Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7340774 |
Awesync « Censeur » 1697858220000
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@7943694 @7608276 @7943683 Dernière modification le 1698970620000 |
Antek10000_pro « Citoyen » 1698089820000
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@7212200 :)) |
Godmcb « Censeur » 1698091380000
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@7943802 |
Kevin22 « Citoyen » 1698521040000
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@7943326 This map's designed to show the good and bad properties of Honey |
Zkayler « Citoyen » 1698542100000
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@7943639 |
Kevin22 « Citoyen » 1698584160000
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@7943983 |
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@7944102 @7944315 Dernière modification le 1699135020000 |
Kevin22 « Citoyen » 1699106880000
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@7944020 |
Eremia « Censeur » 1699749960000
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Left as is: @4725571 - Xaxadoooooo#0000 - The chocolate grounds intended as a second chance for less experienced players take away from the experience, meaning that the targeted playerbase in P7 may not enjoy the map as much, When it comes to the faster routes, they are pretty automatic and don't require much effort either. @7504089 - Jota#0676 - This map would fit P9 more than P7 as it may be difficult to climb for newer players without a shaman. @2050345 - Jota#0676 - The idea is lovely, but it could be delivered in a more varied way. I would suggest improving the middle. The ice grounds should also be easier to climb, as right now the map involves walljumping. @7853660 - Jota#0676 - Some of the shortcuts around honey grounds are indeed innovative, but difficult. The map is all in all tedious as a P7 candidate. I would suggest working with the concept in a racing setting. @7864247 - Ifo#4275 - The mechanism doesn't quite add enough to the gameplay, which results in mostly a walk back and forth. @7864304 - Ifo#4275 - Interesting idea, but I'd suggest working on it more. It could be way more enjoyable if executed in a better way. The long waiting is the main issue as of now. @5369938 - Unknown#3300 - I am not sure if the intention was to make a P7 with lava at the core of the gameplay, but the map is too difficult in its current state. It is also quite easy to lose control and get tossed out of the map. @5316482 - Unknown#3300 - Lovely idea, it just needs a few edits. I would recommend increasing the frequency of the falling grounds and experimenting with the shaman objects used and their configuration. @7940043 - Unknown#3300 - The concept is nice, but most players will be forced to slowly walk thorugh boxes, which is more annoying than fun. @7941891 - Unknown#3300 - Using sticky grounds to bounce of trampolines has been used extensively and it does not stand out enough in this map to warrant a highperm. The fact that both the cheese and the hole parts are identical makes the map repetitive. @7429774 - Sladkoru#5992 - The shortcuts are pretty cool, but not for P7. Submit it for P17. I would also suggest adding some ice over the wood ground to the right from the trampoline, so players can attempt to quickly surpass the steep hill. @7143643 - Poteerfotter#0000 - This is an innovative concept, but most players will just have to walk around and climb on boxes, which is not very enjoyable. I would improve the baseline gameplay so that less experienced players can also get something out of it. @7404283 - Poteerfotter#0000 - The acid grounds do not directly affected the gameplay as they could be replaced by anything else. Aside from that, the map is repetitive and uses a fairly common style of obstacles that doesn't stand out anymore. @2796613 - Chees#3576 - It's good to see various paths and a shortcut, but the obstacles are really basic here and are a repetition of the same idea. @7941793 - Pikareno#0000 - Turnarounds are not exactly the shortcut to use in P7. Mirrored maps provide half the potential gameplay and are thus discouraged. Fine as P0. @7741152 - Bautipro#5357 - The map is visually pleasing at best, however the obstacles are mostly plain and walk-based, especially the last two sections. Despite the opportunities to get ahead for experienced players, the gameplay is not enjoyable enough for a highperm. @7833045 - Weien#6059 - I really like the idea, but it feels somewhat tedious to complete the map and collision only amplifies it. It can be chaotic in a fun way, but more often than not it isn't. @7479509 - Weien#6059 - The mechanism is creative, but not executed properly in this map. The gameplay remains mostly generic and is largely repetitive obstacles as seen with older P7 maps. @7883148 - Wiannix#7716 - This is a relatively basic mechanism and the gameplay is an ongoing repetition of it. It is also too linear and automatic, wherein a large room will pass it mindlessly. @7924714 - Fanytx#5653 - Pretty basic and oldschool. It also lacks multiple paths/solutions, which is essential for replayability. Fine as P0. @7403020 - Sladkoru#5992 - This is a rather precise obstacle that doesn't bring much innovation. Repeating it twice only makes it monotonous. @7942666 - Zeus#6550 - The obstacles follow the same path and are very similar to each other. The map is precise overall and does not bring any fresh gameplay despite the use of newer features. @7942006 - Zeus#6550 - The idea is original, but the gameplay is rather boring. Try to implement it in a more enjoyable way, while also adding more possible pathways. @7944099 - Zeus#6550 - Night mode doesn't add much to the