Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Xaxadoooooo « Citoyen » 1600302420000
| 0 | ||
@7782812 @7782817 Dernière modification le 1600351920000 |
Jasseh « Censeur » 1600356180000
| 1 | ||
@7517751 @7777777 Dernière modification le 1602103140000 |
Elmattjuan « Citoyen » 1600401840000
| 0 | ||
@7774041 @7783159 Dernière modification le 1600403640000 |
Sewaged « Citoyen » 1600491660000
| 1 | ||
@1305056 @1912741 (try to cannon directly left or right onto the top-most diamond on the shaman platform.) Dernière modification le 1602087480000 |
Henrikx « Citoyen » 1600627800000
| 0 | ||
@7783844 |
Ssusluu « Citoyen » 1600720500000
| 0 | ||
@7784125 |
0 | ||
@4639525 |
Stovedove « Citoyen » 1600755720000
| 0 | ||
@7784410 @7785804 Dernière modification le 1601097300000 |
Ssusluu « Citoyen » 1601125980000
| 0 | ||
@7785887 = Double Spawn @7786384 = Double Spawn I could not fully deliver the double shaman births. I would appreciate it if you ignore this flaw. Dernière modification le 1601216940000 |
Henrikx « Citoyen » 1601318700000
| 0 | ||
@7786801 |
Jocoringaker « Citoyen » 1601331660000
| 0 | ||
@7786874 |
0 | ||
@7787432 |
Advil01 « Citoyen » 1601737260000
| 0 | ||
@7788656 survivor map :) |
Sagmatic « Citoyen » 1601737800000
| 0 | ||
@7788662 |
Eremia « Censeur » 1601924760000
| 0 | ||
@7750898 @7751186 |
Pgmsule « Citoyen » 1602277980000
| 0 | ||
@6638881 @4928161 |
Mapcrew « Consul » 1602292320000
| 1 | ||
Left as is: @7701329 - Juliandcc#0000 - The platform beneath the shaman will be difficult for the shaman to remove the players on it. Additionally, there are quite a few platforms which again makes it difficult for the shaman to remove all the players from the map. Finally, the top right platform will be hard to get to for players. Overall the map would not work in the current survivor rotation. @3780736 - Juliandcc#0000 - The layout of the map is generic and similar to other maps in rotation. Additionally, it is exremely hard for the shaman to reach the bottom two platforms as they are blocked by the platforms above. Overall the map would need edits for it to be considered for P10. @7776690 - Hackdesamba#0000 - Players lack mobility as they are unable to reach other platforms other than the one they spawn on. Additionally, the three vertical trampoline grounds appear to be anti-cloud grounds, however when a cannon comes into contact with these grounds, they bounce off and therefore are misleading for both the shaman and the players. Overall, the map would not work well in the current P10 rotation. @7781201 - Hackdesamba#0000 - The bottom left platform is too long and provides players with a lot of ground which therefore makes it hard for the shaman to remove them from the map. Additionally, the platform above is out of the shaman's spawn reach and therefore means that the shaman would have to move from their spawn point to reach this platform. Furthermore, the gap between the platform the shaman spawns on the platform directly below is too narrow and would be extremely hard for players to dodge the shamans cannons. Overall, the map would not work well in the current rotation. @7781261 - Peachxjuicy#5900 - Players lack mobility on this map as there are no others platform they can reach. This means that the shaman can easily remove the majority of the players from the map at once as they only have to target a specific area of the map. Therefore the map would not work in rotation in its current form. @7781288 - Peachxjuicy#5900 - The players are not able to move to different platforms on the map which therefore results in a lack of mobility. The map layout is fairly generic and similar to other maps already in rotation. In it's current form the map would not bring any type of new gameplay that other maps already provide. @7777276 - Godmcb#6577 - Firstly, the shaman is unable to cannon the top platform on the map without moving from their spawn point. Additionally, the gaps between the platforms are too narrow in certain areas. This would result in players being unable to avoid the shaman's cannons as there is not enough space between the platforms. Overall, the map would work well in rotation in it's current form. @7777472 - Godmcb#6577 - The map layout is generic and similar to other maps already in rotation. This map would not offer any new type of gameplay that maps in rotation already provide. @7778919 - Xxxskywalker#0000 - Firstly, the shaman spawn point is too close to the edge of the map. This provides the shaman with the ability to spawn items off-screen which results in players being unable to see what is being spawned if they are playing in normal view. Additionally, the platform that the players spawn on is too long which makes it harder for the shaman to remove the players from this platform. Furthermore, the platform also blocks the shaman from reaching the smaller platform on the left underneath which makes it easy for players to hide and easily avoid the cannons. Finally, the platform at the very top where the cheese is positioned is too narrow for players to survive on and needs to be made wider. Overall, the map would not work well in the P10 rotation. @7778955 - Xxxskywalker#0000 - The bottom right platform