Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Halltxs « Citoyen » 1440709740000
| 0 | ||
@6212000 // Não sei se esse mapa existe mais fiz ^^ |
0 | ||
removed Dernière modification le 1440775140000 |
Kinhusxd « Consul » 1440775440000
| 0 | ||
I'm sorry for late review, but I couldn't log in before. Please, send me a private message on the forums if you want to talk about your map. Left as is: @6189134 - Sewdycreator – It’s such an interesting concept but it seems a bit unstable. As you press the button, sometimes it pushes you far away. Maybe it could be less repetitive and cramped because newer mice will keep on going back to the start. @3131890 - Sewdycreator - We're already discussing about bringing it back. However, a new code was brought to the team (@6179833). @6095094 - Tiojeje - Gameplay is usually based on walljumping, so it's not very enjoyable. @6114753 - Tiojeje - Mechanism isn't very impressive and gameplay is about waiting for the mechanism to spin around, so it may easily become boring. @6115202 - Chegadehacki - By the time the wood grounds fall, mice will be bored and tired of waiting. @6009181 - Ratoazulpato - Tribe houses don't fit P6 category at all. @6102019 - Ochey - Is this map broken or something? It doesn't really work. @6122353 - Stypmania - Mechanism seems to be unstable. Gameplay is quite of repetitive and it's quite of frustrating to walljump wood grounds while they keep on moving up and down. Shaman can't really build to help the ones who give up on trying to complete this map. Maybe you could add some different types of grounds to improve gameplay. @6118592 - Jotatavo - Most mice will get stuck in the treadmill because it seems it doesn't have enough power to lead them back to the top of the ice ground. I enjoyed the concept you used in the trampoline grounds, even though it's hard for mice to interact with it in a proper way and the moving ground makes it harder to reach the upper part of the map. @6043835 - Hea - It's quite of frustrating to play. Mice keep on falling to the wood ground again, so gameplay becomes too repetitive. @3097900 - Wiziwiz - I enjoyed the mechanism at the bottom part of the map, even though it reminds me about a map which is in rotation. The spinning grounds in the upper part of the map don't look so fine and they don't add something enjoyable to the gameplay. @6126582 - Chuilan - I don't think it's so enjoyable. Mice basically need to run left/right sides and wait for the mechanism to come. @5839748 - Renaxan - It's way too confusing. There are water grounds where you don't expect them to be, treadmills aren't so clear. Map looks messy and it's hard to understand grounds properties. @6149799 - Renaxan - I suppose everyone will get stuck, so it'll become a portal spam challenge for shamans. @6131077 - Musicaplay - Cool effect but gameplay is based on waiting grounds to come, so it's not very enjoyable. @6130462 - Lactomouse - The invisible grounds affect gameplay in a negative way for shamans. Gameplay is about pushing grounds, so it's not very enjoyable. @6132604 - Barakioi – It’s quite of repetitive and frustrating to play. @3188516 - Phypoy - It would be okay using this concept once or twice in a map, but basing the whole gameplay in pushing grounds isn't very enjoyable. @6140908 - Sohb - It leads to massdeath. @6144824 - Starlaydemre - Please, don't use fake grounds in your maps because they lead to massdeath. This map doesn't fit P6 at all. @6047776 - Xxsasuk - Shaman just need to push the trampoline ground once and the map is done for the ones who can walljump. Restitution in trampoline grounds is confusing. @5728250 - Sunsixx - Mechanism sense is low. Shaman just need to spawn some balls, then mice just need to run left/right. @6135038 - Lolloltommy - Gameplay is confusing and the map is cramped. It's mostly walljumping, so it's not very enjoyable. @6186453 - Dprocik – It’s hardto reach some grounds and this map is really boring to play. @5547560 - Joseventus - Ice grounds