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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
M23
« Citoyen »
1598965320000
    • M23#4702
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#10841
  0
@7770223
@7779177

Dernière modification le 1599456900000
Quinckas
« Citoyen »
1599104640000
    • Quinckas#0579
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#10842
  0
@7752094
@6805728

Dernière modification le 1599354780000
Battleground
« Citoyen »
1599142080000
    • Battleground#6233
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#10843
  0
@7776867
Opablyat
« Citoyen »
1599142260000
    • Opablyat#9678
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#10844
  0
@7771709
Tadzio
« Citoyen »
1599263820000
    • Tadzio#2404
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#10845
  0
@7772606
@7773532
Viniciusdara
« Consul »
1599445620000
    • Viniciusdara#4015
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#10846
  0
@5082883
@613687
Apo
« Consul »
1599599640000
    • Apo#0095
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#10847
  2
Left as is:
@6512400 - Jasseh#0000 - While there's nothing much wrong with the map itself, the anticloud ice underneath the mice spawn and shaman spawn offers no gameplay value and is useless. Without those two, the layout of the map would be similar to maps already in rotation, and provide nothing interesting gameplay wise.
@7757681 - Commandantso#0000 - The spawn point for the mice does not allow players to move to other platforms at the start of the map and therefore lacks mobility making it easy for the shaman to cannon that specific platform. Additionally, the shaman spawn point is too close to the border which allows off-screen gameplay. This can be an issue for players playing in normal view and therefore cannot see what the shaman is spawning in and the direction of the cannons. The ground at the top on the right hand-side is too narrow for players to survive on and needs to be made wider. The left side of the shaman cage has a fake ground. It appears to be wooden but acts as an ice ground as there is no friction for players to grab onto. This is misleading for the players when they come into contact with the ground and will therefore fall into the void below. Overall, the map would not work well in the P10 rotation in it’s current form.
@7772970 - Peachxjuicy#5900 - There's a handful of things that I'd suggest need to be fixed, firstly with the current layout of the map, the gameplay would be mediocre at best, especially with the Shaman cage. The bottom middle ground gives the illusion that it'd be antiground and that Shaman's would be able to shoot through it, however this isn't so. This being in mind, with the middle ground due to that it's solid, on the left bottom ground, on the right hand side, mice are able to camp there.
@7772975 - Peachxjuicy#5900 - With the given layout of the map, the mice have too much mobility and advantage over the Shaman, especially due to the middle ground near the center. With the ice, it can propel them forward and towards the other grounds easily. Also, what to also consider is the two wood grounds on the bottom, they are not of correct length and should be extended, if you are to keep this layout as it is currently. On these aforementioned grounds, the mice will be likely to camp there than anywhere else in the map , thanks to that middle centered ground. With the Shaman's spawn, the Shaman's have the ability to spawn things outside the normal view of the players view. With these issues fixed, however, the map is too similar to others in rotation.
@7759219 - Kiry#6848 - Firstly, the middle vertical anti-cloud platform does not need to be made as an anti-cloud ground as the shaman is able to access both of the platforms either side and there are no platforms below it. Additionally, the platform is far too narrow for players to survive on and needs to be made wider. Furthermore, the overall layout of the map is very cramped, especially the bottom section of the map which gives the players a lot of mobility to move around on the map and therefore makes it harder for the shaman to remove these players. Overall, the map would not work well in rotation in it’s current form.
@7701600 - Juliandcc#0000 - The anti-cloud platform on the left side of the map does not need to be made anti-cloud as the shaman can access all of the other platforms from their spawn point and the platform is not blocking any other platforms either side or below. Additionally, the layout of the map is fairly generic and similar to some other maps. The two bottom grounds on the left side of the map can work as a head-surf and the shaman is able to remove a lot of players from both these platforms at once. Furthermore, the players have a lot of mobility at the bottom of the map as they are able to move from platform to platform which makes it harder for the shaman to remove them from the map. Overall, the map would not work well in the P10 rotation in it’s current state.
@3780736 - Juliandcc#0000 - Unfortunately this layout isn't anything we haven't already seen currently in rotation. Also, the two anti cloud grounds are unecessary on the bottom as they aren't above anything nor blocking the Shaman from hitting the mice. The anticloud trampoline isn't allowed as anticloud as mice will try to jump against it, then fly through, causing mass death.
@7773257 - Kimsterjay#0000 - Some of the platforms are too narrow for players to survive on and need to be made wider. Additionally, the overall layout of the map is generic and similar to other maps in rotation. Overall, the map would not work well in the P10 rotation in it’s current state.
@7750906 - Eremiaovidiu#0000 - Firstly, water in survivor is not usually recommended because both shaman and mice can abuse it to make it difficult for each others part. Secondly, the cheese above the water makes it a massive death zone, and you may as well take it out of the map completely as it provides no additional gameplay. The layout in general is pretty standard otherwise.
@7750913 - Eremiaovidiu#0000 - The same issues with the map before apply to this map as well. Not to mention that the cheese arch basically makes it so mice are guaranteed to get cheese eventually, which can be annoying to play with unless they wanna be confined to the right side of the map.
@7772213 - Deaths#8064 - This map is too similar to maps already in rotation.
