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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Xaxadoooooo
« Citoyen »
1596931320000
    • Xaxadoooooo#0000
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#10781
  0
@7764662
Trexexjc
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1596995400000
    • Trexexjc#0000
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#10782
  0
@296433
@292832

Dernière modification le 1597163340000
Mayyetik
« Citoyen »
1597006620000
    • Mayyetik#0000
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#10783
  0
@7765318

Dernière modification le 1597007100000
Mayyetik
« Citoyen »
1597051080000
    • Mayyetik#0000
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#10784
  0
@7765501
Stovedove
« Citoyen »
1597096500000
    • Stovedove#0000
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#10785
  0
@7765784
Xxxskywalker
« Citoyen »
1597164780000
    • Xxxskywalker#0000
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#10786
  0
@7756534
@7761633
@7766104
Ozner
« Citoyen »
1597167180000
    • Ozner#3093
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#10787
  0
@7760167
@7761991
Pro_1
« Citoyen »
1597172160000
    • Pro_1#5936
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#10790
  0
@7766158
Tadzio
« Citoyen »
1597180140000
    • Tadzio#2404
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#10791
  0
@7766221
Apo
« Consul »
1597184100000
    • Apo#0095
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#10792
  0
@7766242
Mapcrew
« Consul »
1597195980000
    • Mapcrew#0020
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#10793
  0

Left as is


Bhvana#0543

@7759769 - While the concept of this map is unique, it does not work in rotation. The shaman spawn is too close to the navigation bar, so shamans can spawn offscreen. In addition, the shaman platform is too thick, and shamans are unable to adequately reach the mice at the bottom. The cloud is also not effective as cannons bounce over the mice's head. Combined with the lack of spawning range, this map is heavily skewed in favour of the mice, and would be difficult and unenjoyable for shamans.
Haydie#0000

@7762791 - Although the disappearing grounds are unique, the one connecting the shaman and mice spawn does not serve much purpose. The majority of players will go towards to shaman to hug them, which is tedious for the shaman as they have few methods to kill the huggers. In addition, the middle disappearing ground does not add anything special to the map, as only the thickness of the ground changes. Furthermore, once all grounds have disappeared, the lower platforms are prone to head-surfing when the shaman cannons downwards. This map requires edits before it can be considered for P10.
Gabriel_Dual#0000

@7760885 - This map requires edits before it can work in P10. The "cave" area under the shaman spawn is problematic, as it will be difficult to cannon mice out should players manage to climb up there. In addition, the area under the ramp can be camped and the edge of the mice spawn that is closest to the shaman ramp can also be camped, as it can't (easily) be reached by cannons. Furthermore, the bottommost ground under the shaman spawn is also hard to reach without the shaman moving to a lower platform. Mice also have high mobility as they can jump from the mice spawn platform to the lower platform. The mice spawn ground is also too long, and will be tedious for shamans to kill mice on.
Kiry#6848

@7759219 - The map has too high mobility for mice. Players are easily able to traverse across the bottom platforms, which will be arduous for shamans as it is difficult to aim at players. Players are also able to wall-jump and camp the other edges of the bottom ramps. Mice are also able to cannon-jump up to the shaman spawn due to the proximity of the shaman and mice spawn. Once players climb onto the shaman spawn, the long ground and middle ramp will prove to be a challenging obstacle in getting rid of those players. This map requires edits to balance the gameplay of the map, as it is skewed more in favour of mice.
Jasseh#0000

@7755553 - This map is too similar to maps already in rotation.

@7755554 - While this map has an interesting concept, it requires changes before it can work. If mice go on the ground against the anti-cloud ice wall, they will be shot up in an up-corner against the iced outer edges of the wood grounds. This will make it difficult for shamans to kill the mice as they will rarely be knocked off the grounds if they are continuously pushed up. In addition, the column below the shaman spawn can be camped as it is anti-cloud. It is also quite easy for players to climb up to the shaman spawn via that column, as they can jump on angled down-cannons. The bottom platforms also enable head-surfing. Overall, this map requires edits before it can be considered for P10.
Extremo#1562

@7759182 - While the art is pretty, the map's layout and gameplay is not suitable for survivor. The collision and nature of the grounds (ie. the bouncy circular grounds) are unclear and confusing. The circular grounds are too small, and many areas of the map can be camped (like the flower) or abused (like the moon, as it is near impossible to knock players off it). The cloud ground also doesn't seem to serve much use, and not all areas are accessible to the shaman. If you are unsure of the basics of a survivor map, you can consult this thread: Guide to Creating Survivor Maps
Peachxjuicy#5900

