Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7697154 @7353814 Dernière modification le 1714314960000 |
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Katwyn « Citoyen » 1714480140000
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Antoni0 « Citoyen » 1715341860000
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Left as is: @7950971 - Godmcb#6577 - The map has a good flow, but it leans too heavily into a racing vibe, a concept better suited for the P17 category rather than P7. The use of black water adds a cool atmosphere and could be incorporated into other layouts with water properties. However, the current map layout feels too focused on the racing vibe, especially considering there's already a similar map under discussion. @7926738 - Daanieeln#0000 - The map seems to prioritize art over gameplay, which is more aligned with the P5 category than the no shaman category. I'd suggest taking a look at the guidelines for no shaman maps before submitting, as both of your maps seem better suited for P5. @7919519 - Daanieeln#0000 - The map seems to prioritize art over gameplay, which is more aligned with the P5 category than the no shaman category. I'd suggest taking a look at the guidelines for no shaman maps before submitting, as both of your maps seem better suited for P5. @7951010 - Aguadekoko#1505 - O mapa está ok. É um conceito simples que poderia funcionar, mas é bastante mortal para a categoria sem shaman (P7), onde preferimos mapas que sejam muito mais fáceis e amigáveis para novatos. A ideia de gravidade invertida com trampolins e ácidos poderia ter mais dinâmica também; parece um pouco repetitivo. @7951329 - Gasolean#7486 - The map has too many traps, giving it more of a racing vibe with too many elements. The utilization of cobwebs isn't interesting, and it requires better alignments. I suggest looking at the most recently added no shaman maps to the rotation to gain a better understanding of the typical layouts we usually consider for this category. @7951330 - Gasolean#7486 - It also gives off too much of a racing vibe. We typically say that no shaman maps feature more noob-friendly concepts with enjoyable gameplay, with shortcuts(not necessary but it'd usually good) and a race vibe that should be easier than what is typically experienced in racing rooms. I recommend looking at the most recently added maps to gain a better understanding of what we typically expect. @7751586 - Bautipro#5357 - The idea is promising, as I've mentioned before, but it requires a better execution. Firstly, when the map is in play, it contains too much information, making it unclear that mice should stay in the middle area, which makes more than 70% of mice to get stuck in the cross walk. Additionally, it becomes a bit tedious due to the excessive number of obstacles, leading to longer completion times. Some obstacles are particularly challenging and unconventional, such as the trampolines and the lava (especially when combined with the treadmills at the bottom). With that said, the map needs an overall improvement in execution, making it simpler to understand and play. @7950164 - Bautipro#5357 - The nightmode atmosphere of this map affects its gameplay negatively, as it doesn't seem to offer the best experience. This issue might be exacerbated by the scrolling feature. Night mode combined with scrolling in a no-shaman map can confuse mice, as they may not realize that the map is actually large and has scrolling. In fact, most mice didn't even notice it. Additionally, the size of the map and the presence of various spots can be somewhat frustrating for players. Considering these factors, it may not be worthwhile to include this map in rotation. @7951579 - Blankplayer#7763 - This map features gameplay that primarily involves walking from one side to another with static obstacles, a concept that has been overused in the map rotation. It's not particularly enjoyable to play on due to its lack of variety. I suggest looking at the most recently added maps to the rotation to better understand the types of layouts we typically seek. @6042910 - Weien#6059 - The map itself is alright, but it tends to feel tedious when playing it. Public tests revealed that it progresses at a slow pace, which can become boring, especially for a map with scrolling. Improving the start could make it better, perps with more speed pathways there. Additionally, introducing more shortcuts and creating a more dynamic vibe throughout the map would be good. @7758510 - Weien#6059 - I didn't find it particularly enjoyable, to be honest. It relies heavily on defilante tokens and trampolines, and there's a minor issue: some mice may not play with the full screen open, opting instead for a reduced application screen. As a result, they won't be able to see beyond the map's borders, potentially leading to frustration and unnecessary deaths(if they touch the skull tokens). @7951906 - Zeus#6550 - This map is excessively lethal for the no shaman category. It's nearly impossible to know how to proceed without dying. Such maps aren't well-received by players, which is why they're typically excluded from rotation. @7951965 - Zeus#6550 - Playing on this map can be rather frustrating due to the majority of it being hidden. Many players in normal rooms find it too difficult to control their mouse in such a manner, leading to frequent falls to the bottom ground and repeated attempts. Additionally, the gameplay itself isn't particularly enjoyable, in my opinion. @7940903 - Zeus#6550 - This map feels quite chaotic and heavily reliant on luck. We already have concepts with a similar but less chaotic approach in rotation, so adding this map might not be ideal. @7951788 - Dpk#2279 - This map has an overwhelming number of grounds and elements arranged in a way that makes it difficult to understand what should be done when the map starts. Using almost all the available grounds in the editor in a single map can be a confusing way to execute a concept. Additionally, the concept seems to lean more towards a racing aspect rather than something noob-friendly, which