@7772683 - Bobrenochek#0000 - The shaman spawn is too close to information bar which would affect gameplay if mice got up to where sham is, which is undoubtedly gonna happen with the ramps, and in that case the mice will be impossible to get off cause of how close the shaman spawn is to the information bar. Another thing is that this map has such a standard and generic layout that we have already seen in a handful of survivor maps already in rotation. One thing worth mentioning as well is that if the Shaman were to have a smaller radius, it would be more difficult to hit the mice if they were to bounce around between the two large grounds - that being said, the mice have way too much mobility and can actually jump off the edge of the map and simply walljump out of the view if the Shaman were to play in normal view.
@5832515 - B0wl#7075 - During tests, the shaman had to move from their spawn in order to kill the mice where they spawned. Also, the trampoline ground would work better as an anticloud ground, so mice don't constantly hit it. With these edits, this map has potential.
@7261793 - Kiry#6848 - This map's layout resembles other maps already in rotation. In addition, the bottom grounds are too close to the bottom of the map, which would prevent mice from dodging cannons by going off the sides of the platform. It is also a bit difficult to shoot mice off the anticloud diamond, because mice will either be shot up, or knocked against the middle wooden platforms. The shaman spawn is also too close to the navigation bar, allowing for offscreen spawning. Overall, this map requires edits before it can be considered for P10.
@7772608 - Regubot#1040 - The two bottom grounds in the middle of the map as well as the two bottom grounds on the far sides are too narrow for players to survive on and need to be made wider. Additionally, the anti-cloud grounds underneath the two middle platforms is not needed as they do not affect the gameplay of the map. Furthermore, the layout of the group in generic and similar to other maps in rotation. Also, the shaman spawn point is close to the border and therefor allows off-screen gameplay which means that players playing in normal view cannot see what the shaman is spawning and the direction of the cannons. Overall, the map would not work well in the current rotation in it’s current state.
@7769883 - Xeivray#9323 - The anticloud clouds of this map do not serve much purpose, and hinders the shaman more as it cannot be used to direct cannons down the bottom ramp. In addition, the sides of the bottom grounds can propel mice up. The middle ground also enables mice to cannonjump to the shaman platform easily. Although the ground disappears after 20 seconds, it blocks the shaman from cannoning mice camping on the side ramp. Overall, this map requires edits before it can be suitable for P10.
@7100108 - Apollopolo#0000 - It is advised to not use water grounds in survivor as it can be used to manipulate the direction of the shaman’s cannons and therefore makes it hard for players to dodge as they have to react quickly to the change in direction. Additionally, the players have a lot of mobility at the bottom of the map which makes it hard for the shaman to remove the players from the map. Furthermore, the layout of the platforms is generic and similar to other maps in rotation and doesn’t add any new gameplay. Also, the doduo cheese isn't recommended in this map as the bottom platforms would be unavoidable, and would cause mass death. Overall, the map would not work well in the P10 rotation.
@7291139 - Apollopolo#0000 - While this map has a unique mechanism, it is too difficult for players to survive on. Not only do players have to move constantly to stay on the ice, they also have to avoid the cheese as the ice ground is not stable. In addition, the water column can be abused to redirect the cannons, and the ice sides of the grounds can be used to upcorner mice or cannons. The anticloud will also make it difficult to knock mice off the platforms, and the mice have high mobility on this map, even if they did get the cheese. This map requires edits before it can be considered for P10.
@7774768 - A_4K#3858 - This map has very innovative and fun mechanics (the ice and wooden ramps), but the gameplay does not work. Mice will be constrained to their mice spawn, and cannot move anywhere else except by cornerjumping, which is unfair to new players. The rightmost platforms are too small for players to survive on, as well as almost inaccessible to the shaman from the shaman spawn. In addition, the wooden grounds around the shaman cage greatly restrict the shaman's spawning range. Furthermore, the leftmost wooden block on the cage can be camped by players. There is also no roof, so players can climb into the shaman cage and be practically invincible to kill. Newer shamans that do not know how to walljump will also not be able to climb onto the top platform of the shaman spawn, nor would they understood how to use the ramps to their benefit. This map requires major edits before it can be suitable for P10.
@1775204 - Sewaged#0000 - This map has a very minimalistic layout, but it does not work in Survivor. Mice can easily camp on the sides of the wooden grounds opposite the shamans, and the undersides of the wooden columns (via the water). In addition, mice have very high mobility on this map, and multiple routes they can take to the shaman. This will make it very difficult for shamans to kill the players as they will be spread out. Shamans are also unable to target certain areas of the map, such as the under the wooden column, and the sides of the wooden ground. The map also does not make much use of the map's area; the area could be used to diversify gameplay more.
@6190587 - Sewaged#0000 - This map's layout is quite similar to maps already in rotation. The water grounds also enable high mobility around the map, which make it quite easy for mice to survive by dodging the cannons. The water grounds also look like they can propel mice up to the top ground, whereas it is very difficult for players to grip the sides of the shaman platform. The water grounds redirecting cannons will also be an issue for newer players who cannot predict the path of the cannons.
@420622 - Trexexjc#0000 - The moving and sticky grounds are interesting, but they may be hard for shamans to play on. The moving grounds are cannons to force mice through the ground (clipping) with direct shots, sometimes killing them instantly. In addition, the ramp at the bottom can be camped at the very end. Mice can also be propelled up if they stand on the edge of the sticky ground. This map requires edits before it can be considered for Survivor.