@7764061 - This map requires edits before it can be considered for P10. The wood in the bottom ice block is barely visible and will be misleading as the outer parts of the block lack it. In addition, ice is typically discouraged in survivor maps as it is difficult for players to both dodge cannons and stay on the platform. The shaman is also unable to reach the topmost platforms adequately, and the outer sides of the top ice blocks are able to be abused for camping. Furthermore, the ice blocks take up a significant amount of space which could be used for expanding the map, as the layout of the map is generic. The bottom ice block is also long and difficult for shamans to kill mice on.

@7764078 - This map requires major edits before it can be considered for P10. To start off, the upper wooden grounds without an ice block are anti-cloud, but they lack the anti-cloud indicator. This is misleading and confusing for both the shamans and mice. The area under the cloud ground is easily abused as cannons cannot access that area. The shaman cannot access the outer edge of the mouse spawn without difficulty. Shamans are also unable to adequately access the top and rightmost platforms.
Aquaaah#0000

@7764226 - There are no major flaws with this map, but it is too similar to maps already in discussion, thus resulting in repetitive and tedious gameplay.
Xxproxx#7299

@7760525 - The shaman has easy access to the area above the navigation bar, allowing offscreen spawning. The shaman spawn is also too spawn, restricting the movement and range that the shaman can use to kill players. In addition, the two middle grounds are too long, making it more difficult for the shamans. The ice on the edges of the ground are also barely visible. The map layout is also very similar to another map.
B0wl#7075

@7726636 - This map is too similar to maps already in discussion.
A_4K#3858

@7757727 - This map has potential but it still has some flaws that need to be addressed. There are no repercussions for mice that camp on the chocolate as the mice can fall back or cannon-jump to the upper platform if they are cannoned. In addition, mice can also camp the edges of the blocky wood grounds via wall-jumping- areas that are not easily accessible with cannons. The shaman can also wall-jump up offscreen to spawn. Overall, this map requires edits before it can work in P10.

@7764664 - This map is quite unique but repetitive. Shamans will overuse the cloud tunnels, and the overreliance on them will make the gameplay boring. In addition, spawning objects on the clouds will prevent cannons from rolling through correctly, congesting the area. Mice also have low mobility, as the platform on the left is hard to reach. The side water column can also be abused for camping. The cheese is also a big liability when it comes to dodging the cannons. Furthermore, the shaman spawn doesn't have a roof. This map will not work in P10 in its current state.
M23#4702

@7763999 - The map layout is fine, but the cheese and the water created death traps, especially in scenarios where shamans had the big cheese skill. Most players died to that combination instead of the cannons. This map requires edits before it can be considered for P10.

@7764000 - This map has a one of a kind concept, but its execution is too skewed in favour of the mice. Players can constantly run up the ramp, and the cannons deflected off the cloud ground will not be enough to shoot them off the platform. In addition, the cannons will head-surf when shamans aim at the grounds connected by clouds grounds. The small ice triangle on the bottom is also too small for mice to survive on. While this map is very unique, it is too unbalanced and will be tedious for the shamans.
Varys#1513

@7764545 - This map is aesthetically well-done, but its execution requires edits. The giant leaf-shaped anti-cloud in the middle is very easy for players to abuse via camping, as it is hard to directly cannon players off. In addition, with the water in the middle that redirects cannons, it is hard to tell whether or not the cannon will bounce off the round ice edges. All platforms of the map will be difficult for the shaman to kill mice on, due to the distance and/or their anti-cloud nature. The bottom ice ground will also be hassle for mice to survive on, as they have to both dodge cannons as well as constantly move to stay on the platform.

@7764550 - Shamans may overuse the ice paths to direct the cannons too much, causing the gameplay to be boring and tedious. In addition, the cannons don't affect the gameplay as they only roll across the platforms- they will only be effective if used with another cannon in a combination. The chocolate diamond is also unnecessary as mice have a hard time staying to the chocolate (the shaman can meep as well). Furthermore, the water and sides of the stone grounds can be easily abused via camping, and the bottom layout of the map is too generic. This map requires edits before it can work in P10.
Fas#9106

@7735140 - This map is too similar to ones already in rotation.