gameplay, which is repetitive, involving a single possible solution. @7944100 - Zeus#6550 - The position of the ice grounds at the bottom is contradictory with the hole being at the top, as you have to take the longer route to access the ice, which is intended for cornerjumps/speed ups. The gameplay is also just climbing and walking. @3037955 - Gahmooz#0000 - Please only submit your own maps. @7943070 - Deadpoolgve#0000 - The use of mechanism is a good step, but the gameplay itself is just walking back and forth and it would quickly become repetitive. @6722937 - Nadanando#5729 - The map features multiple routes of varying speed and difficulty, which is great. However, the obstacles are rather generic and repeat the same basic trampoline/ice structures. @7706812 - Nadanando#5729 - There is only one path and it's automatic, so the gameplay will quickly lose its enjoyability. @4898206 - Nadanando#5729 - The obstacle used relies on honey so it is relatively new, but it is repeated through the map so it won't resists over time in P7. Fine as is. @7847517 - Apollopolo#0000 - This mechanism hasn't been used much in the past, but in this case it only speeds up a linear and basic path of gameplay. It is also too abundant, making the map too chaotic. @5656042 - Apollopolo#0000 - In a similar fashion to your last map, the mechanism is a bit too chaotic, to the point where it becomes more annoying than fun. The obstacles are also very difficult for a P7. @7943447 - Victor345#4476 - The map uses generic obstacles and does not offer enough innovation for a highperm. @7340774 - Chees#3576 - It is nice to see treadmills being used more often, but in this case they are too bland and similar to other maps. They do not bring anything new to the rotation. There is also only one path and it is linear and a bit boring. @7943694 - Awesync#8255 - The mechanism is cool and it stands out from others, but all the obstacles seem to repeat themselves and use the same principles. I would suggest using the mechanism in a more diverse way. @7943802 - Godmcb#6577 - The gameplay follows a single direction and path, which forces the map to lose its replayability over time. Aside from that, the cannons are used in a fairly obsolete manner and do not provide much innovation. @7943326 - Kevin22#1272 - Using the same ground in different ways is a good detail in this map, however it is still too simple for P7. @7943639 - Zkayler#4495 - It works well but is too monotonous and lacks originality. Try adding something more exciting. @7943983 - Kevin22#1272 - It is good to see zero gravity as it is a less common feature used in maps, unfortunately it does not come in an innovative form here. The gameplay is also repetitive and too slow at times. @7944102 - Shen#3315 - This map is unnecessarily large and deadly at the top side. The gameplay itself is very limited and poor. @7944315 - Shen#3315 - Same issue as your other map. @7944020 - Kevin22#1272 - The use of mechanism is a plus, but it only plays one role and repeats the same obstacle, making the gameplay repetitive and tedious, The map has only one path that forces you to go back and forth. P1'ed: @7842423 - Xaxadoooooo#0000 - Nice concept, however the gameplay is mostly just climbing and walking back and forth. P1 will do. @4730212 - Xaxadoooooo#0000 - This one is fun and I love the different shortcuts, but it doesn't offer enoigh originality. P1 will do. @6999447 - Ifo#4275 - Enjoyable map, but the gameplay itself is not outstanding. It could be a better fit for Mechanism, but it's a P1 for now. @7741694 - Bautipro#5357 - Cool concept, but it's pretty repetitive. It needs something to spice it up. The end is also very tedious. @7931996 - Wiannix#7716 - Similar concepts have been used in P7 before so the map is not a suitable candidate for a perm. However, it is still enjoyable. P1. @7901370 - Wiannix#7716 - Even with dodue newly added, the map is similar to already existing ones. @7943683 - Awesync#8255 - Lovely mechanism, but the gameplay is average, @7212200 - Antek10000_Pro#1722 - A bit too hard for P7. The complexity is a plus though and the map really does play differently every time. P1. Will be discussed: @7777180 - Xaxadoooooo#0000 - Very simple, but the shortcut is nice and it introduces the concept in a noob friendly way. Doesn't harm to have it in rotation. @7333372 - Jota#0676 @7864248 - Ifo#4275 - Original idea. Resorting to the trampoline at the end is a bit boring, but the bombs are so chaotic and fun, that it might be just worth it. @7608276 - Awesync#8255 - Nice cooperation. Ignored: None Dernière modification le 1700006940000 |
Xorcist « Citoyen » 1700699940000
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@7889444 |
Unknown « Censeur » 1700709360000
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@5445956 - The grounds rise randomly for each player according to their sync, meaning that practically each player has a unique experience within the same map in the same match. @6713020 @7904353 @7945280 Dernière modification le 1701883620000 |
Lucaoo « Citoyen » 1702553520000
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@7827597 |
Antoni0 « Citoyen » 1703357280000
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@7934633 |
Bautipro « Censeur » 1703367240000
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@7903314 @7945891 @7947551 @7947875 Dernière modification le 1705356840000 |
Frozone « Citoyen » 1703824860000
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@7947006 |
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@7940896 |
Poteerfotter « Citoyen » 1703868240000
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@6893061 @7946860 Dernière modification le 1705270500000 |