is too narrow for players to survive on and needs to be made wider. Additionally, the anti-cloud ground on the right hand-side does not function as intended as objects are able to come into contact with the circular ground. This is misleading for both the shaman and the players. Overall, the map would not work well in rotation in its current form. @7100108 - Apollopolo#0000 - The insta-kill on each side border of the map doesn't allow players the opportunity to survive if they are cannoned just outside of the border. Additionally, there is a ceiling which is not visible to the players and therefore is misleading. Furthermore, the bottom platform on the right is too narrow for players to survive on. Overall, the map would not work well in the current rotation. @7291139 - Apollopolo#0000 - The platform the players spawn on blocks the shaman from being able to access the mechanical platform below on the the right hand-side. This makes it easy for players to avoid the shaman's cannons as they cannot reach this area. Additionally, the ice ground underneath the platform the shaman spawns on limits the shaman's spawn range which again makes it difficult for the shaman. Overall, the map would not work well in it's current form. @7766073 - M23#4702 - The bottom middle platform is too narrow for players to survive on and must be made wider. Overall, the map needs edits to be considered for P10. @3030412 - Viniciusdara#4015 - Wrong category. @1981719 - Viniciusdara#4015 - The platform the shaman spawns on as well as the square platform and the platform on the bottom right are all too narrow for players to survive on. Additionally, the shaman spawn point is too close to the information bar which limits their spawn range. Furthermore, the spring coins provide the players with too much mobility around the map which therefore makes it harder for the shaman to remove the players from the map. Overall the map would not work well in the current P10 rotation. @7781810 - B0wl#7075 - The ice ground does not add anything major to the gameplay and it is also possible for players to get on top of it which makes it extremely difficult for the shaman to remove the players from the map. Additionally, it takes up quite a lot of space on the map which could have been used for another platform. Furthermore, the middle platform on the right hand-side is too narrow for players to survive on and needs to be made wider. Overall, the map would not work in the current rotation in it's current state. @2725283 - B0wl#7075 - The platform that the players spawn on disappears too abruptly and does not make players aware that it is going to de-spawn. Furthermore, there are diagonal grounds on either side of the shaman which can easily be abused by players as they are able to be propelled upwards which makes it hard for the shaman to remove them from the map. Overall, the map would not work well in the survivor rotation. @724900 - Trexexjc#0000 - This map was tested and the majority of players were removed from the first few cannons on the platforms they spawned on. Additionally, players that spawned on the right platform were easily able to get to the shaman's platform which the shaman had trouble removing them. Overall the map needs edits for a more balanced gameplay. @7781978 - Elly#4734 - Backgrounds are not allowed in survivor as they can be distracting for both the players and the shaman. Additionally, water grounds are not advised in survivor as they can manipulate the direction of the shaman's cannons which means that players need to react quickly to the change in direction. Furthermore, the water ground is too narrow. Overall, the map would not work well in the P10 rotation. @7781984 - Elly#4734 - Backgrounds are not allowed in survivor as they can be distracting for both the players and the shaman. Additionally, there is little mobility for the players as they are not able to reach any other platforms on the map from the one they spawn on. Furthermore, there are very few platforms for players to spread across the map. The platform the shaman spawns on is too long and would make it difficult for the shaman to remove players from the map. Finally, it is not advised to you use water grounds in survivor as they can be used to manipulate the direction of cannons. Overall, there are too many edits that need to be made for this map to be considered for P10. @7781987 - Kecske111#6024 - The platform that the players spawn on is entirely made of ice which makes it difficult for them to be able to stand in one place as they are continuously sliding across the platform. Additionally, all of the other wooden platforms are too narrow for players to survive on and need to be made wider, Furthermore, players are able to camp the outer side of the two vertical wooden platforms on either side as the shaman is unable to reach this area without moving from their spawn point. It is also advised to not use water grounds in survivor as they can be used to manipulate the direction of cannons and players are able to easily avoid the shaman's cannons. Overall, there are too many edits that would need to be made for this map to be considered for P10. @7764549 - Varys#1513 - It appears