@7739686 - This map does not have many grounds, and could be expanded to fill up some more space. The circle grounds are too small for mice to survive on, and it is unclear how the cannon will bounce off those grounds. Mice can also be shot up on them. Apart from the circle grounds, the layout of the map is generic, and requires edits before it can work in P10.
Juliandcc#0000

@7701572 - This map's layout is too generic. In addition, the bottom grounds are a bit too small to survive on, and the proximity of the grounds enables head-surfing. The shaman spawn is also too far from the bottom platforms, so it is hard to kill mice without dropping below. Players can also camp on the outer edges of the outermost bottom grounds. The bottom centre anti-cloud ground also does not have a use. This map requires edits before it can work in P10.

@7701600 - This map requires edits before it can work in P10. The thick wood grounds enable camping via their sides, and the bottom anti-cloud wood ground allows cannon-jumping fairly easily. In addition, players that climb up to the extended platform of the shaman spawn can camp offscreen by wall-jumping the wall of the shaman cage.
Commandantso#0000

@7230579 - While this map has a unique concept and mechanism, the execution does not work in survivor. The trampoline ground is easily abused via camping, and mice can move onto the mouse spawn platform if they are knocked down onto it. In addition, shamans will have a difficult time aiming at the mice on the circle as it is anti-cloud, and newer players will find it difficult to stay on the platform. Furthermore, the offscreen bottom ground and wall of the shaman cage is misleading as it is invisible, but still a solid ground. The wall of shaman cage should be made anti-cloud as well, as it will allow shamans to reach more of the outermost platforms. Players are also able to camp on the outer edges of the platforms. Overall, this map requires edits before it can be considered for P10, as it is skewed in favour of the players.

@7757681 - The middle ground of this map is a major issue as the stacked grounds allow mice to be propelled to the top rightmost ground. Mice also will not be propelled off the platform if they stay on the lower stacked ground and the shaman cannons left, as the mice will be hit against the side of the top stacked ground. Shamans will also have a difficult time killing players on that ground due to its anti-cloud nature. In addition, the top rightmost ground is very difficult to reach from the shaman spawn. Players can also camp the outer edge of it. As well, mice have limited mobility on the map as they cannot reach any ground without cannon-jumping, a skill that players are not expected to have.
The layout of the map is also somewhat generic. This map requires edits before it can be considered for P10.
Xaxadoooooo#0000

@7764662 - This map has unique mechanisms, but there are several flaws with its execution. The restitution of the trampoline is too high, which will be unfair for mice trying to dodge the deflected cannons. In addition, the trampoline moves a bit too fast to able to utilize it properly to aim. The ice block moves way too quickly as well; mice cannot stay on it, and it proves to be more of an obstacle in the map than an asset. The ice block will also glitch at times. Mice can also use the ice ground to their advantage. For example, mice that camp the vertical column closest to the shaman spawn can be shot down against the ice block if it happens to move there, instead of being shot down to the bottom platforms. Furthermore, mice may be able to access the wooden column in which the trampoline is housed if the shaman cannons downwards. As the wooden column is scalable, players can camp via wall-jumping. Another place that can be abused with camping is the rightmost vertical column connected with another ground. Due to its anti-cloud nature, shamans will have a hard time aiming at mice wall-jumping on the column. The bottom platforms are also too long for shamans to adequately kill mice on. Overall, this map needs edits before it can be considered for P10.
Trexexjc#0000

@296433 - The layout of this map is alright, but it didn't play well enough during testing. The underside of the shaman spawn made cannons unpredictable when cannons were spawned off it. This map requires edits before it can be considered for P10.

@292832 - While this map is a unique concept and doesn't have major flaws, the slanted grounds only offer an advantage to experienced shamans that can do combinations on the map. Otherwise, newer shamans may struggle to kill mice as players can easily dodge the angled down cannons. Boxes are also able to clear ramps easily, as well as those with the rock cannon skill. Overall, this map requires some edits before it can work in Survivor.
Mayyetik#0000

@7765318 - While this map's layout is uncommon, the execution of this map has several flaws. It will be nearly impossible to knock mice off the wooden diamond that they spawn as due to its anti-cloud nature, as well as it being easily accessible from the side grounds. In addition, the wooden grounds and ramps at the bottom will be hard to target mice on. The inner ramps can be abused via camping, and mice will be able to jump on the downwards angled cannons to go up. Furthermore, the solid wood diamond of the shaman spawn is not easy to stay on. Shamans are able to slide off, and it will take time finding the tip of the diamond before they can stay on it again. Additionally, the water ground is redundant as mice are unable to climb up from there. This map requires edits before it can considered for P10.