may lead to massdeath and the upper part of the map isn't very enjoyable. @6184390 - Xtrollreyizx – This kind of map may work for a while. Please, make the ground which hides the real cheese larger, because shaman skills show the real cheese (http://prntscr.com/8aza2k). @6055334 - Tdpnice - I really dislike it how shaman is stuck in a cage and can't even affect gameplay / help newer mice. @6065062 - Tdpnice – It doesn’t look so fine. Gameplay is a bit confusing. @6153032 - Lolloltommy - Please, keep in mind that ground properties must be clear to avoid massdeath. @3344816 - Zakros - Quite of interesting idea. Gameplay is okay in the right side of the map but the left side has no gameplay at all. @6154778 - Erikinhofff - It doesn't fit P6 at all and mice who are afk will die. @6155884 - Divanaaaa - It would fit better in art category, but art isn't detailed. @6155970 - Yezzh - It's an okay map if you consider gameplay aspects, but it's quite hard for the avarage mice. The start becomes frustrating when they keep on failing. The second part requires cooperation to press the button and they usually don't help each other. Ground properties are quite unclear, too. We can barely notice which grounds act like ice grounds, which grounds are chocolate grounds etc. The map feels cramped for shaman to help, too. @2534947 - Garybro - These maps which are built in advance are okay to play once or twice, so I think P1 is fine. It uses planks instead of grounds, so it may be glitchy depending on sync. @1492412 - Frostednoobs - It may lead to massdeath and shaman may easily stop the chocolate ground from falling. @6161333 - Capkinimulen - It's so boring to wait for the mechanism to go up and down when you fail. The upper part may lead to massdeath, too @6164659 - Crofturb - It doesn't fit P6 at all and gravity makes it really annoying to play. @6000210 - Hybinkunduz - I enjoyed the concept but this map isn't enjoyable. Collision withshaman objects is so confusing that shaman can barely help. @6191134 - Hybinkunduz - It would be the same if the grounds moved sideways instead of making an arch path. @5208099 - Viniciusdara - This is quite enjoyable but gameplay is too chaotic. @6170673 - Aymenaymi - Mice don't expect that ground to disappear, so it may become massdeath. @6171071 - Wyple - The place where mice spawn leads to massdeath. @6171189 - Happymanyeah - It's such a nice idea but map isn't well done and gameplay may be boring for both mice and shaman. @6173172 - Mini123 – The path to hole leads to massdeath, especially in the trampolines. We didn’t encourage people to use portals in maps because they were glitchy. @6175516 - Kaykybrbt – Okay idea but gameplay is really bland. @6162923 - Feprohh – Grouns seem to be randomly placed. It doesn’t fit P6 at all. @6136464 - Genovandfast – It’s an okay map but gameplay is too short. Mice just need to walljump to get cheese, then stand in the that dynamic ground to reach hole. @6187994 - Zywmoer – Cool map but grounds move so fast that it may easily become massdeath. @6194297 - Roysss – Grounds are unaligned and fake grounds may be confusing for gameplay. @6196057 - Tugaglow – The spinning grounds become a waiting game for mice and the upper part of the map is based on walljumping, which isn’t very enjoyable. @6197847 - Lubcl – Copy of Billysmile’s @2849932. @4977951 - Dogyyyyyyyyy – It may easily become chaotic due to how cramped it is and collision feature. @5862583 - Dogyyyyyyyyy – I really enjoyed how shamans must think before trying to solve this puzzle, but most shamans won’t understand it. @6203018 - Swivelss – There’s too much walljumping and it doesn’t fit P6 category. @6205282 - Swivelss – Gameplay seems repetitive, so it’s not very enjoyable. It doesn’t fit P6 at all. @6039473 - Modifys – I thought it would work in public but it didn’t. Shaman ended up helping everyone. @6210872 - Politedog – This map seems unaligned and confusing. @6212000 - Halltxs – It seems you didn’t finish editing this map