must use the art as a support for his/her buildings (e.g: @1863924, @1452622...) @805219 - Mrkurt - Art is quite nice but this map tends to be massdeath. The big invisible box isn't enough to show that the brown line isn't collidable @5660763 - Nelsonka - The map is quite nice. Maybe you could improve the cave where the bear sleeps because it seems to be unaligned. @5626721 - Neyrton - Really nice map but cheese part is cramped for shaman to help and it's hard for mice to do it by themselves. Mice don't really need to hit trampoline ground in the right side of the map (http://prntscr.com/5m0qg5) to reach hole. They can simply go in the meteor. @5624221 - Neyrton - Art is okay but gameplay is way too boring. It's basically walljumping over art. @5397554 - Nlff - I really liked this map as a Brazilian player but gameplay is lacking. Half of the tower is offscreen and gameplay is basically walljumping over art. @5618649 - Papelio - Art isn't very detailed and gameplay is based on building over it. @5179914 - Papelio - Art isn't very detailed and collision properties aren't clear at first. Mice don't really know which circle grounds collide and which circle gorunds don't collide. @5688178 - Pegasmice - It's such a nice idea but art and gameplay aren't really connected. @5680902 - Petuniagirl - Art isn't very detailed and gameplay won't work as it should. Mice can walljump over the wall and reach cheese. @5626331 - Pollokakatua - Please, remove the restitution in the grass grounds. It'll make this map flow better if grass grounds act like grass grounds, not trampoline grounds. @5651895 - Proyumkoyarm - Gameplay is too random. @4665297 - Proyumkoyarm - Afk death, p22'd. @5659214 - Qsml - It's a background art so gameplay feels too random. @5046028 - Quesoyquesos - Collision properties are unclear,so this map may lead to massdeath. @5688392 - Raiioteck - Art isn't very detailed and gameplay is about walljumping over it. It's not really enjoyable. @5482511 - Raiioteck - Art isn't very detailed. @5670337 - Ratadescolad - Art is really fine, but gameplay is lacking. If you increase the friction in the door or place the mice spawn above the door, this map may be good enough for P1. Shaman can't really help mice who can't walljump in the current way, since s/he will probably have to build offscreen. @5673933 - Rufflipro - Inconsistent collision properties. This map may be not so enjoyable, since it's based on walljumping/walking over art. @5669621 - Sarakunus - Art doesn't really affect gameplay. @5675413 - Sarakunus - Art isn't very detailed and gameplay feels random. @5245171 - Smhotshotgg - Tribe houses aren't really suitable for P5. @5658940 - Snagel - Gameplay doesn't interact with art. Besides that, it may lead to massdeath. @5663013 - Snagel - Art is kind of cute but restitution properties are unclear at first. Please, lower the restitution in the red circle grounds, so it'll avoid massdeath. @5690856 - Soulperf - Gameplay is too random. @5684053 - Souriswitch - Copy of Juliiien's map (@2949304). @5661760 - Sushids - Art is fine but gameplay is too hard for public rotation. It tends to become massdeath. @5661762 - Sushids - Please, increase the friction in the back of Green Lantern, so mice who can't walljump very well will be able to climb it like chocolate. Shaman can't really help them without building offscreen. @5667308 - Tazq - Background art isn't very detailed and gameplay is too random. @5670392 - Tazq - ^same. @5676951 - Teuvmt - Gameplay is too random and art isn't very detailed. @5674227 - Thepityred - Art isn't very detailed. There are some decorations offscreen (http://prntscr.com/5ln2ut). @5683512 - Tmatou - It's not an art map. @5688209 - Transdezz - Art isn't very detailed and gameplay is mainly based on walljumping/building over art. @5664387 - Viciadobucet - Gameplay is based on walljumping over art which isn't really enjoyable. @5681166 - Xcyraxx - Art isn't very detailed. @5086333 - Xshedownx - It's not really suitable. @5590215 - Xxbielhevito - Art isn't very detailed. @927540 - Winly - Art is amazing but I feel like it may be difficult for newer shamans and divine mode shamans. What if they could use the tree in the right side of the map as a support, too? Scrolling properties could also be removed. @5658827 - Yessicaaa - Art isn't very detailed and gameplay is mostly based on walljumping with cheese. It's not really enjoyable. P1'ed: @5645198 - Gobbek - I think gameplay wouldn't be so enjoyable after a time. It's similar to vanilla 13 and some other vanillas, which depend on sync not to be massdeath. Will be discussed: @5653943 - Gobbek - Amazing art. I'd personally prefer a version of this map with no scrolling map properties but it's fine the way it is, since there's gravity and mice interact with art while climbing. I didn't like ground's placement, too. It may be too hard for avarage mice and it tends to be annoying. I'll bring this discussion to the team. @5680610 - Lucasdoavai - Although it's not so detailed, it's an interesting effect. I was just going to close the store tab when I first saw this map. @5690932 - Lyvio - Nice scenery. It's interesting how it's made with grounds, only. @5661688 - Nlff - Gameplay is really lacking but I think this map may be okay for a month. @5345913 - Uskil - This new version flows better even though mice can't jump underwater. Let's see what other think about it. Ignored: @5293376 - Exoatz - Posted more than 2 maps (separate posts) @5455176 - Florryynn - Posted more than 2 maps (separate posts) @5455151 - Florryynn - Posted more than 2 maps (separate posts) @5265695 - Exoatz - Posted more than 2 maps (separate posts) @5290277 - Exoatz - Posted more than 2 maps (separate posts) @5336787 - Exoatz - Posted more than 2 maps (separate posts) @5682036 - Florryynn - Posted more than 2 maps (separate posts) @5692190 - Florryynn - Posted more than 2 maps (separate posts) Dernière modification le 1419865020000 |
Quesoyquesos « Citoyen » 1419863400000
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@4976274 |
Egarrido « Citoyen » 1419864000000
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@5689804 @5686313 Dernière modification le 1419865140000 |
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@5659597 @5661678 |
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@5697662 |
Viinisilva « Citoyen » 1419873540000
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@5734320 @4357664 Dernière modification le 1421709540000 |
Juupeerr « Citoyen » 1419880020000
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Nice!!! Dernière modification le 1421026560000 |
Ratadescolad « Citoyen » 1419884880000
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@5670337 (edited) @5686259 |
Snagel « Citoyen » 1419886140000
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@5663013 (edited) @5704427 Dernière modification le 1420074480000 |
Seeteegee « Citoyen » 1419892200000
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@337484 @776000 @337484 is old and was doing well in voting, but the mech broke so I fixed it. If it's not good for P5, I would appreciate if it was made P0 instead of P1. @776000 is also old so I would appreciate P1 if it's not good enough for P5. Dernière modification le 1420261080000 |
Rareboi « Citoyen » 1419902520000
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@5699042 @5738450 Dernière modification le 1421361720000 |
Sushids « Citoyen » 1419903780000
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@5674188 @5674185 |
Rtwonet « Citoyen » 1419936780000
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@5699426 |
Marcelloor « Citoyen » 1419937440000
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@5699443 |
The_remab « Citoyen » 1419948240000
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@5666479 |
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@5689692 |
Stefyproxd « Citoyen » 1419971040000
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@5700709 |
Merikoski « Citoyen » 1419971220000
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@5399976 |
Hammyish « Censeur » 1419991980000
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@5700998 |
Rtwonet « Citoyen » 1419998040000
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@5701817 |