Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Sullivan « Citoyen » 1550720100000
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@7576532 Dernière modification le 1550730780000 |
Pelieditor « Citoyen » 1550724780000
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Trollduro « Citoyen » 1550736540000
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Coralbee « Censeur » 1550755800000
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@7178625 |
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@7525841- edited |
Synelia « Citoyen » 1550851320000
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@7577741 |
Mapcrew « Consul » 1551134580000
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Left as is: @7575421 - Vekanor#1700 - The challange basically consists in building a bridge and a ramp up to cheese and then a bridge to the hole, and this kind of layout isn't interesting for rotation anymore. Also there is much unused space in the map, you should try to use this free space to do something more interesting such as adding more obstacles and differents paths to improve the gameplay. In addition, the wind used in this map is totally useless. On a last note, putting ice grounds above the grass grounds isn't a good thing: both the players and the shaman objects might fall making it really tedious to build on. @6382785 - Ethonyds#3905 - Nothing outstanding in here. There are a few maps like this in the current rotation. A bridge and a few planks are enough to complete the map. Also, there are some parts of the map that won't be used due their positions and because it is hard or not interesting to build in those parts. @7576340 - Heba#4782 - The space isn't well used. First of all, the cloud grounds will limit the shaman's creativity to build. Secondly, the spaces betwen the pillars are useless, they limit the options to make different builds even more. When you make a Shaman map, try to as shamans do and see if the gameplay is interesting or challanging in a pleasant way. Also the map is not visually appealing. @5091156 - Hea#0000 - The map offers nothing new. The paths are very litimed due to the design of the map, a bridge can solve the map which isn't very good either. Also both sides of the map are empty. I feel like the grounds were randomly placed, and although it looks nice it's not enough for the map to be in rotation. @7576532 - Sullivan#5482 - This map doesn't fit in Shaman (P4) category. Please submit it to the Racing (P17) submission thread. @4217730 - Pelieditor#0000 - I did find the concept interesting, unique and I liked it, but it is way too hard for normal players. Also it is not very clear how does the grounds work. It's an interesting concept but unfortunately I don't think it'll ever work for rotation due its difficulty. @7178625 - Coralbee#0000 - The map wouldn't bring anything new to rotation. The layout makes it so that it's only one true path to complete the map which makes it boring after two or three times building on it. The tokens are not very well used in here, they are just annoying and they don't make the map more pleasant to play on as they should. The supports are alright but that won't make it for the rest of the flaws. @7525841 - Wed#0000 - We have already seen lots of maps similar to this during the past years. It also has a few problems. First of all, the middle space to pass through to the other sides is very cramped, which means if the shaman does anything wrong the passage will be blocked easily. Secondly, the grass ground support above the cheese might encourage some offscreen gameplay. On a last note, the map is very monosolutionist although theres a lot of space to build besides the middle one mentioned before; one path maps won't stay long in rotation as they will get boring after a few times playing on them. @7463862 - Blood#3565 - The map by itself isn't that bad but the gameplay is weak, it is not really interesting. Also the mice spawn is very close to the boxes, in some cases of lag or bad sync the players may pass through them and die. Try to always spawn mice and shaman on solid grounds. @7577741 - Krome#1204 - Despite it looks appealing and interesting at first, a bridge can easily solve the challange. There's a few unused space around the map which you could use to make the map more enjoyable and to have more paths than just the boring bridge everyone will take. P1'ed: @7547855 - Zioumy#0000 - The gameplay isn't the best I have seen but I find it enjoyable. P1 will do. @5290200 - Namelessh#0000 - Shamans would suffer a lot with this map if it was going to be P4 but I find it a very fun challenge for P1. Will be discussed: @7573883 - Trollduro#0000 - Your edits have made this map better. I'll see what others think about it. Ignored: None Dernière modification le 1551191100000 |
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@7577741 |
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@7576340 The map has been modified according to the directions provided by you |
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@7563930 |
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@7473290 Dernière modification le 1551371040000 |
Vekanor « Sénateur » 1551346980000
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