before submitting it for reviews. @6107347 - Ltuv – It seems most mice give up on interacting with the mechanism and just use the chocolate grounds. @5845374 - Joseventus – This isn’t very enjoyable to play. It feels repetitive and the first water ground is a hard obstacle for newer mice, so they’ll depend on shaman to start playing. @6043641 - Pacisus - Gameplay is basically waiting but the effect is cool. It could work for a month or something. Some mice may go offscreen, so it would be better to remove Ca=””. @6158720 - Matheusferei - I personally enjoyed the concept but I disliked the map. The way back to hole may be difficult for newer mice. We don’t encourage placing mice spawn in a dynamic ground because it may lead to massdeath. Mice can easily ruin the mech, too (http://prntscr.com/8azkcr). @5990659 - Phypoy – It didn’t work as expected. Mice’s mass wasn’t enough to push chocolate and ice grounds down. Cheese part just leads to massdeath. @2944440 - Xtrollreyizx –It has a little challenge for shaman but I think it’s not really enjoyable for mice. P1'ed: @6130710 - Ltuv - It feels like the mechanism doesn't affect gameplay at all, but it flows nice. @6119999 - Hea – It flows nice but some aspects aren’t really enjoyable. Getting jumplocked in the water ground, for instance. @3023082 - Arthiforum – It’s an okay map to play once or twice but it becomes boring after it. So, I suppose it’s fine for P1. @5352341 - Recrutinha – Mice struggle around the trampoline ground. Wood ground beneath the hole is confusinf at first. I really enjoyed the idea you used to make the box disappear. Will be discussed: @4114065 - Kenanskd - Interacting with the moving treadmills isn't so easy but shaman may easily help and I suppose mice will get used to this concept. It's quite original and enjoyable. @5848606 - Keqyer – Some mice may get frustrated but this is enjoyable. I think they’ll understand it as time goes by. @309467 - Seeteegee – Okay concept and gameplay. I really enjoyed how it works in the way back to hole. @6153804 - Arthiforum – I suppose shamans may start ruining it but it worked when I tested. Ignored: @6112307 - Yoshigaames - Posted more than 2 maps (same post) @6114149 - Yoshigaames - Posted more than 2 maps (same post) @6120895 - Yoshigaames - Posted more than 2 maps (same post) @6091632 - Ehgx - Blacklisted @6124174 - +Mistersacri - Blacklisted @6130945 - Fellipedapaz - Blacklisted @6187561 - Fellipedapaz - Blacklisted @6117952 - Deadpoolgve - Posted more than 2 maps (same post) @6130337 - Bleoons - Posted more than 2 maps (same post) @6135148 - Bleoons - Posted more than 2 maps (same post) @6135170 - Bleoons - Posted more than 2 maps (same post) @6137771 - Deadpoolgve - Posted more than 2 maps (same post) @6140650 - Deadpoolgve - Posted more than 2 maps (same post) Dernière modification le 1441031700000 |
Arthiola « Censeur » 1441038480000
| 0 | ||
@6216916 @6228695 Dernière modification le 1441418520000 |
0 | ||
Bolodefchoco - @5990659 - Fixed Bolodefchoco - @6261464 Dernière modification le 1442969940000 |
Drotik « Citoyen » 1441042800000
| 0 | ||
@6216218 |
0 | ||
@6220827 @6216152 |
Peterbope « Citoyen » 1441047360000
| 0 | ||
@6219075 |
Reppam « Censeur » 1441049640000
| 0 | ||
@6220966 |
Dogyyyyyyyyy « Citoyen » 1441087620000
| 0 | ||
@2472301 |
0 | ||
@6218850 @6242968 Dernière modification le 1442055060000 |
Drotik « Citoyen » 1441129680000
| 0 | ||
removed Dernière modification le 1441129740000 |
Bubamg « Censeur » 1441150020000
| 0 | ||
@5953543 @5993339 |
Dogyyyyyyyyy « Citoyen » 1441152600000
| 0 | ||
@2472301 |
Shalander « Citoyen » 1441316940000
| 0 | ||
~removed Dernière modification le 1442611020000 |
Xtrollreyizx « Citoyen » 1441370040000
| 0 | ||
@6226043 @2843705 Dernière modification le 1441495080000 |
Rlxnowhisk « Citoyen » 1441373760000
| 0 | ||
@6227251 |
0 | ||
Removido. Dernière modification le 1442075280000 |
Tdpnice « Citoyen » 1441420380000
| 0 | ||
@6226909 @6073134 Dernière modification le 1442036820000 |