that players able to get on top of the rectangular platform in the top left. However, this is not the case as there is a hidden ground with no friction. This would lead to players sliding off and falling into the void down below which is misleading. Additionally, the bottom section of the map has a generic layout and is similar to other maps already in rotation. Overall the map would not work in the survivor rotation. @7783518 - Varys#1513 - Players are limited to the platform they spawn on which means that the map lacks mobility as players are not able to spread out to other platforms. This makes it easier for the shaman as they only have to target one specific area of the map. Additionally, the anti-cloud ground below the shaman is not needed to be made anti-cloud as it is not blocking any other platforms below or to the side. This makes it harder for the shaman to remove players from this specific platform. Overall, the map would not work well in the survivor rotation in it's current state. @7782812 - Xaxadoooooo#0000 - The mechanical ground the shaman spawns on can stop working with a b-plank. It also glitches the players into the top left hand corner of the map making the map unplayable. Additionally, the outer right side of the middle platform allows players to camp this side of the platform as the shaman is unable to access this area unless they move from their spawn point. Overall, the map would need edits for it to be considered for P10. @7782817 - Xaxadoooooo#0000 - The bottom right platform is diagonal which allows players to camp it as the player can use the shaman's cannons to propel themselves upwards. This makes it harder for the shaman remove the players from this platform. Overall, the map needs edits for it to be considered for P10. @7517751 - Jasseh#0000 - This map was tested and the shaman was able to remove the majority of players with the first cannon as platform next to the one the players spawn onto acted as a head-surf. Additionally, the shaman found it hard to remove players on the platform directly below them. Overall the map would need edits for it to be considered for P10. @7774041 - Elmattjuan#0000 - The shaman is unable to access all of the platforms from their spawn point. This means that they must move from their spawn to be able to reach the players on the platforms. Overall the map would not work in the current rotation. @7783159 - Elmattjuan#0000 - Firstly, the platform the players spawn on is too long which makes it difficult for the shaman to remove the players from the map. Additionally, the bottom right platform in the corner is too narrow for players to survive on and needs to be made wider. Furthermore, the two anti-cloud platforms below the shaman and on the far-right do not need to be anti-cloud as they are not blocking any platforms below or to the side of them. This makes it harder for the shaman to remove players from these platforms. Finally, the overall map lacks mobility as players are unable to reach other platforms from their spawn. Overall, this map needs more balance before it can be considered for P10 as the map is very much in favour of the players. @1305056 - Sewaged#0000 - As both the players and the shaman spawn on the same platform, this can be a problem for the shaman as the players can easily camp the shaman which makes it difficult for them to remove the players from the map. Additionally, the shaman cannot access the left platform from their spawn point and must move to be able to be in spawn range. Furthermore, the layout of the map is generic and similar to other maps. Overall the map needs edits before it can be considered for survivor rotation. @1912741 - Sewaged#0000 - The players have a lot of mobility on this map as they are able to travel between each platform which makes it difficult for the shaman to remove players who move between them from the map. Additionally, the middle platform is too narrow for players to survive on and needs to be made wider. Furthermore, the gap between the shaman platform and the middle platform is too narrow for players to try and dodge the shaman's cannons. Finally, the overall layout of the map is generic and similar to other maps already in rotation. Overall the map would not work in the P10 rotation. @7783844 - Henrikx#0000 - The layout of the map is generic and similar to other maps in rotation. The map would not add any new type of gameplay that maps already in the rotation don't already provide. @4639525 - Lei#0020 - There are very few platforms for players to move across on this map. Additionally, it is advised to not use water grounds in survivor as they can be used to manipulate the direction of the shaman's cannons which means that players have to react quickly to the change in direction. Furthermore, there is quite a large amount of unused space on the map which could have been utilised for other platforms. Overall, the map needs edits before it can be considered for the P10 rotation. @7785804 - Stovedove#0000 - Did you submit this into the wrong category? @7786801 - Henrikx#0000 - The top left side of the map requires some edits as there is map with a similar layout. Additionally, there are too many grounds on the map, which