Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Playfun24 « Citoyen » 1721607840000
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Aguadekoko « Citoyen » 1723142220000
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@7957784 @7957628 Dernière modification le 1723298280000 |
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@7957780 @7958441 @7957909 @7958340 Dernière modification le 1724506680000 |
Awesync « Censeur » 1723651980000
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Not_fan « Citoyen » 1723698060000
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Not_fan « Citoyen » 1723698060000
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Gekeed « Citoyen » 1723999860000
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@6999446 Quicksand concept. Mice must get the cheese to liberate mice who sacrificied on quicksand. That's all folks.This is probably my last map submission. I think that's enough. After 13 years making maps, I need to take a long nap. Dernière modification le 1724707260000 |
Shundi9995 « Citoyen » 1724776620000
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Aqwaalaeib « Citoyen » 1724926980000
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Mapcrew « Consul » 1725655320000
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Left as is: @7300331 - Jota#0676 - Os edits não mudaram a opinião que tenho sobre o mapa (dada na review anterior). @2008697 - Jota#0676 - O mapa está bom como P1, não consigo ver ele além disso. Ele é meio longo pra P7. Sugiro que envie o mapa para outro mapcrew (que não seja eu ou Ikke, pois ele disse a mesma coisa) dar opinião. @7853660 - Jota#0676 - O uso do mel não é tão interessante e a vibe do mapa é racing. Os obstaculos são praticamente todos de wall jumping, não achei muito legal. Não tem nada de muito interessante também. @6464000 - Unknown#3300 - Conforme discutimos na review, ainda falta um diferencial mais marcante nos mapa. O foco está principalmente no uso de CNs para ganhar velocidade e potencialmente mitar ou alcançar outras partes do mapa mais rápido. No entanto, a execução acaba sendo bem simples, e os CNs não trazem nada de muito inovador ou que o diferencie de muitos conceitos já presentes na rotação que envolvem velocidade. Mantenho minha opinião da review anterior, mesmo após os edits: "O grande problema desse mapa é justamente o que mencionei. Parece faltar algo que o torne mais divertido. Como é relativamente fácil se acostumar com os CNs, seria interessante mudar um pouco essa dinâmica." @7950915 - Unknown#3300 - Particularmente, não acho a jogabilidade do mapa muito interessante. Não curti muito os pisos que se movem e movem os ratos, isso não torna a dinâmica tão atraente, é chato até. Entendi a intenção com a lava, mas não achei que acrescentou algo significativo. No geral, o mapa me passa mais uma sensação de P9, só que sem a necessidade de shaman e com uma jogabilidade fraca. @7957423 - Unknown#3300 - Ele é melhor como P17, pois tem uma pegada completamente relacionada a racing. @7959122 - Unknown#3300 - Eu ainda gosto dessa ideia, mas a jogabilidade de apenas caminhar e pular de um lado para o outro pelos pisos, dependendo da sorte ou azar de pegar um mel ou um gelo, parece ser algo mais adequado para a categoria vanilla, e não para uma categoria sem shaman. Esse mapa me passa uma vibe de um mapa que poderia ter sido enviado para o último concurso de vanilla. Eu particularmente não consigo ver ele sendo divertido ou interessante na rotação. @7495646 - Streetraat#0000 - The map lacks excitement, it's really simple and not that interesting to play on. It's generic and boring. I would suggest taking a look at the recently added maps in the no shaman category to gain a better understanding of our usual criteria. @7489345 - Streetraat#0000 - Mice collision kills too many mice instanly in the start, which is not allowed at all in public rooms. Also, the gameplay is a bit repetitive and not interesting. I would suggest taking a look at the recently added maps in the no shaman category to gain a better understanding of our usual criteria. @7953917 - Rioxmaps#3702 - In my opinion, the large number of trampolines isn't very engaging. The gameplay feels somewhat boring and lacks excitement. It can also get a bit chaotic, which makes it less suitable for the no-shaman category. @7905353 - Weien#6059 - The map feels more like a racing concept than a no-shaman one. While the use of water grounds is a nice touch, the minimalist design and color scheme make it somewhat confusing for newer players to understand the different water properties. I suggest submitting this map to the racing category instead, as the shortcuts and other details seem to align better with that style of gameplay. @7956335 - Antoni0#8587 - I like the layout and the concept, but it needs to be more beginner-friendly. The map's design could also be improved (for example, there's too much yellow), making it easier for newer players to understand. Send me an in-game message so we can talk about improving this map. @7958663 - Antoni0#8587 - I like the concept, but it's far too difficult to complete. The idea of the trampoline moving up infinitely makes it unnecessarily hard and complicated. It needs better execution, with a more thoughtful use of the honey and trampoline mechanics. @7956317 - Sladkoru#5992 - It looks more like a racing-style map, so I suggest submitting it to the P17 category. It's far too difficult for the no-shaman category, which typically features more beginner-friendly and easier-to-understand maps. That being said, this isn't the right category for it. @6465094 - Bataatiinha#0000 - Fine as P1. @7956394 - Luuuuty#0000 - This map is way too complicted for the no shaman catgeory, it leans too heavily into a racing vibe. There are too many useless