@728320 - Trexexjc#0000 - When tested, the shamans seemed to struggle with the anticloud moving ground, as mice would get up there and be nearly impossible to get off due to the distance, the movement, and the fact that cannons wouldn't roll on the platform itself in order to make it more difficult. The layout itself isn't too terrible, but overall it needs work before it can be considered for P10.
@7776056 - Fas#9106 - The cloud ramp is an interesting attribute, but the gameplay of this map is not feasible for P10. Many of the grounds are misleading- for example, the stone grounds have the anticloud indicator when it is not, and the ice column is anticloud when it doesn't have the indicator. In addition, the angle of the rightmost horizontal grounds in relation to the left horizontal grounds enable headsurfing. The lava roof on the shaman is also a bit misleading, as mice cannot see it. It would be better to extend the ice walls of the shaman cage upwards to prevent mice from climbing onto the cage. The mouse spawn could be moved to the other left ground, so it is easier to move to other grounds, but it is not a major issue. The gameplay of this map is also skewed in favour of the shamans, and somewhat generic as shamans would overuse the cloud ramp. Overall, this map needs edits before it can be considered for P10.
@7770223 - M23#4702 - The shape of the trampoline is very unique and versatile. It is a good concept, but the shape makes it hard for mice to predict the trajectory of the cannon, thus making it harder for them to dodge. The L-shaped ground in the center of the map has a piece of ice that has collision, despite it having the anticloud marker. In addition, the transition of bottommost left ground (with the cloud) from wood to ice does not have any significant effect on gameplay. It is also easy for mice to get shot up against the corner of the ice. This map requires edits before it can be considered for P10.
@7779177 - M23#4702 - This map has a few flaws that need to be worked on. When tested, the shaman had the clear advantage, and wiped out the entire map very, very quickly. Mice would get stuck on the left and right platforms then cannons would stack in the corners and force mice off the platforms. It's highly in favor of the shaman, and requires work before it can be considered for P10.
@7752094 - Quinckas#0579 - The angle and proximity of the wooden grounds to each other enable headsurfing. In addition to the trampoline, the map is highly skewed in favour of the shaman, and mice will be wiped out very quickly and efficiently with a good shaman. This map's concept is already in rotation, and the gameplay is not that much different. This map requires edits before it can be considered for P10.
@6805728 - Quinckas#0579 - This map is too similar to multiple maps already in rotation.
@7776867 - Battleground#6233 - While this map has a unique layout, it has many major flaws that make it unsuitable for Survivor. The shaman spawn is way too close to the navigation bar, so the shamans can spawn offscreen. The two cloud bars on the topmost platforms allow mice to hide behind it and be practically invisible. The trampolines are too strong, and can bounce mice around too. Players are also able to hide behind the trampoline and ice ground. The water column enables players to climb up to the shaman spawn, and enable high mobility. Mice are also able to camp the outer edges of the bottommost wooden grounds, and the shaman cannot access the lower grounds. The ice ramps are also uneven, and the cloud block in the middle wood ground seems perfunctory.
@7771709 - Jets#9678 - While this layout is certainly unique, it offers nothing interesting and that we haven't seen before. The large anticloud ground in the middle of the map could be camped on by mice, and the shaman, especially new shamans, will struggle to kill them when they're wall jumping all over it. The anticloud ground underneath the shaman spawn is only good enough to kill the mice that are standing on the bottom most platforms, if the shaman is lucky enough. Not only that, but the shaman will struggle with the platform underneath them as cannons are difficult to angle when it comes to a platform directly below a shaman. Mice will also camp the rightmost side of the top platforms by hugging the wall, and the shaman would struggle to kill them unless it had ice against it. As it is currently, it will not work in P10.
@7772606 - Hackdesamba#0000 - This map is entirely focused on the shaman's benefit. The trampoline is too strong, and mice will easily be wiped out if they go down there. As well as the cannons that are fired underneath the shaman spawn, mice will have no chance to survive. The bit that is misleading is the fact that the mice spawn is antiground when it looks like it should be solid. Overall, as it is, it will not work in P10 in its current state.
@7773532 - Hackdesamba#0000 - Shaman can easily spawn cannons offscreen from spawn. Will be quite difficult for the shaman to clear mice off the anticloud ground since it's so large and doesn't have collision with cannons, so that only a direct hit from a cannon can dislodge mice off the ground. Quite awkward trying to clear mice on the bottom right grounds from shaman spawn because of the sloped ground, the shaman would ideally need to reposition to the anticloud to have a reasonable chance at clearing the mice off of the bottom right grounds. Overall makes for quite a frustrating map to shaman, and an easy map to survive.
@5082883 - Viniciusdara#4015 - Mice can reach the ice grounds without any assistance which is very problematic, as it results in mice having high mobility as well as it being troublesome trying to kill mice that camp the sloped sides of the ice grounds. Even if the distant between the grounds was increased to prevent mice mobility, mice are quite likely to get cannoned up and saved by the ice grounds allowing them to move back to the spawn position if they wish to do so.
@613687 - Viniciusdara#4015 - While the concept of the map is unique, the shaman spawns off screen and would confuse new players. Players wish to be seen and mobile when playing a survivor map. The mice only have one platform to stand on, so they have no mobility and therefore the gameplay would be extremely dull. The map is no different than if the shaman were boxed up in a cage on screen as well, trapped to a very limited spawn range. Not only that, the fact that the entire ground where the mice spawn on is anticloud, so it will be extremely difficult for the shaman to kill. Additionally, shamans who have their screens wide enough will be able to see where they spawn, and could easily shoot down a rain of cannons, making it very unfair for the mice. As it is currently, it will not work in P10.


