Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Bataatiinha « Citoyen » 1551550080000
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@6960402 |
Brysee « Citoyen » 1551572520000
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@7572384 |
Mapcrew « Consul » 1551578700000
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Left as is: @7577741 - Krome#1204 - The paths in this map are unbalanced, it's clearly easier to avoid dealing with the cloud going through the top path. Basically that's the only path that every shaman will take, make this map monosolution-ist and therefore boring. @7579370 - Ethonyds#3905 - The map design doesn't give much diversity to build on, which means that will be always the same kind of building: a bridge and a ramp up to the cheese and hole. Also, the middle top part is unused. @7576340 - Heba#4782 - The map layout doesn't provide an interesting gameplay. A ramp up to the middle support is enough for the players to get the cheese and the build to hole is another ramp up, making it repetitive and boring. Also the space isn't well used as there aren't any other kinds of builds to do. @7473290 - Drzwi0003#0000 - The map doesn't fit as Shaman (P4) category. Please submit this map for Art (P5) category. @7575186 - Vekanor#1700 - The map forces some vertical building from the mice spawn to the top. Also, a bridge to the hole is enough to solve the map. The cloud grounds limit even more the diversity of builds on the map. Also the entire top part is unused. @5500240 - Namelessh#0000 - The map is very big to build on which makes it very annoying to build on and it also means the replay value will be very low. Then, both the gravity and the scroll don't add anything interesting to the map but they make it worse instead. @7422951 - John#9081 - Despite the map seems visually interesting at a first sight, the gameplay is really poor. A bridge and a ramp up to the cheese and to the hole is enough to solve the map. Also, the top part isn't any usefull. @6960402 - Bataatiinha#0000 - Same reasons to keep this map in P1 as the last time it was submitted. @7572384 - Brysee#8234 - Fake grounds aren't allowed rotation, in this case it might lead to mass death. P1'ed: @7563930 - Keyx#0000 - The map is a bit confusing to build on because of the way the couchs were placed. Nevertheless, it is different and fun! Fits P1 perfectly! Will be discussed: None Ignored: None Dernière modification le 1551585060000 |
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@7473291 |
Jrchama « Citoyen » 1551810240000
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@7557448 |
Ventrumx « Citoyen » 1551813300000
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@7580701 |
Atimeago « Citoyen » 1551890100000
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@7137722 |
Sullivan « Citoyen » 1551939720000
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@6166972 |
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@7581296 |
Namana « Citoyen » 1551961200000
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@7581283 Dernière modification le 1552064340000 |
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@7581530 |
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@7577741 |
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@7581860 |
Kaddish « Citoyen » 1552118160000
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Neler oluyor |
Mapcrew « Consul » 1552152660000
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Left as is: @7473291 - Drzwi0003#0000 - This map would add nothing new to rotation, there is a bunch of maps like that all over the game. Also, a bridge plus the portals are enough to solve the challange. There is a lot of unused space available in the map where you can explore and improve the gameplay. @7557448 - Jrchama#0000 - The problem is still around: the layout provides a very hard gameplay and there is not enough supports to deal with it properly and the anticloud ground collaborates a lot with that. @7580701 - Ventrumx#4278 - Nothing outstanding in here, we have already seen some maps like that in the past years. Also, the gameplay is very generic, it basicly consists in ramps, forcing many vertical buildings and there is no diversity of ways to build, which means, with the time, it will be boring to play on it due to the repetitive gameplay. @7137722 - Atimeago#0000 - This map fits more as a Miscellaneous (P9) category than a Shaman (P4) one. However, the way the lava grounds are placed will lead to mass death, even if the shaman helps because if he does anything wrong, it will ruin the buildings and kill players. The gameplay isn't interesting at all. @6166972 - Sullivan#5482 - This map fits more as an Art (P5) category than a Shaman (P4) one. Nevertheless, the design offers a very linear gameplay and it is boring. Also, it has a lot of unused space by the map, you should try to improve the gameplay using the free space available. @7581296 - Tansu#3072 - Despite anticloud grounds are interesting and usually makes the gameplay more challanger, in this case, it wasn't well used. In spite of the different paths to explore, the shaman will always use the bottom one because it is the easier path to complete the map and a bridge will solve without difficults, in other words, the map in unbalanced and it will affect the replay value, because the map will become something repetitive and consequently boring. @7581283 - Namana#9249 - This map doesn't deppends of the shaman that much. Only one plank or box is needed on each side to help the players achieve both the cheese and the hole by themselves. Next time you submit a map to Shaman (P4) cateogry, make sure that the shaman must be challanged by the map. @7581530 - Yandereu#6475 - The is a few maps in the current rotation with a similar layout. Also, there are no supports to help the shaman while he is building. Besides, the players are able to walljumping in the walls. @7581860 - Keyx#0000 - The first problem I saw in this map was the space the middle grass grounds uses, it limits a lot the shaman's creativity to build and the diversity of buildings. The way the supports were placed in the map, will always make sure the shaman builds the same thing, which means, the layout it is going to provide a repetitive gameplay, making the map boring. P1'ed: @7577741 - Krome#1204 - This map seems to be enjoyable, P1 will be! Will be discussed: None Ignored: None Dernière modification le 1552153380000 |
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@7582196 |
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@7582208 |
Sekakmad « Citoyen » 1552193940000
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@7571887 |
Atimeago « Citoyen » 1552224960000
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@7581027 |