![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7391001 |
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@7530667 |
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Left as is: @3822884 - Twistzaok#0000 - Unnecessary scroll that makes the map very annoying to build in. Also the cheese part is very hard to get right because of the cloud behind the water, it makes no sense to have the cloud there as you are forcing the shaman to go for the bottom route (if mice aren't pro enough to go for the solo cheese which is possible and shouldn't be). @7555757 - Zioumy#0000 - Everything in this map is wrong. Shaman spawn is terrible because of the big cloud which by the way is a very horrible obstacle. I highly encourage you to start with a new map rather than editing this one. @7438189 - John#9081 - You can complete this map with a bridge and a ramp up to hole, which is extremely boring. Also it is terrible to start your build in here because you have so little space. Finally the paths aren't balanced because no shaman would pick the top path. @4583181 - Viniciusdara#4015 - The cobwebs are totally unnecessary as they only make the map more painful to buod in and not challenging in a good way. Also the build ends up being a bridge with ramps up most of the time, which is not enjoyable. Lastly please avoid using the color for the hole if there's just one of them. @7421538 - Eyux#0000 - The anticlouds are mostly useless as there's a lot of space around the map to avoid them. Also there's very little support for the build which makes it very painful to build in here. @7556037 - Thesut#8509 - Not a P4 map. @7538041 - Aiko970#0000 - It's missing a lot of challenges. The build is quite simple as you have a lot of free space and the ice gorund in the middle of the map is a bit useless as it's very small to help the shaman. Also the offscreen grounds collide with objects, which is terrible for the start of the build- @7556348 - Mrloll#0000 - Very annoying map. The balls can kill mice easily if shaman cannons them which is what most of the shamans do. Also the build is very annoying because of the cloud grounds and it might even be too long just for one shaman. @7556423 - Blood#3565 - Paths aren't balanced is this map. You can have a lot of advantage building a bridge underneath the grounds and a ramp up in the offscreen. One of the things that promote this are that the water and the cloud grounds are useless. The map looks cool but the build isn't, try to add challenge to the build other than making it good looking. @6960402 - Bataatiinha#0000 - Too hard for P4 because the clouds will ruin your build easily. P1 is fine. @7557448 - Jrchama#0000 - The space between the anticloud and the ground below the hole is very cramped, shamans might block cheese by building to hole there. Other than that, I love the map but unfortunately it is too hard for rotation. @7557888 - Cuph#5397 - you don't have good support to build basically anywhere in the entire map. It's very hard to build like this and please try to avoid making symmetrical maps, they usually end up being the same build in both sides of the map or, as in this one, one side being totally unused. @7038637 - V_21#0000 - Why is the anticloud ground a normal ground? Also please try to avoid making build-a-thon maps, they are very boring to build in and the replay value is minimal. The planks is a very annoying obstacle as you can just balloon it and the cannon it. I recommend you to start a brand new map. @6681812 - Smutny_Nalesnik#0000 - The map can be completed with a bridge and ramps up to hole and cheese, which is not good because the map ends up being boring after a while. @7391001 - Stefanmocarz#0000 - It's very hard to make a good build on circle grounds, stability is like a dream you can't have. Also the build is basically a bridge with ramps up, which is really boring. @7530667 - Krome#1204 - If you try to move the two mech grounds to the right, the left grounds become really weird. The concept is better now but you need to change that. P1'ed: @7557234 - Tato#6073 - I liked it but it's a bit hard for P4. @7557583 - Pashele#0000 - Will be discussed: None Ignored: @7556528 - Epolisak#0000 - Posted more than 1 map (#10810) @7556509 - Epolisak#0000 - Posted more than 1 map (#10810) @7554276 - Epolisak#0000 - Posted more than 1 map (#10810) @7554489 - Epolisak#0000 - Posted more than 1 map (#10810) @7554498 - Epolisak#0000 - Posted more than 1 map (#10810) @7554937 - Epolisak#0000 - Posted more than 1 map (#10810) @7556708 - Alnitak#7205 - Posted more than 1 map (#10813) @7556713 - Alnitak#7205 - Posted more than 1 map (#10813) Dernière modification le 1546825080000 |
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Mapcrew a dit : :sob: @7559500 |
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@3822884 |
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@7084109 Edited |
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@7286717 Dernière modification le 1547168460000 |
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@7556423 |
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@7560330 |
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@7560790 |
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@4309946 Dernière modification le 1547394900000 |
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@7561603 >I'm just trying to learn whats a acceptable map, and whats not lol |
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@7191008 |