![]() Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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Left as is: @7959731 - Antoni0#8587 - Even though there are some cool shortcuts, the layout isn’t very noob-friendly, and most mice find it difficult to understand and execute the obstacles properly, which results in a less enjoyable experience. The different restitution of the trampolines is also a negative aspect for me in this map. @7919455 - Antoni0#8587 - I think this map has exactly the same problems as the previous one I gave feedback on. It’s interesting, but essentially confusing. I believe you need to create simpler layouts to make it easier for mice, especially new ones, to execute the obstacles properly. @7961846 - Zeus#6550 - The use of the slippery properties isn’t very appealing, as it feels forced. Instead of chocolate, all the grounds could just be ice. I know there’s a small timing aspect to consider, but it doesn’t add much for me. The gameplay itself is quite generic, just wall jumping and running through standard obstacles. @7927693 - Bautipro#5357 - The concept is interesting, but it doesn’t work well with night mode. Night mode makes everything very confusing, and people struggle to understand what's going on with the different water colors because everything happens too quickly, and they can’t see anything clearly. Also, most mice die at the start of the map because there’s no ground. I think you should create a version without night mode and make the different water colors and the flow mechanics more understandable. @5552271 - Unknown#3300 - Eu acho a ideia promissora, mas esse layout não é muito legal. Acredito que seria possível fazer algo mais dinâmico com esses "Tokens" de gelo. Talvez, ao invés de colocar a mesma imagem em todos os pisos, possa usar uma bolinha branca, parecendo uma bola de neve, que desaparece. Ter WJ é ok devido ao contraefeito do gelo, mas acho que um novo layout, com menos WJ e talvez mais dinâmico, seria mais interessante para o conceito. @6464000 - Unknown#3300 - Eu continuo tendo a mesma opinião anterior, mesmo com as novas edições. A sensação é que falta algo no mapa. A grande questão aqui é que o mapa tem um replay value baixo, pois acaba ficando sem graça com o tempo devido à previsibilidade dos CNs. O trampolim no final é bem sem graça e desnecessário, na minha opinião. Não curti que os ratos ficam se movimentando no mapa mesmo quando ausentes; acho que o spawn deveria ser fixo em um local. @7961420 - Rioxmaps#3702 - The gameplay itself is quite repetitive, and I experienced some glitches while playing, especially when touching the lava. The lava grounds are a bit unstable and need to be fixed—sometimes when we touch the lava, we get pushed up very forcefully. There should also be a visible roof. @7961460 - Rioxmaps#3702 - Instead of acid, the ground could be a trampoline. It’s less deadly and could open up more shortcuts. I feel that the gameplay is fun and there are some strategies, but it’s the kind of map where we’re not exactly sure what to do—we just walk and hope for some luck due to the way the tokens are distributed (one after another). It definitely needs a better layout and execution. @7961944 - Rioxmaps#3702 - The idea is pretty cool! However, the execution needs some adjustments to make it a bit more noob-friendly. First of all, I understand there are some possible shortcuts outside the map to reach the cheese, but most people end up dying while trying to gain speed on the trampoline. Combined with the fact that mice can’t jump, this can be quite frustrating. I’d love to see a reworked version. @7961596 - Antaartiicaa#0000 - The map is visually confusing because it has too many elements—different ground types, properties, and so on—which makes it a bit frustrating to play on. Also, the gameplay leans more toward a racing style, which isn’t typically the focus of this category. The use of dynamic grounds doesn’t add anything truly exceptional to the gameplay, and it’s not that interesting anymore. @5962111 - Jota#0676 - Boring. Hard for newer mice. @7863838 - Akiong#3458 - This isn't exactly the layout we usually expect for the no-shaman category. I recommend taking a look at the most recently added maps to the rotation to better understand the types of layouts we usually aim for. Also, this map is too difficult. @7665978 - Jasseh#0000 - AIE is something that is extremely complicated to introduce to P7. I’d say it’s impossible because people don’t know it outside of bootcamp, which will lead to countless deaths, and the concept will quickly become very frustrating. The skull indicators and the "aie" name aren’t enough to make it work. I recommend not using this concept. The gameplay isn't very cool as well. @7928941 - Katwyn#1614 - Tá bom como P1. @7960978 - Danielmago#5918 - Playing on this map is really frustrating. Most people find it boring because it’s hard to manage ducking while also using trampolines and bypassing obstacles. Overall, it doesn’t provide a good experience. P1'ed: @7944422 - Katwyn#1614 - Não vejo esse mapa como layout de P7, ele está mais pra P9, mas ainda assim acho a execução não tão interessante para high perm. @7879423 - Zeus#6550 - Some cool shortcuts too, but I find it pretty generic for today's rotation. @7961166 - Zeus#6550 - I like the idea of creating no-shaman maps using the collision attribute, but in this specific map, it feels like the entire map is treated as if there’s collision everywhere. It becomes a bit repetitive and doesn’t offer the best layout for the gameplay. @7961559 - Hawis#0901 - Esse mapa tem características mais de P9 do que de P7, não pelo uso da colisão em si, mas pelo layout e pela forma como a colisão influencia na jogabilidade, que são típicos de um conceito de P9. Mesmo não precisando tanto da ajuda de um shaman, pode ser mais interessante se tiver um shaman aqui. Apesar disso tudo, acho que é bem genérico hoje em dia, já existem mapas parecidos assim. @7922392 - Jasseh#0000 - Fun, but we already have too many concepts like this one. @7944426 - Katwyn#1614 - O mapa é ok, mas não acho que esse layout específico seja ideal para P7. Os ratos que caem com queijo no lugar do spawn têm dificuldade em pegar o queijo e sair. @7777259 - Tadzio#2404 - This map is too difficult without a shaman, and the gameplay isn’t very engaging. Will be discussed: @7955000 - Bautipro#5357 @5435742 - Unknown#3300 @5544746 - Unknown#3300 @7962130 - Rioxmaps#3702 @7944429 - Katwyn#1614 - For P9 @7900850 - Jasseh#0000 Ignored: None Dernière modification le 1733280660000 |
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