makes it difficult for the shaman to get rid off mice. Overall, the map requires edits before it can be considered for P10. @7786874 - Jocoringaker#0000 - This map lacks mobility for the players as they cannot move to other platforms from the one they spawn on. Additionally, the platform the players spawn on is completely made of ice which means that players are unable to stand still and must constantly move to avoid slipping off. The same can be said for the platform above, Furthermore, the outer sides of the trampoline grounds can be abused by players as they are able to camp to the side. This makes it impossible for the shaman to access this area as they caged in their box. Overall, this map would not work well in the current rotation in it's current form. @7787432 - Ill#9641 - The players have quite a lot of mobility on the map at the top section as they are able to move across three platforms and camp the shaman on their platform. This makes it difficult for the shaman to remove the players around them. Additionally, the diagonal ground on the right can be utilised by players to propel themselves upwards which again makes it hard for the shaman to remove them from the map. Finally, the bottom left platform is an anti-ground platform, however the anti-ground is not needed as it is not blocking any platforms below or adjacent to it. Overall, the map would not work well in it's current state. @7788656 - Advil01#0697 - Backgrounds and decorations are not permitted in survivor as they can distract the shaman and the players. Additionally, the two bottom platforms need an ice ground on either side where the cloud ground is as players are able to camp the side since the shaman's objects cannot pass through this ground. Furthermore, the players cannot move to other platforms on this map, which means the map lacks mobility and makes it easy for the shaman to remove all the players from the map as they only have to target a specific area of the map. Finally, the three ice platforms mean that both the players and shaman but keep moving to avoid sliding off and falling. Overall the map requires major edits before it can be considered for P10. @7788662 - Sagmatic#8843 - The middle platform is too long and makes it hard for the shaman to remove the players on this platform. Additionally, the bottom two platforms are completely made of ice which means players must continuously move to avoid falling off the edge into the void. Finally, the layout of the map is generic and similar to other maps in rotation. Overall, the map would not offer anything new to survivor that other maps already provide. @7750898 - Eremiaovidiu#0000 - Firstly, it will be difficult for the shaman to get rid off mice that stand on the platform directly below the shaman spawn. Secondly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Furthermore, the cheese blocks the pathway for the mice to be able to get on the left platform, making it almost impossible for mice to get there. Overall, the map would not work well in the current survivor rotation. @7751186 - Eremiaovidiu#0000 - Firstly, the players are able to hide under the cloud ground below the shaman, which would mean it would be impossible to kill them. Secondly, the players can camp the ground directly below the shaman which would be difficult for the shaman due to not being able to aim properly. Furthermore, the top right ground can barely be accessed by the players which makes it quite pointless. The concept of using the cobwebs is quite unique but due to the layout itself, it doesn't work as intended. @6638881 - Pgmsule#0000 - Firstly, the shaman cannot reach the players if they are anywhere near the top of the map which forces the shaman to move to be able to get to them. Secondly, water grounds are not recommended in survivor as they can be abused by both shaman and players. Additionally, ramps are also not recommended in survivor as they can camped by players to always be propelled up. The platforms the shaman and players spawn on are too narrow for them to survive on and need to be made wider. Overall, the map would need edits for it to be considered for P10. @4928161 - Pgmsule#0000 - The concept of the map is pretty interesting however the layout is quite generic. The gameplay gets quite repetitive. Additionally, water grounds are not adviced as they can be abused by both players and the shaman. Furthermore, the players can camp the insides of the curves, making it a little difficult for the shaman to remove them from the map. Overall the map would not work well in the survivor rotation in it's current state. Will be discussed: @7766072 - M23#4702 - @728397 - Trexexjc#0000 - @7777777 - Jasseh#0000 - @7784410 - Stovedove#0000 - Ignored: @7784125 - Ssusluu#7196 - Posted more than 2 maps (#10866, #10869) @7785887 - Ssusluu#7196 - Posted more than 2 maps (#10866, #10869) @7786384 - Ssusluu#7196 - Posted more than 2 maps (#10866, #10869) Dernière modification le 1602467700000 |
0 | ||
@7701329 @7710672 Dernière modification le 1603141980000 |
Viniciusdara « Consul » 1602526680000
| 0 | ||
@3030412 - edited @1981719 - edited |
Eremia « Censeur » 1602530820000
| 0 | ||
@7750898 - edited @7751186 - edited |