Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Bautipro « Censeur » 1727919960000
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@7955000 - edited |
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@5799905 @5733581 |
Vividia « Consul » 1728768000000
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Left as is: @7941095 - Zeus#6550 - Thr map flows well thanks to those water grounds, but gameplay-wise, the night mode effect does not change much, and the gameplay is quite linear, not offering much variety. @7959337 - Sladkoru#5992 - There is a decent shortcut with the trampoline grounds, but other than that, I felt the map wasn't so interesting to play on, it lacks further engaging obstacles, and if you fail, the right side becomes a tedious wj fest. @7959385 - Sladkoru#5992 - I like the concept! However it feels to mass-deathy at the moment, I'd love to see it reworked a bit to be more forgiving to newer players. @7959405 - Sladkoru#5992 - I feel like the map doesn't utilise the dodue feature very well, picking up the cheeses does not feel intuitive and breaks the flow of the map. The chocolate walljump and choco tunnel parts feel tedious. @7944429 - Katwyn#1614 - Not a bad use of the freezing and water grounds, but in the current state of the map, if you fall down to the bottom with cheese, it is difficult to work your way back up. Also, you can get completely stuck behind the chocolate ground on the bottom right if you fall there with the freezing effect on you. @7946611 - R_Y#8502 - I see some potential with this map, however the dynamic ground to reach the other hole doesn't get utilised much due to the heavy weight - it is easier to just go back to the top hole. The cannon obstacle in itself is nice, but it can get repetitive if used too much within a single map. @7947989 - R_Y#8502 - Interesting concept, but you can see where the cheeses are even without the clues, because the dodue cheese sprite is larger than the normal cheese, and the edges extend the dynamic circles. Otherwise, the gameplay didn't feel too interesting, the map is not very fun to play on. @7959555 - R_Y#8502 - The inconsistent strenght of the trampolines makes the map a bit confusing and less intuitive to play on. I also feel it is too difficult to get to the cheese for the average player. @5690370 - Websterny#0000 - The gameplay of the map is boring, consisting of a lot of walljumping. It is also unpleasant visually with a lot of unaligned grounds. @5710113 - Websterny#0000 - This map is a typical racing concept, nothing too new or exciting other than the choco and ice properties being mixes up, which only causes confusion. @5944602 - Websterny#0000 - It's an okay concept, but it is too difficult to push the objects down to the lava. The map becomes too mass-deathy. I also feel like there is too much wasted space on the map, only the bottom part is used really. @5946724 - Websterny#0000 - The box pushing conept is not used very well in this map either, and it is easy to get completely stuck if one of the boxes on the right side go to the incorrect place. @7955000 - Bautipro#5357 - The map looks really cool, and it plays slightly better than the last version. However, most players just get stuck at the cheese area in my tests. With a lot of mice, it is difficult to rotate the circular tube, and there is no other way down. P1'ed: None Will be discussed: @7960273 - Zeus#6550 - Cool concept, I enjoyed how it played and how you can learn to finish the map better after playing it a few times. @541734 - Ikke#0020 - The map works as a decent vanilla parody. The larger night mode circle makes it more comforable to play the map. @7300331 - Jota#0676 - I like the ball mechanism and how chaotic this may become. Simple, but fun to play on. @5799905 - Weien#6059 - The gameplay is rather simple, but overall, the map has a nice flow, and the water grounds are used well. @5733581 - Weien#6059 - The mech works well, and it's fun to play on and to try to get an advantage. Ignored: None Dernière modification le 1729249800000 |
Bautipro « Censeur » 1729276560000
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@7751586 - edited |
Katwyn « Citoyen » 1729300080000
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@7944429 - Edited |
Akiong « Citoyen » 1729317420000
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@7914980 @7914595 |
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@7958340 @7892351 Dernière modification le 1729686240000 |
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@7288887 |
Rioxmaps « Citoyen » 1729339320000
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@7960170 @7960517 |
Harumi « Citoyen » 1729401360000
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@7960550 |
Unknown « Censeur » 1729617960000
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@5449185 v1 (The initial 10 seconds are necessary for the random mechanism to work.) @5544746 v2 Made based on the suggestion of this review (The initial 10 seconds are necessary for the random mechanism to work.) @7957423 - I don't see any reason why this map shouldn't deserve a chance in P7 just because it's P17 in another code, many P7 maps have another version in P17, and this one is extremely easy for beginners. Dernière modification le 1729694040000 |
Vividia 1729866240000
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[Modéré par Vividia] |
Vividia « Consul » 1729898940000
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Left as is: @7914980 - Akiong#3458 - The gameplay is rather dull and linear, and it's not beneficial that there is no indication for the direction of the treadmill grounds. @7914595 - Akiong#3458 - Some of these obstacles are way too difficult and luck-based for normal rotation, and it is easy to get stuck in certain places, such as in the beginning. @7288887 - Mquk#0095 - I like that this map is slightly different due to the antigravity setting and the layout of the grounds, however I feel like that some obstacles may be too precise and difficult to tackle for newer players. @7960170 - Rioxmaps#3702 - This feels more like a racing map. The gameplay is kind of repetitive with the lava walljump obstacle on both sides, and it is difficult for the average player. @7960517 - Rioxmaps#3702 - This can become too chaotic in a room with many players, and frustrating to play on because the trampoline ground is quite small. @7960550 - Harumi#2096 - There are no exciting or interesting obstacles on this map, it is rather messy and also mass-deathy gameplay wise. It also looks visually unappealing due to the misaligned, and seemingly randomly placed grounds. @5449185 - Unknown#3300 - I generally like the random element in maps, but I feel like it does not add too much to the gameplay here, it ends up being a bit boring regardless of the order of the grounds. @5544746 - Unknown#3300 - Gameplay-wise this is actually quite similar to your other map in discussion @5517356. Either way, it usually plays out rather similarly regardless of the random effect, I felt this with your previous map too. I feel like there are better, less linear uses for the random concept. P1'ed: None Will be discussed: @7751586 - Bautipro#5357 - This is a rather interesting concept, and I feel like it is now easier to understand. @7944429 - Katwyn#1614 - I like the use of water and freezing grounds here, and how there are a couple of different approaches to the map. @7958340 - Zeus#6550 - Nothing too fancy, but I feel like the dynamic ground complements the circle grounds nicely, creating some interesting gameplay variation. @7892351 - Zeus#6550 - Map has an ok flow and some decent shortcuts, I feel like this would be a harmless addition. @7957423 - Unknown#3300 - I do feel like this one may be a harmless addition to P7 as well. Ignored: None |
Katwyn « Citoyen » 1730211060000
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@7944422 |
Antoni0 « Citoyen » 1730227620000
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@7959731 @7919455 Dernière modification le 1731178620000 |
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@7879423 @7961166 @7961846 Dernière modification le 1731767400000 |
Bautipro « Censeur » 1730741940000
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@7927693 @7955000 - edited Dernière modification le 1730768280000 |
Unknown « Censeur » 1730850000000
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@5435742 - Edited @5544746 (Since the map similar to this one was rejected, So I don't see any problem in giving this map a chance, I followed a suggestion from a Mapcrew and removed the "randomness for each sync" that was in the first version of this idea.) @5552271 @6464000 - Edited Dernière modification le 1732198680000 |
Rioxmaps « Citoyen » 1730996880000
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@7961420 @7961460 @7961700 @7961944 Dernière modification le 1732006200000 |
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@7961559 |