would be more suitable for the no shaman category. @5455425 - Unknown#3300 - É um mapa ok, bem feito, mas pessoalmente achei ele bem chato e repetitivo. É só caminhar em cima das bolas que ficam constantemente rodando; não é muito interessante ou algo indispensável para uma sala pública. O uso das duas tocas é ok, mas não parece ser tão interessante também. @5454490 - Unknown#3300 - Eu pessoalmente achei bastante chato só acertar as bolas nas cestas, e então o mapa se torna algo bem sem graça, com uma jogabilidade simples. Além disso, quando uma bola acerta uma cesta, não dá para saber ao certo qual plataforma vai desaparecer; é uma surpresa não muito agradável. Quando as bolas acertam as cestas, as vezes, a bola parece estar bugada também. Precisa de bastante melhora na jogabilidade, procura conciliar o conceito com uma jogabilidade mais decente. @6464000 - Unknown#3300 - Eu gostei da ideia dos CNS, mas acho que o gameplay geral poderia ser melhor em vez de se basear apenas em wall jumping. Quero dizer, para as pessoas que não querem ou não conseguem usar os CNS, poderia ter uma pegada de velocidade legal também. Acho que o grande problema desse mapa é exatamente isso que mencionei, pois parece estar faltando algo para deixá-lo mais divertido. É relativamente fácil se acostumar com os CNS, por isso, seria bom tentar mudar um pouco essa dinâmica. @7952297 - Zewsos#0000 - Too much wall jumping usually isn't good. Additionally, the honey doesn't seem to have a significant role here as it only explores its sticky properties without incorporating its timing properties. I'd suggest taking a look at the most recently added maps in the no shaman category to better understand the types of layouts we typically include in rotation. @7952712 - Rioxmaps#3702 - The map has potential for improvement. Perhaps consider incorporating a mechanism to move the ice and trampoline platform instead of relying solely on mice to move it with their weight, as this can sometimes make the gameplay boring. Additionally, the execution of the map could be enhanced to address its relatively short gameplay duration. It might also be helpful to provide clearer signaling for the treadmills (choco grounds). @4309027 - Nadanando#5729 - Bom para P1. O mapa não tem um fluxo de corrida tão legal para a categoria P7. @7035184 - Dpk#2279 - The map lacks excitement and feels repetitive in its gameplay. The utilization of the treadmills could be improved for a more engaging experience. Considering the space available, the map seems relatively short. @7946513 - Ifo#4275 - Eu gosto desse mapa, mas há um problema: em uma sala normal, é quase impossível alcançar o queijo sem tocar no mel. Isso ocorre porque a ponte se move e se torna muito instável com o peso dos ratos, então o mapa acaba sendo uma longa caminhada sobre o mel. Seria bom se fosse possível fazer algumas edições para dar mais controle sobre isso e, consequentemente, melhorar o aspecto de corrida do mapa. @7953236 - Streetraat#0000 - This map relies heavily on wall jumping, which is not ideal for a no shaman map. The utilization of honey grounds lacks excitement, and the layout doesn't align with what we typically expect for this category. I would suggest taking a look at the recently added maps in the no shaman category to gain a better understanding of our usual criteria. @7931176 - Antoni0#8587 - I appreciate your effort with this map, and I can see that it has potential. However, based on public tests, it seems that many mice struggle to do the shortcuts efficiently, resulting in a slower-paced and less enjoyable gameplay experience. Perhaps creating a more noob-friendly version with an additional ice or simplifying the shortcuts could enhance the map's flow. It needs a faster and more dynamic pace. P1'ed: @7951773 - Zeus#6550 - It's suitable for P1. However, the use of honey could be improved. The map would work similarly if it was made of chocolate and wood grounds instead of honey and ice, respectively. Currently, honey is only useful for a shortcut at the end. The emphasis on wall jumping makes it less engaging for P7. @7952792 - Rioxmaps#3702 - It's fine as p1. @7697154 - Obsyt#0000 - O mapa atualmente parece bastante simples, com obstáculos que não oferecem muita inovação para a categoria P7. O uso das esteiras não é particularmente inovador. P1 é ok. Will be discussed: @5493496 - Unknown#3300 - É um jeito ok de se utilizar o piso deslizante para um mapa da rotação. A jogabilidade, no entanto, deixa a desejar um pouco. @7353814 - Obsyt#0000 - Nada tão interessante, mas eu achei bem legal os diversos atalhos e possibilidades de ganhar esse mapa. É um mapa que o público geralmente curte jogar. Vou ver o que a equipe diz. @7944438 - Katwyn#1614 - Acho que o mapa tá bom. Ignored: @7300331 - Jota#0676 Dernière modification le 1715557380000 |
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@7300331 - Edited @2008697 @7853660 Dernière modification le 1720013160000 |
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Unknown « Censeur » 1715886000000
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@6464000 - Edited @7950915 @7957423 @7959122 Dernière modification le 1725592140000 |
Streetraat « Citoyen » 1716140040000
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Rioxmaps « Citoyen » 1716750540000
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@7953917 @7952712 - Edited Dernière modification le 1717114440000 |
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@7905353 Dernière modification le 1725160380000 |
Antoni0 « Citoyen » 1719871920000
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@7955773 @7956335 @7958663 Dernière modification le 1724811840000 |
Sladkoru « Citoyen » 1720878360000
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Bataatiinha « Citoyen » 1720924860000
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Luuuuty « Citoyen » 1720996320000
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Bautipro « Censeur » 1721072340000
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@7743775 @7955000 Dernière modification le 1722709920000 |