Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Mapcrew « Consul » 1442145000000
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Left as is: @6186391 - Hea - Generic building, map doesn't inspire to try different builds rather than worrying about time and building regular bridges @4999243 - Hea - The map has potential in the sense that you can be very creative on it, but it's a concept we've seen many times before. @5646612 - Viniciusdara - Way too spaced out, generic building, cloud on the water doesn't add any purpose @2014954 - Konholyo - Map offers different paths and variation, but the concept is seen many times before. Use of clouds inspires laggy/glitchy builds @6094246 - Konholyo - I like the concept of using water to be able to choose a more difficult but faster path, but the way it's used in this map is as if it's not even there, it's very easy to just put a plank through it, making the solutions this map has to offer very generic @5832734 - Picapauui - Unaligned and generic build-a-thon @1154628 - Jotatavo - Wind isn't used in a very original way here, this is still a generic map @6115389 - Chuilan - We see clouds placed like the one at the hole a lot lately, and it's an interesting concept but not executed well in this case. A simple plank under it takes care of it. Also, the usage of the right cloud is a little uninspired making this map not very interesting @6211478 - Chuilan - Generic, no creativity in the builds @6168812 - Phypoy - Way too cramped, generic build-a-thon @6168507 - Phypoy - Impossible to build at the cheese and mice spawn without going offfscreen, removing the dynamic grounds is tedious and unenjoyable @6206537 - Xtrollreyizx - Generic solutions, nothing creative here @6196916 - Xtrollreyizx - Gravity doesn't change the fact that this is really generic and only succeeds in making the map more tedious to build on @6193874 - Wskotka - Build-a-thon, unappealing @6194970 - Oiuhygwueuho - Not a shaman map @6171185 - Flllasshhhh - Random use of wind and gravity, extremely tedious and unoriginal @6197204 - Telamcb - Same solution every time, nothing new or enjoyable to see here @6187787 - Tdpnice - Basically one very generic bridge below the spawn points @6196849 - Tdpnice - One generic long bridge below the map, odd combination of grounds make the map look weird @6198548 - Uolesportee - This reminds me too much of @1651220. Also not very interesting to build on this, awkwardly placed hole @6001605 - Cetos - Too cramped to go below the cheese, building through the cloud is unoriginal. Pretty generic and uninteresting map @6201254 - Budwaiiiser - Generic, too much like other P8 maps @4653889 - Mini123 - Generic, very cramped @6202841 - Modifys - A lot of grounds making the build pretty forced, no room to be creative or original, pretty generic @6039571 - Modifys - Exactly the same problem as above, the build is forced to go a certain way too much, making it unenjoyable to build on @2884679 - Physcolo - 3 public tests proved to me that unfortunately this map doesn't work out as intended. I thought it was nice but can't see it working out as it's too easy to ruin and none of the 6 shamans tried to do it the way it's supposed to. It might have been a little too complicated @2298376 - Dogyyyyyyyyy - I don't see the average shaman able to complete this, also it's not very original use of negative gravity @6205679 - Joseventus - Aesthetically unappealing and the map feels very weird to build on. Not very creative builds either, going below is very cramped @4042206 - Worsnoplover - I like the use of the bottom right anticlouds as it requires some pretty creative thinking to be able to get around it, but the top left one might as well have been just another earth ground, it's pretty uninvolved in the entire gameplay of the map. Would like to see the concept executed a little better, I also vaguely remember this map being submitted a good while ago @5552520 - Framnm - I did a public test and it didn't went very well. I like the concept but there was a lot of chaos going on with rushers and messy builds and I don't really see it working out. @3826286 - Framnm - Generic, aesthetically not very appealing @4640107 - Bataatiinha - Building in the water is extremely cramped, rest of the map is generic @6208029 - V1n1c1ustop - Not enjoyable at all @6170024 - Wyple - No clue what this is supposed to be but all I'm seeing is mass afk death @6186662 - Wyple - Ditto above @6198516 - Diiaspro - Generic and uninteresting @6208666 - Natrats - Way too cramped and forced, also very uninteresting @6208687 - Natrats - Way too cramped, also too inspired by current P8 cage maps, nothing original @6211017 - Ahyenn - This is kind of okay, but the space to work with the dynamic grounds, especially the left one, is too cramped and will either become glitchy (especially with two shamans working it) often or be dealt with through Demolition Worker. Nice concept but I can't see it working out unfortunately @6242937 - Ahyenn - 2 balloons or a couple of boxes easily take care of this. It has potential but like this it's too easy/unoriginal @6213615 - Okpatinhos - Generic and cramped, wide cloud is not enjoyable, water at bottom right is useless, also some aesthetic issues (double palm tree, ground under warning sign etc) @6212553 - Jeackemre - Way too cramped, forced and unenjoyable building @6212829 - Rdzoze - The wind is a tad too strong and there's too little space to build below the bottom line of choco (either move the map up by a bit or move the cheese to a better location like around x100 y250), edit it and PM me on the forums and I'll put it up for discussion @3763200 - Musicofking - Generic, uninteresting use of anti-gravity, build-a-thon @6190029 - Commandantso - Generic, cramped, uninteresting, bad offscreen protection @6216749 - Miirp - Generic, unaligned, uninteresting @5951068 - Tewal - Generic, aesthetically unappealing, uninteresting @6198206 - Tewal - This is not a good shaman map @4947717 - Picapauui - Generic, some alignment issues, no creativity in the build. Concept has been seen thousands of times @6221612 - Cartenark - Generic, unappealing, no offscreen protection @6167830 - Pacisus - Generic building, unoriginal layout @5993993 - Hybinkunduz - This concept definitely has potential but that potential isn't shown in this map. The difficulty between the paths is quite unbalanced as for the top one just placing 2 planks solves it, and the leftmost cloud with the dot in it just makes everything confusing. Needs extensive edits before being okay enough @6223360 - Okpatinhos - Generic, aesthetically unappealing @2530158 - Transtmm - Way too cramped, ice only maps aren't fun to play @6225465 - Ozgebru - This is not the place to submit survivor maps @6226110 - Interspeed - Generic, uninspired building, unappealing map @3260428 - Garybro - Putting clouds over gaps and over the hole isn't very enjoyable or a very interesting use of them in my opinion. Also don't see the need for having 2 cheeses on this map, it all feels a bit too randomly put together @6224982 - Mmdc32 - I'd like to give it a shot but it kept lagging me out whenever I tried to play it. Portals directly added to the map are too glitchy. @6235012 - Mmdc32 - Right side has an advantage, also this feels very inspired by the two other maps we have in P8 rotation where shamans race against each other. Those two are more interesting though. @5778313 - Arnaldovito - Generic build-a-thon @5428790 - Broncosfan - Generic, minimal building effort, uninspiring map @4932743 - Broncosfan - Bad offscreen protection, generic and annoying building as there's nothing to stabilise to @6243935 - Frikasrata - Not a shaman map @6244577 - Fovy - Use of anticloud like on the right has been seen before, the one on the left might aswell just be a normal ground. The way you used them was nice and straightforward though. P1'ed: None Will be discussed: @2894223 - Physcolo - Old P8 that if I recall correctly was depermed when the linear damping was messed up by an update. Don't see any harm in discussing it again. @6207576 - Sewdycreator - Basically all you need to do here is build 2 ramps at the edge of the map and a horizontal bridge in the lower middle area. It's a nice concept though so I'll give it a shot regardless Ignored: @3424332 - Nukualofa - Posted more than 2 maps (same post) @3812321 - Nukualofa - Posted more than 2 maps (same post) @3878267 - Nukualofa - Posted more than 2 maps (same post) Dernière modification le 1442152440000 |
Reppam « Censeur » 1442151960000
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@6239643 |
Viniciusdara « Consul » 1442154120000
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@5637035 @4649979 - http://prntscr.com/8hsed2 Dernière modification le 1442596560000 |
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@6242599 |
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Removido Dernière modification le 1442224560000 |
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@6120000 @4999243 Dernière modification le 1442163360000 |
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@5552520-edit @3826286 |
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@6246116 |
Chuilan « Citoyen » 1442163240000
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@6246188 @6211478 Dernière modification le 1442721300000 |
Hybinkunduz « Citoyen » 1442171760000
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@6044441 @6044444 Dernière modification le 1442869200000 |
Rareboi « Citoyen » 1442178600000
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@6205679 @6247250 Dernière modification le 1442195040000 |
Mmdc32 « Citoyen » 1442186580000
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@6224982 - edited detail: 2 spawns Dernière modification le 1442187780000 |
Bataatiinha « Citoyen » 1442266860000
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@3840897 @4559122 |
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@6238541 |
Nadanando « Citoyen » 1442284440000
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@6250262 @5832734 Dernière modification le 1442635800000 |
Pikkaczuu « Citoyen » 1442338380000
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@6249622 |
Paradoxxoo « Citoyen » 1442356920000
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@5742209 @5641883 |
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@5954899 |
Mmdc32 « Citoyen » 1442534520000
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@6166283 |
Byontr « Citoyen » 1442536560000
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@6253333 |