Will be discussed:
@6460171 - Jasseh#0000 -


Ignored:
None

Dernière modification le 1599881460000
Newen
« Archonte »
1599893220000
    • Newen#6196
    • Profil
    • Derniers messages
#10848
  0
@7701329
@3780736 (edited)

Dernière modification le 1599894300000
Tadzio
« Citoyen »
1599898500000
    • Tadzio#2404
    • Profil
    • Derniers messages
#10849
  0
@7776690
@7781201
Peachxjuicy
« Citoyen »
1599918180000
    • Peachxjuicy#5900
    • Profil
    • Derniers messages
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#10850
  0
@7781261
@7781288
Godmcb
« Censeur »
1599936240000
    • Godmcb#6577
    • Profil
    • Derniers messages
    • Tribu
#10851
  0
@7777276
@7777472

Dernière modification le 1600311120000
Xxxskywalker
« Citoyen »
1599938520000
    • Xxxskywalker#0000
    • Profil
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#10852
  0
@7778919
@7778955
Apollopolo
« Censeur »
1599951780000
    • Apollopolo#0000
    • Profil
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#10853
  0
@7100108
@7291139
M23
« Citoyen »
1600020300000
    • M23#4702
    • Profil
    • Derniers messages
    • Tribu
#10854
  0
@7766073
@7766072

Dernière modification le 1600607520000
Viniciusdara
« Consul »
1600030680000
    • Viniciusdara#4015
    • Profil
    • Derniers messages
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#10855
  0
@3030412
@1981719
B0wl
« Citoyen »
1600038840000
    • B0wl#7075
    • Profil
    • Derniers messages
    • Tribu
#10856
  0
@7781810
@2725283

Dernière modification le 1600909500000
Trexexjc
« Citoyen »
1600039620000
    • Trexexjc#0000
    • Profil
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    • Tribu
#10857
  0
@728397
@724900

Dernière modification le 1600039920000
Elly
« Citoyen »
1600097520000
    • Elly#4734
    • Profil
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#10858
  0
@7781978, @7781984
Kecske111
« Citoyen »
1600098120000
    • Kecske111#6024
    • Profil
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    • Tribu
#10859
  1
@7781987
Varys
« Citoyen »
1600106160000
    • Varys#1513
    • Profil
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    • Tribu
#10860
  0
@7764549
@7783518

Dernière modification le 1600520640000
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