@7765501 - All of the grounds on this map can be abused by camping, due to the thickness of the grounds as well as the lack of deterrents (mice can wall-jump on the lightly slanted grounds that have wood and/or ice). In addition, the shaman spawn is a bit too close to the top of the information bar, allowing offscreen spawning. Shamans will also have a hard time killing mice due to the slopes of the grounds, and the high mobility afforded by hopping from platform to platform or by cannon-jumping upwards. As well, shamans cannot kill mice on the top platforms as the players can easily dodge the cannons. This map requires major edits before it can be considered for P10.
Stovedove#0000

@7765784 - This map has a unique concept, but it has several flaws execution-wise. Shamans are unable to reach the lower platforms without moving as the top platforms block their aim. In addition, shamans cannot access the top cloud ground without moving nearer to the wall of the cage, which will sacrifice their aim on other areas of the map. Mice are also easily able to cannon-jump up from the top bottommost platform to the upper platforms due its close proximity.
Ozner#3093

@7760167 - The topmost ground above the navigation bar is not allowed as it is offscreen. In addition, players can camp on the bottom ground with the ramps- especially the outermost ramp, as it is very difficult to reach. Players are also able to access the shaman spawn without much trouble due to its proximity with the top middle ground. Overall, this map requires edits before it can be considered for P10.

@7761991 - This map has several flaws that should be addressed. The ramp on the rightmost side can be camped, in addition to the small column near the shaman spawn. The small column should also be lengthened as the horizontal platform is too small. Furthermore, mice have high mobility on this map as they can easily move amongst the lower grounds and platform hop to avoid cannons. Overall, this map requires edits before it can be required for P10.
Pro_1#5936

@7766158 - This map requires major edits before it can be considered for P10. The mice and shaman both spawn in midair, which will be confusing for the new players. In addition, the topmost wooden grounds are too close to the navigation bar and too small for mice to survive on. Players can also camp on those sides. The bottommost long ground is typically avoided in Survivor as it is tedious for shamans to kill mice and be rid of huggers. This map's layout also resembles maps already in rotation.
Hackdesamba#0000

@7766221 - The sides of the top outermost grounds can be abused via camping. Those grounds are just a bit too small to survive on either. The ice diamonds will be abused as well, as mice will are easily shot up against the ice. In addition, it is hard to target mice on the outer sides of the diamonds. The map's layout is somewhat similar to other maps, and requires edits before it can be considered for P10.


x

Will be discussed

Asumira#0000

@7757885

https://cdn.discordapp.com/attachments/695399622297780234/744314600203354183/Screenshot_94.png


Haydie#0000

@7745823

https://cdn.discordapp.com/attachments/695399622297780234/744314621430595705/Screenshot_95.png


Apo#0020

@7766242

https://cdn.discordapp.com/attachments/695399622297780234/744314639541731338/Screenshot_96.png




x

Ignored

Xxxskywalker#0000

@7756534 - Posted more than 2 maps (#10786)
@7761633 - Posted more than 2 maps (#10786)
@7766104 - Posted more than 2 maps (#10786)



Dernière modification le 1597707540000
Commandantso
« Censeur »
1597321920000
    • Commandantso#0000
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#10794
  0
@7230579 - edited
@7757681 - edited

Dernière modification le 1597323180000
Loulougie
« Citoyen »
1597339560000
    • Loulougie#0000
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    • Tribu
#10795
  0
@7766208
@7767140 - edited

Dernière modification le 1597392060000
Fas
« Citoyen »
1597347480000
    • Fas#9106
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#10796
  0
@7735140
@7739686
Stovedove
« Citoyen »
1597348260000
    • Stovedove#0000
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#10797
  0
@7767120
@7767847

Dernière modification le 1597457940000
B0wl
« Citoyen »
1597354980000
    • B0wl#7075
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#10798
  0
@7767168
@7767156

Dernière modification le 1597532640000
Tadzio
« Citoyen »
1597370220000
    • Tadzio#2404
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#10799
  0
@7767243
N1cetomeetu
« Citoyen »
1597409820000
    • N1cetomeetu#0699
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#10800
  0
@7767060
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