grounds, it makes the layout weird and the pathways can be confusing. The use of the treadmils isn't original at all. Obstacles aren't that fun as well. @7743775 - Bautipro#5357 - As I've mentioned before, I like the concept of this map and see its potential, but it needs quite a few edits. At the start, it's too difficult to avoid the honey, so it could use better execution. The multi-pathway design with different shortcuts is nice, but combined with the fact that it's almost impossible to avoid the honey, it becomes tricky to know which path to take. The scrolling feature and the Ca="" make it impossible to predict or see the upcoming paths. Overall, there are too many honey obstacles, making it hard to avoid them all. The ending also isn't well executed and should probably be completely changed, removing the water and simplifying the design. Mice, especially newer players, tend to struggle to finish the map. @7955000 - Bautipro#5357 - The map itself is well-designed, but it's not suitable for P7 since there's little to do other than wait and rely on luck. You don't need to jump or even move to win. Actually, it's not entirely interesting — I tested it in a room, and it broke when too many mice were concentrated on the right side of the platform. I sent you a message on Discord with a screenshot of the issue. @7956739 - Playfun24#9322 - The map is not well-aligned, and it lacks interesting obstacles or engaging elements to make it a compelling choice for rotation. I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. @7956740 - Playfun24#9322 - The map is not well-aligned, and it lacks interesting obstacles or engaging elements to make it a compelling choice for rotation. I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. @6541376 - Uhuge#0000 - The use of the mgoc fetaure and the shaman objects doeesn't really make a good gameplay, since it's quite linear, just walking, wall jumping, which isn't interesting for rotation. @7957784 - Aguadekoko#1505 - The lava behaves exatcly the same as acid, which can easily confuse players. The gameplay is too simple, resembling something more suited for the vanilla category. It's too deadly for P7 and not particularly engaging either. @7957628 - Aguadekoko#1505 - There's no replay value here or anything particularly engaging. It reminds me of a vanilla concept, the gameplay is kinda linear as well. @7957909 - Zeus#6550 - Using the night mode feature alongside lava grounds is usually not good because it makes it very unpredictable where the lava will push the mice. The gameplay becomes overly complex for newer players to understand, especially with the night mode, which is a strong reason not to accept it. Many mice also struggle to find the hole, making the map even more challenging. Obstacles aren't very original or interesting. @7958340 - Zeus#6550 - I found the concept not very engaging to play. Personally, I find it boring since you can only press down and walk... The signaling isn't ideal either — it should say "Press down" instead of "down touch." Overall, the gameplay feels lacking and obstacles are generic. @7945283 - Awesync#8255 - O mapa é incrível, mas tem um algum problema no mech que faz com que ocasionalmente, todas a sbolas caiam de uma só vez. Não sei identificar a causa, e as melhores pessoas que conheço que consertam mecanismos na mapcrew tmabém não conseguiram. Lembro que esse mapa foi discutido antes no CBM e foi apontado isso. O problema persiste Caso consiga editar, pode me mandar uma mensagem. @7958016 - Not_Fan#1323 - This map is basically just wall jumping. There are no interesting obstacles or anything very exciting or engaging for the no shaman category.I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. @7958193 - Gekeed#7133 - There are no interesting obstacles or anything very exciting or engaging for the no shaman category.I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. This concept has already been used in too many maps. @7958614 - Shundi9995#0000 - There are no interesting obstacles or anything very exciting or engaging for the no shaman category.I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. @7958062 - Aqwaalaeib#9946 - There are no interesting obstacles or anything very exciting or engaging for the no shaman category.I recommend checking out the category guidelines and playing some of the recently added maps to better understand the concepts and layouts we're aiming to include. This concept has already been used in too many maps. P1'ed: @7953560 - Dpk#2279 - The concept isn't very engaging, and it can still be quite challenging as a no-shaman map, even after revealing the grounds on the left side. However, the map would work better with a shaman involved. @7952712 - Rioxmaps#3702 - The gameplay is way too simple and not that interesting but it's fun to play on. P1 will do. @7955773 - Antoni0#8587 - It's interesting but it's a bit hard without a shaman's help. And it's a bit similar to your recent P7 map. @7957780 - Zeus#6550 - The map has intretesing shortcuts and it's fun to play on, but it's not very noob firendly and the gameplay doesn't really look like a no shaman map. P1 will be fine. @7958441 - Zeus#6550 - Fun map, but it's somehow too long and there are to many different obstacles and it isn't very interesting or different from what we already have on rotation. P1. Will be discussed: @6999446 - Ifo#4275 - A cool, simple and fun map. I will see what others think. Ignored: None Dernière modification le 1725678300000 |
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Sladkoru « Citoyen » 1726151700000
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Katwyn « Citoyen » 1726523820000
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Websterny « Citoyen » 1726866720000
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