![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
![]() ![]() « Citoyen » 1549158840000
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@7570244 |
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@3693140 Dernière modification le 1549210140000 |
![]() « Consul » 1549330740000
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Left as is: @6681812 - Smutny_Nalesnik#0000 - Despite the map is visually appealing, it isn't very outstanding. The gameplay is just a bridge with a ramp up to hole and it also has some unused space on the top left and bottom right parts of the map. @7565330 - Roger#4888 - The map is very similar to a few vanilla. Also, a bridge could solve the challenge easily. @5444949 - Alnitak#7205 - The shaman spawn is very unsafe, you need to give the shaman a solid ground to spawn on or otherwise he won't be able to make a build properly. Also the build diversity is very limited due to the lack of different supports the shaman has to start his build. @6745919 - Sekakmad#0000 - I don't get the idea of the circle grounds, they are very confusing because one of them is a cloud ground and the other one is an anticloud ground. Moreover, a bridge and a ramp up to hole can solve the map. @5193030 - Hea#0000 - There's a lot of unused space in this map because of the simple path you can take from mice to hole. Try to change the cheese and hole placements and then you might get something cool. Also try to avoid adding useless obstacles such as the plank on the hole, they are tedious and they make the map boring. @7567980 - Xribixz#0000 - The cheese is very close to the bottom and the space in there is very cramped, leading to an unnecessary very hard cheese build. Also the cloud doesn't work well in there and you can find a lot of unused space in the map. You can try to add different obstacles in that space and remove the cloud. @7554003 - Ginnoca#0000 - The map doesn't rely on the shaman that much, which is bad. If they build a ramp up to the middle center ground mice can finish the rest of the map by themselves. I suggest you to focus on the build if you are submitting a map for a shaman category, you can do that by removing some grounds so there's space for build diversity. @6734831 - Pregrioso#0000 - Despite the map has some different paths, the map in general isn't very enjoyable. The cheese part is a bit cramped which can encourage offscreen gameplay. @7569039 - Trollduro#0000 - It's not that the map is bad, but it isn't very outstanding from others we have in rotation already. The build is basically a bridge with ramps up because of the design of the map. I recommend you to start over a new map with more interesting builds. @4984387 - Immadollar#4608 - When you are submitting a map for P4, make sure the build is the most important thing in there. In here a simple ramp up can finish the map, and that's not good. Try to avoid making soloable parts the most you can, as said P4 and P8 maps are supposed to based on what the shamans can build and not on how can mice rush to the hole. @7557448 - Jrchama#0000 - The problems found on the previous version are still around. I can remember telling something about this map being too hard for rotation and it hasn't changed since then. You have to be really careful to not block your way to cheese when building to hole and it's very hard to achieve it due to the poor supports you have thanks to the anticloud ground. @6733331 - Lailisa#0000 - The map is very linear and the gameplay isn't good as a bridge and a ramp up to the hole are enough to solve it. @7515547 - Kiry#6848 - The gameplay isn't good due to all the clouds placed like that, they make it a forced path which makes the map have very low replay value. It also has a lot of unused space. @7264992 - Selena_Gomez#4143 - The gameplay is enjoyable but it isn't very outstanding from other maps that are already in rotation, it's very similar to a few of those. It's fine as P1. @7570244 - Fastyle#0000 - One path maps aren'y very attractive for P4 because the replay value they get is very low, always try to add at least 2 different balanced paths to your maps. Also the supports are too small, make them bigger so the build doesn't get glitchy. There's some unused space in the bottom of the map where you can add some grounds to make it better for the multiple paths you are going to make. On a last note please avoid to add wind like this, it's very annoying for the shaman and it shouldn't be there. @3693140 - Namelessh#0000 - The dynamic ground didn't add anything good to the map, it actually made it worse so I suggest you to make it static. Also there's unused space in the corners, try to get rid of it. P1'ed: @7556361 - Mrloll#0000 - The gameplay was enjoyable but I don't think it's enough for P4. However, P1 seems to fit it perfectly. Will be discussed: None Ignored: None Dernière modification le 1549338000000 |
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@7571228 |
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@7366168 |
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@6938779 [Edited] @7474806 [Edited] Dernière modification le 1549376340000 |
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@7571397 Dernière modification le 1549397400000 |
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@7525841 - Edited |
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@3908930 edit |
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@7573138 Dernière modification le 1549808400000 |
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@3693140 edited |
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@5444949 |
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try this eh @7573181 |
![]() « Consul » 1549827900000
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Left as is: @7571228 - Osihrhon#0652 - The map layout forces the shaman to build a bridge and to ramp up to the cheese, this type of gameplay isn't really enjoyable. Besides, the cloud grounds limits the shaman creativity, so there's no much variety in building. @7366168 - Adymices#0000 - There isn't a great challenge for the shaman in this map, the shaman basically need to build a ramp to the cheese and the players can complete the rest of the map by themselves, @7571397 - Roger#4888 - Nothing outstanding in this map, we have already a few maps like that on the current rotation. Also, there is an unused space in the top left part. You should try to add something that makes the map more interesting and balanced. @7525841 - Wed#0000 - The cloud grounds limites the variety in paths the shaman can take to complete the map, that means the map will become somewhat boring for both players and shaman. @7571184 - Aiko970#0000 - This layout is very unoriginal, there are many maps with the same layout already in rotation.Beyond, the entire bottom part comprehend an unused space. @3908930 - Twistzaok#0000 - The same as before: it is still too hard for rotation. Try to submit to #spiritual minigame (#Spiritual Map Submissions). @7573138 - Trollduro#0000 - I actually found the map fun and the layout looks different, however, the space available to pass through the skull tokens are very cramped. Try to fix this and submit the map again. @7572156 - Selena_Gomez#4143 - Despite it has some different paths to be completed, I suggest you some edits to be handled: First of all, as I said before in some maps submited in this review, the cloud grounds are something really hard to use without compromissing the possibilities to build, try to make the distribution of them better. Secondly, there are two grounds that don't need to exist, both the top right grass ground and the bottom left grass ground are useless. @5444949 - Alnitak#7205 - Your edits are appreciated, but some issues still there. The way the grounds the shaman objects are placed, limit the variety in buildings. Also, the shaman may build offscreen in the right side of the map due how tight is the gap between the ice ground and the roof of the map. @5800763 - Ethonyds#3905 - The map shows nothing catch-eyeing. Besides, the gameplay consists in building a bridge with two planks and ramp up to the grass ground support, when it is done, the players can complete the maps by themselves. You must be aware when you submit a map to the shaman (P4) category that the challange here belogs to shaman and not to the players. Also, there are some unused space in the top part of the map, yet, the grass supports next to the shaman spawn are useless. @7573181 - Muffermice33#0000 - AFK/mass death. Beyond that, the map has nothing original. P1'ed: @3693140 - Namelessh#0000 - Your edits are appreciated. P1 will be. @7402275 - Zioumy#0000 - There's no much variety in building and the shaman must to put some effort to build through the map due the grounds placement. But I like portals map and the layout is nice. P1. Will be discussed: @7571419 - Hea#0000 - It seems that would work nicely. Let me see what the others think about it. Ignored: @6938779 - Amrtast#0000 - Posted more than 1 map (#10886) @7474806 - Amrtast#0000 - Posted more than 1 map (#10886) @7571887 - Sekakmad#0000 - Blacklisted until mar 10, 2019. Dernière modification le 1549908180000 |