![]() Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7807204 |
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[Modéré par Regigigas, raison : Removed] Dernière modification le 1747816500000 |
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@7743775 @7947551 Dernière modification le 1747902780000 |
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@7968737 @7968384 @7968372 @7968380 Dernière modification le 1747935180000 |
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[Modéré par Rafinha, raison : Off-topic] |
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@7968719 |
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Left as is: @7807204 - Tadzio#2404 - The rotating dynamic grounds move way too fast and they throw the players away, consequently, they die. Also, the gameplay is very poor and the map would add nothing interesting to the rotation. Plus, an offscreen gameplay can be done because there's no roof in it. @7968737 - Newen#6196 - The map is very linear and repetitive because the treadmill pushes the players away too hard and there isn't much space available for them to avoid the galaxy ground that will teleport them back to each extremity. @7968384 - Newen#6196 - Again, the map is very repetitive and, consequently, boring without replay value. The gameplay itself is also way too simple. @7968372 - Newen#6196 - This map is extremely confusing. When you get on a galaxy ground, you have no idea where you will be teleported and, in addition to this, if you get on the galaxy ground you just left, it will teleport you to another place. @7968380 - Newen#6196 - Same as before, try to indicate, somehow, where the players are supposed to be teleported when they get on a galaxy ground and let me know (it can be through Discord, there's no need to submit this map here again) and it will be protected (P1). Lastly, it looks visually appealing! @7968719 - Arthur_Rs#6686 - Maze maps are already very boring and repetitive, as I am used to saying, they had their time - 15 years ago! However, you have done a maze map that is very big, both in height and width. It is very annoying to play on a map like that: all you have to do is waaaaaaaaaalk, jump on trampolines, do wall-jumping, or touch lava grounds. P1'ed: @7947551 - Bautipro#5357 - Plays fine enough to become P1. On a side note, there are other maps like that already in rotation. Also, this type of map becomes repetitive with time and loses its replay value. Will be discussed: @7743775 - Bautipro#5357 - It seems to be an original map, different from what we're used to seeing in the No Shaman rotation. It has different paths with different difficulties to follow, which is very nice. Ignored: None Dernière modification le 1748393280000 |
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@7912125 |
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@7969012 @7969238 @7969272 @7967322 Dernière modification le 1749043860000 |
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@5521144 @5562179 @7359896 @7959122 Dernière modification le 1749086400000 |
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@7969180 |
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Left as is: @7912125 - Antoni0#8587 - This map relies on doing the very same thing at least four times - more if they fall. Doing a repetitive task is already boring, but this map also needs the cooperation between players and it doesn't work properly in a full room: most of them will troll and don't let the others get into the cheese. On a side note, I think the distance between the second and thirt platforms is way too much and no one seemed to be able to get to this floor. @7969238 - Zeus#6550 - I see potential in this map, it is fun and the best player shall win! Nevertheless, the boxes can handle little to no weight above them and just one mouse is enough to make them sink. In other words, this isn't functional for a normal room full of players, it is very frustrating. When tested in public, only two players were able to gather the cheese. The rest of them fell and were teleported to the cage, which is the second bad point on this map: the players get stuck in the cage for a long time and it's boring and irritating. @7969272 - Zeus#6550 - This map is very average despite the new grounds. It brings nothing actually new, the gameplay is way too poor and there's a lot of unused space in it. The galaxy grounds that are meant to "muddle" the players somehow, more help them to get into the cheese or hole at some points and it makes the map lose its purpose. @7967322 - Zeus#6550 - Although you fixed that part of the map that used to have the chocolate ground, the rest is still the same and consequently, the issues remain. The cheese thing I mentioned is still a thing here and, also, the use of dodue is pointless on this map because it was used more for a visual effect than a functional effect. Lastly, it is very lucky based because of the players getting the collision property to each other above certain grounds and this isn't good. @7959122 - Unknown#3300 - A ideia é bem legal, mas não tem muita diversidade na jogabilidade na "hora do vamos ver". Apesar de atribuir as propriedades de mel e gelo nos ratos constantemente, o peso deles numa sala cheia normal faz com que os círculos se abaixem totalmente e ninguém "quina" por exemplo para pegar algum tipo de vantagem. No final das contas, mapa acaba se tornando algo linear, um vai e volta do queijo para a toca. Acho que a ideia tem potencial, mas não foi bem executada. @7969180 - Eddiesti#4996 - This map is way too generic, as a result, there are several maps very similar to this one. Besides that, this one is very linear and the different paths/solutions are unbalanced. P1'ed: @7969012 - Zeus#6550 - The map itself is linear and a bit automatic, to be frank. However, it is fine enough to become P1, mostly because of the use of the new grounds. @5562179 - Unknown#3300 - Você fez um bom uso do piso galáxia nesse mapa. Contudo, não há muito o que fazer nesse mapa além de ficar desviando desses pisos a fim de não bater neles e ser teleportado. Isso por si só, já é bem chatinho porque não tem diversidade alguma de gameplay e, para ajudar, os ratos tem que ficar esperando bastante as gaioals as quais eles estão presos subirem e, dependendo da quantidade de ratos em cima delas, pode demorar cada vez mais. Somado a isso, há uma certa sorte dos jogadores em nascerem numa gaiola com menos ratos e, consequentemente, subirem mais rápido. Por último, para os ratos que foram teleportados, eles vão sofrer ainda mais esperando o tempo rodar para que eles possam completar o mapa. Mas, apesar desses aspectos negativos, o mapa tem uma ideia legal e foi original. Portanto, P1! @7359896 - Unknown#3300 - Esse mapa não apresenta nada muito inovador para a rotação, mas é bem feito, então, P1. Will be discussed: @5521144 - Unknown#3300 - Very creative and fun! Ignored: None |
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@7969371 |
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@5454490 - Edited (Parody Vanilla 32) @5568084 @5577522 @7959122 - Edited Dernière modification le 1750433580000 |
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@7969238 - Edited @7969272 - Edited @7970176 @7969663 Dernière modification le 1750766700000 |
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[Modéré par Regigigas, raison : Removed] Dernière modification le 1750180200000 |
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@7734185 @7947875 - edited @7955500 :) @7969977 Dernière modification le 1750559100000 |
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@7970020 Dernière modification le 1750451220000 |